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Stay up to date and get emails about posts on what erotic and kinky games are cooking!

Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.

Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.
This tier give you double the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.
Current FREE Game: Corruption Crucible (itch.io key)
Please allow 24-48 hours for the game key to be generated and sent to you. Thank you for your patience!

Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.
This tier give you TRIPLE the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.
When subscriber exclusive game demos are available, you also get access to special cheat codes.
Current FREE Game: Corruption Crucible (itch.io key)
Please allow 24-48 hours for the game key to be generated and sent to you. Thank you for your patience!

For those that want to give a little extra. Functionally the same as the Tainted tier.
Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.
This tier give you TRIPLE the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.
When subscriber exclusive game demos are available, you also get access to special cheat codes.
Current FREE Game: Corruption Crucible (itch.io key)
Please allow 24-48 hours for the game key to be generated and sent to you. Thank you for your patience!

For those that want to give some more extra. Functionally the same as the Tainted tier.
Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.
This tier give you TRIPLE the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.
When subscriber exclusive game demos are available, you also get access to special cheat codes.
Current FREE Game: Corruption Crucible (itch.io key)
Please allow 24-48 hours for the game key to be generated and sent to you. Thank you for your patience!

For those that want to give a lot extra. Functionally the same as the Tainted tier.
Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.
This tier give you TRIPLE the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.
When subscriber exclusive game demos are available, you also get access to special cheat codes.
Current FREE Game: Corruption Crucible (itch.io key)
Please allow 24-48 hours for the game key to be generated and sent to you. Thank you for your patience!

Play the first level for FREE on itchio: https://subsupreme.itch.io/corruption-crucible-public-demo
If you prefer to get a version of the game from your favorite or least favorite storefront, now you can! As of this post, all versions are the same!
Steam: https://store.steampowered.com/app/4256060/Corruption_Crucible/
Itchio: https://subsupreme.itch.io/corruption-crucible
You can get the download link here: https://subscribestar.adult/posts/2452446
Play through all ten levels of Corruption Crucible and take out the boss, the mesmerizing CORE, in order to save all of humanity from the Extraterrestrial threats! Be sure to support the development for monthly builds as I begin an exciting new project even kinkier than this one!
-Level Adjustments and Marathon Mode! Last week the big update with all of the content was pushed to the Steam and Itchio Versions with the addition of Marathon Mode, a fun little extra I added for those who might want to speed run and/or challenge themselves to see how well they can do in one sitting. I’ve also adjusted the secrets on the Seal Factory, allowing you to now get all the kills and secrets without forcing yourself to be captured in the floor trap.
You can get the download link here: https://subscribestar.adult/posts/2452451
For those who want to go beyond and really support the development of Corruption Crucible, you will get access to the special build with a very important menu: CHEATS! You have access to a whole menu of various cheats to turn on and off at your leisure. These range from the standard stuff like infinite health/ammo, to things like faster struggling and early weapon unlocks. There are even some cheats to make the game harder, including making it harder to escape capture and easier to become captured. You can even customize the difficulty to your liking.
Just a way of saying "Thank you!" for your out-of-this-world support for Corruption Crucible.
I wanted the focus for next week to be on the new game, so I decided that I will push this update of Corruption Crucible out today so that they’re not fighting for attention. I have completed the battle loop for the new game, alongside setting up the framework for the homunculus customization. With any luck, I will have some color customization to show off next week as well, while I continue to set up the structure of all the different game systems and interfaces. Either way, thank you for the support of Corruption Crucible, and I hope you are all excited to see the next kinky project I am cooking!
With everything that’s been going on, March was quite the wacky, wild month. The weather ping-ponging between 70 degrees and 20 degrees in the span of a day, multiple time, isn’t exactly new for this part of the world, but it’s still tough to deal with. Some of us need a consistent temperature for beauty sleep, ya know? It looks like things are going to stay crazy for a bit, as April is already bringing the showers and wind.
