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Andy Miira profile
Andy Miira
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Andy Miira
Creating action-adventure games with fun gameplay, enchanting narratives, and fulfilling love stories. ๐Ÿ˜ธ๐Ÿ’–
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It means a lot to keep my projects alive, so I can work on them full-time!

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Andy Miira

Pinned Info/Links ๐Ÿ“Œ


[Links]

Welcome post ๐Ÿ˜ธ๐Ÿ’–
https://subscribestar.art/posts/443882

Find my projects and socials on Linktree ๐Ÿ˜บ
https://linktr.ee/andymiira

Pinned posts collection ๐Ÿ—ƒ๏ธ
https://subscribestar.art/andy-miira/collections/15593


[Content Information]

Adult content disclaimer ๐Ÿ”ž
https://subscribestar.art/posts/1802265

Extra content pack information ๐Ÿ‘ฉโ€๐Ÿซ
https://subscribestar.art/posts/1806696

Andy Miira
Public post

Pinned Info/Links ๐Ÿ“Œ


[Links]

Welcome post ๐Ÿ˜ธ๐Ÿ’–
https://subscribestar.art/posts/443882

Find my projects and socials on Linktree ๐Ÿ˜บ
https://linktr.ee/andymiira

Pinned posts collection ๐Ÿ—ƒ๏ธ
https://subscribestar.art/andy-miira/collections/15593


[Content Information]

Adult content disclaimer ๐Ÿ”ž
https://subscribestar.art/posts/1802265

Extra content pack information ๐Ÿ‘ฉโ€๐Ÿซ
https://subscribestar.art/posts/1806696
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Andy Miira
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NovelAI V5 released! Megiddo repacker ready!


Hi, everyone! I hope you're doing well. ๐Ÿ˜บ
"NovelAI Diffusion V5" was finally released today! And it's AWESOME! ๐Ÿ˜ธ๐Ÿ’–
NAI was always my favorite AI image generator, by far... Anlatan really surpassed themselves with V5!
Now that NAI V5 is available, I plan on posting stuff MUCH more frequently!
Illustrations and comics with my stories/characters, NSFW artworks, etc. ๐Ÿ˜‰

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Regarding what I've been doing lately (alongside sooning for NAI V5)...
After I recorded and uploaded the Megiddo "Chapter 2 patch showcase" video, I've been busy with a lot of chores, some freelance work, and some side projects. They all took much more time than I expected.
This week, I've finally managed to finish these chores/sidetracks that were blocking me.
As always, I'm sorry about my slow progress and sidetracks. ๐Ÿ™
I have some ADHD stuff that can make me sidetrack myself too easily (and spend more time than I'd like on those sidetracks).
Recently, I did some personal reflection on my current life situation, outside my projects (which isn't comfortable, to say the least). This also motivates me to avoid letting those kinds of chores/sidetracks consume most of my time.
I'll try to focus better on my projects from now on. ๐ŸŽฏ
Right now, my main priority is to finish some preparations and release the first part of the Megiddo translation.
After I release the first Megiddo patch, I'll see if I'll resume the translation or go back to developing my games in Unity.

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Having said all that...
This week, I made great progress on the Megiddo translation! ๐Ÿ˜ธ๐Ÿ’–
I've finished implementing a "data repacker" for Megiddo, so that I can distribute the translated script/data files in the same .PAK format as the game's original files.
[Leaf] Implement "PAK/LAC" repack (for "Kimi ga Yobu, Megiddo no Oka de")
Pull Request #222 - crskycode/GARbro
https://github.com/crskycode/GARbro/pull/222

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Now, there's not much left to prepare, before releasing the first patch for the Megiddo translation!
Stay tuned for my next updates! ๐Ÿ˜ผ๐Ÿ“ก


"Made with hopes, dreams, and love..." ๐Ÿ˜บ๐Ÿ’–
Andy Miira (Twin Koryuu)
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Andy Miira
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Chapter 2 patch gameplay - Megiddo fan translation


Hi! Here's a gameplay showcase of my "Voices from Har Megiddo" fan translation! ๐Ÿ˜บโค๏ธ
The first translation patch will be publicly available very soon!
The game is translated up to Chapter 3's first story events (shown in the video).
I wanted to showcase a bit of everything that has been translated so far!
Story, menus, items, NPCs, battles, skills, shops, etc.
Lately, I've been sidetracked by quite a few things (personal studies, data annotation work, bad weather, stress, etc.), but I'm getting back on track.
I'm sorry for my delayed progress! ๐Ÿ˜ฟ๐Ÿ™
Recently, I've also updated my NekoSuki game project to Unity 6.5.
This resulted in a major cleanup of my project! I removed much bloat, unused code, etc. ๐Ÿ˜ผ
I still have to wrap up some things before the first translation release, but I'm trying to finish this ASAP.
Stay tuned for more news! ๐Ÿ˜‰๐Ÿ“ก


By the way... Happy July Cirno Day 2026! ๐Ÿฅณ
(July โ‘จth, 2026)
Yeah, I know it's late... But I did upload the video on the โ‘จth, so... ๐Ÿ˜น


