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Fetish Games by the SubSupreme! profile
Fetish Games by the SubSupreme!
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Fetish Games by the SubSupreme!
Adult Games and Erotica that blends the highly kinky and sexual themes with the core gameplay for hentai game experiences unlike any other!
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Get access to read and vote on "The Captive's Dilemma", the community Choose Your Own Adventure erotica story PLUS get access to exclusive, sub-only game demos.

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Current FREE Game: Corruption Crucible (itch.io key)

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Corruption Crucible (itch.io key)

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Corruption Crucible (itch.io key)

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When subscriber exclusive game demos are available, you also get access to special cheat codes.

Current FREE Game: Corruption Crucible (itch.io key)

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Fetish Games by the SubSupreme!
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Marching Forward! Total Progress Report – March 2026

With a very exciting, yet busy, month behind us, there’s still a lot more to do before Spring time comes to grace us with some better weather. For those who change the clocks, don’t forget to “spring forward” this weekend. While I’m not happy about losing an hour, it will be nice to have more daylight.

It seems like there was some (unannounced) maintenance that started a week or so ago on Subscribe Star’s end. Based on the few statements they’ve put out and what other creators are saying from their inquiries with support, it seems like they are changing/upgrading their payment backend to allow for more varied and flexible payment options.

I’m going to stay positive and hope that this means for easier ways for you all to support me and future games, and that those of you who are unable to subscribe due to the current payment restrictions have new options to consider. From what I’ve seen, it’s likely that things will be back to normal in a few days, so sometime next week will hopefully be the end of it.

This change comes at an unfortunate time, because it makes it very difficult to tell how much of the difference in subscribers is due to payment issues and how much of it is due to other factors, like the Steam release.

Corruption Crucible – Pick it up on Steam (playable on Steam Deck) or Itchio!

You can now find Corruption Crucible on Steam! The updates from the past few months will be added to the game on a later date.

Itchio version is here.

Corruption Crucible – And the winner is???

HERE YE! HERE YE! In the final few hours of the poll, the “Mask Possession that transforms you into a Harlequin Jester.” option won by a SINGLE VOTE! But, ya know, since things were so close, I’ll see if I can...

Looks at sub goals

...Anyways, congrats to Molag on the winning idea! I’ll mull over the best way to implement such a hot idea, keeping in mind your original description. I’m happy to hear any other ideas you have for the related Game Over CG.

I have to admit, I started designing the next level assuming that the Dollifying Futa Beautician would win. Fortunately, what I have in store works well with both ideas, so we’re still good to go with the next (and maybe final) secret level! There is a change that I am going to have to make to my OG design due to things with the gas floors not working like I intended them to when I drew it out.

The upcoming level focuses on working with some vertical layers a bit more. The more complex verticality was always a huge pain in the ass with how I initially built levels, but thanks to some tweaks to my design habits in Godot, it is much more manageable now. Still time consuming, but not as daunting or tedious as before with the older assets and maps.

Aside from the new level and the mask implementation, there’s not a whole lot I have on my “need to do” list. I’ve been thinking about the pathing and general enemy behavior. I’m not a fan of how their pathing leads them to be stuck in corners or against walls, so I found some success with Avoidance obstacles... but those are something I would have to add to every level manually, and that is a colossal time sink (assuming they even work properly for each level).

I’ve added an extra milestone recently that would allow me to replace some of the latex struggle animations with more appropriate latex vacbed animations (and have their own CG), but I’m not sure if we will reach that anytime soon. I would love to be able to do it, and would be able to squeeze it in if we hit that milestone by the middle of the month (assuming Zin has time in her schedule for the art), but if interest in Corruption Crucible is waning, then the best thing to do is to wrap things up and get working on the next new idea.

The Captive’s Dilemma – Chapter 9’s Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9

It seems like you’ve all decided to accept your mummified fate and are going to stay still and wait to see what is going to happen with these unknown people carrying you away. I wonder, is it really such a good idea to surrender without any sort of resistance? I guess we’ll see where you wind up next week~

Schedule Dates

  • Monthly Dev Log – TODAY!
  • The Captive’s Dilemma Chapter 9 – 03/13
  • Corruption Crucible March Demo - 03/27

Lustfall’s Final Chapter Actually Soon?!?!?!?!?

Maybe as soon as next week?!?!!?!?!?!?!? If I find the time to give the final bits a playtest this weekend, I will be able to build out and push the final update of Lustfall. I’ve put everything together (based past me really did have everything done except for the art) and now I just need to test things all the way through to make sure it all sticks together for everyone. There are some extras that won’t get implemented, but the story will finally be complete and the last of the old Patreon rewards will be in the game (sorry to the one guy that had to wait so long)!

More on that will be covered when it’s actually posted, but I really want to wrap it up so I can work on new projects guilt free!

Thoughts for the Next Project

With the success of Corruption Crucible, and the much needed stability it brought through subscribers here (especially after the itchio Paypro disaster), I am pondering both which game to work on next, and what compelled people to support me on here. I’ve had subscription services up for a long time, but it wasn’t until Corruption Crucible that it really started to grow.

