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GAME
Available for platforms: Windows, Linux, Mac & Android.
Living in a Brothel v0.4.1 - Steam | OppaiMan | Go to Post
Living in a Brothel v0.1.8 - Steam | OppaiMan | Itch
DOCUMENTATION
Official Guide - Go to Post
Patch Notes - Go to Post
Tutorial: Download & Installation - Go to Post
SOCIAL MEDIA
Add to Your Wishlist - Steam
Contact - Discord
GAME
Available for platforms: Windows, Linux, Mac & Android.
Living in a Brothel v0.4.1 - Steam | OppaiMan | Go to Post
Living in a Brothel v0.1.8 - Steam | OppaiMan | Itch
DOCUMENTATION
Official Guide - Go to Post
Patch Notes - Go to Post
Tutorial: Download & Installation - Go to Post
SOCIAL MEDIA
Add to Your Wishlist - Steam
Contact - Discord
What's up, guys!
I've been working on the new version for a while now, but I haven't brought you any updates yet, so I decided to share some of my progress with you.
First of all, as you can see in the images attached to this post, I have decided on the outfit that the main character will wear on the sixth day. It's inspired by a famous basketball team.
All renders related to moments already present in the game in which the MC appears have already been rendered with the MC wearing the new outfit.
But that's not the main focus of this post.
Let's take a look at the plans for the new episode.
Episode 5 will consist of the following parts:
That's all I have planned for Episode 5 at the moment.
With that said, let's move on to the next and perhaps most important topic of today.
From the release of Episode 4 until now, I've been thinking about the future of the project and what would be the right decisions to make in order to achieve our dream of completing the development of this game.
I haven't told you this yet, but the time has come to say it: The project has already reached halfway through its development journey. I can say that it's somewhere in between 50% and 60% done.
I'm tired of seeing and hearing about other developers' work that was only half-finished and abandoned halfway through.
I'll not let that happen to my project, because what I want most is to finish it.
In addition, I also know that this is something that some players fear, due to some comments I have received.
Unfortunately, this is something that is quite common in the adult game development community in general and has become a ghost for everyone, both players and developers.
This creates a stigma that contaminates the entire environment.
Because of this, some players have already commented on my pages saying that I would abandon the project unfinished or something like that, which is not part of my plans.
As you know, this project is developed by only 1 person (me) at the moment, and my life has been quite busy lately, because my living conditions have changed a lot since the beginning of the project. Nowadays, I have a formal job to take care of, I have my household chores since I live alone, plus the work on the game development, all of which makes things a little harder than usual, as it's like trying to spinning plates for me, giving a little attention and time to each of these areas.
I know that, as players, we always want the game to be complete as soon as possible, because we want to see the end of the story, and if you feel that way about my game, I take it as a compliment, because it's a sign that it was interesting enough to keep you interested.
But I ask for a little patience, because the work will be done and I'll keep my word to you.
That said, I have made the decision to move straight towards the game's conclusion.
What do I mean by that?
In the past, I have always made a point of including optional extra content in the episode, which is not mandatory but can be unlocked by the player.
While this is nice, as it gives the player more content to explore, it does extend the production time of new episodes.
I'm not ruling this out, but these optional extra content will be released after the release of version 1.0.0, which is the version in which the main story will be complete.
If you, my audience, want me to continue adding content to the game and release versions 1.1.0, 1.2.0, 1.3.0, etc., I'll do so, but first I'll work towards delivering the complete main story to you. The extra content we can look at later.
That said, I've decided that the game will have 7 or 8 episodes in its final version, that is, the version in which the main story is complete.
More extra content may be added later, and this will be unlocked over the course of the days that make up the episodes, but first I've decided to deliver the complete main story to you.
The next episodes will focus mainly on the following (Contains a small spoiler):
Maybe Episode 8 will be merged into Episode 7, that's something I still need to decide, but for now these are the decisions related to the script that I have made.
Something may change before development is complete, but I believe this plan will be followed for the most part.
This was a really long and revealing post.
I decided to open up about the full roadmap that I have from now until the final version of the game, and I hope this keeps you guys hyped to see how this story ends.
This was perhaps the most important post about the project's development that I've made to date, so I hope you enjoyed the news.
For now, I'll continue working on the development of the project itself: posing the characters, setting up the scenes, rendering, etc.
I hope to bring you some cool news soon.
See you next time, everyone.
