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Mastur Bar
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Mastur Bar
Adult Games are our specialty and we're currently working on creating Living in a Brothel, an Adult Visual Novel.
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Brothel Visitor

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Brothel Customer

Get access to new episodes 2 weeks before the Brothel Visitors + Walkthrough.

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Brothel Sommelier

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Brothel Member

Become a VIP member and receive exclusive rewards.

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Brothel King

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  • Episodes 1-3
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Brothel Owner

If you're a HUGE fan of this project and want to help as much as possible, that's your tier.

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  • Request 3 Images from the game to be rendered in 4K (It can also be the images you requested from the reward above)
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Welcome

  • Latest version of the game Living in a Brothel.
  • Periodic preview images and animations.
  • News about the development of the game and the possibility of participating in its creation.

Displaying posts with tag News.Reset Filter
Mastur Bar

Philip, The First Customer of the 5th Day

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The Pole Dancer Scene Completed

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Interaction with Julia - First Part

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Mastur Bar
Public post

Living in a Brothel is now available on Oppaiman.com!

What's up, guys!
Today we bring you some very good news: Oppai-Man invited us to publish Living in a Brothel in Oppaiman store.

OppaiMan is the legendary developer team behind the famous Fresh Women and it's an honor for us to receive their invitation to have our humble game available on their store.

It was a great surprise for us to receive such an invitation, because at first, we had only had superficial contact. Given the greatness of their work, we didn't believe we would have the chance to make our game available there, but the time has come.

Our store page on the OppaiMan store is similar to the one on Steam, available in English and Portuguese. The other languages ​​available there use AI translation, so it may not be perfect, but it certainly helps promote the game to native speakers of other languages.

We decided to make the game available there to promote the game more, so that new players can get to know our work. But there are certainly other advantages besides that, such as direct (and fast) download links offered by the OppaiMan website, and the fact that their payment system is directly linked to Patreon, which means that if you already support our work with $12 or more, you automatically gain access to the game in the OppaiMan store as well.

In addition, those who purchase the game there also gain access to the benefits offered on our Patreon, such as Steam and Itch Download Keys, for example.
By the way, welcome to our Living in a Brothel Patreon page, supporters who purchased the game through the OppaiMan store! 🥂

Unfortunately, we cannot provide the same access to SubscribeStar supporters, as the OppaiMan store system is only linked to Patreon. Despite this, the versions of the game available on the OppaiMan store are the same as those available on SubscribeStar, so you'll still have access to the game.

Now that we've finished our presentation of the debut of the Living in a Brothel game page on the OppaiMan store, we're leaving you the link so you can see it for yourself.

OppaiMan Store: https://www.oppaiman.com/app/Living_in_a_Brothel

If you're one of our supporters on Patreon ($12 or higher) or have purchased the game from the OppaiMan store, we kindly ask that you leave a positive review on the store page, as this helps us promote the game even further.

Leave a Review: https://www.oppaiman.com/app/Living_in_a_Brothel/review

We sincerely appreciate everyone who takes a minute to post a review there!

Cheers! 🍻

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Mastur Bar

The first update after our return

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Back from hiatus

What's up, guys!
Let's start this post with some positive news: We're back!

But this time, I feel it's necessary to better explain the reason for my disappearance and why development went on hiatus for approximately 1 month and a half since the last post.
You may have noticed that I'm using the first person throughout this post, and there's a reason for that.
From the beginning until now, this game has been developed by only one person, me.
Despite this, I have always written posts in the plural, as I intended to invite more people to work with me in the future, but it never happened.
Some very important things happened in my life, which made it impossible for me to work on the game's development during this period. I don't like to talk about my personal life here, but I feel I should give you an explanation, since without the help of everyone who believes in the project, none of what we have done so far would have been possible.

I received a job offer that I couldn't refuse. The salary is very generous, above the average for a regular job in the job market. However, I was called to work in another state, very far from my home state.

This required a lot of planning on my part.
I had to organize my entire life: decide what items I could take with me on the trip and what items I would have to leave behind; buy the plane ticket; travel; book a hotel to stay in as soon as I arrive in the new place; find a new house to rent, so that I would have a place to live in this new state; furnish the new house; install essential services, such as internet, for example; go to the new job and deliver all my documentation so that I could be hired; adapt to the new routine, so that I would have time to also work on the development of the game; among many other tasks.

All of this required an extreme effort on my part, so that only now have I had time to come here and talk to you.
Now that I'm in my new home and have completed the entire moving process, I can dedicate my time to developing the game again.

From this, I bring some good news:

  • The most important of all: I'LL CONTINUE DEVELOPING THE PROJECT.
    Just to make it clear that i'll not abandon the project, ok?
  • Along with all the furniture I had to buy for the new house, I also had to get a new PC that had good enough hardware to allow me to continue developing the project.

    I got a very powerful PC! During the rendering tests I did with it, I discovered that it can render up to 3x faster than the previous PC.

    This means that we'll have an increase in productivity and, consequently, we'll be able to have more animations than before, since they'll now be rendered 3x faster, and animations are what takes the most time to render, since they have to be rendered frame by frame.

  • Last but not least, I now have a solid financial base to cover my own costs and, because I'm in a better financial situation, it'll be easier to work on developing the project, since I'll no longer have to worry about paying my monthly expenses.

    I'll just have to balance the time dedicated to my new job and the development of the game. But that's not a problem, I know it'll be possible to do it.

    Of course, your help will continue to be important and very welcome, but now I'm sure that I will not go bankrupt, and the project will be able to continue regardless of the circumstances.


That said, since I would need to take some time away, why did I decide to keep Patreon active, instead of temporarily disabling it?

While most of you'll be able to access the game on all platforms, some users from specific countries, such as Germany and China, rely on a Patreon integration to be able to claim their Steam Keys and access the game on Steam. If I were to disable Patreon and prevent billing during these months, these users from Germany and China would consequently be unable to claim their Steam Keys, so I have decided to keep Patreon active for the sake of the service's continuity.

I completely understand whoever decided to stop supporting the project financially, as it's really bad for supporters to go a long period of time, like 1 month and a half, without receiving updates. I respect your decision and, if you think I deserve your support again now that development is back in action, I'll be eternally grateful.

To our supporters who decided to continue supporting the project, despite this brief hiatus, I would like to express my sincere gratitude, as you are helping me at one of the times when I need it most. Thank you for your patience and trust in my work!


At the moment, I don't have any updates to show you, due to all this context that I just explained, but I feel it was more than necessary to be transparent and clarify the situation for you.

On the other hand, I'll be resuming development from now on, so I hope to have news to show you soon.

That's all for today, folks!
Cheers! 🍻

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