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Rumi
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Rumi
We're going on an adventure... Are you ready?
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Be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~

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Rumi
About Project Arkavite
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
 ◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
 ◉ Romance -  In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
 ◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
 ◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.

 
Why Support Arkavite?
Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project!
I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!

Feel free to stop by our Discord Server~
Check out the Arkavite Website for Dev Logs, the Roadmap and my other creations~

Displaying posts with tag Arkavite.Reset Filter
Rumi
Public post
About Project Arkavite
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
 ◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
 ◉ Romance -  In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
 ◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
 ◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.

 
Why Support Arkavite?
Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project!
I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!

Feel free to stop by our Discord Server~
Check out the Arkavite Website for Dev Logs, the Roadmap and my other creations~
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Rumi

Experimental Build [0. 5. 3-E1]

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Rumi
Public post

Some Things In New 4U3

A new dev log has dropped over on Arkavite! Today we'll be recapping all the recent sandbox changes. If you're subscribed, most of this may appear familiar to you, but worry not, as we'll also be touching on the general state of development.

If you haven't already, be sure to take a look~
• Dev Log:  https://arkavite.com/blog/2024/11/new-4u3/
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Rumi
Public post

Project Arkavite [0.5.3-A]

Hi everybody. A quick update to the recent update! The 0.5.3-A release includes a number of hot fixes addressing slider bugs, some minor typos, and choice compatibility issues.
  • Download [0.5.3-A]
  • Changelog

Changelog Summary: [0.5.1-A] to [0.5.3-A]
• Fixed: [Essentials] moved to Item section
• Fixed: BGM audio slider not working in settings.
• Fixed: Slider bug in character creator, where sliders would become "stuck". This error occurred in sliders with a flipped scale (ie. Iris Scale, Hair Color Gradient Blend & Hair Color Gradient Offset) 
• Fixed: Bugged Eye shadow opacity slider
• Fixed: Removed [Eggyokel] requirement from [Just Passin' Through]... Unless?
• Fixed: Typo in [The Ugliest Bastard]
• Fixed: Moved [Taste The Night] [And Hell Will Sing] to the blessing section
• Change: Updated how the game handles setting slider defaults to keep all sliders in sync when switching between male and female builds. 
• Change: Added info to [Essentials]
• Change: [Auxiliary Systems] now requires [Magukiri Magus] - This is a soggy patch until I figure out how I want to handle inherent blessings which players of other races may want to opt into at character creation.
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Rumi
Public post

Project Arkavite [0.5.0-A]

Hi everybody.  I'm here to deliver a fresh new update. Allow me to give you a quick run through of what's new.
  • Download [0.5.0-A]
  • Changelog

30+ new choices (including blessings, curses and items) have found their way into the character creator. To help accommodate the increased volume of choices, I've added a new optional feature which can be enabled via settings. You may at any time enable Compact Choices to reduce the choice display down to list form. Choices which could be considered items or tools will now be displayed in a new dedicated section separate to blessings, and choices have been re-ordered, such that linked choices will now be located closer together.
Arkavite - Faith Selection

I have added religion to the game. You may even opt to believe in yourself if you so choose. This should give the characters you create a little more flavour, and give you some more insight into the lore of the world which is being created.
Arkavite - New Eye Decals

New eye decals have arrived! Who doesn't love heart shaped pupils? If you're the saintly kind, you'll be granted access to the angelic eye decals.



I've unified my slider code, giving mini sliders an added degree of functionality. We now have slider highlighting, SFX, and most importantly, slider limits! The archetype section will now function as intended, displaying your individual stat values, and displaying and enforcing limits based on selected blessings and curses.
( ͡° ͜ʖ ͡°) Pen15 ( ͡° ͜ʖ ͡°)

You may also notice a newly added body slider. Yes, that's right. You may now adjust the size of your peen. "But why the limits?", I hear you asking. One of our new blessings is [Well Endowed]. Selecting it will release these restrictions, allowing your character to be better endowed and equipped for the action to come.

I've been reworking our buttons to keep your current selections highlighted. This goes for both the section buttons and regular options. Incredibly handy as this helps inform you what you have selected has been selected. The highlighting should stay in sync as you switch builds (male / female) or select options which alter other aspects of your appearance.
Arkavite - Button Highlighting

There are some minor syncing issues around sliders which I'm working to resolve, but those are in no way game breaking and will be addressed in due course.

As it has been requested a couple of times, you may now rotate and pan the character with RMB (Right Mouse Button) as well as MMB (Middle Mouse Button). The UI does not currently reflect this, so I'm just letting you know here and now that it's something which now exists~
In addition to this, I've given context to the innate traits which can be found within each starter race. Previously, I was thinking I'd have them show up in the blessings section, but having to flip back and forth between sections would not be the best design. It's better to have the descriptions in the game and readable than not at all, so for now, I've added a quick summary of what each of the innate traits will do to the info portion of each race.

Finally,  [Chuuni-Mania] now gives +10 chaos, because of course it does. If you want to read the full changelog, click RIGHT HERE. I will now be working to get that mega devlog finished and up on Arkavite.com. Should have been out sooner, but priorities changed, and I wanted to get some things finished first. We're there now, and the log is scheduled for Friday. Then it's back onto combat, weaponry and items, with a chance of choice implementation.

Thank you to everyone supporting what I do here!  Be sure to let me know what you think. Leave a like if you like what's new, and I hope you enjoy! 
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Rumi

Character Creator Update. . . and Art?

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$250.0
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I'll create public 'development roadmap' pages on the Arkavite site, and ensure these are kept up-to-date with every release.
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Operating costs covered! I can pay to keep the lights on and not starve~
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Things are getting serious! I'll open polls to backers and allow you to vote on which items and features should come next~
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I'll create more and more! This will allow me to produce content and develop Arkavite full-time.

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