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Fetish Games by the SubSupreme! profile
Fetish Games by the SubSupreme!
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Fetish Games by the SubSupreme!
Adult Games and Erotica that blends the highly kinky and sexual themes with the core gameplay for hentai game experiences unlike any other!
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Current FREE Game: Lust Knight Lisa

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Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Lust Knight Lisa

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Lust Knight Lisa

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Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.

This tier give you TRIPLE the voting power, and an itchio key to the latest commercial released game by the Overlord Empire LLC on subscription.

When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Lust Knight Lisa

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Fetish Games by the SubSupreme!

Lust Knight Lisa!

When the city of Aphrokara sleeps, the forces that slumber beneath it will wake. Twisting the darkest and most perverse desires against humanity, these Aspects seek to change the world as we know it. The only one who can stand in their way is one nobody would have expected, Lisa.

In her daily life, Lisa is just an ordinary office worker. She files reports day in and day out with her work BFF Mimi. She takes jogs on the beach and spends time watching the latest movies. Her life is a simple one, if a bit uneventful. That all ends when the sun sets, however...

At night she delves into a secret time known as "Time Displacement" and takes up the mantle of the Lust Knight! Together with her magical mascot, Luvjak, she must explore four different domains over the course of four weeks. With each aspect bringing their own twisted traps and perversions, Lisa must endure a variety of kinky bondage, transformations, hypnosis, and good old-fashioned fucking to make it through the night. You know the saying, "What makes you cum, makes you stronger." Just try not to have TOO much kinky fun.

Get it HERE on itchio: https://subsupreme.itch.io/lust-knight-lisa

Pick it up on Steam: https://store.steampowered.com/app/3504770/Lust_Knight_Lisa/


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Lust Knight Lisa!

When the city of Aphrokara sleeps, the forces that slumber beneath it will wake. Twisting the darkest and most perverse desires against humanity, these Aspects seek to change the world as we know it. The only one who can stand in their way is one nobody would have expected, Lisa.

In her daily life, Lisa is just an ordinary office worker. She files reports day in and day out with her work BFF Mimi. She takes jogs on the beach and spends time watching the latest movies. Her life is a simple one, if a bit uneventful. That all ends when the sun sets, however...

At night she delves into a secret time known as "Time Displacement" and takes up the mantle of the Lust Knight! Together with her magical mascot, Luvjak, she must explore four different domains over the course of four weeks. With each aspect bringing their own twisted traps and perversions, Lisa must endure a variety of kinky bondage, transformations, hypnosis, and good old-fashioned fucking to make it through the night. You know the saying, "What makes you cum, makes you stronger." Just try not to have TOO much kinky fun.

Get it HERE on itchio: https://subsupreme.itch.io/lust-knight-lisa

Pick it up on Steam: https://store.steampowered.com/app/3504770/Lust_Knight_Lisa/

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Makeship Plush Poll?! Super cute SFW versions of your favorite naughty characters!

I've been thinking about this since the advent of the super adorable mega-cute mascot, Luvjak (from Lust Knight Lisa), but I've wanted to make a plush of a character from one of my games. After looking into the Makeship stuff, I think that is the way to go. These will obviously be SFW and fun for all ages!

With so many fun and adorable characters to choose from, I want to know which ones YOU would be interested in! If there's enough interested to successfully create one, I will plan for making more in the future! You may vote for as many as you'd like, but please only vote for them if you would seriously pre-order and/or purchase one.

It seems like it would be around 2/3 USD to commit to a pre-order (refunded if we can't get enough support), and then the rest of the 30 USD for the actual product.

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The Captive’s Dilemma – Chapter 8

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A Very Merry January... Total Progress Report – January 2026

Happy New Year! May this new year bring you much prosperity of wealth... so that you can share a small piece of that with me in exchange for a lot of horny fetish games! Hahaha! I hope everyone had a restful December and got the R&R you needed to keep moving forward.

I’ll try and keep this brief, since I posted a big long reflective blog on the previous year and the games I have ideas for in this one so I’ve spent a lot of this week yappin’ already.

Corruption Crucible – Steam and Itchio Progress

Just in time for Xmas, I managed to get everything ready and working for the Steam approval process! In order to get the approval for the store page, I need to pass two inspections; the Store Page approval and the Game Build. I heard back on Wednesday that the Store Page approval is on hold until the Game Build is inspected, which is ongoing at the time of writing this.

This is something that has always happened, so while it’s kind of annoying that I will have to re-submit the Store Page once the game is approved, it’s something that has always been a part of the process. I might take the time to dress up the store page with some gifs if I feel like it, but all I can do is wait until things are approved.

Assuming there is nothing wrong with the Store Page itself, we should be on track for a release around the 22nd of this month. More details to come once the page is up and wishlistable (very important to help boost initial reach on their page, and necessary to help offset the 30% cut that the platforms takes).