  • Was it the monthly exclusive game updates?
  • Was it the genre of game (FPS)?
  • Was it the animations?

I have to admit, I’m at a bit of an impasse on what to consider when budgeting the next game. I love Zin’s animations and want to include them in more games. I also loved working on something action oriented in Godot (even if the code is very spaghetti) as opposed to an RPG Maker Engine game. That, however, leads to a massive budget strain. As someone who pays full price for commissions, it adds up fast!

If animations are a big factor of why people are here, then I’d want to choose a game to work on that provides that to you (don’t worry, I have a lot of games I really want to work on). If animations draw people in, it gives me more budget for new animations... but initially the amount of visual “content” will be low.

If animations are not a factor, then I can get a lot more varied content with my budget, providing more “content.” This would lead to a game that’s less action oriented, and something that would more closely align with the RPGs I have made previously (still going to use Godot because flexibility is awesome).

For those who have an opinion and would like to comment on this, feel free to do so here or on discord. For everyone, I think it’s best to put it up to a poll. This one will have votes weighted by tier, but it is open to everyone. This isn’t choosing which game I make next for me, but I’m hoping it will help me sort out my thoughts. You can select both options if you’d like.

Option 1 - This one will be animation heavy, and not just lewd animations either. It will be a RoR game (Runner, like Demon Girl or KooonSoft games) where you are a researcher trying to find the cause of a Mad Max style apocalypse. The goal will be to get to the end of the level, collecting pickups on your way. You have to outrun the crazy raiders that will Game Over you if they catch up, but unlike the other games in the genre, you don’t actually have a health bar. Instead, you will be able to fuck enemies that you make contact with (by not attacking them) and collect their semen if you let them cum. Winning the level will let you use this for research and upgrades... but you will be fucking in real time, so the raiders could catch you in the middle of your fun.

A lot of the animation will initially be the player character (run/jump/slide attack) that has to come before any of the fun stuff, so the initial build might have just a few enemies/fuck/capture animations.

Option 2 - This one is more static, functioning a lot like Lust Knight Lisa. In this RPG, you will send out homunculus “putties” to explore dangerous lands in order to look for shards of the broken Philosopher’s Stone. The only way to defeat enemies is to defeat them in sex combat, which you will get abilities based on the current state of the homunculus and the opponent. Events and attacks will be able to transform your homunculus, which gives you different (randomized) options in combat. Once you complete a run, you can return to base and distill the decaying homunculus into essence based on the types and body parts that were transformed, which allows you to send out a more customized and stronger homunculus on the next mission.

While some generic attack animations can be added later, the majority of the initial art will be static. Think of this as a mix between Victoria’s Body, that EroFights web game, and a touch of Mewgenics (in terms of the semi-random customizations and the one-and-done runs).

Wrapping up!

Thanks for reading and letting me work things out a bit. I am curious to see how the poll goes and how things shake down in the future. Both games that I want to work on will be incredible, so it’s a shame that I will have to decide on one. I’ll be trying to get a prototype up, so I might throw something out there to subs, even if it only has placeholder art (like actual placeholders, colored squares and MS paint doodles). I’m also still down for a Corruption Crucible Episode 2, but I think if I did that I would make the next one more of a Metroid Prime type of adventure instead of the level-by-level design of the first one.

And with that, I’ve rambled on for more than enough for one post. Thanks again for all of the support and feedback! I hope you are looking forward to the Mask content and the new secret level in this month’s update of Corruption Crucible (and potentially the conclusion of Lustfall for reals this time).

Stay safe and stay KINKY~

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Fetish Games by the SubSupreme!
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Short but Sweet! Total Progress Report – February 2026

It’s the month of looooove (and justice), and if you’re up to no good, they’ll punish you... Hmm, I think I might have some wires crossed. Either way, we have an action packed short month to follow up out nice, longer month, so there’s a lot to get done!

Corruption Crucible – STEAM STORE PAGE IS LIVE!

After some back and forth, and a LOT of waiting to hear back from them, Valve as approved Corruption Crucible for sale on Steam!

Get on over there and add it to your wishlist no matter what! We’re in the two week waiting period where I build hype for the launch, so the more wishlists we get, the better the visibility will be when we go live!

Steam and itchio Simultaneous release!

Launch Date - Feb 19th, 2026

Price - $14.99 USD (or regional equivalent on Steam)

Things to know - The initial six levels and the Core boss, with all of the QoL and Updates we have so far will be in the launch version of the game. The “Just Breathe” secret level, the Bimbo Booth, and the associated CG will not be available until later. The plan is to finish the bonuses we have lined up, including the new content you will be voting on this month, and then release a big update with all of the extra content and levels a few months out. This reduces the upkeep from managing too many different versions of the game, and gives subscribers a chance to play things early! Cheats are exclusive to Subscribe Star and are not intended to be in either version of the game.

Corruption Crucible – What Sweet Treats will February unbox?

