A free tier for those who just want to follow my page! You can view and interact with any of my free public posts~
104 subscribers Follower
Unlock
$3
USD monthly
Citizen
The gates of the city stand before you. Do you enter?
💖 Thank you so much for supporting me and my work. It means the world!
Access to development progress reports
Access to any other non-tiered posts
Access to backer exclusive channels and the ‘Citizen’-tier role on the Arkavite Discord server
5 subscribers CITIZEN
Unlock
$6
USD monthly
Adventurer
A world ripe for the taking. Adventure awaits!
💖 Your support means so much to me and keeps me motivated to keep creating. Thank you!
All previous benefits
Access to experimental builds of the game (available in-between full public releases)
Gain the ‘Adventurer’-tier role on the Arkavite Discord server
Access to backer-only channels, role icons the Arkavite Discord server
32 subscribers ADVENTURER
Unlock
$12
USD monthly
Hero
Standing at the forefront, dripping with heroic valour!
💖 I’m deeply grateful for your kindness and encouragement. Your backing truly makes a difference in my work. Thank you!
All previous benefits
Access to experimental builds of the game
Gain the ‘Hero’-tier role on the Arkavite Discord server
Access to backer-only channels, and role icons the Arkavite Discord server
Your name (or pseudonym) will be immortalized in the games credits.
Please be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~ If you do not want to be listed, or would prefer to be listed under a different name, message me!
10 subscribers HERO
Unlock
$25
USD monthly
Saint
Does your benevolence know no end!?
💖 Thank you from the bottom of my heart for believing in what I do. Your support helps turn my passion into reality.
All previous benefits
Access to experimental builds of the game
Gain the ‘Saint’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
Your name (or pseudonym) will be immortalized in the games credits
5 subscribers SAINT ; CLERGY
Unlock
$50
USD monthly
Dungeon Master
A master of all, standing at the precipice!
💖 Your extraordinary generosity is humbling and inspires me to work even harder. I cannot thank you enough!
An additional tier for those who want to donate more
Gain all previous benefits
Gain the ‘Dungeon Master’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
1 subscriber DUNGEON MASTER ; CLERGY
Unlock
$100
USD monthly
Cataclysm
An endbringer which I can only offer my eternal, undying love.
💖 I am beyond moved by your overwhelming support. Your belief in me and my work is an incredible gift. You are a champion among champions. Thank you so, so much!
An additional tier for those who want to donate more
Gain all previous benefits
Gain the ‘Cataclysm’-tier role on the Arkavite Discord server
Access to role icons, and permanent access to backer-only channels, and the Arkavite Discord server
0 subscribers CATACLYSM ; CLERGY
Unlock
Welcome
Latest game release access
Unlock backer exclusive posts
Support your favourite Creator
See something you like? Subscribe to see even more!
Hi everyone! Before the year comes to a close I have one last update for you all. This update is largely focused on polish, fix-ups, and some fancy new icons.
New Icons
So, a couple weeks back, I ran a little review of development to identify anything that could be holding the project back, and one of the biggest time eaters thus far has been developing choice portraits. I enjoy making them, but it's been such a great time expense that I’m worried it’s going to make it troublesome to add more boons, and banes in the future. I don’t want the game to be in a place where there are constant “no image found” gaps in the character creator, so the solution I’ve landed on is to replace blessing/curse/item portraits, with simplified icons in a similar vein to the current faith icons. Creating an icon, or just finding ones I can use without trouble is far quicker than whipping up a whole portrait. It took less than a week to create / assign icons for all our choices, and this solution also benefits another objective I've been thinking about, which is how we display traits to the player once they’re in game. My instinct has been to use trait icons. They’re easy to read at a glance, and can be shrunken down into a little panel. Portraits, just don’t work as well when shrunken down. All the details get lost... I believe using the icons between both the character creator, and main game would also create a better sense of consistency. Arkavite - Just some of the new icons which have made their way into the update~
If you loved the old art, I’ve left it hidden behind a " Classic Choice Art " settings option. Finished or not, it's worth keeping the legacy system, on the off chance Arkavite becomes a glorious success, and I can wangle an artist into making art for me in my stead. Unfortunately, we’re not quite there yet, so I’ll keep doing my darndest in the meantime.
A New Perspective
As for other roadblocks I’m hoping to remove, I believe the main camera perspective requires some rethought. My initial plans were to have a third person over the shoulder camera as well as a top down view the player could either toggle between manually, or would switch between dynamically based on location. While this plan is not impossible to execute, in practice I have found it does pose a number of additional challenges as compared to say, focusing on a single perspective. The issues really became apparent when working on combat, where animations, control scheme, and aiming end up tied to the camera view. Were we to then have a top down combat framework on top of this, it would only add to the complexity and warrant quite a lot more work. It is not so much a matter of practicality as it is time required to implement and polish everything to a degree I’d be pleased with.
