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GAME
Available for platforms: Windows, Linux, Mac & Android.
Living in a Brothel v0.4.1 - Steam | OppaiMan | Go to Post
Living in a Brothel v0.1.8 - Steam | OppaiMan | Itch
DOCUMENTATION
Official Guide - Go to Post
Patch Notes - Go to Post
Tutorial: Download & Installation - Go to Post
SOCIAL MEDIA
Add to Your Wishlist - Steam
Contact - Discord
GAME
Available for platforms: Windows, Linux, Mac & Android.
Living in a Brothel v0.4.1 - Steam | OppaiMan | Go to Post
Living in a Brothel v0.1.8 - Steam | OppaiMan | Itch
DOCUMENTATION
Official Guide - Go to Post
Patch Notes - Go to Post
Tutorial: Download & Installation - Go to Post
SOCIAL MEDIA
Add to Your Wishlist - Steam
Contact - Discord
IMPORTANT: Our priority will continue to be the production of Living in a Brothel until it is completed. The ideas presented in this post will be developed after Living in a Brothel is completed.
What's up, guys!
Today we came to bring you something very different from usual, but we needed to show it to you.
During the development of Living in a Brothel, there were some things that bothered us, such as Ren'py's limitations regarding exploration.
We tried to deal with this by creating an exploration system (Free Roaming) through Point and Click mechanics, but it's not exactly what we wanted.
We also wanted to create a game that had really interesting gameplay, that was fun on its own. We also wanted to create action scenes, where you could directly fight your enemies, either by cutting them in half, shooting them, or whatever else your imagination could come up with.
We're not saying that the current gameplay is bad, but it's completely story-driven, which reminds us more of a book than a game.
We want to make something that feels like a game in the mold of what we usually see in traditional video game markets.
Because of this, we always imagined what it would be like if we could walk freely around the city maps or inside the Brothel. So we decided to test an engine that allows us to walk freely around, RPG Maker.
We know that RPG Maker's default graphics aren't popular with gamers in general, and we wanted to maintain a standard that was consistent with our graphic style.
So during this period, we studied how we could transform DAZ Studio's graphics into sprites and map tilesets to achieve the desired result.
After many attempts, we managed to transform Hector into a functional sprite that allows him to walk around freely.
We also built a sample map with graphics derived from DAZ Studio to see what the result would be.
This resulted in the prototype that can be seen in the video attached to this post.
Another limitation we had to overcome was RPG Maker's grid-based (tile) movement.
We've been working to create a game that allows players to walk in pixels, without this engine limitation, as this gives the player a greater sense of freedom.
That's why we also created our own collision system, so that the game works completely free from these limitations.
This will allow us to create 2.5D maps that are visually pleasing and consistent with the cutscene graphics we produce in DAZ, as if they were realistic representations of the characters seen from above.
This is not mandatory though, as we can create some maps from front-facing camera angles, so creativity is the limit.
In short, these are our ideas for the next game:
If you want to get a better idea of what this would look like in practice, we can recommend the game Treasure of Nadia, which conveys the idea we want to reproduce. However, NLT implemented this in a much simpler way, using grid movement, and non-2.5D graphics, but we took inspiration from his work for this.
We have several possible ideas for using the ideas present in this prototype:
So, what do you think?
These are ideas that we've been nurturing in our heads for some time and we decided to put together a prototype to share an initial idea with you.
Would you play this game?
Does what you see in the video appeal to you visually?
Can you imagine a game with the mechanics we've described in this topic? Does that sound interesting to you?
Please give us your feedback, as this time it'll be very important for us to decide what kind of game we'll make from now on (after the completion of Living in a Brothel).
That's all for today, folks!
Cheers! 🍻
What's up, guys!
Today we bring you something we've been indebted to for some time: the Official Guide updated with the content of v0.4.1.
It's been a while since the last post.
First of all, I apologize for my absence during this time, my real life job has been demanding a lot of my time lately.
But now we're back in action and, despite my absence, I have some cool stuff to show you.
In this post, we'll just cover the Official Guide update.
We'll show you the rest of the new stuff later this week, okay?
Regarding the Official Guide, it has already been updated and is available on all our pages and stores: Patreon, SubscribeStar, Steam, Itch, OppaiMan.
You can now access the updated guide on any of our pages, regardless of where you purchased the game.
Here on SubscribeStar, you can download it directly from this post:
https://subscribestar.adult/posts/1317633
We have a lot of cool and out-of-the-box stuff to show you soon.
These are ideas that we've been working on for a while and are starting to take shape.
We'd love to hear your thoughts, but we'll leave that for future posts.
That's all for now,
Cheers! 🍻
Hello everyone,
If you downloaded Living in a Brothel v0.4.1 before this post went live, we recommend that you download it again.
A user reported a major bug that caused a memory leak in the game, causing the game to reach 9GB of RAM usage.
This is problematic and we've worked to fix the issue as soon as possible.
At this time, we've already updated the versions that were previously uploaded, replacing them by the version with the fixed issue.
We reinforce the request for you to download it again, that way you'll have the corrected version.
Download it again here: https://subscribestar.adult/posts/1664268
Thanks to user Svodnik for the feedback and help with testing to fix the issue.
Cheers! 🍻
What's up, guys!
We're finally bringing you the news you've been waiting for: Living in a Brothel v0.4.1 is now available to all our supporters.
This means that whether you supported us on Patreon with $6, SubscribeStar with $6, bought the game on Steam, OppaiMan or Itch, you can now play v0.4.1.
Download Link: https://subscribestar.adult/posts/1664268
Thank you all for your support and know that if it weren't for your support, we wouldn't have been able to get this far.
We hope to continue producing a great game for all of you!
Cheers! 🍻
What's up, guys!
That's right, what you read in the title: Version 0.4.1 of Living in a Brothel is released.
As previously mentioned, we were in the testing process to ensure that there would be no bugs once we released the new version to the general public (Patreon/SubscribeStar $6 supporters; Stores like Steam, OppaiMan, Itch).
It was always part of our plan to fix all the bugs and things that bothered us in the previous version before releasing this new version.
We were able to do this for most of the issues in v0.4.0, but we ended up missing some issues without realizing it.
v0.4.1 is here to fix these issues that we only discovered after the release.
We're listing below all the corrections we made in this new version:
Fixed an issue where the main character had female nails in some parts of this scene.
To do this, we needed to redo several renders and animations:
The most important fix is regarding the female nails on the main character in the "Fucking Your Customer" scene, in which we have a threesome with Luna and Erika, which led us to have to redo the static renders and animations that make up this scene.
We also fixed an issue regarding the Gamepad functionality.
Previously, the Gamepad's A button replicated the function of the Enter key, but we discovered that, in this way, it was not possible to drag or collect Secret Cards on posters. Therefore, we changed its function to replicate the left mouse button, so it's now possible to drag and collect Secret Cards when interacting with posters.
Finally, we discovered that there were some Gallery Images that were displayed incorrectly, at odds with the thumbnails shown in the Gallery, so we took the opportunity to fix this small bug.
Regarding this new update, since it's just a bug fix, we'll not be starting Early Access from start for this version. We have decided to stick with the current Early Access state, since this version does not bring any new content.
Finally, to download v0.4.1 with the bug fixes, access this post: https://subscribestar.adult/posts/1664268
That's all for today, folks!
Cheers! 🍻