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Fetish Games by the SubSupreme! profile
Fetish Games by the SubSupreme!
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Fetish Games by the SubSupreme!
Adult Games and Erotica that blends the highly kinky and sexual themes with the core gameplay for hentai game experiences unlike any other!
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Current FREE Game: Lust Knight Lisa

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Lust Knight Lisa

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Lust Knight Lisa

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Fetish Games by the SubSupreme!
Public post

THAT IS NOT DOOM! THAT IS WOLFENSTEIN! Total Progress Report – September 2025

Who’s gonna tell ‘em? That title was a funny Bluesky comment I got this week on one of my posts that is so weirdly aggressive that I find it hysterical, especially considering that DOOM 2 literally has Wolfenstein levels in it. Of course, that person doesn’t appear to follow my on Bluesky, so I assume it was just a random drive-by “I am very smart” type of person. But I digress...

WELCOME NEW STARS! I’m happy to see that the news of the August demo with the second level and a boatload of improvements from the first one made it past all the holiday weekend shuffle and managed to reach some people. I feel like my understanding of Godot is improving ten-fold with each passing day, so it’s really exciting to put it out there even in its unfinished state.

The good news is that I did get the money from itchio last month, so there wasn’t any issues considering their random porn ban/deindexing and the rumors that other people were having issues... The BAD news is that this month’s itch income is only around 20% of what it normally would be. This puts me in a very nasty spot financially, so every bit here helps a ton! I hope that those that can will continue to stick around for a bit. The more we grow on here, the less reliant I will be on itchio and Steam to make ends meet. (We won’t even talk about DLSite that is, and has been, practically nothing these days).

Lustfall Final Chapter Funding Goal

The itchio de-indexing situation has hurt everyone a lot, especially when it comes to stuff like Lustfall. The donations were slow enough before it all went to hell, but now there has been nothing. No surprise considering it has a fraction of the views it used to have. I’ve extended the duration of the funding drive through the end of the year.

So, where does this leave Lustfall? Will it stay in un-funded limbo forever?!

No.

My plan for now is to use the money from this last batch of donations to get the title screen commissioned (which the artist should be available to work on it at the end of the month) and then, with whatever is left, get some more battle card art commissioned. While it’s not nearly enough to get everything done, it will be enough to have plenty of new lewds to find. With the other cards, I will just make some generic swirl or something to fill the frame and leave it at that.

I’d rather get Lustfall done for good then hold on for non-existent funding to finish. I feel like I’ve been holding out too long, and I’m not sure how many people are even looking forward to the ending. Of those that do want to see the ending, how many are that concerned about a dozen or so pieces of art on the battle cards anyways?

While Lustfall is nice, the reason why most of you are here today is:

Corruption Crucible – Third Level Already Complete!

You might be surprised to hear that the third level is already complete! It’s another step up from the previous ones, so please look forward to it! This one features a more complex level design complete with the actual implementation of the bimbosis TVs! It also shows off some more technical aspects I’ve designed around trigger zones and spawning enemies. Now that you’re used to the controls a bit, you have to be on the lookout for ambushes!

The best part, aside from all the kinky stuff? This features a new weapon! The Jupiter Cannon! This powerful gun shoots an exploding ball of energy that deals AoE damage to everything around it on impact (this includes you, so be careful). There will be plenty of opportunities to serve out some electric justice to swarms of naughty foes.

Corruption Crucible – September Release Roadmap

There’s a lot to look forward to in the next release! I’d like to get a fourth level done (possibly a fifth, but they do take a while to put together in the engine). The new level will introduce the next enemy type, a Hypnotic Extraterrestrial Doctor that will use their funny spirals to slow you down. Stare too long and you’ll be eagerly on your knees with a face full of “space sausage” in a new struggle animation.

Another wicked type of trap will await you in future levels as well, one that will really give your back a work out. Whether it be gas, injection, or a different otherworldly attack, you will find yourself struggling to pull yourself off the ground with your hyper-inflated, beanbag sized breasts. I hope you’ve been working on your core strength!

