Hi everybody. A quick update to the recent update! The 0.5.3-A release includes a number of hot fixes addressing slider bugs, some minor typos, and choice compatibility issues.
Changelog Summary: [0.5.1-A] to [0.5.3-A] • Fixed: [Essentials] moved to Item section • Fixed: BGM audio slider not working in settings. • Fixed: Slider bug in character creator, where sliders would become "stuck". This error occurred in sliders with a flipped scale (ie. Iris Scale, Hair Color Gradient Blend & Hair Color Gradient Offset) • Fixed: Bugged Eye shadow opacity slider • Fixed: Removed [Eggyokel] requirement from [Just Passin' Through]... Unless? • Fixed: Typo in [The Ugliest Bastard] • Fixed: Moved [Taste The Night] [And Hell Will Sing] to the blessing section • Change: Updated how the game handles setting slider defaults to keep all sliders in sync when switching between male and female builds. • Change: Added info to [Essentials] • Change: [Auxiliary Systems] now requires [Magukiri Magus] - This is a soggy patch until I figure out how I want to handle inherent blessings which players of other races may want to opt into at character creation.
Hi everybody. I'm here to deliver a fresh new update. Allow me to give you a quick run through of what's new. • Download [0.5.0-A] • Changelog
30+ new choices (including blessings, curses and items) have found their way into the character creator. To help accommodate the increased volume of choices, I've added a new optional feature which can be enabled via settings. You may at any time enable Compact Choices to reduce the choice display down to list form. Choices which could be considered items or tools will now be displayed in a new dedicated section separate to blessings, and choices have been re-ordered, such that linked choices will now be located closer together.
I have added religion to the game. You may even opt to believe in yourself if you so choose. This should give the characters you create a little more flavour, and give you some more insight into the lore of the world which is being created.
New eye decals have arrived! Who doesn't love heart shaped pupils? If you're the saintly kind, you'll be granted access to the angelic eye decals.
I've unified my slider code, giving mini sliders an added degree of functionality. We now have slider highlighting, SFX, and most importantly, slider limits! The archetype section will now function as intended, displaying your individual stat values, and displaying and enforcing limits based on selected blessings and curses.
You may also notice a newly added body slider. Yes, that's right. You may now adjust the size of your peen. "But why the limits?", I hear you asking. One of our new blessings is [Well Endowed]. Selecting it will release these restrictions, allowing your character to be better endowed and equipped for the action to come.
I've been reworking our buttons to keep your current selections highlighted. This goes for both the section buttons and regular options. Incredibly handy as this helps inform you what you have selected has been selected. The highlighting should stay in sync as you switch builds (male / female) or select options which alter other aspects of your appearance.
There are some minor syncing issues around sliders which I'm working to resolve, but those are in no way game breaking and will be addressed in due course.
As it has been requested a couple of times, you may now rotate and pan the character with RMB (Right Mouse Button) as well as MMB (Middle Mouse Button). The UI does not currently reflect this, so I'm just letting you know here and now that it's something which now exists~ In addition to this, I've given context to the innate traits which can be found within each starter race. Previously, I was thinking I'd have them show up in the blessings section, but having to flip back and forth between sections would not be the best design. It's better to have the descriptions in the game and readable than not at all, so for now, I've added a quick summary of what each of the innate traits will do to the info portion of each race.
Finally, [Chuuni-Mania] now gives +10 chaos, because of course it does. If you want to read the full changelog, click RIGHT HERE. I will now be working to get that mega devlog finished and up on Arkavite.com. Should have been out sooner, but priorities changed, and I wanted to get some things finished first. We're there now, and the log is scheduled for Friday. Then it's back onto combat, weaponry and items, with a chance of choice implementation.
Thank you to everyone supporting what I do here! Be sure to let me know what you think. Leave a like if you like what's new, and I hope you enjoy!
Hi everybody~ It’s finally here! This update features many, many improvements to the character design and some added customization options. I am currently putting together the next devlog which will detail what's been going on with sandbox development and future plans as we push forward. Stay tuned for that!
Thank you to everyone who volunteered to assist with testing, and a huge thank you to you all for your continued support!
Changelog Summary: • Added: Character preview environments • Added: New player body - The base mesh has been totally refreshed and improved. With the face I've leaned heavily into an almost pastel anime aesthetic. For the rest of the body it's an overall improvement in quality and detail. Our body morphs now allow for more "shapely" and masculine forms. We have new body textures, new face texture options, new face sliders including eye position and rotation sliders. Outfits have been refitted and received some minor re-texturing here and there. - Updated: player face normals for improved face shadows - Added: A new player idle animation for the character creator - Added: New ear and tail models for our fluffy frens + new tail animations - Hair Changes: I've only updated the first (default) hair option so far. Unfortunately these do take a lot of time to texture in the new style, but that first option should at least be representative of how I wish to style all the others going forward. Let me know if you think it looks good or bad~ • UI Updates: I've made Improvements to the UI with the addition of a new condensed color picker. This new color picker actually features more color options than the previous iteration and should be fairly intuitive to use. • Shader, Aliasing & Lighting Changes - This is what's doing a lot of the heavy lifting - New shader pipeline which combines old and new findings (environmental cel shading, character shading, rim lighting, color quantization). All these things combined give us an overall better result. - Fixed the issues we were experiencing with jumpy shadow artifacts, and ghosting. - TAA has been adjusted to make it actually viable. Fixed smearing and flicker issues.
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