Subscribe Star apparently had some payment issues at the beginning of last month, so things were very strange. It made it hard for me to get an idea as to what was going on with subscriptions as a result of new updates and the retail releases. Fortunately, (cautiously optimistic) it seems that the site has added a plethora of new payment options, including those used in countries outside the US, so subscribing should be easier than ever before thanks to their “Wallet” system.
With the addition of the latest milestone celebration that YOU suggested and voted on, Corruption Crucible is in a very good place. I have one more milestone for it in the chance that we reach it before the next project matures enough for milestone based extras, but based on the feedback I’ve received so far, it sounds like we are all ready for the next new game!
Believe it or not, Corruption Crucible is the first game I’ve made in Godot, and the first time I’ve used a 3D game engine in like 13 years. I have learned a ton about the engine and some technical stuff while developing Corruption Crucible, but as you could guess, the code is quite spaghetti-fied. There are a lot of things I would structure completely differently if I were to redo things with the knowledge I now have.
It seems like everything is working as intended in the latest version, so I will put together the finishing touches for the itchio and Steam versions of the game and prepare to push the update so that all the versions of the game are essentially the same. Expect that to happen in a week or two.
As for more Corruption Crucible in the future? I suppose there’s always the possibility of a new level or some updates, but after this month I would like it to be done-done. A sequel would be a lot of fun to work on, and I have some ideas for it. The DOOM clone gameplay would be similar, but the game itself would be a metroidvania like the first Metroid Prime game back on the Gamecube. There would be plenty of traps and captures like in the first one, but some of those might be the key to progressing throughout the game.
That might be a while off. I’d like to build up a nice collection of Godot 3D assets that work well together before I start planning it out.
While I was initially a little surprised that people preferred an RPG over a more action-oriented approach, the feedback I got from people seemed to match up with that. Considering that most of my games are RPGs, it makes sense that a lot of followers would like to see more. It was fun to work on something “3D” and fast paced for a change, but I now have a lot of freedom with my knowledge of Godot to flex on, so an RPG will be very different than doing another one in RPG Maker. I mean, sure, I have to write all of the code from scratch, but at least I will know exactly how it (should) works.
In Full Body Alchemist you will play as the various homunculus that are sent out into a sex obsessed world in order to retrieve pieces of a shattered philosopher’s stone. Why has lust fallen upon the land? Was it some disastrous love potion? Whatever the crisis, you can’t fix it without the sacred stone.
You will go from node to node on a randomized map, encountering events and battles in a roguelite adventure, similar to the maps in a game like FTL. By succeeding, the homunculus will return where it can be broken apart into essence to customize and powerup the next one.
In a similar fashion to my own games like Victoria’s Body and Lust Knight Lisa, mix and match transformation, hypnosis, and bondage effects will play a large role both in combat and the options available to you in the random events. Right now I have planned for five zones of TF (Head, Body, Arms, Legs, Crotch). I’d like for some initial customization of your homunculus when you start each run, so if you want to start with or without penis/boobs, you’re free to do so. In fact, customization is something I’d like to really lean into with this if I am able to figure it out. I’d love to go as far as a skin/eye/hair color sliders, but that might not be possible right now.
The sex combat is about trying to get your opponent in a “finisher” attack after increasing their Pleasure and Submission values high enough, then keeping them there until they run out of energy. Don’t worry, they will be doing the same to you! The actions you have available each turn are semi-random, based on various factors and hidden “tags” of you and your opponent. Various things like transformations, bondage, status effects, etc... will affect the pool of actions that can be chosen.
I’ve touched on this a little before, but I am planning on making the game moddable to some extent. Once it’s cooked a bit, I plan to set up a way for the game to read external JSON files for custom attacks to be added to the game. If all goes well I could always whip up a UI for people who might be too intimidated by the JSON format.
