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Rumi
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Rumi
We're going on an adventure... Are you ready?
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A world ripe for the taking. Adventure awaits!

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Please be sure to set a name for your SubscribeStar account, as I cannot list you in the credits without knowing what to call you~ If you do not want to be listed, or would prefer to be listed under a different name, message me!

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Does your benevolence know no end!?

💖 Thank you from the bottom of my heart for believing in what I do. Your support helps turn my passion into reality.

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💖 Your extraordinary generosity is humbling and inspires me to work even harder. I cannot thank you enough!

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Displaying posts with tag Update.Reset Filter
Rumi

Project Arkavite [0. 16. 0-A]

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Rumi
Public post

Project Arkavite [0.15.2-A]: Public Release

The new public release is now here. This build features the return of the day night cycle, some new outfits, squidstyles, inventory and combat tweaks, plenty of fixes and more. If you'd like to check out the recent devlog you can find it here!

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If you would like to hop in blind or want a quick rundown, you can download the latest release and find the latest changelog below.
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Rumi

Project Arkavite [0. 15. 1-A]

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Rumi

Project Arkavite [0. 15. 0-A]

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Rumi
Public post

Project Arkavite [0.14.3-A]: Public Release

Hi everybody. It's that time again. The public release has arrived, and with it, a couple develogs. This update features a full rework of the player model in order to improve character design and facilitate a greater depth of customization. We have updated textures, new sliders and style options. The outfit selection is a little limited right now, but more are expected to be added in the next update (If you're subscribed, that update is expected to arrive Sunday or Monday).

This update also features the introduction of a redesigned inventory and basic equipment stats. Enemies have been rendered pretty weak because of this and are awaiting some buffs. I'll try to get another public patch out before the end of the month as some of the new systems are partially implemented and there are other outstanding issues pending fixes~

I hope you like the new look! Love it or hate it? Be sure to let me know what you think down below.

Log 1: Arkavite [0.14.0-A] Player Update Inbound~

Download Now

If you would like to hop in blind or want a quick rundown, you can download the latest release and find the latest changelog below. Please note, save games made before 0.14-A are incompatible with this version due to equip and customization code receiving extensive reworks.
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Rumi
Public post

Project Arkavite [0.14.3-A] - Hotfix

Hi everyone! Back again~
I’m issuing a quick fix targeting a major issue with dungeon warps, and several other minor issues. In case you missed it, the latest devlog can be found here.

Changes

- Fixed: Issue where upon reaching the end of the dungeon, the warp would take you main menu instead of a new dungeon level.
- Fixed: Missing "Warp To Sandbox" message for the warp located at the dungeon entrance..
- Fixed: Issue where switching between torches and weapons would not immediately update the arm positioning.
- Fixed: Issue where player appears to have no head when ragdolling from first person view.
- Fixed: Issue where male chestplate did not mask out outfit layers directly below, resulting in clipping.
- Fixed: Issue where nipple size appears to automatically max out after character creation. Set values were not being initialized on the player skin on level load.
- Change: Improved gun and sword equip positioning in character hand.
- Change: Updated dungeon end teleporter color
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Creator Stats

210 subscribers
104 posts

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For the month, I'll ensure the blog's 'development roadmap' and 'codecks' pages are kept up-to-date with every release.
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For the month, at this level, I can cover all base operating costs, fund off-the-shelf assets, and keep the lights on. This would allow me to maintain a consistent flow of updates and lower the risk of major disruptions.
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For the month, I'll set aside a few hours every weekend to answer questions, respond to suggestions & requests on the discord. I’ll also run bi-monthly polls, giving you the power to vote for new items and features.
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For the month, reaching this goal will allow me to dedicate significantly more time and resources to development. I'll be able to fund bespoke assets and commission artwork.

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