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What's up, guys!
It's been a while since my last post, so I apologize for my absence during this time.
I feel I owe you an explanation as to why I am absent.
A lot has happened, coming from all possible directions, so I will address each topic one by one.
A lot has happened in my personal life that required my full attention, the most important being my health.
I'm dealing with my formal job, this project, and everyday tasks like housework alone.
Due to the high level of stress I was experiencing, it ended up causing me high blood pressure and, at one point, some heart problems.
I had to pay special attention to my health, including being hospitalized for a while until the doctors released me from the hospital and allowed me to return home after concluding I was safe to be alone again.
It was a difficult time, but thank God I'm fine now.
This explains why I was absent for most of the time, but as soon as I got better, more problems started to occur, and I believe you are already aware of these.
It all started because of an adult game called "No Mercy," which featured dark themes that I'd rather not name out of respect for the platform's rules.
Since Steam is a mainstream platform with a significant audience, this caught the attention of a group of feminist activists, who launched a campaign against the game and managed to get it taken down.
Still not satisfied, the group continued its campaign, now focusing on other adult games that they said contained allegedly abusive themes.
The activists' way to shut down the games was to pressure payment providers, especially Visa and MasterCard, who, in turn, began to pressure Steam.
It's difficult for the platform to reject a request from these companies, given their importance and the fact that most payments are processed through these credit card companies.
It goes without saying how important Steam is to my project, given the platform's size and importance.
Steam is essential for this game to receive the necessary support and continue its development.
Fortunately, my game was designed from the beginning to comply with all payment provider rules, as it was originally planned to be on Patreon.
Luckily, Steam kept my game online, even after the wave of adult game bans.
This is another issue, completely unrelated to the previous one, involving Steam.
A development team (not in the adult game genre, by the way), dissatisfied with certain rules imposed by Steam, decided to file a lawsuit against Valve to try to legally overturn these rules. At the time, though, it was not very successful.
To gain more traction, this development team requested, in the court, that the judge make the case a class action lawsuit, which involved all (or at least the vast majority) of Steam's partner developers in the lawsuit as plaintiffs, as we were now considered "The Class".
Because of this, I was involved in a lawsuit against Valve against my own will.
I studied the context further to understand what the lawsuit was about and why my name was being involved when I never expressed any desire to participate in such an action, nor did I express any interest in taking legal action against Valve, but it seems I was "passively" included in the lawsuit.
When we developers agreed to partner with Valve to publish our games on Steam, their terms were very explicit, and anyone can accept (or decline, don't publishing there) those terms at their own discretion.
I do not agree, in any way, with the plaintiff's request.
I'd like to take this opportunity to publicly state this here!
I had to contact the lawyers involved in the case to request my exclusion as a plaintiff from the lawsuit, as I have no intention whatsoever of participating in such an action.
I believe that, from this point on, I am no longer part of the lawsuit.
The context here is basically the same as that involving Steam.
It all started because of the adult game "No Mercy".
Feminist activists then pressured payment providers, who in turn pressured Itch to remove other adult games they deemed abusive.
The problem here was even more serious than with Steam, because although Itch banned a wave of games, it still hid absolutely all adult games from its search engine, harming the entire adult gaming scene.
Many developers rely on Itch for their games as part of their income, and some, although they don't have paid versions published there, use the platform as a means of promotion, publishing free versions to attract new players.
In the case of this project, I have a free version published there for promotional purposes, but since the game has been published on Itch since its launch, the platform is an extremely important part of the promotion, necessary to keep the game alive. Once again, since my game doesn't contain dark or heavy themes, respecting the limits of payment providers, luckily, the game was preserved and avoided being banned in the wave of bans.
Recently, Itch resumed indexing games with free versions in its search engine, since they don't accept payments, they wouldn't create problems with payment providers.
Since I only have a free version published there, we can say that this problem has been overcome.
After my recovery, despite my "absence", I spent considerable time resolving all these issues surrounding the project.
If any of these problems had persisted, it might not have been possible to continue the project, but fortunately, I was able to find a solution.