I’ve also started on the struggle system re-work. Each different type of “capture” will have a little twist on the escape mini-game.

  • Latex Encasement – It will be harder to move the escape zone the lower your health becomes as the film seals you tightly.
  • Grope – As you are pulled back and forth by eager hands, the escape zone will periodically jerk to the left or right, making it more difficult to control.
  • Bimbofication – You better not let things set in, because the longer it takes you to snap out of your trance, the smaller the escape zone will become.
  • Hypno BJ – Such a lewd act will reinforce the trance, causing you to lose escape progress when the escape zone is not where the indicator is.
  • Inflated Boobs – It’s going to take a lot more effort to get yourself back down to a manageable size with the overall escape bar being longer, meaning that you will have to chase the indicator farther than before.

On top of all of that, I intend to touch up how the struggle animations work, particularly with the sound effects.

When it comes to the guns, there are some changes made with them too. Now there’s a little animation that plays when you switch weapons to give things a bit more polish and balance. Switching to the Jupiter Cannon, for example, will take slightly longer that switching to the pistol or the melee weapon. You can also now quickly switch between weapons using the mouse scroll wheel for that faster, more satisfying on-the-fly action!

A fifth level and a machine-gun type weapon are on my list of “nice-to-haves” ready for the end of the month, but we will have to see how well the other tasks go in the meantime.

Corruption Crucible – Public Demo?

I’ve been thinking about this, and before I start advertising this on high-traffic places like TFGamesSite and Steam, I want to have a demo ready for the public. Even if we don’t hit that goal right now, I plan to put something together. As of now, it will be JUST the first level (with whatever improvements are made) and some still images of things they can expect by subscribing.

This means I will want to go and touch up the first level a bit. Changing the side of the Health Packs made them float on the first area, so I want to remedy that and break up some of the wide-open spaces with pillars in some areas. There won’t be a lot of changes, and those changes will be in the subscribe version with the rest of the levels at the end of the month.

The only thing I might do differently is put a few bimbo TVs that don’t belong there just to show off a little more of the corruption/transformation, but I don’t want to give too much away. I want enough to get people enticed to check things out here and subscribe for a while. Once the public demo is done, I probably won’t update it anymore.

The Captive’s Dilemma – Chapter 3 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3

The poll is a lot more varied this time, so I will have to take a peak behind the scenes and run the numbers to see where we go with the next chapter! If you’re new here, The Captive’s Dilemma is a subscriber exclusive fetish erotica that is released once a month, where a poll for subscribers indicate what happens in the next month’s chapter. If you missed out, be sure to catch up and vote with each new chapter! We have bondage, encasement, hucow milking, and much more to come...

Wrapping up!

So, I think I am going to change up the goals again for the page (if you have any feedback or goals you’d like to see, please let me know). The reasoning is that since a lot of subscribers are here for Corruption Crucible, the goals should be focused on Corruption Crucible. The erotica illustrations are an ok idea, but something like the Lustfall BAD END Illustrations is a lost cause. I’d rather set goals that people are excited about, like adding new enemies, struggle animations, and CGs to Corruption Crucible. Give you more for the game you are here to support, ya know?

I am having so much fun with designing and creating Corruption Crucible! I would love to have enough support to delay the release for a while to add more stuff instead of feeling like I need to rush it to get rent money coming in. Hopefully, this next month will good enough that these tight ass budgets will start to look like a thing of the past!

The next demo is coming on September 26th, so prepare yourself for another kinky gameplay revolution!

Stay safe and stay KINKY~

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Fetish Games by the SubSupreme!
Public post

Corruption Crucible August DEMO for Subscribers! ALPHA-02 build, new captures, new enemy, new level, new traps!

Curious ($5) Tier and Higher

You can get the download link here: https://subscribestar.adult/posts/2044476

Play through the first two levels of Corruption Crucible and be sure to support the development for monthly builds and MORE!

