If you want to receive notifications when a new post is published, that's your tier.
- Be notified when a new post is published
- Access to public posts
If you want to receive notifications when a new post is published, that's your tier.
If you just want to play, that's your tier.
Get access to new episodes 2 weeks before the Brothel Visitors + Walkthrough.
Be the first to try the new episodes.
Become a VIP member and receive exclusive rewards.
Be the Brothel King and help the project even more.
If you're a HUGE fan of this project and want to help as much as possible, that's your tier.
IMPORTANT: Our priority will continue to be the production of Living in a Brothel until it is completed. The ideas presented in this post will be developed after Living in a Brothel is completed.
What's up, guys!
Today we came to bring you something very different from usual, but we needed to show it to you.
During the development of Living in a Brothel, there were some things that bothered us, such as Ren'py's limitations regarding exploration.
We tried to deal with this by creating an exploration system (Free Roaming) through Point and Click mechanics, but it's not exactly what we wanted.
We also wanted to create a game that had really interesting gameplay, that was fun on its own. We also wanted to create action scenes, where you could directly fight your enemies, either by cutting them in half, shooting them, or whatever else your imagination could come up with.
We're not saying that the current gameplay is bad, but it's completely story-driven, which reminds us more of a book than a game.
We want to make something that feels like a game in the mold of what we usually see in traditional video game markets.
Because of this, we always imagined what it would be like if we could walk freely around the city maps or inside the Brothel. So we decided to test an engine that allows us to walk freely around, RPG Maker.
We know that RPG Maker's default graphics aren't popular with gamers in general, and we wanted to maintain a standard that was consistent with our graphic style.
So during this period, we studied how we could transform DAZ Studio's graphics into sprites and map tilesets to achieve the desired result.
After many attempts, we managed to transform Hector into a functional sprite that allows him to walk around freely.
We also built a sample map with graphics derived from DAZ Studio to see what the result would be.
This resulted in the prototype that can be seen in the video attached to this post.
Another limitation we had to overcome was RPG Maker's grid-based (tile) movement.
We've been working to create a game that allows players to walk in pixels, without this engine limitation, as this gives the player a greater sense of freedom.
That's why we also created our own collision system, so that the game works completely free from these limitations.
This will allow us to create 2.5D maps that are visually pleasing and consistent with the cutscene graphics we produce in DAZ, as if they were realistic representations of the characters seen from above.
This is not mandatory though, as we can create some maps from front-facing camera angles, so creativity is the limit.
In short, these are our ideas for the next game:
If you want to get a better idea of what this would look like in practice, we can recommend the game Treasure of Nadia, which conveys the idea we want to reproduce. However, NLT implemented this in a much simpler way, using grid movement, and non-2.5D graphics, but we took inspiration from his work for this.
We have several possible ideas for using the ideas present in this prototype:
So, what do you think?
These are ideas that we've been nurturing in our heads for some time and we decided to put together a prototype to share an initial idea with you.
Would you play this game?
Does what you see in the video appeal to you visually?
Can you imagine a game with the mechanics we've described in this topic? Does that sound interesting to you?
Please give us your feedback, as this time it'll be very important for us to decide what kind of game we'll make from now on (after the completion of Living in a Brothel).
That's all for today, folks!
Cheers! 🍻