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Fetish Games by the SubSupreme! profile
Fetish Games by the SubSupreme!
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Fetish Games by the SubSupreme!
Adult Games and Erotica that blends the highly kinky and sexual themes with the core gameplay for hentai game experiences unlike any other!
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Displaying posts with tag CorruptionCrucible.Reset Filter
Fetish Games by the SubSupreme!
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Even More Unknown than Last Time... Total Progress Report – June 2025

Hello everyone! I hope you’ve been enjoying the new vibes over here at the Star. I’ve been thinking about pulling the trigger and changing things up for so long that it’s almost surreal that I actually went and did it! I will miss the weekly polls a little, but having less overhead here means more time to focus on what we’re all here for... GAMES!

Damsels of Vice 3

While I was just starting to get some good progress made with the sequel to the superheroine bimbo games, I ran into a little (very irritating) problem called “budget.” It’s a bit of a balancing act on the amount of art I can commission for each game that I do, and I need to be able to make the most out of it for the time being. Unfortunately, after figuring out everything I wanted with DoV3, it would be a hard sell even with a $15 price point.

The game was going to have a lot of changes to the series formula that would hopefully appeal to both old and new fans. Gone is the timed button press with enemy attacks, and in its place was a cooldown-based skill system that fans of Granblue Fantasy would recognize. Attacking would fill a charge bar that would replace your attack with a super signature move when it was at 100%.

You would be able to customize your skills and the bonus effects of your super signature for both heroines with gear you find and unlock, with later gear giving multiple skills in one slot for efficiency.

Among many of the things that I couldn’t get working with the RPG Maker MV engine was a version of Granblue Fantasy’s “Omen” system, where an enemy would ready an attack that would come with a special condition. Fulfill the condition (deal X damage, debuff, etc...) and the attack would be canceled, otherwise, prepare for trouble. I would be able to set something up in game logic, but working with RPG Maker’s Window class to actually give some sort of display about the Omens was not working.

There were also planning to be a lot of more bizarre villains and associated erotic perils this time around, really leaning into the campy comic book theme. Unfortunately, with everything coming together, there was just too much that couldn’t be cut. The challenge of the DoV games is having two protagonists, so that’s twice the erotic images and a large increase in how much each CG costs to commission. All and all, to do what I initially planned, it would cost a lot more to develop than Lust Knight Lisa did... and DoV3 was planned to be a $10 game like the first two.

That’s not to say that I won’t go back. I did all that work with some neat little effects and core combat system overhauls (custom damage numbers to more easily take control of the combat loop, for example)... not to mention hammering out a narrative where you play as Dr. Vice and are still less evil than the antagonist, who is also (alternate universe) Dr. Vice. There’s a good chance I will pick this back up after the project that I decided to pivot to is released...

Bimbo DOOM?! It’s real?!?!?!?! (Corruption Crucible)

Since getting the art for DoV3 is out of the question for now, I thought long and hard about that to do instead. The only other option I could think of was to switch to a different project entirely! After checking with Zin on some estimates BEFORE I decided on what I wanted to spend a few weeks working on, the Bimbo DOOM idea is back on the menu, chef’s special!

The last time I used a 3D game engine was over TEN years ago, so the idea of tackling this was pretty intimidating, even if the prospect of having the skills to make games beyond RPG Maker is enticing. Jumping in, thanks to a tutorial that I found that was pretty similar to how I wanted to kick things off, it was a lot more intuitive than I thought. It turns out that a lot of the old Unity 2.0 knowledge was still there. Godot Script is a little strange, being indentation focused, but aside from syntax, it might as well be JavaScript.

Despite having a lot to learn, there are so many things that are very nice. Things that I would have to figure out how to cheat/create in RPG Maker are built in, like the 2D/3D Animated sprites. It’s really nice to not have to fight with the rigid structure of RPG Maker or mess with other people’s plug-ins to do simple things. The only things that are a bit of a struggle is Vector math and finding answers that aren’t 5+ years old.

I’m still working out what I want for the game in general, but it’s going to keep the player-focused lewdness like my other works (due in part to how the cost would grow exponentially if I did it the other way around). This means that there will be plenty of traps and enemies looking to do lewd things if they get too close.

When you trigger a trap or get hit by an enemy enough times in a row, you will go into a “Struggle” state where the character will appear on screen and a struggling/fucked animation will play while you try and escape before you lose all your HP!

Expect a DOOM feel to the gameplay (old PC version) with the mostly 1st person perspective and set levels with the goal of collecting health, armor, ammo, and making it to the end while killing as many enemies as possible.

I’m still working on a solid theme to wrap everything up in, but corruption is a big aspect of it (latex, hypnosis, bimbo, etc...) so you can expect it to revolve around that. I’m thinking that you’ll play as a witch, and the different weapons are “spells” to switch between. Your “Ammo” will be like MP or crystals that you need for the different weapon types.

For now, I’m calling the game “Corruption Crucible” and I expect to have it done and for sale sometime near the end of the year, around October/November.

Lustfall and the Final Chapter

I’ve spent what we raised over the past month on getting some of the card art needed to release the epic finale of the grand game, but the donations dried up pretty quickly. I’m honestly not sure if it’s a visibility thing, or if people genuinely don’t care about it anymore. I’m a bit bummed out about it because I really want to put the project behind me. I feel like I am spamming it a lot, but maybe I just need to be more aggressive in the advertising?

Until we get a little more from the fundraiser, or we get a lot more support here, I’ll just be slowly chipping away at the commission list with the donations that come in and post the card art for subscribers here to enjoy in the meantime.

The PLAN

The plan for this month and probably the next few is as follows:

  • First Friday of the month will be this big update post.

  • Second Friday of the month will be the CYA Erotica post and the poll for what happens next (I have an idea I’ve been waiting to try for this so get hyped for next week)

  • The LAST Friday of the month will be an exclusive demo of Corruption Crucible for subscribers. This demo might be ugly, buggy, and full of placeholder art (especially true for the first few months), but I think we’ll see a lot of progress made from month to month. You’ll essentially be playing the Early Access version of it.

These posts can take me a while to write up, so having less of them will give me more time to work on Corruption Crucible while I’m still learning the ins and outs of Godot 4. I still might make other posts when I feel like it, so it all depends on what exciting is going on that week.

BIG THANKS to the continued support after all of these changes! While I know some of you are looking forward to DoV3 (I am too!), I am super excited to bring this Bimbo DOOM idea to life and find a new direction to grow and evolve! Who knows, maybe 3D is in the future too? So many devs are doing it, there must be some good resources out there!

Oh hey, turns out Godot has a build in game recording function, so you can see what I’ve been doing this week as a little bonus!

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Lustfall's BAD END illustrations that are not yet in the game will be commissioned and made exclusive to subscribers for a period of time before eventually being added to Lustfall in a future update.
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