  • Reworked Enemy AI: Hunters are now a bit smarter in terms of combat and their guns have been changes to fire encasing latex blobs at the player instead of a hitscan effect from before. They will also alert other nearby enemies when aggroed, which is intensified if attacked instead of just getting too close to them.
  • UI Improvements: including new art, a pause menu (ESC), a proper main menu AND a level-transition menu.
  • Auto-save functionality: Once you beat the first level, you should always have the second level unlocked, even if closing out of the game. This might not carry over to future versions, but it works for now!
  • New Enemy, Assimilated Agent: These bimbo extraterrestrial converts are excited to get their hands on fresh meat! They are melee attackers who will rush you, so be sure to keep a good distance.
  • New "Captures": The Assimilated Agent will get handsy with you if given the opportunity, while an animation not intended for this level is temporarily included to show it off since it was completed before the next level was. (Be sure to check behind you at the start of level 2, there's a secret message if you look hard enough...)
  • New traps!: Watch your step! If you walk over a trap door, it will slide out from under you, causing you to fall through a thin, encasing layer of latex.
  • Fun with portals: Do you like teleporting? Be sure to step on the blue vortex portals on the floor to teleport you somewhere else. They're definitely not trapped... Definitely not...

Tainted ($25) Tier and Higher

For those who want to go beyond and really support the development of Corruption Crucible, you will get a special build of this demo that unlocks the special AoE gun, the Jupiter Cannon with infinite ammo (which won't be available for anyone else until level 3 in next month's build) and my special testing zone level (which can be accessed by clicking "Next Level" after finishing level 2.

You can get the download link here: https://subscribestar.adult/posts/2044480

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Fetish Games by the SubSupreme!
Public post

DOOM in Spaaaaaaacceee... Total Progress Report – August 2025

I want to start things off with a BIG WELCOME to all the new subscribers and followers. I am touched that the first showing of Corruption Crucible has piqued the curiosity of so many fresh faces! Feel free to indulge in the past posts, Lustfall related stories, and participate in the poll for the monthly community CYOA erotica, The Captive’s Dilemma too.

Last month was certainly something for our industry at large. The Steam takedowns were alarming enough, but then itchio comes and nukes everything they have without warning or any sort of communication (until a day afterwards, leading people to panic and speculate). Things have always been hard for Adult content creators. We follow extremely strict rules and guidelines, walking a line that no other kind of artist will ever be expected to, just for companies like itchio to instantly and eagerly throw us under the bus even though they claim to support us (since, without adult games, no one would give a shit about itchio). Every time you think you can breathe and just focus on making art/games, you get stabbed in the back. I guess we get another “Fell for it again NSFW edition” award.

On top of all of that, my apartment building is trying to replace our door locks with some app-required system. Like, you have to sign up and download the app to use it to unlock your front door every time you want to enter your own apartment unit. It’s not hard to imagine why that is one of the stupidest ideas in existence... So I am also juggling phone calls and emails about that, including making preparations for a lawsuit since it’s likely that it counts as tampering with the locks.

Needless to say, it’s been quite a stressful July, so we could really use some big wins in August.

Lustfall Final Chapter Funding Goal

We had a nice boost to the funding last month, bringing us to around 55% of what I am asking for to get the rest of the art commissioned for Lustfall. I haven’t updated the main page in a few weeks because I am waiting to see if I get the payout from itchio. As of the writing of this post, my games are still on itchio and for sale, but with the rumors of payouts being denied to Adult creators, I am a bit apprehensive.

Usually, the payout takes about 14 business days to get the money from itchio to my account when I request it at the beginning of the month, so I will be waiting for another week or so to see if the cash comes it. If it does, I will be reaching out for more of those Lustfall commissions. If not... well, I have a serious rent crisis.

I’d love to get the art done as soon as possible to finish Lustfall for good, since the development is already done, but that depends on how quickly we can reach our goal and if I am able to collect the money for it.