Corruption Crucible – New Goodies! New Levels!

We hit a few of our milestones and I’ve put Zinovia_Star (the artist commissioned for most of my games) to work! Based on the timeline, not all of the work is able to be completed by the January release, but I made sure that the fan content will be in the game with a brand new level or two to make good use of it!

This means that the Bimbo Healing Station, the associated struggle/capture animation, and the game over CG will be ready for you to enjoy come the end of the month. As you can see in the teaser video posted, I’ve got the prototype up and running (waiting for art now).

If you don’t have too much health, walking in the booth will cause you to be seized by mechanical tentacles, giving you an invigorating bimbo makeover! No joke, this machine actually heals you over time as the animation plays out. That being said, if you stay too long, you’ll be completely made over into a bimbo with nothing but head-empty loyalty to the Extraterrestrial invaders.

For now, it’s a fixed healing value, and if you don’t escape before your health reaches 169%, it’s brain off for you. The struggle bar will get smaller, just like the other bimbofication struggle. This time, the size is not based on how long the struggle lasts, but how much health you have. The more health you have, the smaller the bar gets, you greedy slut! I’m considering changing up the formula to change the healing value based on how many times you’ve been captured, or maybe throwing in a random bit to mess with people trying to game the healing to get as close to 169% as possible before escaping.

I plan for at least one, likely two new levels. Whether these will be secret levels or part of the main track is yet to be decided. If they were added on to the main track, I’d probably have to rewrite some of the intro text and change up some things, so I might just make them secrets that can be unlocked.

Based on some feedback and suggestions, I’ll be adding some info to the level pause screen, telling you how many kills/secrets/captures you have currently in the level and maybe throwing in some other info to make it less plain (difficulty description). In addition to that, don’t worry if you haven’t found the secrets from the current version yet, because I also plan to add some (subtle) tells to where the invisible switches are. It was one of those things where I ran out of time to implement before the release.

More polish is coming too. Buttons and moving platforms now have sound effects associated with them, and I’ve been looking into footsteps and a subtle headbob effect for the player. I’ve also prototyped some improved combat, which included the players and enemies having a split second flinch when taking most types of damage and a more evolved aiming system (at least for hitscan weapons like the pistol and the Spin Gun).

Other things that I am testing out include more variants of enemies I have animations for. I hope to have another Hunter variant that uses a short range, rapid Gas Gun (functionally a flamethrower) to hit you with the growth gas during hectic combat!

The Captive’s Dilemma – Chapter 7 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7

And the winner of the poll is venturing through the Mirror Obscured Door! Whatever mysterious force you felt was surely just your imagination, right? Well, you’re going to have to come back next week to find out!

The Chapter 3 art was just commissioned, so BDGA will have that done for us sometime in the middle of this month. I have a feeling it’s going to be super hot, especially for all the latex encasement enjoyers.

Schedule Dates

  • Monthly Dev Log – TODAY!
  • The Captive’s Dilemma Chapter 8 – 01/09
  • Corruption Crucible November Demo - 01/30

Looks like I get a week of extra dev time before the update this month! This should help balance the release of Corruption Crucible on Steam/itchio and any other complications that crop of during the process.

Wrapping up!

With the new content for Corruption Crucible, the continuing polish, and the release of the Steam and itchio versions, it’s going to be a busy start to the year! With any luck, however, it will be one that pays off bigtime for Corruption Crucible and even a potential Episode 2? Only time will tell...

Stay safe and stay KINKY~

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Happy New Year! Charge forward to 2026 and the Year of the Horse!

Trample ill-fortune, bite your fears, lick your friends, and race into the new year refreshed and ready to take on new adventures!

While I wait for the Steam approval of Corruption Crucible to be approved and be granted a store page, I figured I would take some time to reflect over the past year and share some of my thoughts and feelings... and mostly talk about game ideas that I’ve had or have thanks to another year of inspired creations, despite society and the dregs that rule over it trying to drain what little humanity the humanities have left.

How it started

Lust Knight Lisa was released to great success at the beginning of the year. While it took a little bit longer to make than I had intended, I am really proud of how things started off. It might not ever get brought up in circles like reddit to “advertise itself” like they do with the same three or four games, but I think it deserves that level of praise and recognition none-the-less. I am very proud of how the levels and the bondage effects came together, and had a ton of fun hiding a lot of little secrets based on the “hostility” levels of each area. There were usually multiple ways to solve each problem, and that’s something that adds to the joy of discovery, much like how BG3 was popular because there were so many solutions and outcomes to each problem.

I also learned how to structure and create DLC for future games, so I can keep up with creating content for games that people really want more of. The costumes was a fun idea and despite taking the extra time and budget to implement, it worked out very nicely... except for itchio. Steam is amazing for selling DLC, itchio sucks at it.