This was perhaps the hardest phase of the project, with all these unexpected setbacks that threatened to kill the project.
These were difficult times, as you know how passionate I am about this project, and seeing it die would have been really bad. Thank God, the outcome was positive, and I'll be able to continue developing it.
That said, today officially marks the return to development.
I hope to bring you some nice news soon.
Best regards.
What's up, guys!
I've been working on the new version for a while now, but I haven't brought you any updates yet, so I decided to share some of my progress with you.
First of all, as you can see in the images attached to this post, I have decided on the outfit that the main character will wear on the sixth day. It's inspired by a famous basketball team.
All renders related to moments already present in the game in which the MC appears have already been rendered with the MC wearing the new outfit.
But that's not the main focus of this post.
Let's take a look at the plans for the new episode.
Episode 5 will consist of the following parts:
That's all I have planned for Episode 5 at the moment.
With that said, let's move on to the next and perhaps most important topic of today.
From the release of Episode 4 until now, I've been thinking about the future of the project and what would be the right decisions to make in order to achieve our dream of completing the development of this game.
I haven't told you this yet, but the time has come to say it: The project has already reached halfway through its development journey. I can say that it's somewhere in between 50% and 60% done.
I'm tired of seeing and hearing about other developers' work that was only half-finished and abandoned halfway through.
I'll not let that happen to my project, because what I want most is to finish it.
In addition, I also know that this is something that some players fear, due to some comments I have received.
Unfortunately, this is something that is quite common in the adult game development community in general and has become a ghost for everyone, both players and developers.
This creates a stigma that contaminates the entire environment.
Because of this, some players have already commented on my pages saying that I would abandon the project unfinished or something like that, which is not part of my plans.
As you know, this project is developed by only 1 person (me) at the moment, and my life has been quite busy lately, because my living conditions have changed a lot since the beginning of the project. Nowadays, I have a formal job to take care of, I have my household chores since I live alone, plus the work on the game development, all of which makes things a little harder than usual, as it's like trying to spinning plates for me, giving a little attention and time to each of these areas.
I know that, as players, we always want the game to be complete as soon as possible, because we want to see the end of the story, and if you feel that way about my game, I take it as a compliment, because it's a sign that it was interesting enough to keep you interested.
But I ask for a little patience, because the work will be done and I'll keep my word to you.
That said, I have made the decision to move straight towards the game's conclusion.
What do I mean by that?
In the past, I have always made a point of including optional extra content in the episode, which is not mandatory but can be unlocked by the player.
While this is nice, as it gives the player more content to explore, it does extend the production time of new episodes.
I'm not ruling this out, but these optional extra content will be released after the release of version 1.0.0, which is the version in which the main story will be complete.
If you, my audience, want me to continue adding content to the game and release versions 1.1.0, 1.2.0, 1.3.0, etc., I'll do so, but first I'll work towards delivering the complete main story to you. The extra content we can look at later.
That said, I've decided that the game will have 7 or 8 episodes in its final version, that is, the version in which the main story is complete.
More extra content may be added later, and this will be unlocked over the course of the days that make up the episodes, but first I've decided to deliver the complete main story to you.
The next episodes will focus mainly on the following (Contains a small spoiler):
Maybe Episode 8 will be merged into Episode 7, that's something I still need to decide, but for now these are the decisions related to the script that I have made.
Something may change before development is complete, but I believe this plan will be followed for the most part.
This was a really long and revealing post.
I decided to open up about the full roadmap that I have from now until the final version of the game, and I hope this keeps you guys hyped to see how this story ends.
This was perhaps the most important post about the project's development that I've made to date, so I hope you enjoyed the news.
For now, I'll continue working on the development of the project itself: posing the characters, setting up the scenes, rendering, etc.
I hope to bring you some cool news soon.
See you next time, everyone.
Cheers! 🍻
What's up, guys!
Today we bring you some very good news: Oppai-Man invited us to publish Living in a Brothel in Oppaiman store.