If you haven’t noticed, we’ve reached another milestone and that means even more fan suggested content to be added to the game. For the next week or so, I’m gathering your favorite ideas (both new and old) and when we’ve cooked enough, I’ll put things up to a vote! I know you have more sexy ideas to see added and I want to hear YOUR ideas!

We have two new enemies that will show up in this next update! The UFHypnO and the Bimbo Lips! The glossy Lips are small, fast, and fragile enemies that will charge as you on sight, attempting to give you a big, bimbotizing kiss!

The UFHypnOs are stronger, flying enemies that will use their underside to Bimbotize you like the TVs if you stare at them too much. I plan to make them spawn the Lips when they are attacking you but you aren’t looking at them, so they’re similar to the Scientist’s continuous attack but with a bit of the TV trap mixed in.

There’s a new level coming to feature these new foes too, with the secret exit that can be found in a level that’s not the Seal Factory. I could put a secret within a secret, but I’m not sure I want to go that crazy with it. Ideally, each regular level would have their own secret exit to be found. I’m thinking that it would likely go in level 5, so that you have access to the Jupiter Cannon for the battle arena portion at the end.

While setting up the level takes a deceptively long time, I’ve also added some new tricks and traps to stumble upon, some of which might find their way back to some previous levels.

The first one is the glass wall. Much like the glass tubes, these can be broken with a few hits from a weapon, bullets and melee being more effective than energy and glue. You can use these to your advantage when you don’t have to break them yourself, but they are effective at blocking line of sight despite being transparent.

The new trap that I’m sure many of you will happily “struggle” with is the Blob Cannons. These are usually attached to pillars and shoot a sticky blob of latex as a spot when it’s triggered. Some only fire when you are close, while others fire automatically. The latex will splatter on the floor, causing it to become a dangerous hazard for those who are not paying attention, and taking the hit yourself will cause a puddle to spawn right at your feet, making it hard for you to move away from it.

Fortunately, the Power Boots have received a bit of an upgrade too! While the powerup is active, you’ll not be slowed as much when crossing over the sticky mess and you won’t take damage from or be capture by it. That being said, it will drain the duration a bit faster, so don’t get careless!

As far as things outside new content, I have also been wanting to make some adjustments to the enemy pathing again. I’m using the built-in NavAgent for enemy pathing in Godot, but it’s marked as “experimental” in the engine and there’s a lot more that I need to figure out if/how to adjust to stop enemies from sliding off the edges of platforms. I’ve done some adjustments for some places, but there has to be a better solution (especially now that I want to implement floating enemies). Once I get the next level finished, maybe I’ll have some time to do some more R&D and rethink my implementation.

I also have it on my list to adjust the stairs in Jupiter Vision to be a little less jank, and to continue looking into implementing footsteps for a little more polish. I don’t know if the headbob effect would be something worthwhile compared to footsteps for the player and enemies, but if I do add that in, I think it will be a toggle.

The Captive’s Dilemma – Chapter 8’s Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8

We’ve decided to rush through the metal door in the direction of Lydia’s scream in the next chapter of Corruption Crucible? Where is this all leading? I hope you’re ready for what comes from being a nosey nelly!

Seems like the poll and enthusiasm is a bit lower than it has been, but I am planning on wrapping things up (heh) soon. I’d like to do 12 chapters in total, with the 10th or 11th being the last one you can vote on, but we’ll see how things go.

Schedule Dates

  • Monthly Dev Log – TODAY!
  • The Captive’s Dilemma Chapter 9 – 02/13
  • STEAM and ITCHIO Corruption Crucible RELEASE - 2/19
  • Corruption Crucible November Demo - 02/27

IT’S HAPPENING! After an extra month of waiting for support to approve the game, it’s finally time for the Steam (and itchio) release!!!! Wishlisting during the two-week waiting period is of vital importance, so if you have one or more Steam accounts, please do so to help launch day visibility! Even a bimbo knows that!

Wrapping up!

This month is pretty busy, so I am not sure if I can convince myself to spend the time on it, but I am really tempted to take a few days to get Lustfall cleaned up and out there once and for all! There’s not a ton to do in theory, but there’s always more than meets the eye when it comes to this stuff... and testing the entire game will take a large amount of time itself.

Thank you all for the amazing support! I am super excited to see which ideas you are clamoring to see implemented for the next milestone celebration and I hope we are all hyped for the Steam/itchio release of the game! Whether or not we reach the “Episode 2” milestone remains to be seen, but either that or a fresh new idea will be coming to light this summer, I’m sure.

Stay safe and stay KINKY~

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A Very Merry January... Total Progress Report – January 2026

Happy New Year! May this new year bring you much prosperity of wealth... so that you can share a small piece of that with me in exchange for a lot of horny fetish games! Hahaha! I hope everyone had a restful December and got the R&R you needed to keep moving forward.

I’ll try and keep this brief, since I posted a big long reflective blog on the previous year and the games I have ideas for in this one so I’ve spent a lot of this week yappin’ already.