Corruption Crucible

I am super happy that people are loving Corruption Crucible so far. While I initially planned for the game mechanics to be a little more polished before this past release, I opted into doing a lot more of the end-cycle stuff like textures and sound effects to give it a better presentation and I feel like that was the right choice. Since I am new to the “monthly demo” model, I am making adjustments to how I normally put things together on the fly.

For the demo at the end of this month, my goal is to have at least the second level up with a new enemy type (Assimilated Agent) and TWO new struggle animations (Bimbotized Masturbation and Hand-over-mouth Groping). I might also add a new weapon, either using Energy or Chemical ammo to find, but for now, that’ll be an extra thing depending on how well this month goes for the base goals.

I’ve been adding a lot of toys to use in the level design already. Just like in DOOM, I have areas that will trigger enemy spawns! Not only will the baddies be hot to trot and ready for action as soon as they teleport it, but it will also trigger other nearby enemy spawns!

Speaking of teleports, there are now teleport pads that will warp you from one place to another, leading to all sorts of traps and secrets that can be discovered. You will have to keep an eye out, however, since some of the teleport pads can actually be traps that will instantly encase or bimbotize you as soon as you step on them.

Similarly, there are floor segments that actually hide a film like the latex trap doors in the demo underneath of them. If you’re not paying attention, the floor will slide out from underneath you and you will drop below, being encased in latex as you fall through the film!

Corruption Crucible – Alien Hunter Rebirth

Oh, and if the Agent doesn’t have it hard enough with these new traps, the Alien Hunters have been overhauled and improved this week!

The shots have been changed from hitscan (saving this for a different enemy) to a goopy projectile. It’s a lot more fun trying to dodge actual shots this way. This also makes it possible to survive when there are multiple enemies gunning for you if you are good enough to avoid the barrage.

Their detection ranges have been upgraded to tell when you are getting close, even if they’re not “looking at you.” You can just give them a hug and mess around with them anymore. They’re looking for you and they’re going to take the shot whenever they have the chance!

Finally, the enemies, much like the teleport spawners, are able to alert nearby allies when they spot you and/or when they’re under attack! Just being detected by vision gives a smaller alert radius than getting attacked and damaged, so keep that in mind. I also plan to have the player’s attacks themselves call out and alert the enemies that are close enough to hear it, but that is a layer of polish that can come later.

The Captive’s Dilemma – Chapter 2 Poll (Community CYOA Erotica)

Chapter 1Chapter 2

It looks like there wasn’t much of a poll with this one. You all unanimously decided to take the risk and have Lydia put the sensory deprivation latex hood on you while you get milked. While you might not have much of a choice in the current predicament but to trust her, I wonder if perhaps you are too eager to do so... >:D

Here’s to More!

Thank you all again so much for the show of support, both through the mess that was last month, and the Corruption Crucible demo itself. I am having so much fun making the game and coming up with all sorts of tricks, traps, and naughty enemies to encounter. It goes without saying, but as support grows on here and we start reaching our goals, I will be able to commission and make new enemies and struggle effects to enjoy. Ideally, I will be able to “uncut” the two enemies and the one struggle effect that I had to in order to make the budget work for now.

I can’t wait to share the next Demo with you at the end of this month, and I hope that you can’t wait either. Hehe! ;)

Stay safe and stay KINKY~

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Fetish Games by the SubSupreme!
Public post

Subscriber Demo Coming August 1st!

I've been hard at work getting the first level for the DOOM-like kinky FPS, Corruption Crucible, up and running in Godot 4. Despite this being the first time working in the game engine, I am proud of how quickly the game is coming together.

This is a bit of awkward month for this schedule, since the 1st is a Friday and there are five Fridays in August instead of four, I've decided to release the demo for subscribers on August 1st instead of the expected July 25th.