The only thing I think I would do differently if I were to make a sequel is to mix up the combat system. While I found the dice (and the customizing of it) very compelling and a lot of fun, many people found it to be frustrating. I think that the fact that they could hit a bad string of RNG combined with the pressure of losing a night too early led to a lot of pressure that put people off. I’d definitely rethink how to balance the two in the future. You got bonus stats based on how many times you lost in battle (the more the better) for each night, so if there wasn’t some sort of cap the balance would be thrown out of wack... but I digress.

Late spring I set up everything for the next project, Damsels of Vice 3: Vice Versa. You would play as Dr. Vice setting out to get her lab back from her (more) evil alternate universe self. She would team up with a new heroine, a baseball themed Captain America-esque foil to Vice’s selfish and evil personality. The villains would be a little more creative and “out there” in terms of the themes and designs, making the bondage effects more unique than the classic ropes, tape, etc...

The battle system would be different from the previous entries. After having played the Granblue Fantasy browser game, I recreated a similar V1 combat system to the best of RPG Maker MV’s capabilities. It had random double/triple attacks and a custom charge bar for super moves! Skills would be instant use. It is a good prototype!

Two things stopped the DoV3 dream from happening this year. The first was being unable to get a version of the GBF V2 battle system Omens to work properly.

For those who don’t know, in GBF’s V2 battle system, when an enemy is about to use a powerful attack, there will sometimes be a condition that pops up (Deal 1 million damage, Debuff 8 times, etc...) called an “Omen.” If you are able to fulfill said condition before the enemy attacks, their special attack will be canceled (among other things). This makes skill use and general combat more dynamic and opens up a lot of fun interactions. RPG Maker’s window class is just BEYOND a pain in the ass to work with, especially in the battle loop, so it would have required more time or a way to cheat it.

On its own, that’s not a deal breaker, but combined with the pesky budget, it was. What I wanted for the game would have cost far too much and even if I shaved a bunch of it down, it still wouldn’t have been possible, so I considered other options...

How it’s going

After working things out and trying a few things in the open source game engine, Godot, I decided to take a risk and push forward with a whole new type of game. I’ve worked with engines like Unity before way back in college, but that was over a decade of skills gone rusty. Fortunately, with the help of some tutorials with the exact kind of gameplay I was looking for, I was able to get things to come together. (The code is such a mess now that I’ve learned so much but it would take too long to change it T.T )

Deciding to commit to a new Subscribe Star structure focused mostly on developing this game instead of just knuckling down on a more stable RPG Maker experience turned out to be the RIGHT FUCKING CHOICE!

The month is July and all the adult content creators got giga-fucked by paypros and their weird morality bullshit (while happily funding irl ped0s and sex traffickers). I was also hit hard and am still feeling the effects of the massive disruption. While the Steam attack wasn’t too bad in terms of how adult games were affected, the weak ass owner of itchio caved so fucking fast he nearly created a black hole. Nobody knew what was happening and at the end of the day, all the adult games were (and still are) deindexed.

The itchio stuff hurts a lot because there used to be a lot of cross traffic between adult games. Some random person makes a VN and posts it, the store might recommend one of my games for that individual to check out as well. This kept eyes passively coming over and discovering my games, which led to sales. Without that, sales tanked hard and still haven’t recovered. It also instantly killed any fundraising momentum for Lustfall art, because despite it being free, it’s unindexed because it’s “pay what you want.”

Fortunately, we’re building up strong support on here on Subscribe Star and it’s thanks to all the enthusiastic support that I’ve been able to add more content like the bimbo ray gun and January/February’s upcoming new levels and enemies (and CG)! I’m starting to recover from the blow that was dealt this past summer, and the continuous bleed that it happening from itch, so while I am not able to go ham on commissioning everything I think of, I feel confident about the future and am optimistic for 2026!

Good Tidings for Great Games

Speaking of the new year, I just wanted to jot down some other game ideas that have been rattling around in my head over the course of the year. While I might not make any of them, a few of them might actually turn out to be future games on here! I am a “I’ll do what I want” creative at heart, but at the end of the day I still have bills to pay, so I will be taking everyone’s opinions into consideration when the time comes to move on to the next game.