Corruption Crucible – Steam and Itchio Progress

Just in time for Xmas, I managed to get everything ready and working for the Steam approval process! In order to get the approval for the store page, I need to pass two inspections; the Store Page approval and the Game Build. I heard back on Wednesday that the Store Page approval is on hold until the Game Build is inspected, which is ongoing at the time of writing this.

This is something that has always happened, so while it’s kind of annoying that I will have to re-submit the Store Page once the game is approved, it’s something that has always been a part of the process. I might take the time to dress up the store page with some gifs if I feel like it, but all I can do is wait until things are approved.

Assuming there is nothing wrong with the Store Page itself, we should be on track for a release around the 22nd of this month. More details to come once the page is up and wishlistable (very important to help boost initial reach on their page, and necessary to help offset the 30% cut that the platforms takes).

Corruption Crucible – New Goodies! New Levels!

We hit a few of our milestones and I’ve put Zinovia_Star (the artist commissioned for most of my games) to work! Based on the timeline, not all of the work is able to be completed by the January release, but I made sure that the fan content will be in the game with a brand new level or two to make good use of it!

This means that the Bimbo Healing Station, the associated struggle/capture animation, and the game over CG will be ready for you to enjoy come the end of the month. As you can see in the teaser video posted, I’ve got the prototype up and running (waiting for art now).

If you don’t have too much health, walking in the booth will cause you to be seized by mechanical tentacles, giving you an invigorating bimbo makeover! No joke, this machine actually heals you over time as the animation plays out. That being said, if you stay too long, you’ll be completely made over into a bimbo with nothing but head-empty loyalty to the Extraterrestrial invaders.

For now, it’s a fixed healing value, and if you don’t escape before your health reaches 169%, it’s brain off for you. The struggle bar will get smaller, just like the other bimbofication struggle. This time, the size is not based on how long the struggle lasts, but how much health you have. The more health you have, the smaller the bar gets, you greedy slut! I’m considering changing up the formula to change the healing value based on how many times you’ve been captured, or maybe throwing in a random bit to mess with people trying to game the healing to get as close to 169% as possible before escaping.

I plan for at least one, likely two new levels. Whether these will be secret levels or part of the main track is yet to be decided. If they were added on to the main track, I’d probably have to rewrite some of the intro text and change up some things, so I might just make them secrets that can be unlocked.

Based on some feedback and suggestions, I’ll be adding some info to the level pause screen, telling you how many kills/secrets/captures you have currently in the level and maybe throwing in some other info to make it less plain (difficulty description). In addition to that, don’t worry if you haven’t found the secrets from the current version yet, because I also plan to add some (subtle) tells to where the invisible switches are. It was one of those things where I ran out of time to implement before the release.

More polish is coming too. Buttons and moving platforms now have sound effects associated with them, and I’ve been looking into footsteps and a subtle headbob effect for the player. I’ve also prototyped some improved combat, which included the players and enemies having a split second flinch when taking most types of damage and a more evolved aiming system (at least for hitscan weapons like the pistol and the Spin Gun).

Other things that I am testing out include more variants of enemies I have animations for. I hope to have another Hunter variant that uses a short range, rapid Gas Gun (functionally a flamethrower) to hit you with the growth gas during hectic combat!

The Captive’s Dilemma – Chapter 7 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7

And the winner of the poll is venturing through the Mirror Obscured Door! Whatever mysterious force you felt was surely just your imagination, right? Well, you’re going to have to come back next week to find out!

The Chapter 3 art was just commissioned, so BDGA will have that done for us sometime in the middle of this month. I have a feeling it’s going to be super hot, especially for all the latex encasement enjoyers.

Schedule Dates

  • Monthly Dev Log – TODAY!
  • The Captive’s Dilemma Chapter 8 – 01/09
  • Corruption Crucible November Demo - 01/30

Looks like I get a week of extra dev time before the update this month! This should help balance the release of Corruption Crucible on Steam/itchio and any other complications that crop of during the process.

Wrapping up!

With the new content for Corruption Crucible, the continuing polish, and the release of the Steam and itchio versions, it’s going to be a busy start to the year! With any luck, however, it will be one that pays off bigtime for Corruption Crucible and even a potential Episode 2? Only time will tell...

Stay safe and stay KINKY~

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More like DecemBURR... Total Progress Report – December 2025

Get it? Because it’s cold outside? Honestly, a rare thing to happen these days. It actually snowed and didn’t immediately melt into a brown, mushy sludge. That’s pretty nice, and makes the shorter, darker days a little brighter.

This past month I kept thinking that there way something up with my arm because the muscles in the bicep/tricep area would get sore and stay sore throughout the day, but after waking up today, I think it’s more to do with sleeping on my neck wrong, which is causing tension everywhere else. I am going to have to do something about my pillows...

Corruption Crucible – December Roadmap & Commercial Release Plans

This is the month that I get down and dirty with some major overhauls and bits of polish as I look into a commercial release. The initial plan is for a simultaneous release on both Steam and itchio. This means that I will need to get the Steam version up and running and get it submitted for approval before I can plan for any concrete dates. Once it’s approved, there’s generally a two week “waiting” period where people can wishlist it to give it a boost to the algorithm when allowed to be released. Once I know when I can release it on Steam, I will prepare for the itchio release to go live at the same time.