This will give me some extra time to polish up the environment and tweak the code for things like the Alien Hunter pathfinding to be a little less "slippery." With the building blocks coming together, it will give me time for more flourish in the textures and sound effects as well as fix up anything I might have missed.

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Fetish Games by the SubSupreme!
Public post

Fishing Mini-Games are just Struggling Mechanics, right? Total Progress Report – July 2025

With the summer in full swing, things have been busy. Aside from some issues IRL (including yesterday being completely awful), things are going very well for the Corruption Crucible. It’s a shame that can’t be said about Lustfall, but there’s only so much that can be done about that.

It’s been about a year since the Patreon thing too. Damn shame those fucking thieves made fools of us all, but with how current events are going, I am VERY glad I didn’t give their third-party company that selfie with my social security card and all sorts of other sensitive information. It a shame those cowards didn’t have a phone number that I could have yelled at them over, but that’s just their M.O. Do terrible shit and run from the consequences.

Lustfall Funding Rally in Month 3...

For those that might be out of the loop, Lustfall is complete and just needs the final pieces of art to be commissioned before it can be released for everyone to enjoy (for free). With as many downloads as it gets on itchio each day, I estimated that a fundraiser for the final chapter would take about a month... We are now in the third month with 39% funded. That hasn’t moved in about a week either. Do most people genuinely not care about Lustfall anymore? Did I miss read the situation?

I really do want to get the game out to everyone, especially those very generous individuals that made large contributions to the funding goal, but unless it gets more traction, I don’t see it coming out for a long time. I’m still putting my personal money towards it when I can, as I have for the past 4/5 years, but there’s only so much I can put towards it at a time.

Am I being unfair to ask a fraction of the 75,725 downloads for a buck? I am just disappointed and frustrated with myself that I misread the situation by such a wide margin. Oh well, as long as donations come in, more commissions will be made, no matter how fast or slow the process is. For everyone who has stepped up to contribute any amount and/or has been sharing social posts, you’re the real MVP and I appreciate you!

Corruption Crucible

June turned out to be quite busy, all things considered, so I am really looking forward to seeing how much more I can get done in time for the subscriber demo at the end of this month. I expect things to be largely uninterrupted (except for the shitty noise issues on Thursdays. FUN!) so things are going to progress by leaps and bounds!

Learning Godot 4 has been pretty easy going and, aside from Vector math, things are clicking pretty well thanks to my time in Unity 10+ years ago. Compared to RPG Maker, there’s a lot more to do (even for basic things) and there’s a lot less already available, but in return it provides SO MUCH MORE flexibility when it comes to implementing whatever twisted ideas I come up with.

One of the most challenging things I thought I would have to face, pathfinding for the enemy AI, has even been taken care of thanks to something called NavRegions. It’s so convenient that it almost feels like cheating. There are still some things that I will have to go back and iron out when the time comes to start polishing the code (there’s something funky with acceleration going on), but that might be a logic-based issue.

The big thing that was accomplished this past week is the Struggle Phase System. That post about fishing was more than just a joke! Check out the video posted to see what I mean.

Since enjoying the animations for getting caught in traps or fucked are a big part of the game, I wanted to make the struggling fun to interact with. Other games usually fall back on timed button presses or (increasingly infuriating) mashing, but I am not really a fan of either. I tend to put that sort of thing on “auto” if the game has an option for it.

A Stardew Valley-eque system of trying to match the bar to where a moving cursor is going makes for a great (and flexible) solution. During the struggle, you’ll take damage over time until you either run out of health or your meter reaches 100% to break free. The meter is filled by moving the white area of the bar to contain the pointer that moves around.

This current implementation is quite basic, but I plan to add a lot of customization to the struggle phase when I get around to polishing the core gameplay systems. Options such as: Losing % when the bar does not contain the arrow, the bar shrinking over time, the bar shrinking the lower your health is, damage not ticking down if the bar contains the arrow, more damage if the bar doesn’t contain the arrow, etc...