  • Lustfall: Alright, this is a bit of a cheat options. With the lack of enthusiasm, I’m not too concerned about getting the end of it out asap. I still hope to have it out in everyone’s hands soon, but there’s still a few more cards to import, some testing, and some combing over the game to make sure some things are changed to not imply future additions anymore. It’s just a matter of sacrificing a day or two to do it... probably after CC is up on Steam/itchio and the next month’s content is ready.
  • Panty Dungeon: I think I’ve shared an idea like this before, sort of parodying that Boyfriend Dungeon game that came out several years back. The idea is that you venture into/are trying to escape a cursed dungeon, where your only protection is kinky clothing that is actually previous adventurers that lost and got transformed. You’d be dating your panties, and forming bonds to help you get to the end. With the release of Umamusume: Pretty Derby, I think I figured out exactly how I want to make the game. There are two compelling pieces from that game that I would like to make my own. The first one is the stat building “career” runs. You would slowly raise your attributes and gain skills in a rogue-like game mode through “trainings” and randomized events. The second piece would be the persistent “copy” of your run. You would be able to use a version of your powered up panties (or other armor) to take on special quests. I’m not exactly sure what it would be, but I think there’s some potential here to discover.
  • Corruption based idler/tower defense: For whatever reason, I find the idea of making an idle game or a game with big idle mechanics very compelling. One of the ideas I had for something like that is a Tower Defense War game where you would be fighting against another god or goddess in some sort of kinky holy war. One example would be your towers that shoot latex blobs that encase the units when killed, adding to your own power and corrupting the enemy goddess. The more you encase/transform/capture, the more encased/transformed/captured the enemy becomes, and vice versa.
  • A SFW idler game: Even simpler than the above example, I am considering taking some time to make a completely SFW idler game like Cookie Clicker or Incredicer. With what I’ve learned in Godot, I don’t anticipate it taking very long compared to everything else, and the asset requirements would not tax the budget with requiring so little. With the general audience that’s many, many times bigger, I could make something simple and sell it on Steam for a few bucks and (ideally) solve my budget issues for the next few years if the estimates on some sales websites like Steam DB are to be believed. If I do something like this, I would have so much extra room for more lewd stuff in Corruption Crucible and other games.
  • Superheroine Crisis: This was an extremely old text-based fighting game where two superheroines with themed abilities would duke it out to see who comes (or cums) out on top. If you have ever hears of FuSeGa, this was directly inspired by that (and a little bit of how the Dissidia Final Fantasy PSP combat system worked). There was customization to create your own heroine and choose their powers, strengths, and weaknesses (both elemental and sexual). It was simple with game over texts and I wrote placeholders for a lot it when I was trying to make it in MS Visual Studio C# fresh out of college, but now I think I could put it together pretty quickly in Godot assuming I can see the code and logic where I left off. If I could whip it up in a day or so, I’d offer it here for subs and then maybe toss it on itchio for like 5 bucks.
  • Damsels of Vice 3: Vice Versa: I still want to make this game, but the question now is if I go back to RPG Maker to do it, or if I try to make a more customizable RPG system in Godot? As much as I like the idea of better programming and easier project management with Godot, I will have to spend a lot of time drawing and scavenging for workable art (and sound) assets, since even things like the character sprites are not allowed to be used outside of RPG Maker products. Just things for me to think about...

I need to stop my rambling here since I’ve been typing for a while (oh wait I just remembered the Bondage themed Puzzle Quest style game. Hnnngggg!). I want to thank everyone who has supported and those who continue to support Corruption Crucible, Lust Knight Lisa, any of my other games, or even just me as a developer. I am so grateful to have your support, and together we can make 2026 and even kinkier, twisted, and lewd New Year!

Happy New Year!

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Corruption Crucible BETA-06-CHEATS Version Download (December 2025)

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Creator Stats

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283 posts

Goals

$1,436 of $1,600
per month
A second Corruption Crucible enemy and player capture/transformation animation, suggested by and voted on by backers! What other twisted fate do you have in store for the Agent?
$1,436 of $2,000
per month
Corruption Crucible EPISODE 2 After dealing with the Extraterrestrial Base, you crash land on an alien planet full of strange plants. New environments, guns, enemies, captures, and corruptions await as you try to get to the center of it... and blow it up! Just watch out for that tree sap, it looks a bit like latex!
$1,325.0
THE GOAL
REACHED!
New Corruption Crucible enemy, the UFO! These flying enemies use their tractor beam attack to bimbotize you into putting on a sexy show for their extraterrestrial masters. On top of that, they spawn bimbotizing kissing lips that, while fragile, will pucker up to serve some massive corruption if you're reckless enough to be smooched by them.
$1,100.0
THE GOAL
REACHED!
New Corruption Crucible enemy and player capture/transformation animation, suggested by and voted on by backers. What twisted fate do you have in store for the Agent?
$875.0
THE GOAL
REACHED!
New Corruption Crucible weapon that lets YOU transform the enemies into something to be decided by the fans.
$650.0
THE GOAL
REACHED!
Monthly illustrations (of the NSFW variety) for that month's CYO erotica segment will be made available to subscribers of all tiers to enjoy!
$500.0
THE GOAL
REACHED!
Old demos for games like the project known as Bimbo DOOM will be made public, while the most recent ones will remain exclusive to subscribers.
$150.0
THE GOAL
REACHED!
Minimum required for monthly withdraws! A solid start to rebuilding the Lustfall legacy!

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