Weekly WIP #61
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Sancus Program 2 (Mass Effect) - Miranda Lawson
It's the only project I worked on this week. I discovered I'd been breaking the flexes by accident and saving them so I had to solve that issue without killing what was already going. Wasn't that hard a fix, just a tedious and long one. Spent a long time the other day sorting assets from Sancus 1 that needed transferred to 2. Gotta stay consistent. Also started a little trailer for 2. I liked Jills "Valentine's Day" trailer a lot and wanna do more of those. This one's trailer will sorta work like a Sancus 1.5 loop.
I've been tweaking the lighting/shadows more and more and I'm very happy with it now. The console screens are coming along well; not all are shown in the previews. I'd thought about another fully animated window scene but instead decided to just make a nice view. Doesn't mean the inside of the room won't have things going on in the background though.
The room is about 70% or so finished, maybe. Still no tech(s) or consoles, just screens and some tanks. I did shrink the room too. It was pretty massive. Originally I think I had a large machine in mind or something. Also, where'd the guard go? A Discord follower suggested using a 'not standard' Cerberus troop and I decided to try some. So, the usual guard will have company at least. It helped with an idea I had for the before mentioned background.
Comparing Sancus 1 and 2 already lets me see how much better I am at all this; even something as simple as tilting a camera just a little can make such an enormous impact. Using more highlight lights, better knowledge of the shadow settings and the colors, etc. Like that window background isn't casting light on its own. Those are mine.
Lastly I'm not sure how long I want it to be. Right now it has 2 songs, and will run around 6ish minutes, most being the machine going. I could loop the songs easy enough though and stretch it all out...hur hur. Get it? Anyways...