How exactly I intend to get past this, is by flipping things on their head, and focusing on one perspective. But which one? I think we should use top down as the main perspective, while still allowing a manual toggle to over the shoulder cam. If the player initiates combat, we will simply force them into the main view. Ultimately, this depends on how the world is constructed. I believe top down combat does have simpler control/animation demands compared to over the shoulder, and it is more in line with my original vision for Arkavite.
This may also lead me to testing isometric views as I’m curious to see how a Transistor-esque type perspective would feel. I think something like that could also lend itself well to the tiled structure of dungeons. This is something I haven’t dedicated enough time to playing around with, so I think it’s at least worth a shot. If it doesn’t work, so be it, I’ll revert and try something else.
End of the Year
This has been quite a tumultuous year for me to say the least. I’m glad it’s finally over, and I’m excited for all the new things I’m going to try in the New Year. I’ll be pushing hard for the sandbox to come out in the first quarter of 2025. Probably on more of a ready or not basis. Should be exciting!
There are also a couple of extras I’ve sneakily been working on. The first of which might not be for everyone, but I believe it will benefit the project as a whole, and help us grow.
Thank you for joining me this year, and following me on this march. None of this would be possible without your support, so once again, thank you! I hope you are enjoying the jolly season, had a very merry Christmas, and I wish you all a Happy New Year!
See you next year. Take care! Arkavite - Main menu texture update
Full Changelog
- Added [Enable Classic Choice Art] option under "Settings>Gameplay>Character Creator". - Removed [Enable Compact Choices] option under "Settings>Gameplay>Character Creator". - Replaced Blessings, Curse, and Item art with choice icons. - Fixed: Issue where selecting the [Unstable] curse would result in crash. This was caused by a miss-input value id. - Fixed: [Curse of a Thousand Maidens] - this choice now requires the player select Female as their character sex. - Fixed: Issue where pupil Size slider was inverted. - Fixed: Issue where there appeared to be duplicate color options in the character creator. They options in question were using different pallets, however their default display colors were incredibly close to one another. The default display colors have now been changed. - Fixed: Issue where hair attachment buttons weren't highlighting on auto-selection of a new hairstyle, which would in turn prevent the user from selecting the last selected attachment option. - Fixed: Issue where switching to the male build would not highlight the correct hairstyle option on auto-selection. - Change: Refactor to the CYOA system backend. The key areas of change are point calculation, condition handling, free gains, and data loading. - Change: Refactor to the backend framework used by most Buttons has been reworked. - Change: Main menu textures upgraded to 2k resolution. The Arkavite planet texture has also been updated to match the surrounding aesthetic. Added more layering and blur to the background. Increased animation speed to lessen the amount of stutter. Updated panel grid texture and some of the UI colors. - Change: The loading screen transition has received some minor alterations to fix a seam issue visible at some display resolutions. - Change: Updated Credits Page with new names. - Change: Credits page supporters are now ordered by level of support within each tier bracket. The previous ordering was a little random, so I'm making this change to add some consistency and fairness to how names are listed. - Added Lulajze Jezuniu to the character creator playlist. - Added a couple Easter eggs. Try and find them!
Hi everybody. A quick update to the recent update! The 0.5.3-A release includes a number of hot fixes addressing slider bugs, some minor typos, and choice compatibility issues.
Changelog Summary: [0.5.1-A] to [0.5.3-A] • Fixed: [Essentials] moved to Item section • Fixed: BGM audio slider not working in settings. • Fixed: Slider bug in character creator, where sliders would become "stuck". This error occurred in sliders with a flipped scale (ie. Iris Scale, Hair Color Gradient Blend & Hair Color Gradient Offset) • Fixed: Bugged Eye shadow opacity slider • Fixed: Removed [Eggyokel] requirement from [Just Passin' Through]... Unless? • Fixed: Typo in [The Ugliest Bastard] • Fixed: Moved [Taste The Night] [And Hell Will Sing] to the blessing section • Change: Updated how the game handles setting slider defaults to keep all sliders in sync when switching between male and female builds. • Change: Added info to [Essentials] • Change: [Auxiliary Systems] now requires [Magukiri Magus] - This is a soggy patch until I figure out how I want to handle inherent blessings which players of other races may want to opt into at character creation.
See something you like? Subscribe to see even more!
Subscribe Now
The subscription gives you:
Access to Creator's profile content.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Creator Stats
148 subscribers
62 posts
Goals
$250.0
THE GOAL REACHED!
I'll create public 'development roadmap' pages on the Arkavite site, and ensure these are kept up-to-date with every release.
$500.0
THE GOAL REACHED!
Operating costs covered! I can pay to keep the lights on and not starve~
$535 of $1,000
per month
Things are getting serious! Reaching this goal will allow me to dedicate significantly more time and resources to development. I’ll also open polls for backers, giving you the power to vote on upcoming items and features!
$535 of $2,500
per month
The creative possibilities are endless! Reaching this goal will allow me to fully dedicate myself to producing content and developing Arkavite full-time. With your support, I can bring bigger ideas to life, deliver more consistent updates, and push Arkavite to new heights.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.