Steam is a little bit tricky due to their policies revolving around updates adding new adult content to the game after it’s been approved. I will have to submit any updated that bring extra erotic content (like the handful of new enemies and levels I will bring up in the next section) as a DLC, be it paid or free. There are people who will miss out on it because it’s technically a separate download, which frankly sucks that it’s how I have to do things, but when there are big updates, I will get the word out to those uses the best I can.

The target price is $15 USD on itch and the equivalent of Steam’s regional pricing on their platform. The adverts for Subscribe Star will be removed for the Steam version due to their policy on outside links, but I will keep the menu button on the itchio version (I will remove it from the in game UI for both of these versions). The “Cheats” menu will be removed for both versions, keeping them exclusive to the Tainted and higher tiers. The Steam version will have Steam achievements, tied to the unlocks already in the game (CGs and Bonuses).

Naturally, I want as much polish in the first release as possible, so those who may only play it the one time can get a polished, well-crafted experience. Aside from the brand new UI overhaul that I’m showing off in the video attached to this post, there is the difficulty system to implement that I didn’t have enough time to get to last month (it can be quite complex) and I would like to add more secrets to each of the levels (so they all at least have 1 minimum).

Corruption Crucible – More, More, MORE!!!!

Vote on the enemy + capture + CG that YOU want to see added to Corruption Crucible HERE!

The poll is up and thanks to everyone’s support, we’ll be adding EVEN MORE to Corruption Crucible. It looks like you want even more bimbo corruption, and I am happy to deliver! There’s a ton of hot ideas in the poll, so get over there and make sure you’ve left a vote for your favorites! It we reach the next goal of $1600/mo before this poll ends, then I will also be adding the second place idea to the new content so that’s all the more reason to cast your vote, even if it doesn’t look like your most wanted idea will win this time.

In addition to that, we also reached the milestone celebration to add the UFO and Kissing Lips enemies to the game for even MORE BIMBO CORRUPTION! applause These were enemies that I originally intended to be in the game, but for budget reasons, I had to cut from the initial plans. The UFO enemy is inspired by the Cacodemon/Pain Elemental from DOOM, while the Kissing Lips are the equivalent to the Lost Soul enemies that the Pain Elemental spawns.

Where are we going to put all these new enemies?! SECRET LEVELS, of course! They will all need their time to shine in an environment where you can really get the most out of them, so more levels is the logical option. I plan to put some hidden exits in the current level that will lead to the new secret levels containing the bonus enemies. Whether or not I want to make it a whole chain, or just 1-offs, is yet to be decided.

Once the extra polish and tweaks are done and the commercial releases are all taken care of, I will be adding everything, so expect to start seeing these in the January update (it takes Zinovia time to draw them, and me time to add them once she’s done. With the winter holidays coming up, it will be a busy time for all of us so thank you for understanding).

Aside from the difficulty implementation with the sliders/more customizable version for those access to the Cheats menu, I have some other things I would like to try and get implemented for the end of the month that revolve around refining the combat experience.

The big thing is the gunplay. Aside from tweaking some aspects of the Spin Gun, the Hot Glue Gun, and maybe adding a customizable quick swap key, I want to enhance the hit detection of the non-projectile weapons and add a little more impact to the feel of combat. The idea is to add some stopping power to each shot, halting movement and delaying action for some enemies and even the player for a split second when they take damage.

The hit detection for the guns might get a bit of a rework if I have the spare time to dig into that code as well, but that’s a more complex endeavor that needs to be worked on very carefully to ensure that the guns still work correctly.

I am still planning to add some other things like controller support and some general UI tweaks like an aiming reticule that can be turned off or on in the setting menu. I am happy to hear any suggestions everyone has for QoL (Quality of Life) changes in the future.

The Captive’s Dilemma – Chapter 5 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6

It looks like you are taking the sealed up Lydia into the creepy museum. Hopefully you will be able to find a way to help her out! Will there be creepy statues, cursed painting, or even more strange and kinky obstacles for you to overcome? You’ll have to find out next week! The art for Chapter 2 is also done and ready to be revealed in the middle of next week as a little treat.

Lustfall’s Final Chapter

Since Corruption Crucible takes full priority and my budget demands I get a release version of it out asap, this has been on the backburner. So far, the RPG Maker update didn’t explode the project, and I was able to get the cards with the art made and into the game, so all that’s left on that aspect is to make the 15-20 cards that don’t have art and import those into the game. After that I will want to go over things and change a few lines that talk about adding more stuff through Subscribe Star, since I intend for the project to be finished once it’s released.

Schedule Dates

  • Monthly Dev Log: TODAY!
  • The Captive’s Dilemma Chapter 7: 12/12
  • Corruption Crucible November Demo: 12/26

While the winter holidays tend to be a little less busy than Thanksgiving, there’s still a chance that I will have to push back the release a few days, so please keep that in mind.