"Made with hopes, dreams, and love..." ๐Ÿ˜บ๐Ÿ’–
Andy Miira (Twin Koryuu)

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Chapter 2 patch gameplay | Kimi ga Yobu, Megiddo no Oka de (PC) | Translation Projects
https://www.youtube.com/watch?v=K2bbz76NMzk
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Andy Miira
Public post

Current state of my projects and my situation (April โ‘จth, 2026) ๐Ÿ™


TL;DR: Megiddo is translated up to nearly the end of Chapter 2, but I really need your support to keep working on the translation full-time! ๐Ÿ™
If at least 100 supporters donate $5 USD per month, this would make my projects sustainable! ๐Ÿ˜บ๐Ÿ’–

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Hi, it's been a while since my latest Megiddo/NekoSuki posts. Sorry about that. ๐Ÿ™
Lately, I've had quite a few "sidetracks"... Mainly job hunting, and some software stuff I wanted to study and try out.
Some of these sidetracks are actually related to my Unity project, but others, not so much. ๐Ÿ˜…
I still haven't completely finished those sidetracks, but I'm almost there!
Then, I'll resume my projects. I mainly want to work on the Megiddo translation.
I want to share some info regarding the translation's progress/future, and explain my current situation.
(To summarize: I need an income of around $500 USD per month, to be able to work on the Megiddo translation full-time.)

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Current state of my projects


[Unity game project]
- I decided to make a much smaller-scoped game, instead of NekoSuki. So that I can actually release a new game, as soon as possible.
This smaller project is still NekoSuki-related... probably.
I haven't quite decided yet which of my "smaller ideas" I'll move forward with...
- I updated the Unity project to Unity 6.4
- I decided to use Sonity instead of Wwise, as my audio backend.
This audio backend migration is still WIP.


["Voices from Har Megiddo" fan translation]
- I'm at the last event scenes of Chapter 2.
I'm currently at Rinon's second H-scene.
- I still want to finish translating some event scenes, before I release the first public patch.
(Rinon's second H-scene > End of Chapter 2 > Start of Chapter 3)

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Now, I want to explain my hiatus in the translation progress, and a general timeline of the translation project:
Around November 2024, I started the Megiddo translation work.
During the next months, I kept on and off translating the game (while also working on other jobs) and refining my translation workflow.
At first, I was only translating the plain-text scripts (event scenes). Later, I learned how to properly translate the binary files, so I could translate much more in-game stuff. I also learned some tricks to speed up my translation process, etc.
By the end of May 2025, I had translated Chapter 1 (the game's prologue) and had my translation workflow pretty much in place.
So the translation would be faster from that point onward, in theory.
During June 2025, I finally started translating Chapter 2, and that was essentially the peak of my translation progress until now.
Chapter 2 is when the game starts for real (right after the third longest event scene in the entire game!), so by that point I was translating not only the event scenes, but also battle texts, items, skills, enemy names, shops, etc.
I made great progress in Chapter 2, from mid-June until mid-July.
In my Megiddo playthrough, I had reached the point just before the first H-scene in the game (at the Count's Mansion).
After that, I basically halted the translation project for 6 months.

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So, what happened?
Around June 2025, I was basically jobless, without any recurring client projects to work on. During that time, I also started to focus more on game dev mentorship sessions and freelance gigs, on the Codementor platform.
Those Codementor requests were rare (nowadays, it's even worse), but I managed to earn some money from them.
Then, in late July 2025, a particular client found me on Codementor (a really nice person, with an interesting game project and ideas), and we did weekly game dev mentorship sessions ever since... until early March 2026.
(More details in the "My current situation" section below.)
We agreed to work together a few hours per week, where I taught the client about Unity, programming, assets/frameworks for their game, etc. I also helped with their game's development side.
I really enjoyed working with this client, because it's a job I do very well and I could balance it with my own projects without stress. ๐Ÿ˜ป
My client wanted to make an RPG game, so we researched and tested a few frameworks to assist in developing an RPG game in Unity.
We eventually settled on using "ORK RPG Framework", as it's a VERY robust and feature-complete RPG framework for Unity.
I also had prior experience with ORK, from a few years back. I implemented a "Stat System integration" between ORK and GKC ("Game Kit Controller", another Unity framework).
When I implemented my "ORK - GKC" integration, I barely dipped my toes into ORK's tutorials and features. But I decided that was going to change, so I could be better prepared for my ORK mentorship sessions.
ORK is also a very relevant framework to learn and use for my own indie game projects.
So, I've decided to focus 100% on completing ALL of ORK's main tutorials and learning modules, before resuming any of my projects (including the Megiddo translation).
I started the ORK tutorials in August 2025 and kept following them on and off, while also working on the ORK mentorships and other occasional freelance jobs.
I only finished the ORK tutorials at the start of February 2026.
It was a long ride... but I believe it was worth it.