Cheers! 🍻
IMPORTANT: Our priority will continue to be the production of Living in a Brothel until it is completed. The ideas presented in this post will be developed after Living in a Brothel is completed.
What's up, guys!
Today we came to bring you something very different from usual, but we needed to show it to you.
During the development of Living in a Brothel, there were some things that bothered us, such as Ren'py's limitations regarding exploration.
We tried to deal with this by creating an exploration system (Free Roaming) through Point and Click mechanics, but it's not exactly what we wanted.
We also wanted to create a game that had really interesting gameplay, that was fun on its own. We also wanted to create action scenes, where you could directly fight your enemies, either by cutting them in half, shooting them, or whatever else your imagination could come up with.
We're not saying that the current gameplay is bad, but it's completely story-driven, which reminds us more of a book than a game.
We want to make something that feels like a game in the mold of what we usually see in traditional video game markets.
Because of this, we always imagined what it would be like if we could walk freely around the city maps or inside the Brothel. So we decided to test an engine that allows us to walk freely around, RPG Maker.
We know that RPG Maker's default graphics aren't popular with gamers in general, and we wanted to maintain a standard that was consistent with our graphic style.
So during this period, we studied how we could transform DAZ Studio's graphics into sprites and map tilesets to achieve the desired result.
After many attempts, we managed to transform Hector into a functional sprite that allows him to walk around freely.
We also built a sample map with graphics derived from DAZ Studio to see what the result would be.
This resulted in the prototype that can be seen in the video attached to this post.
Another limitation we had to overcome was RPG Maker's grid-based (tile) movement.
We've been working to create a game that allows players to walk in pixels, without this engine limitation, as this gives the player a greater sense of freedom.
That's why we also created our own collision system, so that the game works completely free from these limitations.
This will allow us to create 2.5D maps that are visually pleasing and consistent with the cutscene graphics we produce in DAZ, as if they were realistic representations of the characters seen from above.
This is not mandatory though, as we can create some maps from front-facing camera angles, so creativity is the limit.
In short, these are our ideas for the next game:
If you want to get a better idea of what this would look like in practice, we can recommend the game Treasure of Nadia, which conveys the idea we want to reproduce. However, NLT implemented this in a much simpler way, using grid movement, and non-2.5D graphics, but we took inspiration from his work for this.
We have several possible ideas for using the ideas present in this prototype:
So, what do you think?
These are ideas that we've been nurturing in our heads for some time and we decided to put together a prototype to share an initial idea with you.
Would you play this game?
Does what you see in the video appeal to you visually?
Can you imagine a game with the mechanics we've described in this topic? Does that sound interesting to you?
Please give us your feedback, as this time it'll be very important for us to decide what kind of game we'll make from now on (after the completion of Living in a Brothel).
That's all for today, folks!
Cheers! 🍻
What's up, guys!
Today we bring you something we've been indebted to for some time: the Official Guide updated with the content of v0.4.1.
It's been a while since the last post.
First of all, I apologize for my absence during this time, my real life job has been demanding a lot of my time lately.
But now we're back in action and, despite my absence, I have some cool stuff to show you.
In this post, we'll just cover the Official Guide update.
We'll show you the rest of the new stuff later this week, okay?
Regarding the Official Guide, it has already been updated and is available on all our pages and stores: Patreon, SubscribeStar, Steam, Itch, OppaiMan.
You can now access the updated guide on any of our pages, regardless of where you purchased the game.
Here on SubscribeStar, you can download it directly from this post:
https://subscribestar.adult/posts/1317633
We have a lot of cool and out-of-the-box stuff to show you soon.
These are ideas that we've been working on for a while and are starting to take shape.
We'd love to hear your thoughts, but we'll leave that for future posts.
That's all for now,
Cheers! 🍻
Hello everyone,
If you downloaded Living in a Brothel v0.4.1 before this post went live, we recommend that you download it again.
A user reported a major bug that caused a memory leak in the game, causing the game to reach 9GB of RAM usage.
This is problematic and we've worked to fix the issue as soon as possible.
At this time, we've already updated the versions that were previously uploaded, replacing them by the version with the fixed issue.
We reinforce the request for you to download it again, that way you'll have the corrected version.
Download it again here: https://subscribestar.adult/posts/1664268
Thanks to user Svodnik for the feedback and help with testing to fix the issue.
Cheers! 🍻