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Andy Miira profile
Andy Miira
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Andy Miira
Creating action-adventure games with fun gameplay, enchanting narratives, and fulfilling love stories.
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Displaying posts with tag Devlog.Reset Filter
Andy Miira
Публичный пост
Hi! It's been a while since I last made a post here on SubscribeStar.
Since the previous post, I migrated the NekoSuki project to Unreal Engine 5.

I like Unreal so far! I'll be much more able to realize my vision for NekoSuki using Unreal's toolset and features. 🐱💖

Here are some screenshots of how the game's currently looking in Unreal.
These are the results of doing some Unreal Engine tutorials, but I plan to start making actual content and maps for NekoSuki soon. 😸
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Andy Miira
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Hello, everyone! :3

These last few months, I've been mostly working freelance on another game project. I'm almost finishing an important milestone on that project.
But I also worked a bit on NekoSuki, some days ago. :)

I updated the NekoSuki project to Unity 2023.1. This alone made the game's visuals much better, thanks to RealToon URP 15 shader.

I'm aware Unity 2023.2 was recently released.
But I can't upgrade to 2023.2 yet, because the MicroVerse terrain tool doesn't work correctly on 2023.2, for now. (; - ;)

I also updated Platformer Project (the main gameplay framework), so my game can have the awesome custom gravity features from its latest version. :D

I did a major cleanup on NekoSuki's Unity project, I removed many unused assets and packages. This cut down my domain reload times by half. :D

I also updated the Hot Reload plug-in for Unity, it's very reliable now.
It helps a lot with the code iteration times!

Now, I'm pretty much ready to resume working seriously on NekoSuki.
I just need to finish some stuff on my freelance project first.
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Andy Miira
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Hi, sorry for the lack of posts here on SubscribeStar.
Lately, I'm working on projects that aren't adult-oriented. That's the main reason I haven't posted for some time.

Anyway, since a few weeks ago, I'm having very productive development sessions of my indie game project. :D

Much good stuff happened during the last months, I got ahold of great tools to help development, and many of the tools I use had awesome updates! <3
I even contributed with bug fixes and integrations for some of those tools. xD
I also made some important tests with Unity and my tools, to simplify my workflow and make the game run as best as it can on both PC and Android.

I'm still working on my game's foundation before I start creating characters/levels/content, but I can already see the light at the end of the tunnel.
After the game's foundation is complete, that's when things will get very interesting... :)

I also changed focus to a new, (hopefully) smaller game project than NekoSuki. But I'll continue developing NekoSuki later on (the new project uses the same foundation/framework).
My new project is a Touhou Project fangame starring Cirno, the beloved tomboyish ice fairy. ⑨⑨⑨⑨⑨⑨⑨⑨⑨

I have to admit that my new project may not feature adult content, but I hope it'll still be an interesting game to post about in here, from time to time.
And I still plan to make 3D models of my (adult) characters and create some adult-oriented pictures with them.

Here's a little teaser of my new project. This is only a starter model, I'll heavily edit it later on, after I work a bit more on the game's foundation.
See ya! :P
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Andy Miira
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Hello to all!
I want to address that I lowered NekoSuki's development priority for now (both game and web novel), as I'm currently working on a freelance job.
It's being a great opportunity for me, to be working on the type of game that I like. I'm very happy about my current freelance contract! :D

But I'll still make progress on NekoSuki's game and web novel from time to time.
I didn't stop the project, I only lowered its priority for now.

Sorry for not posting any new version/video/chapter of NekoSuki.
I'll balance the time to work on my projects soon, after I make more progress on the freelance. :)
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Andy Miira
Публичный пост
Hi! Some of you may be familiar with NaNoWriMo, a writing event where you aim to write a work with 50.000 words during November.

I had a little progress with the NekoSuki! game last week, but as November is the NaNoWriMo month, I was focusing more on preparing myself for the event.

I'm currently writing NekoSuki!'s story in a web novel format. I think it's a faster way for me to tell the story and for people to know my characters. :3
During November I'll be posting more chapters of NekoSuki!

You can read it on Quotev:
https://www.quotev.com/story/14330862/NekoSuki-Kitty-Love-Adventure

I hope you have a nice November! :D
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Andy Miira
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Hi! I'm Andy Miira, an indie game dev and a big fan of games, anime, manga, and Japanese stuff in general. x3

I'm currently developing a game (for PC and Android) called "NekoSuki! ~ Kitty Love Adventure", about a trio of heroes (a human young man, and his two catgirl friends) that must rescue Nyan-Nyans (cute humanoid-cat beings) who became lost in many different places.
But some of those troublemaker cats aren't willing to be rescued, and you must find a way to "whisk" them good using your gadgets. (don't worry, this won't hurt the cute kitties in any way!)

Some of you may find that premise familiar, and it's because NekoSuki! is very much inspired by the Ape Escape (Saru Getchu) game franchise. <(]8D
I'm aiming to make an anime-styled 3D Platformer in the same vein as Ape Escape.

But NekoSuki! will also feature a more mature story, focused on the relationships between a diverse cast of characters, especially the main trio's romantic bonds.
And as the main story will be focused on romance, naturally, it will feature sex scenes between the main characters, after their relationship grows to a certain point and they become close and intimate. :3

My intention is for the game to feature those sex scenes. But a version without the explicit scenes (but keeping the mature story themes) is also in the plans, for a broader audience.

I created my SubscribeStar page because I feel this is a great community that supports adult-oriented works, so I hope this will help to reach my target audience. And, hopefully, I can get support from subscribers, so I can focus on working 100% on my NekoSuki! project.
NekoSuki! is my dream game, and it's a story that I really want to show to people. :3

Some of my plans for this page are to post news about NekoSuki!'s development, and share prototype/demo builds of the game. To be clear, my intention is for NekoSuki! to be completely available for free. That means a fully-featured free game (with a clear start, middle, and end), without free-to-play mechanics, gacha, and related stuff.

In my opinion, even if those mechanics help "sustain" many games, it's to the detriment of the games' true potential. Free-to-play mechanics tend to strip down games' fun/gameplay (to account for the common free-to-play rules and patterns) and make them extremely grindy and addictive on purpose (sometimes even harmful to users).

And it's kinda unsustainable in the long term, because those games become too much dependent on recurring spending by the players.
Eventually, the players move on to another game (because players realize F2P made the game annoying/less fun than it could be, so they move on to the "next best thing"), stop spending money on it, then the game closes down and no one can play it anymore. A sad fate for a game.

Those are my reasons for not planning to add F2P to NekoSuki!. I want to make a game just like the ones that enchanted me during my life. But to keep working on the game, I currently have to work on unrelated projects/jobs to get money to pay my bills.
I hope you consider giving some support to me and my projects, so I can focus 100% on them and keep them freely available for everyone! >w<

Anyway, thank you very much for reading this post!
I also have other plans for this page. To spoil it a bit, I plan to share asset freebies that may be especially interesting for VRoid users, or people wanting more stuff to customize their 3D anime avatars... ;)

Stay tuned!
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