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Triangulum Games profile
Triangulum Games
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Triangulum Games
Creating Science Fiction Adult Visual Novels
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Triangulum Games

Andromeda Chapter 6 Alpha 2 Release

Hello again crew,

So it ended up not taking me quite as long as I thought it would to do those last few renders, though I did end up needing to go back and add an extra one because after play testing I realized the flow between two renders just seemed off and I had some technical issues with my network that delayed getting the files uploaded.

For this update we spend some time at Starbase 40, have a brief fight when a small fleet of Zuk'ats ships pop up on sensors as we are getting ready to depart. Something also happen to the 4th fleet lead by Ayaka's mom Natsuki, but it won't be until next time that we find out if she is okay.

Chapter 6 Alpha 2 changelog
169 images
5 animations
451 lines of dialogue

PC (Windows/Linux) - Proton Drive - MEGA
Mac - Proton Drive - MEGA
Android - Proton Drive - MEGA

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Displaying posts with tag Andromeda.Reset Filter
Triangulum Games
Публичный пост
October 2025 Debriefing
Good evening crew, getting this one out a bit late, sorry about that.

Work continues on completing all the renders for Chapter 6/0.6 with 18 being done this month, no animations this month to inflate that number. Not much to say for this month regarding the update itself. In case it was missed Andromeda Chapter 6 Alpha 2 released for Ensign tier supporters on October 6th and then became publicly available on October 13th.

The only thing of note to mention this month is that I recently purchased a new motherboard, CPU, and RAM, to upgrade my main rig, so not Dazzy, to make the switch to AM5. I am not sure if I will make the actual hardware switch this month or next month, but as a result when I do make that switch their will likely be a drop in renders for that month so that I can test to make sure everything is working without issue.

Now as for the additional RAM I had purchased for my main rig a few months back, that will of course be going into Dazzy to further help avoid the "Socket write operation failed" errors that Iray server sometimes gives me when it goes to render a new frame, which were largely resolved by upgrading Dazzy to 32GB of RAM, its fairly rare for me to still get those in a typical scene (I mostly only continue to get them in scenes on the bridge since those are fairly packed). So the hope is that going to 64GB will help even further in resolving those.

On that note, that is all for this update, I am hoping to get the full version of Chapter 6 out at the end of December or early January at the latest. See you all next time.
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Triangulum Games

Halloween 2025 Extras

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This post also includes Mega.NZ content links
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Triangulum Games
Публичный пост

September 2025 Debriefing

Not much to say with this update, so I'll keep it short. Chapter 6 Alpha 2 released for Commander and Captain tier supporters on September 6th, as a result it will become available to Ensign supporters on October 6th. It will then be made available publicly to all on October 13th.
On a more personal note, my schedule at my job will be changing in October. I don't expect this to have a noticeable impact on progress, but it is something to bear in mind.
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September 2025 Extras

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This post also includes Mega.NZ content links
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Triangulum Games
Публичный пост

August 2025 Debriefing

Hello again crew,
I've got some good news and some bad news. The good news is Alpha 2 for chapter 6 is almost done. The bad news is I need about another week to finish it. Unfortunately I was fairly busy dealing with personal matters this month that I wasn't able to get as many renders done as I would have liked, with only 11 renders being completed.

I only need about another 9 renders to be at a good stopping point. The scene that follows is fairly long with a lot of renders, some of which may be animations if I think that adds to the feel, that I don't think its worth my delaying alpha 2 until after that scene is rendered. Now unlike alpha 1 which I only made available to Captain tier supporters, the plan for alpha 2 is to make it available to all supporters. The reason for this is that I want to get something released more widely to show that development is still actively being done. You might be asking yourself now "why alpha 2 and not alpha 1?" To which the answer is that I didn't feel like alpha 1 had quite enough content to make it available to all but the people that really wanted to see what happens next. Alpha 2 is sitting at 912 lines of code, which I feel is a decent amount of content for more widespread still in development build of chapter 6.

One last thing I want to mention is that I have shut down the old WordPress hosted website that I used to have, and basically never updated, and instead switched to a self hosted website at https://triangulumgames.games/. This new website provides more flexibility regarding what can be done on it. It also features the ability to support development directly through there and when you support directly through the website I receive a larger cut of your support.
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.

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