OppaiMan is the legendary developer team behind the famous Fresh Women and it's an honor for us to receive their invitation to have our humble game available on their store.
It was a great surprise for us to receive such an invitation, because at first, we had only had superficial contact. Given the greatness of their work, we didn't believe we would have the chance to make our game available there, but the time has come.
Our store page on the OppaiMan store is similar to the one on Steam, available in English and Portuguese. The other languages available there use AI translation, so it may not be perfect, but it certainly helps promote the game to native speakers of other languages.
We decided to make the game available there to promote the game more, so that new players can get to know our work. But there are certainly other advantages besides that, such as direct (and fast) download links offered by the OppaiMan website, and the fact that their payment system is directly linked to Patreon, which means that if you already support our work with $12 or more, you automatically gain access to the game in the OppaiMan store as well.
In addition, those who purchase the game there also gain access to the benefits offered on our Patreon, such as Steam and Itch Download Keys, for example.
By the way, welcome to our Living in a Brothel Patreon page, supporters who purchased the game through the OppaiMan store! 🥂
Unfortunately, we cannot provide the same access to SubscribeStar supporters, as the OppaiMan store system is only linked to Patreon. Despite this, the versions of the game available on the OppaiMan store are the same as those available on SubscribeStar, so you'll still have access to the game.
Now that we've finished our presentation of the debut of the Living in a Brothel game page on the OppaiMan store, we're leaving you the link so you can see it for yourself.
OppaiMan Store: https://www.oppaiman.com/app/Living_in_a_Brothel
If you're one of our supporters on Patreon ($12 or higher) or have purchased the game from the OppaiMan store, we kindly ask that you leave a positive review on the store page, as this helps us promote the game even further.
Leave a Review: https://www.oppaiman.com/app/Living_in_a_Brothel/review
We sincerely appreciate everyone who takes a minute to post a review there!
Cheers! 🍻
What's up, guys!
Let's start this post with some positive news: We're back!
But this time, I feel it's necessary to better explain the reason for my disappearance and why development went on hiatus for approximately 1 month and a half since the last post.
You may have noticed that I'm using the first person throughout this post, and there's a reason for that.
From the beginning until now, this game has been developed by only one person, me.
Despite this, I have always written posts in the plural, as I intended to invite more people to work with me in the future, but it never happened.
Some very important things happened in my life, which made it impossible for me to work on the game's development during this period. I don't like to talk about my personal life here, but I feel I should give you an explanation, since without the help of everyone who believes in the project, none of what we have done so far would have been possible.
I received a job offer that I couldn't refuse. The salary is very generous, above the average for a regular job in the job market. However, I was called to work in another state, very far from my home state.
This required a lot of planning on my part.
I had to organize my entire life: decide what items I could take with me on the trip and what items I would have to leave behind; buy the plane ticket; travel; book a hotel to stay in as soon as I arrive in the new place; find a new house to rent, so that I would have a place to live in this new state; furnish the new house; install essential services, such as internet, for example; go to the new job and deliver all my documentation so that I could be hired; adapt to the new routine, so that I would have time to also work on the development of the game; among many other tasks.
All of this required an extreme effort on my part, so that only now have I had time to come here and talk to you.
Now that I'm in my new home and have completed the entire moving process, I can dedicate my time to developing the game again.
From this, I bring some good news:
I got a very powerful PC! During the rendering tests I did with it, I discovered that it can render up to 3x faster than the previous PC.
This means that we'll have an increase in productivity and, consequently, we'll be able to have more animations than before, since they'll now be rendered 3x faster, and animations are what takes the most time to render, since they have to be rendered frame by frame.
I'll just have to balance the time dedicated to my new job and the development of the game. But that's not a problem, I know it'll be possible to do it.
Of course, your help will continue to be important and very welcome, but now I'm sure that I will not go bankrupt, and the project will be able to continue regardless of the circumstances.
That said, since I would need to take some time away, why did I decide to keep Patreon active, instead of temporarily disabling it?
