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Rumi
We're going on an adventure... Are you ready?
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A free tier for those who just want to follow my page! You can view and interact with any of my free content~

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  • My sincerest thanks for supporting the project!
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A world ripe for the taking. Adventure awaits!

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  • Your name (or pseudonym) will be immortalized in the games credits.

Be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~

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  • Your name (or pseudonym) will be immortalized in the games credits.
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Rumi
About Project Arkavite
Project Arkavite is a H-RPG game about experiencing the adventure of a lifetime. Our tale begins in a land rich with fantasy and sprinklings of dungeon-punk. This is a world of magical guns, swords and sorcery -- sporting lecherous lewds and magnificent mysteries!
Broadly speaking, I’m designing an open world in which you can go around adventuring, surviving and exploring endlessly. Something with many JRPG fantasy traits, but doesn’t strictly lock you down the path of a linear story. While the game will have a core narrative, there will be plenty of other aspects focusing on exploration, combat, survival, romance, "romance~", and customization.
 ◉ Customization - The player character is provided with numerous slots for apparel, but customization doesn't end there! Magical potions, curses, and esoterically induced transformations will present an added layer of customization, allowing you to alter your body in lewd and perverse ways.
 ◉ Romance -  In Arkavite you will find traditional romancing akin to what you'd see in otome gamu, and that other kind of "romancing~" you may find in eroge. Let your mind run wild! We have a main cast in mind. Pretty bois and some lovely ladies. Capture targets are key!
 ◉ Survival - Food, drink and rest will be present in this game. When the going gets tough and supplies start dwindling, you may find yourself forced to dine on things you probably shouldn't be eating. Crafting, and construction are also a given. In later stages of development we will tackle weather systems and environmental hazards, both standard and magical.
 ◉ Exploration - We’re aiming for an open and somewhat organic world. From cities and villages to castles and ruins, a large portion of the world will be hand-crafted. To make the world feel truly larger than life, portions of the world will be procedurally generated. Devious dungeons and wilderness that'd swallow you whole. Our goal is to create an unpredictable, yet enjoyable experience in this endless world of Arkavite.

 
Why Support Arkavite?
Developing games and experiences is my passion. If you've arrived at this page, genuinely like what I do, and want to see it go further, your support would mean the world to me, and go a great way in helping secure the future of this project!
I’d like to offer more if possible, so if there’s anything you want to be seeing from me on top of what I do now, do let me know!

Feel free to stop by our Discord Server~
Check out the Arkavite Website for Dev Logs, the Roadmap and my other creations~

Rumi

Experimental Build [0. 2. 1-E1] • Download [0. 2. 1-E1] (WIN) •

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Project Arkavite [0.2.1-A]


Hey everyone. Development of the command scripting framework is well underway. This is a fairly extensive system to port so I suspect we won't have another experimental until next weekend. In the interim I have some bug fixes and general clean ups to deliver~

Changes:

• Added [Text Scroller System]. This is the system used to make text scroll in dialog scenes and on UI. This system has now been applied to some in-game UI elements.
• Improvements to general hair quality. Following the shading and aliasing changes of version 0.2.0-A there was a notable drop in hair quality. I've made some tweaks to the modelling process. Hair should now resemble something closer to what we had in version 0.1.0-A and will now respond better to dynamic lighting.
• Added temporary physics to hair_006
• Enabled virtual shadows to fix artifacts and improve shadow quality in both sandbox mode and character creation. This comes with some minor performance overhead but it should not be noticeable to most.
• Corrected scene lighting in the character creator to match 0.1.0-A. The scene is now brighter.
• Fixed bug: [Iris Slider Broke]
• Fixed bug: [Build button "breaks" Manlet Maximus]
• Fixed bug: [Can take both "Curse of a Thousand Maidens" and "Unstable"]
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Rumi
Public post

Project Arkavite [0.2.0-A]

Optimized and Stylized Edition

Ello ello. A new build is here~
  • Download [0.2.0-A]
  • Changelog

Changes:

• The game background will now blur on pause and the system menu button will now pause the game.
• Minor texture improvements have been made to the main menu, and the Credits page has been updated.
• I've made substantial changes to the player, lighting and shading in order to reduce smear and artifacts and have tweaked the face normals to make the shadows appear more stylized and less icky. This is a more significant change for the sandbox environment where lighting is less controlled, but now these changes have been made, I can increase the priority of implementing those preview environments for the character creator.
• There have been some further optimizations. The Character Creation level has had its complexity reduced. I've also added aliasing method settings which will offer an additional boost in performance should you choose to lower the default setting. 
• Fixed issue where Hair attachments and tail shading did not match the base hair shading.
• Fixed issue where dropdown choices in the character creator did not enforce selection limits. Code to handle this has now been implemented.
• Fixed bug: [Luck Stat not appearing in character creator]
• Fixed bug: [Sliders Do Not Reflect Model When Returning to Character Creator from the Menu]

We're a bit of the ways out, but for the next public build I would like to do some more modelling and texturing. Glasses and eyepatch options are at forefront of my mind. Updating the male outfit and adding some more hairstyles is also high priority. I'll see what I can fit in between sandbox work.

This week I will be working on the command framework which is the backbone of the games item, event and TF system. We've already made quite a lot of headway with the inventory, stat screen and reflection screen but there is still more to do. I'm aiming to get the HUD working and once the command framework in place, begin testing items on the backend. That will probably fill the next few weeks, but after this, we can finally crack on with combat.

Swords or guns? I wonder what I should start with first.
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Rumi

Experimental Build [0. 1. 0-E2]

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Experimental Build [0. 1. 0-E1]

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Public post

Project Arkavite [0.1.0-A]

Chuuni Insanity Edition
Hey everyone. A new build has arrived~
  • Download [0.1.0-A]
  • Changelog

Changes:

• I've added [Chuuni-Mania]. This is a new curse for the Character Creator. It's really a blessing in disguise don't you think? Upon taking this choice you may notice some interesting changes in regards to your Archetype.

• For traits (Blessings & Curses) as a whole, I've brought back the extra context function. Traits will now provide some much needed added context elaborating on how they function, what they do, etc. In addition to this, I've also added explicit choice stats. Selected blessings and curses which impact stats will now be taken into consideration when calculating starting stat levels. For the time being this level tally is displayed in the character description window. There will be some re-balancing once the stats come into play in-game. Please note, archetype stats are not currently accounted for.

• I've added Prosthesis Leg models for the choice [Limbless].
• Added a display settings toggle for the startup alpha notice message.
• Added "On Click" SFX to Build & Sex Buttons to improve UI responsiveness~
• Changed the games back-end native UI scale. Aside from some background UI elements (space background on the main menu and logo spinner), most of the games UI has been updated to the new native scale. If I've done my job right, you shouldn't notice any difference aside from perhaps some smoother UI animations.
• Changed background of the the choice description window to have a slight level of transparency.
• Fixed bug where selecting [Birthday Suit] followed by any build type would result in the player re-equipping clothing.
• Fixed bug where [Magical Affinity] would break the blessings list. 
• Fixed slider / outfit clipping issues for the new Adventurer clothing set.
• Increased minimum butt size to avoid bad mesh deforms.
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Things are getting serious! I'll open polls to backers and allow you to vote on which items and features should come next~
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I'll create more and more! This will allow me to produce content and develop Arkavite full-time.

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