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Triangulum Games profile
Triangulum Games
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Triangulum Games
Creating Science Fiction Adult Visual Novels
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Displaying posts with tag ProgressReport.Reset Filter
Triangulum Games
Public post

Radio Silence


Hey all,
Sorry for the radio silence since early November, this is due to two things though the first is the bigger cause.
  1. A few months back I volunteered to take part in a project at work, that project started mid-late November and is just taking more out of me then I had originally expected it to. I also figured the project would run for a month, maybe through the end of 2023, or two months at absolute most. We are now about a month and a half in and I have been informed today that we still have no idea when the project is expected to end. So mostly for this reason at this point I am going to place the Patreon on hold going forward. Development will still continue and I'll try to still provide updates from time to time, but I will likely be even less active with updates going forward. Once I have an idea as to when this project will end I will post an announcement and say when the Patreon will start up again. I am hoping that this project ends soon, because we have expanded the scope beyond what it was originally meant to be and brought in more people to help, but the new people just aren't holding up their end of the work, so work on the project is mostly left to me and my team, some of whom have now also left the project as a result of changing roles in the company.
  2. Holiday obligations got in the way of me being able to render scenes. If asset creators for Daz did a better job of using unique naming conventions for parts of their assets I might have been able to set up a render queue in Daz using one of the add-ons that add it, but because of repeat IDs caused by creators not using unique IDs in their assets, Daz throws and error when you have multiple assets installed that reference this ID and I would need to have a way to click past this error every time it showed up, because their is no good way to do that setting up some sort of render queue just wasn't really an option.

*I don't have anyone supporting over here on SubscribeStar so I'm not going to bother placing this on hold.
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Triangulum Games
Public post

Short pause on rendering

Hey all, just wanted to let you know that I need to take a few days off from working on renders due to the fan on my CPU cooler finally deciding to die after all these years. I have already ordered a new fan but it will be at least a few days before it arrives. If I had an Nvidia GPU I'd probably be able to still work on the renders since in that case the work would have been done on the GPU. But as it stands I have to do the renders on my CPU and even at idle it hangs out at around 80C* since its only cooled by the case fans blowing air across the heatsink.
As for a quick progress update. The only major work left is the renders. The script has been done for a while but I am fine tuning some of the dialogue particularly, during the second sex scene. Baring anything needing to be re-rendered or running into a major bug during a quick play test I think the next update is on track for a release at the end of this month.

*Outside temperature has been around the upper 70F-low 80F here and my room doesn't have the best cooling so the room temperature probably hasn't been much better.
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Triangulum Games
Public post

Andromeda 0.4.5 Briefing 3


Hey all, it has been almost a month since the last update. I am still working on writing the dialogue for the second sex scene as well as rendering out images, both for that sex scene as well as some other scenes. I am close to having the money needed to order a 3080, as well as a new PSU to replace my existing one because it is old (10+ years) and I am missing one more set of 8-pin connectors to power a 3080. I am hopeful that I will be able to purchase it by the end of next month.

As for the update, I don't expect it to be out probably until sometime in June unless I remove the second sex scene or not animate it (the first one is animated with two positions). 

I am also thinking about what the next update will entail, haven't started writing it yet. I guess the best way to describe it would be to call it a bottle episode, it won't use a bunch of different sets and will be focused on getting to know more of the main cast that we have currently met.
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Triangulum Games
Public post

Andromeda 0.4.5 Briefing 2


Hey all, it's been a few weeks since the last briefing.

I would say the script for this update is around  60-70% complete, most of what is left is writing out the dialogue for the sex scenes. I have blown past the 60-80 images that I projected for this update, currently sitting at 104 images and that only covers around half of the update.

When I don't have an image ready to be rendered I have also been dabbling in seeing what changes I can make to render settings to cut down on render times to see if I might be able to use animations in the sex scenes. So far this testing has shown me that an image with two figures and an environment doesn't look noticeably different between using a Max Samples of 5000 (default setting) and 500. This also cuts the render time down from around 1 hour - 1.5 hours per frame to around 30 minutes per frame, which is a noticeable difference since the animations in question are around 200+ frames.

Luckily though graphics card prices seem to be coming back down and availability it starting to be a thing again so in the next month or two it might be possible for me to actually pick up something like a 3070, might even be able to stretch for a 3080.
Random image from the upcoming update, make sure to check Patreon because it has a different preview image
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Triangulum Games
Public post

Andromeda 0.4.5 Briefing 1


Hi again all, I wanted to give you all an update on the second half of 0.4. Currently I am still writing out the script for this version but I would say I am somewhere around 1/3 to 1/2. Part of this is because I've gone back and added an encyclopedia to help provide more information for characters, ranks, titles, species, empires, etc.

I have started composing* the images that will be used for this update. I am expecting around 60-80 images for this update depending on exactly how long this update is for the story progress that I desire to have occur and the ability to use reuse images. Because of how long it takes to render images I am still not using animation but if this project can get some financial support and if hardware becomes available, I do plan to go back at some point and animate some scenes in this and previous updates.

This update will include two sex scenes, both with the same character, and these scenes will have some differences depending on choices you make throughout this update.

*I suppose that is the best word for what I mean
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Triangulum Games
Public post
Hey everyone, wanted to give another update on my progress on the next release of Andromeda.
  • The script is now complete.
  • I've been rendering scenes overnight when I am not using my computer.
    • I did try my hand at doing a simple animation and yeah that just won't be happening this update. My rig can only render around 3 frames during the 8 hours that I am not using it overnight. For simplicity let's say 3 frames take 9 hours to complete so a 30 frame animation would take around 240 hours or around 10 days.
  • I do think it is likely that the update is going to slip into the first week August.
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60 posts

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$0.00 of $120
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.

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