As of right now, I have the basic battle scene set up with everything looping correctly, including the reading and organizing of attacks from the initial list of 25 I created to test with. I need to talk to Zin about the art to see what we can do about some customization and body types. She usually doesn’t do art of men, but I know some longtime fans have wanted the option to start male (or in this case, male body) and I would love to bring that diversity to the table.
Even if it’s just a prototype, I expect to have something for you all to play with by the end of the month. As you can see in the video, I’m using some old art as stand-ins so I can test things properly while I get things set up in the backend. If you haven’t seen them before, check out Hanaja’s Body (left) and Veronica’s Body (right) for the games they came from.
Finally, I think it will be fun to vote on what is added each month. With a lot of ideas and fetish sets that I could add, there’s plenty of room for some extra choice so that supporters can help shape the game. Heh, it all circles back to the idea of alchemy: creation.
Chapter 1 – Chapter 2 – Chapter 3 – Chapter 4 – Chapter 5 – Chapter 6 – Chapter 7 – Chapter 8 – Chapter 9 – Chapter 10
The penultimate chapter of The Captive’s Dilemma will end up with a face-off. Let’s hope that Lydia can determine with one of you is real! But wait, why was she there to begin with...
Thank you all for the continued support! I am super happy to see so many people come out of the woodwork for the Lustfall finale. I am very satisfied with how the game ended, and while not everything I originally planned for it was implemented, it’s still something I am proud of. I’m not even sure if anyone had beaten it yet, but if they have, I hope they enjoyed the ending!
That’s all I got for this month’s devlog! I hope you are all looking forward to Full Body Alchemist and the grand journey we are setting out upon at the beginning of a fresh new project!
Stay safe and stay KINKY~
For those who are struggling to find the secret levels, but are dying to indulge in all the new content found within, I've made a video showing off all three secret exits. I mostly did this because the new hotness is locked behind being able to find and get access to the levels.
For the rest of the secrets, you're on your own! Work together to share the tricky ones you've found on the discord, or enjoy the search on your own to snag those meme-tastic glasses for the Agent.
Play the first level for FREE on itchio: https://subsupreme.itch.io/corruption-crucible-public-demo
If you prefer to get a version of the game from your favorite or least favorite storefront, now you can! While it doesn’t yet have all the secrets and upgrades that you’ll read about right now, they will be coming soon in a big content update!
Steam: https://store.steampowered.com/app/4256060/Corruption_Crucible/
Itchio: https://subsupreme.itch.io/corruption-crucible
You can get the download link here: https://subscribestar.adult/posts/2417874
Play through all ten levels of Corruption Crucible and take out the boss, the mesmerizing CORE, in order to save all of humanity from the Extraterrestrial threats! Be sure to support the development for monthly builds as I begin an exciting new project even kinkier than this one!
You can get the download link here: https://subscribestar.adult/posts/2417879
For those who want to go beyond and really support the development of Corruption Crucible, you will get access to the special build with a very important menu: CHEATS! You have access to a whole menu of various cheats to turn on and off at your leisure. These range from the standard stuff like infinite health/ammo, to things like faster struggling and early weapon unlocks. There are even some cheats to make the game harder, including making it harder to escape capture and easier to become captured. You can even customize the difficulty to your liking.
Just a way of saying "Thank you!" for your out-of-this-world support for Corruption Crucible.
There’s a lot going on for next week’s developer blog, including the future of Corruption Crucible, the push of the new content to Steam and itchio, and a brand new game! It seems like the majority are less interested in action/animations and more interested in RPG games. I’ll save the excitement for next week, but with any luck, my next game will actually be open for community modding???
Following the pattern of the other two milestone levels, this third milestone secret level can be found in level 6. This one is a little more complex design wise, so come ready to pull out all of the stops!
I would show off the mask transformation here, but I am still waiting on the final assets, so there are currently a lot of tubes that are suspiciously empty. This one is a little more complex than the previous traps and transformations, so beware! The masks will try to attach themselves to you, with an escape mechanic similar to the Scientist's Hypno BJ. If you let the bar fall to zero, you will become masked and rapidly lose health until it reaches 0 and you are fully corrupted by it.