Plans for July’s Demo

The next big step is to start making some levels, so I plan to have one ready for the end of the month (a real demo, even if it is short and full of place holders). This should have the basics in place for some of the levels, including doors, keycards, the first enemy completed sprite and the first struggle animation.

Building the geometry in Godot is going to be an interesting endeavor. It doesn’t seem like there is any native environment tools, so it looks like I will be building scenes with the basic geometry meshes (which fits with the DOOM-like aesthetic). I will also have to play around with light-sources that go beyond the default environment. Since things are sci-fi themed, I’d love to put in some nice glowing effects to help set the scene.

I’m also planning on having some of the non-commissioned art implemented. I found some resource packs that fit with what I plan to do, so that should start to give everything a visual identity. The environment stuff will be sort of pixel-y in design, while everything else will have a look to match Zinovia’s designs...

That means I will be breaking out Krita and attempting to draw things like ammo boxes and maybe even the gun animations myself!

On top of that, there’s still the actual menu part of the pause menu that needs to be implemented, alongside the actual player death and respawn loop code that I plan to get down in at least a primitive form for the end of the month. Later on I want to link those to Game Over CGs like they would be in one of my RPG Maker games and then add a gallery to the menu, but that will come when there’s a bit more gameplay first.

The Captive’s Dilemma (Community CYOA Erotica)

I’ve crunched the numbers, but the poll says it all. It looks like you are going to help out Lydia in an early bit of cooperation. For those that chose the more sinister option ( >:D ), I might add a little bit of a tease for you too. I’ve been cooking up what happens next, so I hope you all are ready for next week’s chapter!

Until Next Time!

Thank you all once again for the amazing support! If you were excited to see what I’ve been cooking after last week’s developer demo, you’ll be super hyped to see what shapes up by the end of the month!!! And if you weren’t... you will be. ;)

Stay safe and stay KINKY~

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Fetish Games by the SubSupreme!
Public post

The First "Demo" - What should you expect?

A very exciting day is almost here, so I wanted to prepare everyone for the first of the monthly game demos. I'm making this public so that those who are considering an upgrade or a sub will know what they are getting before they commit, since this is a very early workshop build.

This isn't a demo in a typical sense. The amount of "gameplay" is like 20 SECONDS or so since I am still in the stage of setting things up and learning the engine. What's there is what I have been working on this month (minus irl distractions). Honestly, it's probably not worth the effort to show off, but I do want to learn how to build out Godot games too and the hidden complications that may come with it, so this exercise is good. It's also a tangible way to show off some progress.

It's also full of placeholder art and sounds (fans of my other games will recognize them). It's very much just turning out my developer sandbox. The Sister Fister dummies don't really represent anything that is planned to be in the game right now, but the Hanaja's Body Gimp enemy is the Alien Hunter enemy I have been working on.

Obviously, a TON of refinement will happen over time and I hope to have an actual demo level with the MC art and the Alien Hunter ready for next month (even if it is criminally short). I am in the phase of building the pieces to the puzzle that I will be putting together once I have behaviors and game mechanics sorted and functioning properly.

This is not a demo that you should judge the game by! If that's what you're looking for, I suggest you wait until the end of next month for something a bit more impressive. I feel like transparency is important with these kinds of things, and at the end of the day, I am still super proud of what I've accomplished by diving straight into Godot!

Stay kinky~ SubSupreme

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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

278 subscribers
248 posts

Goals

$485 of $500
per month
Old demos for games like the project known as Bimbo DOOM will be made public, while the most recent ones will remain exclusive to subscribers.
$485 of $650
per month
Monthly illustrations (of the NSFW variety) for that month's CYO erotica segment will be made available to subscribers of all tiers to enjoy!
$485 of $875
per month
Lustfall's BAD END illustrations that are not yet in the game will be commissioned and made exclusive to subscribers for a period of time before eventually being added to Lustfall in a future update.
$150.0
THE GOAL
REACHED!
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