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Rumi
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Rumi
We're going on an adventure... Are you ready?
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What's goin on in ere?

A free tier for those who just want to follow my page! You can view and interact with any of my free content~

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Citizen

The gates of the city stand before you. Do you enter?

  • My sincerest thanks for supporting the project!
  • Gain access to backer exclusive posts (excluding experimental builds).
  • Early access to artwork and commissions.
  • Access to backer exclusive channels and the ‘Citizen’-tier role on the Arkavite Discord.
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Adventurer

A world ripe for the taking. Adventure awaits!

  • My sincerest thanks for supporting the project!
  • Gain access to all backer exclusive posts.
  • Early access to artwork, commissions, and experimental builds of the game (available in-between full public releases).
  • Access to premium channels, role icons and the ‘Adventurer’-tier role on the Arkavite Discord.
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  • My sincerest thanks for supporting the project!
  • Gain access to all backer exclusive posts.
  • Early access to artwork, commissions, and experimental builds of the game (available in-between full public releases).
  • Access to premium channels, role icons and the ‘Hero’-tier role on the Arkavite Discord.
  • Your name (or pseudonym) will be immortalized in the games credits.

Be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~

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Saint
  • My sincerest thanks for supporting the project!
  • Gain access to all backer exclusive posts.
  • Early access to artwork, commissions, and experimental builds of the game (available in-between full public releases).
  • Access to role icons and the ‘Saint’-tier role, and permanent access to premium channels on the Arkavite Discord.
  • Your name (or pseudonym) will be immortalized in the games credits.
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Rumi
About Project Arkavite
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
 ◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
 ◉ Romance -  In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
 ◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
 ◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.

 
Why Support Arkavite?
Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project!
I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!

Feel free to stop by our Discord Server~
Check out the Arkavite Website for Dev Logs, the Roadmap and my other creations~

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Rumi
Публичный пост

Project Arkavite [0.3.0-A]

Hey everyone. A new build has arrived~
  • Download [0.3.0-A]
  • Changelog

I've also posted a new devlog on Arkavite recapping the recent sandbox developments and what's currently being worked on. If you're interested in that and more, be sure to check it out by clicking the link below!
•  [ Dev Log Link ]
Arkavite Sandbox - Recent Aesthetic Upgrades
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Experimental Build [0. 2. 1-E2]

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Experimental Build [0. 2. 1-E1] • Download [0. 2. 1-E1] (WIN) •

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Публичный пост

Project Arkavite [0.2.0-A]

Optimized and Stylized Edition

Ello ello. A new build is here~
  • Download [0.2.0-A]
  • Changelog

Changes:

• The game background will now blur on pause and the system menu button will now pause the game.
• Minor texture improvements have been made to the main menu, and the Credits page has been updated.
• I've made substantial changes to the player, lighting and shading in order to reduce smear and artifacts and have tweaked the face normals to make the shadows appear more stylized and less icky. This is a more significant change for the sandbox environment where lighting is less controlled, but now these changes have been made, I can increase the priority of implementing those preview environments for the character creator.
• There have been some further optimizations. The Character Creation level has had its complexity reduced. I've also added aliasing method settings which will offer an additional boost in performance should you choose to lower the default setting. 
• Fixed issue where Hair attachments and tail shading did not match the base hair shading.
• Fixed issue where dropdown choices in the character creator did not enforce selection limits. Code to handle this has now been implemented.
• Fixed bug: [Luck Stat not appearing in character creator]
• Fixed bug: [Sliders Do Not Reflect Model When Returning to Character Creator from the Menu]

We're a bit of the ways out, but for the next public build I would like to do some more modelling and texturing. Glasses and eyepatch options are at forefront of my mind. Updating the male outfit and adding some more hairstyles is also high priority. I'll see what I can fit in between sandbox work.

This week I will be working on the command framework which is the backbone of the games item, event and TF system. We've already made quite a lot of headway with the inventory, stat screen and reflection screen but there is still more to do. I'm aiming to get the HUD working and once the command framework in place, begin testing items on the backend. That will probably fill the next few weeks, but after this, we can finally crack on with combat.

Swords or guns? I wonder what I should start with first.
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Experimental Build [0. 1. 0-E2]

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Experimental Build [0. 1. 0-E1]

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I'll create more and more! This will allow me to produce content and develop Arkavite full-time.

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