Wrapping up!

Thank you all for the continued support! I am really happy that I get to bring Corruption Crucible to life, and look forward to adding the new enemies and levels after the game is released on Steam and itchio! I’m having a ton of fun and learning so much about Godot, which when compared to RPG Maker, has unlimited possibilities for even kinkier and more ambitious ideas!

More thoughts of future ideas, projects, and improvements to come in a devlog towards the end of the year, since it’s a good time for a little introspection.

Stay safe and stay KINKY~

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Kinktober Arrives Once Again! Total Progress Report – October 2025

It’s that wicked cool time of year where all of your favorite artists devote every day of the month in a crazy undertaking to post naughty new pic for everyone to enjoy! It’s a feat for anyone taking part to accomplish, so for those about to rock, I salute you! As for me? Well, we have some kinky things of our very own to accomplish here for the end of the month’s demo. I have some big and enticing things to trick or treat you with. (Personally, it’s trick and treat. Hehehe!)

Lustfall – Final Chapter Coming Soon (tm)?

For those new to my work, the very first and very long term project I put out into the world is a free RPG called Lustfall. I commissioned the art work of enemy attacks that came in the form of “battle cards” and release updates containing the next chapter or two a few times a year. I’m done developing the game, but was hoping to get funds through itchio’s “pay what you want” style of donations for all of the art I wanted to include. Well, we all know what happened to that sort of thing on itchio this past July...

While the game itself is on the penultimate update, I’ve actually finished it and was hoping to commission the rest of the art, but with the situation on itch as it is now, my only option is just to wrap things up and get it out there. I’ve decided that some of the final battle cards will either be cut or be without art and that I will release the game as is with the story concluded.

The final piece of art, the update title screen, has been commissioned and that brings us to the end of the current funds donated explicitly for Lustfall. I’m not sure how long it will take Mambolina to finish it, but I will be working to get the final chapter of Lustfall out once and for all as soon as it is. I’ll be posting about it on the itchio page when the time gets closer.

Corruption Crucible – October “Treats”

I’ve been hard at work getting some things ready for the next TWO levels of Corruption Crucible! Now that the animations are in place, the fifth level is going to be a gas. You’ll find yourself running to get out of vents that spew a transformative gas. Breathe in too much of it and you will find yourself weighed down by some impossibly massive mammaries.

You won’t be alone in your humiliation either. The new enemy type, Extraterrestrial Scientist, will be observing how you struggle in their little gas traps. If you manage to escape, their continuous attack will send betawaves bouncing around your brain, making their surprise alien cocks suddenly look very scrumptious...

Plenty of breakable tubes can be found in the next level as well, holding all sorts of items... or enemies waiting to break out and have some fun with you.

I plan to implement the sixth before release, with a seventh level boss fight of sorts to wrap things up for a proper commercial release (Steam, itchio) before continuing on with more updates. With this show of support, I’d love to make more levels and even new “episodes” with different theming (alien planet with crazy flora?). I have so many ideas, you don’t even know! It’s all about helping you help me help you help me help you experience all of them in the most erotic and twisted ways possible.

CGs and Bad Ends are coming soon! While it will take through the middle of November for the artist, Zinovia_Star, to get all of the CGs done for the game, I hope to have at least one to demonstrate how the bad ends work. Basically, when you die, you will have a bad end scene describing your ultimate fate as a new extraterrestrial bimbo slut/experiment, complete with a hot CG. This will be determined by either the peril that felled you or the peril that you were closest to triggering a struggle for. Once these are implemented, there will be a CG gallery to review them and the option to skip ones you have already unlocked.

I’m also thinking of fun ideas for a fifth gun and a use for the Chemical ammo type. Maybe a super short range shotgun of sorts? Perhaps something that leaves a type of damaging acid or poison puddle for a few seconds on impact? So many possibilities. I have some ideas for some more cheats to add to the game for this month too!

Corruption Crucible – Subscriber Milestones!

But wait, there’s more! Thanks to all of you enthusiastic fans of my games, we’ve reached a sexy new milestone for Corruption Crucible! Once the CGs are finished, I’ll be commissioning Zinovia for even more art... this time of something that YOU get to corrupt enemies with. While I have some ideas of my own (encasements, bimbo TF), I really want to hear from all of YOU either on here or in the discord’s “corruption-crucible” section.

Should I find myself with some extra time once my previous tasks are taken care of, I would like to try and prototype something for the end of the month.

With the next milestone to work towards, I am also taking suggestions on what types of enemies and transformations YOU want to see added. I have some ideas of my own, but based on the voting, you want to make your voices heard, and I am happy to help make that come to life!

Expect there to be a poll coming up in the next few weeks about how we should approach turning the tables on those otherworldly scum!

The Captive’s Dilemma – Chapter 4 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3Chapter 4

The numbers have been calculated and the graph doesn’t lie! Into the suspicious greenhouse you’ll be going in Chapter 5 next week! On top of that, we also hit the milestone for some hot illustrations based on each of the chapters that I will be commissioning and retroactively adding to the chapters we already have done. I’m thinking through which artist I want to commission for this. Don’t forget to vote every month on where YOU want the story to go next!

