More like DecemBURR... Total Progress Report – December 2025
Get it? Because it’s cold outside? Honestly, a rare thing to happen these days. It actually snowed and didn’t immediately melt into a brown, mushy sludge. That’s pretty nice, and makes the shorter, darker days a little brighter.
This past month I kept thinking that there way something up with my arm because the muscles in the bicep/tricep area would get sore and stay sore throughout the day, but after waking up today, I think it’s more to do with sleeping on my neck wrong, which is causing tension everywhere else. I am going to have to do something about my pillows...
Corruption Crucible – December Roadmap & Commercial Release Plans
This is the month that I get down and dirty with some major overhauls and bits of polish as I look into a commercial release. The initial plan is for a simultaneous release on both Steam and itchio. This means that I will need to get the Steam version up and running and get it submitted for approval before I can plan for any concrete dates. Once it’s approved, there’s generally a two week “waiting” period where people can wishlist it to give it a boost to the algorithm when allowed to be released. Once I know when I can release it on Steam, I will prepare for the itchio release to go live at the same time.
Steam is a little bit tricky due to their policies revolving around updates adding new adult content to the game after it’s been approved. I will have to submit any updated that bring extra erotic content (like the handful of new enemies and levels I will bring up in the next section) as a DLC, be it paid or free. There are people who will miss out on it because it’s technically a separate download, which frankly sucks that it’s how I have to do things, but when there are big updates, I will get the word out to those uses the best I can.
The target price is $15 USD on itch and the equivalent of Steam’s regional pricing on their platform. The adverts for Subscribe Star will be removed for the Steam version due to their policy on outside links, but I will keep the menu button on the itchio version (I will remove it from the in game UI for both of these versions). The “Cheats” menu will be removed for both versions, keeping them exclusive to the Tainted and higher tiers. The Steam version will have Steam achievements, tied to the unlocks already in the game (CGs and Bonuses).
Naturally, I want as much polish in the first release as possible, so those who may only play it the one time can get a polished, well-crafted experience. Aside from the brand new UI overhaul that I’m showing off in the video attached to this post, there is the difficulty system to implement that I didn’t have enough time to get to last month (it can be quite complex) and I would like to add more secrets to each of the levels (so they all at least have 1 minimum).
Corruption Crucible – More, More, MORE!!!!
Vote on the enemy + capture + CG that YOU want to see added to Corruption Crucible HERE!
The poll is up and thanks to everyone’s support, we’ll be adding EVEN MORE to Corruption Crucible. It looks like you want even more bimbo corruption, and I am happy to deliver! There’s a ton of hot ideas in the poll, so get over there and make sure you’ve left a vote for your favorites! It we reach the next goal of $1600/mo before this poll ends, then I will also be adding the second place idea to the new content so that’s all the more reason to cast your vote, even if it doesn’t look like your most wanted idea will win this time.
In addition to that, we also reached the milestone celebration to add the UFO and Kissing Lips enemies to the game for even MORE BIMBO CORRUPTION! applause These were enemies that I originally intended to be in the game, but for budget reasons, I had to cut from the initial plans. The UFO enemy is inspired by the Cacodemon/Pain Elemental from DOOM, while the Kissing Lips are the equivalent to the Lost Soul enemies that the Pain Elemental spawns.
Where are we going to put all these new enemies?! SECRET LEVELS, of course! They will all need their time to shine in an environment where you can really get the most out of them, so more levels is the logical option. I plan to put some hidden exits in the current level that will lead to the new secret levels containing the bonus enemies. Whether or not I want to make it a whole chain, or just 1-offs, is yet to be decided.
Once the extra polish and tweaks are done and the commercial releases are all taken care of, I will be adding everything, so expect to start seeing these in the January update (it takes Zinovia time to draw them, and me time to add them once she’s done. With the winter holidays coming up, it will be a busy time for all of us so thank you for understanding).
Aside from the difficulty implementation with the sliders/more customizable version for those access to the Cheats menu, I have some other things I would like to try and get implemented for the end of the month that revolve around refining the combat experience.
The big thing is the gunplay. Aside from tweaking some aspects of the Spin Gun, the Hot Glue Gun, and maybe adding a customizable quick swap key, I want to enhance the hit detection of the non-projectile weapons and add a little more impact to the feel of combat. The idea is to add some stopping power to each shot, halting movement and delaying action for some enemies and even the player for a split second when they take damage.
The hit detection for the guns might get a bit of a rework if I have the spare time to dig into that code as well, but that’s a more complex endeavor that needs to be worked on very carefully to ensure that the guns still work correctly.
I am still planning to add some other things like controller support and some general UI tweaks like an aiming reticule that can be turned off or on in the setting menu. I am happy to hear any suggestions everyone has for QoL (Quality of Life) changes in the future.
The Captive’s Dilemma – Chapter 5 Poll (Community CYOA Erotica)
Chapter 1 – Chapter 2 – Chapter 3 – Chapter 4 – Chapter 5 – Chapter 6
It looks like you are taking the sealed up Lydia into the creepy museum. Hopefully you will be able to find a way to help her out! Will there be creepy statues, cursed painting, or even more strange and kinky obstacles for you to overcome? You’ll have to find out next week! The art for Chapter 2 is also done and ready to be revealed in the middle of next week as a little treat.
Lustfall’s Final Chapter
Since Corruption Crucible takes full priority and my budget demands I get a release version of it out asap, this has been on the backburner. So far, the RPG Maker update didn’t explode the project, and I was able to get the cards with the art made and into the game, so all that’s left on that aspect is to make the 15-20 cards that don’t have art and import those into the game. After that I will want to go over things and change a few lines that talk about adding more stuff through Subscribe Star, since I intend for the project to be finished once it’s released.
Schedule Dates
- Monthly Dev Log: TODAY!
- The Captive’s Dilemma Chapter 7: 12/12
- Corruption Crucible November Demo: 12/26
While the winter holidays tend to be a little less busy than Thanksgiving, there’s still a chance that I will have to push back the release a few days, so please keep that in mind.
Wrapping up!
Thank you all for the continued support! I am really happy that I get to bring Corruption Crucible to life, and look forward to adding the new enemies and levels after the game is released on Steam and itchio! I’m having a ton of fun and learning so much about Godot, which when compared to RPG Maker, has unlimited possibilities for even kinkier and more ambitious ideas!
More thoughts of future ideas, projects, and improvements to come in a devlog towards the end of the year, since it’s a good time for a little introspection.
Stay safe and stay KINKY~