While you are masked, most sources of capture are no longer effective... However, traps that automatically capture like the latex screens and the Bimbo Booths will strip that pesky mask right off of you (but you will still have to escape the current predicament).
Explosion sound warning for the start of the video, it's something that I am fixing for next week. While things are mostly complete, these levels still take a deceptively long time to make, so I am still touching things up.
With a very exciting, yet busy, month behind us, there’s still a lot more to do before Spring time comes to grace us with some better weather. For those who change the clocks, don’t forget to “spring forward” this weekend. While I’m not happy about losing an hour, it will be nice to have more daylight.
It seems like there was some (unannounced) maintenance that started a week or so ago on Subscribe Star’s end. Based on the few statements they’ve put out and what other creators are saying from their inquiries with support, it seems like they are changing/upgrading their payment backend to allow for more varied and flexible payment options.
I’m going to stay positive and hope that this means for easier ways for you all to support me and future games, and that those of you who are unable to subscribe due to the current payment restrictions have new options to consider. From what I’ve seen, it’s likely that things will be back to normal in a few days, so sometime next week will hopefully be the end of it.
This change comes at an unfortunate time, because it makes it very difficult to tell how much of the difference in subscribers is due to payment issues and how much of it is due to other factors, like the Steam release.
HERE YE! HERE YE! In the final few hours of the poll, the “Mask Possession that transforms you into a Harlequin Jester.” option won by a SINGLE VOTE! But, ya know, since things were so close, I’ll see if I can...
Looks at sub goals
...Anyways, congrats to Molag on the winning idea! I’ll mull over the best way to implement such a hot idea, keeping in mind your original description. I’m happy to hear any other ideas you have for the related Game Over CG.
I have to admit, I started designing the next level assuming that the Dollifying Futa Beautician would win. Fortunately, what I have in store works well with both ideas, so we’re still good to go with the next (and maybe final) secret level! There is a change that I am going to have to make to my OG design due to things with the gas floors not working like I intended them to when I drew it out.
The upcoming level focuses on working with some vertical layers a bit more. The more complex verticality was always a huge pain in the ass with how I initially built levels, but thanks to some tweaks to my design habits in Godot, it is much more manageable now. Still time consuming, but not as daunting or tedious as before with the older assets and maps.
Aside from the new level and the mask implementation, there’s not a whole lot I have on my “need to do” list. I’ve been thinking about the pathing and general enemy behavior. I’m not a fan of how their pathing leads them to be stuck in corners or against walls, so I found some success with Avoidance obstacles... but those are something I would have to add to every level manually, and that is a colossal time sink (assuming they even work properly for each level).
I’ve added an extra milestone recently that would allow me to replace some of the latex struggle animations with more appropriate latex vacbed animations (and have their own CG), but I’m not sure if we will reach that anytime soon. I would love to be able to do it, and would be able to squeeze it in if we hit that milestone by the middle of the month (assuming Zin has time in her schedule for the art), but if interest in Corruption Crucible is waning, then the best thing to do is to wrap things up and get working on the next new idea.
Chapter 1 – Chapter 2 – Chapter 3 – Chapter 4 – Chapter 5 – Chapter 6 – Chapter 7 – Chapter 8 – Chapter 9
It seems like you’ve all decided to accept your mummified fate and are going to stay still and wait to see what is going to happen with these unknown people carrying you away. I wonder, is it really such a good idea to surrender without any sort of resistance? I guess we’ll see where you wind up next week~
Maybe as soon as next week?!?!!?!?!?!?!? If I find the time to give the final bits a playtest this weekend, I will be able to build out and push the final update of Lustfall. I’ve put everything together (based past me really did have everything done except for the art) and now I just need to test things all the way through to make sure it all sticks together for everyone. There are some extras that won’t get implemented, but the story will finally be complete and the last of the old Patreon rewards will be in the game (sorry to the one guy that had to wait so long)!
