A free tier for those who just want to follow my page! You can view and interact with any of my free public posts~
104 subscribers Follower
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Citizen
The gates of the city stand before you. Do you enter?
💖 Thank you so much for supporting me and my work. It means the world!
Access to development progress reports
Access to any other non-tiered posts
Access to backer exclusive channels and the ‘Citizen’-tier role on the Arkavite Discord server
5 subscribers CITIZEN
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Adventurer
A world ripe for the taking. Adventure awaits!
💖 Your support means so much to me and keeps me motivated to keep creating. Thank you!
All previous benefits
Access to experimental builds of the game (available in-between full public releases)
Gain the ‘Adventurer’-tier role on the Arkavite Discord server
Access to backer-only channels, role icons the Arkavite Discord server
34 subscribers ADVENTURER
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Hero
Standing at the forefront, dripping with heroic valour!
💖 I’m deeply grateful for your kindness and encouragement. Your backing truly makes a difference in my work. Thank you!
All previous benefits
Access to experimental builds of the game
Gain the ‘Hero’-tier role on the Arkavite Discord server
Access to backer-only channels, and role icons the Arkavite Discord server
Your name (or pseudonym) will be immortalized in the games credits.
Please be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~ If you do not want to be listed, or would prefer to be listed under a different name, message me!
9 subscribers HERO
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Saint
Does your benevolence know no end!?
💖 Thank you from the bottom of my heart for believing in what I do. Your support helps turn my passion into reality.
All previous benefits
Access to experimental builds of the game
Gain the ‘Saint’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
Your name (or pseudonym) will be immortalized in the games credits
5 subscribers SAINT ; CLERGY
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Dungeon Master
A master of all, standing at the precipice!
💖 Your extraordinary generosity is humbling and inspires me to work even harder. I cannot thank you enough!
An additional tier for those who want to donate more
Gain all previous benefits
Gain the ‘Dungeon Master’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
1 subscriber DUNGEON MASTER ; CLERGY
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$100
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Cataclysm
An endbringer which I can only offer my eternal, undying love.
💖 I am beyond moved by your overwhelming support. Your belief in me and my work is an incredible gift. You are a champion among champions. Thank you so, so much!
An additional tier for those who want to donate more
Gain all previous benefits
Gain the ‘Cataclysm’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
◉ Romance - In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.
Why Support Arkavite? Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project! I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
◉ Romance - In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.
Why Support Arkavite? Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project! I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!
Hi everyone! Just a quick patch. This update aims to resolve various prominent issues found in last week's build. Thank you for all your feedback so far! More to come~ • Download [0.7.1-A] • Full Changelog Changes:
- Fixed: Issue where terrain was clipping with rocks on the far corner of the second island. - Fixed: Issue where the player peen was not anchored to character body in sandbox mode. - Fixed: Issue where the player stomach continued ticking after death. This would result in health regenerating after death. - Fixed: Issue where a player who poisoned themselves to death could spam Q to drop their last hovered inventory item (i.e. poison) while dead. - Fixed: Issue where the Ragdoll button was still active after death, which would allow the player to rise from the dead and move around. - Fixed: Issue where the On Death screens "The End" text not displaying correctly. - Fixed: Mantling/Climbing is now no longer allowed while dashing. This should resolve the various dash clip bugs. - Fixed: Second island pink tree collision issues resolved. Updated to complex collision. - Fixed: Second island cliff collision issues resolved. Updated to complex collision. - Fixed: Character Creator issue where condition tagging was broken. - Fixed: Character Creator typo in Kitsukana description. - Change/Fixed: Sandbox underground staircase door direction. This door has been flipped around to stop the door from swinging towards the staircase. This should prevents mesh clipping and help avoid a rare soft lock case. - Change/Fixed: Patched cave entrances on the side of the first island.
As of version 0.7.0-A, the sandbox will now be accessible to all. Run around, play with slimes and fiddle with items. With this, we have officially entered a new stage in development. I’d love to hear all your feedback, criticism and critiques, so that I may bring Arkavite to you in the best possible form. On top of opening up the sandbox, this new patch gives players a voice. While the player character is unlikely to get voiced lines, they still make grunts, groans and other such sounds. At character creation, you may now pick between several character voice options and adjust voice pitch. Arkavite - New Voice Options I’ve also brought back the fabled intro sequence. If you love to overanalyse and decode titbits of lore, I’m sure you’ll like it. Otherwise, it should still be pretty good at amping you up right out the gate. If it’s all too much, there is an option to disable the intro sequence in settings.
Under Extras, we now have a CYOA section. Arkavite has a CYOA manager / editor in its backend which I use to drive the character creator, and spell book. In all likelihood, it will be used to build more game systems in the future. This CYOA manager has too much potential for it to be relegated solely to managing the character creator and spell book. As such, I’ve decided to open this system up to modders and CYOA creators. While the current iteration doesn’t let you edit Arkavite’s game files, it can be used by anyone who wants to make, share and play their own little interactive choice driven narratives. A standalone version is also available!
An idea I’ve toyed with in the past is making it so that these narratives people develop and share, can be collected in game. Books written by other players scattered throughout the world, or a little collectable interactive tale. That all may be far off, but there is a lot of potential for this system.
As it’s been requested quite a bit, when I have a spare moment, I would like to examine which features could be made moddable. Translations and language should be coming after just a little more combat work...
I would also like to present, the new Arkavite updater! This is a simple launcher for the game which checks for updates when you start it, and handles the download / installation process automatically. As builds have surpassed the 1GB threshold, having something like this in place will make moving from version to version a smoother experience.
On the topic of releases, I will be switching to a staggered release format moving forward, where backers get updates a set number of weeks ahead of everyone else. That tends to be the more typical way of running updates for these kinds of projects. Public releases for Arkavite have been rather disjointed up until this point due to the gap between character creator updates and playing catch-up with core and sandbox development. Save for a few special cases, I’m hoping to straighten out the release pipeline.
What’s Cookin? Now the new release is live, I’m sure there will be the odd issue which needs fixing. Other than general fixes, I’m sure you’d like to know what’s on the development horizon, I am currently prototyping dungeon development, along with our next mob. I also expect to see more trait implementation in the coming weeks. As for smaller features, the interaction log may arrive soon, as well as some additional interaction mechanics, and save slots.
As always, If you like what I do, and want to see it grow, please consider subscribing today, or give the project a share. Every bit of support goes a long way in making all this possible!
Thank you all so much for following along. Now, I must return to the development dungeons. I wish you all the best. Until next time~
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Creator Stats
149 subscribers
65 posts
Goals
88.4%
collected to reach
Operating costs covered! I can pay to keep the lights on and not starve~
44.2%
collected to reach
Things are getting serious! Reaching this goal will allow me to dedicate significantly more time and resources to development. I’ll also open polls for backers, giving you the power to vote on upcoming items and features!
22.1%
collected to reach
The creative possibilities are endless! Reaching this goal will allow me to fully dedicate myself to producing content and developing Arkavite full-time. With your support, I can bring bigger ideas to life, deliver more consistent updates, and push Arkavite to new heights.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
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