Schedule Dates

  • Monthly Dev Log: TODAY!
  • The Captive’s Dilemma Chapter 5: 10/10
  • Corruption Crucible October Demo: 10/31

Wrapping up!

That’s everything I have for now. I am thrilled with all of the support I’ve received since the update and the public demo! I’ve been also learning a lot more techniques in Godot as I’ve been working on the new tricks and traps for the next levels, so please look forward to seeing all of that pay off at the end of the month! The more support grows, the more I can indulge in my ambition and make things better than ever before. I already feel like the difference between the first and fourth levels are insane in how far the levels have come... and I’m just getting started!!!!!

Stay safe and stay KINKY~

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THAT IS NOT DOOM! THAT IS WOLFENSTEIN! Total Progress Report – September 2025

Who’s gonna tell ‘em? That title was a funny Bluesky comment I got this week on one of my posts that is so weirdly aggressive that I find it hysterical, especially considering that DOOM 2 literally has Wolfenstein levels in it. Of course, that person doesn’t appear to follow my on Bluesky, so I assume it was just a random drive-by “I am very smart” type of person. But I digress...

WELCOME NEW STARS! I’m happy to see that the news of the August demo with the second level and a boatload of improvements from the first one made it past all the holiday weekend shuffle and managed to reach some people. I feel like my understanding of Godot is improving ten-fold with each passing day, so it’s really exciting to put it out there even in its unfinished state.

The good news is that I did get the money from itchio last month, so there wasn’t any issues considering their random porn ban/deindexing and the rumors that other people were having issues... The BAD news is that this month’s itch income is only around 20% of what it normally would be. This puts me in a very nasty spot financially, so every bit here helps a ton! I hope that those that can will continue to stick around for a bit. The more we grow on here, the less reliant I will be on itchio and Steam to make ends meet. (We won’t even talk about DLSite that is, and has been, practically nothing these days).

Lustfall Final Chapter Funding Goal

The itchio de-indexing situation has hurt everyone a lot, especially when it comes to stuff like Lustfall. The donations were slow enough before it all went to hell, but now there has been nothing. No surprise considering it has a fraction of the views it used to have. I’ve extended the duration of the funding drive through the end of the year.

So, where does this leave Lustfall? Will it stay in un-funded limbo forever?!

No.

My plan for now is to use the money from this last batch of donations to get the title screen commissioned (which the artist should be available to work on it at the end of the month) and then, with whatever is left, get some more battle card art commissioned. While it’s not nearly enough to get everything done, it will be enough to have plenty of new lewds to find. With the other cards, I will just make some generic swirl or something to fill the frame and leave it at that.

I’d rather get Lustfall done for good then hold on for non-existent funding to finish. I feel like I’ve been holding out too long, and I’m not sure how many people are even looking forward to the ending. Of those that do want to see the ending, how many are that concerned about a dozen or so pieces of art on the battle cards anyways?

While Lustfall is nice, the reason why most of you are here today is:

Corruption Crucible – Third Level Already Complete!

You might be surprised to hear that the third level is already complete! It’s another step up from the previous ones, so please look forward to it! This one features a more complex level design complete with the actual implementation of the bimbosis TVs! It also shows off some more technical aspects I’ve designed around trigger zones and spawning enemies. Now that you’re used to the controls a bit, you have to be on the lookout for ambushes!

The best part, aside from all the kinky stuff? This features a new weapon! The Jupiter Cannon! This powerful gun shoots an exploding ball of energy that deals AoE damage to everything around it on impact (this includes you, so be careful). There will be plenty of opportunities to serve out some electric justice to swarms of naughty foes.

Corruption Crucible – September Release Roadmap

There’s a lot to look forward to in the next release! I’d like to get a fourth level done (possibly a fifth, but they do take a while to put together in the engine). The new level will introduce the next enemy type, a Hypnotic Extraterrestrial Doctor that will use their funny spirals to slow you down. Stare too long and you’ll be eagerly on your knees with a face full of “space sausage” in a new struggle animation.

Another wicked type of trap will await you in future levels as well, one that will really give your back a work out. Whether it be gas, injection, or a different otherworldly attack, you will find yourself struggling to pull yourself off the ground with your hyper-inflated, beanbag sized breasts. I hope you’ve been working on your core strength!

I’ve also started on the struggle system re-work. Each different type of “capture” will have a little twist on the escape mini-game.

  • Latex Encasement – It will be harder to move the escape zone the lower your health becomes as the film seals you tightly.
  • Grope – As you are pulled back and forth by eager hands, the escape zone will periodically jerk to the left or right, making it more difficult to control.
  • Bimbofication – You better not let things set in, because the longer it takes you to snap out of your trance, the smaller the escape zone will become.
  • Hypno BJ – Such a lewd act will reinforce the trance, causing you to lose escape progress when the escape zone is not where the indicator is.
  • Inflated Boobs – It’s going to take a lot more effort to get yourself back down to a manageable size with the overall escape bar being longer, meaning that you will have to chase the indicator farther than before.