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The future of the Megiddo translation project


The fan translation progress can be slow, as the translation process and the insertion of the translated texts in-game are very time-consuming tasks.
As a "VN + JRPG" game, Megiddo has LOTS of text to be translated.
A few months ago, I implemented some major automation steps in my translation/insertion process.
[Chapter 2 patch teaser - Megiddo fan translation]
https://subscribestar.adult/posts/2290937
"Slow and steady wins the race."
I estimate I'll take between 1 and 2 years to translate all the game's event scenes and translatable texts.
That is, if I manage to work full-time on the translation.

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My current situation, as of April 2026


I may need to work on other projects/jobs (mostly programming/game dev-related) to sustain myself. This may further slow down any future translation progress.
And these last few months, I've been very stressed regarding money and jobs...
Last month, I lost my main client at Codementor (the client I mentioned above). ๐Ÿ˜ฟ
They had some personal issues, and couldn't pay for my game dev mentorship sessions anymore.
That client was, essentially, my main source of income since August 2025.
So, I've had to go job hunting again.

I also have to sustain my brother, Aly Niichi, who also made important contributions to the translation, mainly hacking-related.
Aly is a great programmer and game hacker, but he has a sleep disorder that makes it much harder for him to land jobs.
Frankly, even for me, it's been VERY hard to land any game dev jobs lately.
It's been hard for both of us for quite a few years, in fact.
And as the years go by, the freelance market for our (somewhat niche) skills does not look too promising...
As of now, I haven't managed to get recurring client/work like my previous client.
I get some extra gigs from time to time (game dev or data annotation gigs), but that's very rare lately.
And just this income isn't enough to sustain both my brother and me, it isn't enough to pay all of our living expenses.

I apologize for my desperate tone, but I wanted to share the "real deal" regarding my current financial situation, as this directly affects the time I have available to work on the translation.
And the Megiddo translation is a VERY long and time-consuming project. But I still want to do it, with all my heart. ๐Ÿ’–

If you're interested, I am available for game dev gigs and mentorship sessions. ๐Ÿ˜ผ
I'm a game developer and programmer with 10+ years of experience, specialized in Unity and C#.
I also have experience with other game engines, such as Unreal, Godot, RPG Maker, Ren'Py, etc.

My brother Aly is also available for game hacking freelance jobs and mentorship. ๐Ÿ˜‰

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On the other hand, if I receive enough financial support to work on this translation (being transparent: around $500 USD per month), I'll gladly work full-time on translating Megiddo.
I'll be VERY grateful for any donations and potential investments to this project, as the Megiddo translation is what I want to work on the most, even above my indie games. ๐Ÿ™
If I manage to work full-time on the Megiddo translation, I plan on making weekly patch releases of my translation progress, up to the point I'll be in my playthrough.
Patch releases will not be as frequent if I can't work full-time on the translation.
Again, your support is very much appreciated! ๐Ÿ™

As I like to say: Of all the thousands, potentially millions of players/supporters that could be interested in my Megiddo fan translation and my game projects...
(VN fans, JRPG fans, eroge fans, anime fans, fans of engaging stories, etc.)

If at least 100 of them donated $5 USD per month, that would make my projects sustainable! ๐Ÿ˜บ๐Ÿ’–

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Thank you very much for reading.
I'll try to release the first Megiddo translation patch soon (Chapters 1, 2, start of 3), possibly around next week. Stay tuned! ๐Ÿ˜‰๐Ÿ“ก
Also... Happy April Cirno Day 2026! ๐Ÿฅณ
(April โ‘จth, 2026)


"Made with hopes, dreams, and love..." ๐Ÿ˜บ๐Ÿ’–
Andy Miira (Twin Koryuu)
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Andy Miira
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[Unity] Restore "Convert Selected Built-in Materials to URP" MenuItem


Hi! Hereโ€™s a Unity Editor script I made to restore the old "BIRP โ†’ URP" material conversion option. ๐Ÿ˜„
I also added a few more ways to convert the materials (e.g., by right-clicking them in the Project View).

RestoreConvertSelectedMaterials_BIRPToURP.cs
https://gist.github.com/andreiagmu/c07925948d70ed7f4483f138f935d258

Related Issue Tracker report:
https://issuetracker.unity3d.com/issues/no-option-to-convert-only-the-currently-selected-materials-from-built-in-rp-to-urp-when-converting-from-edit-rendering
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Andy Miira
Public post

Chapter 2 patch teaser - Megiddo fan translation


Hi, everyone! ๐Ÿ˜ธ๐Ÿ’–
I'm back translating "Voices from Har Megiddo"! (ๅ›ใŒๅ‘ผใถใ€ใƒกใ‚ฎใƒ‰ใฎไธ˜ใง)
Last week, I implemented MAJOR automation steps to my translation workflow, to avoid certain repetitive and time-consuming tasks.
Now, I can translate the game MUCH faster than before!
Now, I'm almost finishing Chapter 2 (of 8).
After I finish it (and maybe also translate the first event scene of Chapter 3), I'll release the first public patch of my fan translation!
Stay tuned for more news this week! ๐Ÿ˜ผ๐Ÿ“ก
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