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Andy Miira
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Andy Miira
Creating action-adventure games with fun gameplay, enchanting narratives, and fulfilling love stories. πŸ˜ΈπŸ’–
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Displaying posts with tag GameDev.Reset Filter
Andy Miira
Public post

[Unity] Restore "Convert Selected Built-in Materials to URP" MenuItem


Hi! Here’s a Unity Editor script I made to restore the old "BIRP β†’ URP" material conversion option. πŸ˜„
I also added a few more ways to convert the materials (e.g., by right-clicking them in the Project View).

RestoreConvertSelectedMaterials_BIRPToURP.cs
https://gist.github.com/andreiagmu/c07925948d70ed7f4483f138f935d258

Related Issue Tracker report:
https://issuetracker.unity3d.com/issues/no-option-to-convert-only-the-currently-selected-materials-from-built-in-rp-to-urp-when-converting-from-edit-rendering
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Andy Miira
Public post

Almost finishing my ORK Framework studies!


Hi, everyone! πŸ˜ΈπŸ’–
I'm sorry for not posting in a while. πŸ₯²πŸ™
I've frozen my projects' progress since August 19th, 2025, as I focused on learning ORK Framework. It's been almost 5 months of tutorials...
Now, only 13 parts to go! 😺
I may be able to finish the last ORK tutorial tomorrow or Friday.
After I finish my ORK studies, I'll resume my projects for real! (NekoSuki, Megiddo translation)
Stay tuned for more news! πŸ˜ΌπŸ“‘

3D RPG Playground - ORK Framework
https://orkframework.com/guide/tutorials/3d-rpg-playground/start-3d-rpg-playground/
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Andy Miira
Public post
Showcase of my progress on the "NekoSuki! ~ Kitty Love Adventure" project, after migrating from Unity to Unreal Engine 5.
Live commentary while fooling around on my test map. 😺❀️

This clip was taken from one of my gameplay livestreams (November ⑨th, 2024).

NekoSuki! - Unreal Engine 5 prototype (NekoSuki! ~ Kitty Love Adventure)
https://www.youtube.com/watch?v=027Rlu_9w1E
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Andy Miira
Public post
Here's the result of some shader tests I've been doing in Unreal Engine lately πŸ˜ΊπŸ’–

Bluesky thread with more details about my shading workflow:
https://bsky.app/profile/andymiira.bsky.social/post/3l77rwult3d2e
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Andy Miira
Public post
Hi! It's been a while since I last made a post here on SubscribeStar.
Since the previous post, I migrated the NekoSuki project to Unreal Engine 5.

I like Unreal so far! I'll be much more able to realize my vision for NekoSuki using Unreal's toolset and features. πŸ±πŸ’–

Here are some screenshots of how the game's currently looking in Unreal.
These are the results of doing some Unreal Engine tutorials, but I plan to start making actual content and maps for NekoSuki soon. 😸
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Andy Miira
Public post
Hello, everyone! :3

These last few months, I've been mostly working freelance on another game project. I'm almost finishing an important milestone on that project.
But I also worked a bit on NekoSuki, some days ago. :)

I updated the NekoSuki project to Unity 2023.1. This alone made the game's visuals much better, thanks to RealToon URP 15 shader.

I'm aware Unity 2023.2 was recently released.
But I can't upgrade to 2023.2 yet, because the MicroVerse terrain tool doesn't work correctly on 2023.2, for now. (; - ;)

I also updated Platformer Project (the main gameplay framework), so my game can have the awesome custom gravity features from its latest version. :D

I did a major cleanup on NekoSuki's Unity project, I removed many unused assets and packages. This cut down my domain reload times by half. :D

I also updated the Hot Reload plug-in for Unity, it's very reliable now.
It helps a lot with the code iteration times!

Now, I'm pretty much ready to resume working seriously on NekoSuki.
I just need to finish some stuff on my freelance project first.
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