On top of all of that, I intend to touch up how the struggle animations work, particularly with the sound effects.

When it comes to the guns, there are some changes made with them too. Now there’s a little animation that plays when you switch weapons to give things a bit more polish and balance. Switching to the Jupiter Cannon, for example, will take slightly longer that switching to the pistol or the melee weapon. You can also now quickly switch between weapons using the mouse scroll wheel for that faster, more satisfying on-the-fly action!

A fifth level and a machine-gun type weapon are on my list of “nice-to-haves” ready for the end of the month, but we will have to see how well the other tasks go in the meantime.

Corruption Crucible – Public Demo?

I’ve been thinking about this, and before I start advertising this on high-traffic places like TFGamesSite and Steam, I want to have a demo ready for the public. Even if we don’t hit that goal right now, I plan to put something together. As of now, it will be JUST the first level (with whatever improvements are made) and some still images of things they can expect by subscribing.

This means I will want to go and touch up the first level a bit. Changing the side of the Health Packs made them float on the first area, so I want to remedy that and break up some of the wide-open spaces with pillars in some areas. There won’t be a lot of changes, and those changes will be in the subscribe version with the rest of the levels at the end of the month.

The only thing I might do differently is put a few bimbo TVs that don’t belong there just to show off a little more of the corruption/transformation, but I don’t want to give too much away. I want enough to get people enticed to check things out here and subscribe for a while. Once the public demo is done, I probably won’t update it anymore.

The Captive’s Dilemma – Chapter 3 Poll (Community CYOA Erotica)

Chapter 1Chapter 2Chapter 3

The poll is a lot more varied this time, so I will have to take a peak behind the scenes and run the numbers to see where we go with the next chapter! If you’re new here, The Captive’s Dilemma is a subscriber exclusive fetish erotica that is released once a month, where a poll for subscribers indicate what happens in the next month’s chapter. If you missed out, be sure to catch up and vote with each new chapter! We have bondage, encasement, hucow milking, and much more to come...

Wrapping up!

So, I think I am going to change up the goals again for the page (if you have any feedback or goals you’d like to see, please let me know). The reasoning is that since a lot of subscribers are here for Corruption Crucible, the goals should be focused on Corruption Crucible. The erotica illustrations are an ok idea, but something like the Lustfall BAD END Illustrations is a lost cause. I’d rather set goals that people are excited about, like adding new enemies, struggle animations, and CGs to Corruption Crucible. Give you more for the game you are here to support, ya know?

I am having so much fun with designing and creating Corruption Crucible! I would love to have enough support to delay the release for a while to add more stuff instead of feeling like I need to rush it to get rent money coming in. Hopefully, this next month will good enough that these tight ass budgets will start to look like a thing of the past!

The next demo is coming on September 26th, so prepare yourself for another kinky gameplay revolution!

Stay safe and stay KINKY~

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The subscription gives you:
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Creator Stats

490 subscribers
306 posts

Goals

$1,510 of $1,600
per month
A second Corruption Crucible enemy and player capture/transformation animation, suggested by and voted on by backers! What other twisted fate do you have in store for the Agent?
$1,510 of $1,750
per month
**Alternate Animation and CG: Standing Latex Vacbed Struggle** There are a lot of enemies and traps that love to seal your slutty body in skin-tight latex and I'd like to have a different animation and CG for traps like the standing doors and the moving latex screens (while keeping the current latex encasement animation for the Hunter and the Wall Shooter blob attacks).
$1,510 of $2,000
per month
Corruption Crucible EPISODE 2 After dealing with the Extraterrestrial Base, you crash land on an alien planet full of strange plants. New environments, guns, enemies, captures, and corruptions await as you try to get to the center of it... and blow it up! Just watch out for that tree sap, it looks a bit like latex!
$1,325.0
THE GOAL
REACHED!
New Corruption Crucible enemy, the UFO! These flying enemies use their tractor beam attack to bimbotize you into putting on a sexy show for their extraterrestrial masters. On top of that, they spawn bimbotizing kissing lips that, while fragile, will pucker up to serve some massive corruption if you're reckless enough to be smooched by them.
$1,100.0
THE GOAL
REACHED!
New Corruption Crucible enemy and player capture/transformation animation, suggested by and voted on by backers. What twisted fate do you have in store for the Agent?
$875.0
THE GOAL
REACHED!
New Corruption Crucible weapon that lets YOU transform the enemies into something to be decided by the fans.
$650.0
THE GOAL
REACHED!
Monthly illustrations (of the NSFW variety) for that month's CYO erotica segment will be made available to subscribers of all tiers to enjoy!
$500.0
THE GOAL
REACHED!
Old demos for games like the project known as Bimbo DOOM will be made public, while the most recent ones will remain exclusive to subscribers.
$150.0
THE GOAL
REACHED!
Minimum required for monthly withdraws! A solid start to rebuilding the Lustfall legacy!

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