More on that will be covered when it’s actually posted, but I really want to wrap it up so I can work on new projects guilt free!
With the success of Corruption Crucible, and the much needed stability it brought through subscribers here (especially after the itchio Paypro disaster), I am pondering both which game to work on next, and what compelled people to support me on here. I’ve had subscription services up for a long time, but it wasn’t until Corruption Crucible that it really started to grow.
I have to admit, I’m at a bit of an impasse on what to consider when budgeting the next game. I love Zin’s animations and want to include them in more games. I also loved working on something action oriented in Godot (even if the code is very spaghetti) as opposed to an RPG Maker Engine game. That, however, leads to a massive budget strain. As someone who pays full price for commissions, it adds up fast!
If animations are a big factor of why people are here, then I’d want to choose a game to work on that provides that to you (don’t worry, I have a lot of games I really want to work on). If animations draw people in, it gives me more budget for new animations... but initially the amount of visual “content” will be low.
If animations are not a factor, then I can get a lot more varied content with my budget, providing more “content.” This would lead to a game that’s less action oriented, and something that would more closely align with the RPGs I have made previously (still going to use Godot because flexibility is awesome).
For those who have an opinion and would like to comment on this, feel free to do so here or on discord. For everyone, I think it’s best to put it up to a poll. This one will have votes weighted by tier, but it is open to everyone. This isn’t choosing which game I make next for me, but I’m hoping it will help me sort out my thoughts. You can select both options if you’d like.
Option 1 - This one will be animation heavy, and not just lewd animations either. It will be a RoR game (Runner, like Demon Girl or KooonSoft games) where you are a researcher trying to find the cause of a Mad Max style apocalypse. The goal will be to get to the end of the level, collecting pickups on your way. You have to outrun the crazy raiders that will Game Over you if they catch up, but unlike the other games in the genre, you don’t actually have a health bar. Instead, you will be able to fuck enemies that you make contact with (by not attacking them) and collect their semen if you let them cum. Winning the level will let you use this for research and upgrades... but you will be fucking in real time, so the raiders could catch you in the middle of your fun.
A lot of the animation will initially be the player character (run/jump/slide attack) that has to come before any of the fun stuff, so the initial build might have just a few enemies/fuck/capture animations.
Option 2 - This one is more static, functioning a lot like Lust Knight Lisa. In this RPG, you will send out homunculus “putties” to explore dangerous lands in order to look for shards of the broken Philosopher’s Stone. The only way to defeat enemies is to defeat them in sex combat, which you will get abilities based on the current state of the homunculus and the opponent. Events and attacks will be able to transform your homunculus, which gives you different (randomized) options in combat. Once you complete a run, you can return to base and distill the decaying homunculus into essence based on the types and body parts that were transformed, which allows you to send out a more customized and stronger homunculus on the next mission.
While some generic attack animations can be added later, the majority of the initial art will be static. Think of this as a mix between Victoria’s Body, that EroFights web game, and a touch of Mewgenics (in terms of the semi-random customizations and the one-and-done runs).
Thanks for reading and letting me work things out a bit. I am curious to see how the poll goes and how things shake down in the future. Both games that I want to work on will be incredible, so it’s a shame that I will have to decide on one. I’ll be trying to get a prototype up, so I might throw something out there to subs, even if it only has placeholder art (like actual placeholders, colored squares and MS paint doodles). I’m also still down for a Corruption Crucible Episode 2, but I think if I did that I would make the next one more of a Metroid Prime type of adventure instead of the level-by-level design of the first one.
And with that, I’ve rambled on for more than enough for one post. Thanks again for all of the support and feedback! I hope you are looking forward to the Mask content and the new secret level in this month’s update of Corruption Crucible (and potentially the conclusion of Lustfall for reals this time).
Stay safe and stay KINKY~



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