While most of you'll be able to access the game on all platforms, some users from specific countries, such as Germany and China, rely on a Patreon integration to be able to claim their Steam Keys and access the game on Steam. If I were to disable Patreon and prevent billing during these months, these users from Germany and China would consequently be unable to claim their Steam Keys, so I have decided to keep Patreon active for the sake of the service's continuity.
I completely understand whoever decided to stop supporting the project financially, as it's really bad for supporters to go a long period of time, like 1 month and a half, without receiving updates. I respect your decision and, if you think I deserve your support again now that development is back in action, I'll be eternally grateful.
To our supporters who decided to continue supporting the project, despite this brief hiatus, I would like to express my sincere gratitude, as you are helping me at one of the times when I need it most. Thank you for your patience and trust in my work!
At the moment, I don't have any updates to show you, due to all this context that I just explained, but I feel it was more than necessary to be transparent and clarify the situation for you.
On the other hand, I'll be resuming development from now on, so I hope to have news to show you soon.
That's all for today, folks!
Cheers! 🍻
What's up, guys!
We have a new friend to introduce to you: WetMelonPlay.
He entered into a partnership with us and our previously introduced friend, Tremmigames.
His game was also added to the bundle that had been formed with Tremmigames, so now you can buy the 3 games together.
We have increased the discount to 21% for those who want to take advantage of the offer.
If you have already purchased any of the games in the bundle, you can just pay the difference and complete your bundle, taking advantage of the 21% discount in the same way, without losing out.
Steam (Pure Pleasure Bundle): https://store.steampowered.com/bundle/42669/Pure_Pleasure
That said, check out the message that our friend WetMelonPlay prepared for you.
Patreon | SubscribeStar | Boosty | Discord | Steam | Itch.io
Immerse yourself in the gripping world of tough decisions and sweet temptations!
Plot: Meet Kate - an ordinary girl whose life turned upside down after moving to the big city.
Her goal is to achieve success and happiness with her beloved Archie. But can they overcome all obstacles and stay together?
Kate will meet many people along the way who will want to take advantage of her naivety.
Make decisions that will change Kate's fate and her relationships with other characters.
Immerse yourself in the world of the big city and its sweet temptations, or maintain purity and loyalty to your ideals.
Attention! Attention! A new update to Kate's story was just released.
Get ready for new adventures, romance and unexpected plot twists.
Stay tuned to be the first to dive into new stories and challenges!
Patreon | SubscribeStar | Boosty | Discord | Steam | Itch.io
Download latest public patch here: KATE S2 | 0.3
Download latest paid patch here (Patreon): KATE S2 | 0.4
Download latest paid patch here (Subscribestar): KATE S2 | 0.4
On Steam
Season 1
https://store.steampowered.com/app/2638100/Fresh_Story
Season 2
What's up, guys!
Welcome our newest partner, tremmigames!
We decided to combine our games to form a nice bundle, offering a 15% discount to anyone who purchases them simultaneously.
This discount may be even greater if individual games are also on sale on Steam, as the discounts are cumulative.
If you have already purchased the game Living in a Brothel on Steam before, you'll still be entitled to a 15% discount to purchase the game from our partner Tremmigames, My Ex-Future Family.
Everyone wins!
Check our bundle on Steam: https://store.steampowered.com/bundle/42669/Pure_Pleasure
Tremmigames is a well-known adult game creator in the community and has created some great games over time since its inception in 2016.
Please take a closer look at his work with the message he prepared for you.
PATREON | TWITTER | STEAM | DISCORD | SUBSCRIBER | BOOSTY
Hello my friends!
I'm Tremmi from the tremmiGames.
We have been creating Amazing Games for adults since 2016, our portfolio contains 6 projects! (1000+ animations, 10000+arts and 40+ hours of gameplay).
Our current project on patreon is a visual novel called “Rich and Youn”.
A rich and successful character loses everything in an instant.
How to get back the sweet life? Need your help!
As always there will be plenty of girls, sex and all the things you love so much waiting for you!
Join our big community right now!