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These renders are not related to the plot in anyway. They are just that extra renders stuck in a folder.
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December 2025 Debriefing Work progress for December 2025. Hello again crew, getting this out late because I was close enough to having the last of the renders that I figured I would just hold off, but these last ones are taking longer then I expected, so going to post this now and then probably next week the update will release for Captain and Commander tier supporters.
I also had to render a few images because I didn't notice issues with some of them until after they were done, some were Daz doing things I didn't want it to do while others were "How did I miss that?", so as a result I didn't end up getting the last set of renders done in December. As mentioned above I figure it will only take about another week to get these last few done, these last few scenes are fairly busy with a lot of people on screen at once.
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November 2025 Debriefing
Work progress for November 2025. Evening crew, time for another progress report. I am getting this out a little later then I wanted because I was waiting for some frames of an animation to render, I then had to re-render a few frames because I somehow messed up the hiding of some assets as a door closed that resulted in a character popping out of existence a few frames too soon. This animation of course took of the bulk of this months renders, by which I mean it was over 90% of the renders done.
Not much to say this time either, I am still expecting to get this update out at the end of December or early January. I am considering labeling this update as more of a part 1 for Chapter 6, similar to what was done back with Chapter 4.
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October 2025 Debriefing Good evening crew, getting this one out a bit late, sorry about that. Work continues on completing all the renders for Chapter 6/0.6 with 18 being done this month, no animations this month to inflate that number. Not much to say for this month regarding the update itself. In case it was missed Andromeda Chapter 6 Alpha 2 released for Ensign tier supporters on October 6th and then became publicly available on October 13th.
The only thing of note to mention this month is that I recently purchased a new motherboard, CPU, and RAM, to upgrade my main rig, so not Dazzy, to make the switch to AM5. I am not sure if I will make the actual hardware switch this month or next month, but as a result when I do make that switch their will likely be a drop in renders for that month so that I can test to make sure everything is working without issue.
Now as for the additional RAM I had purchased for my main rig a few months back, that will of course be going into Dazzy to further help avoid the "Socket write operation failed" errors that Iray server sometimes gives me when it goes to render a new frame, which were largely resolved by upgrading Dazzy to 32GB of RAM, its fairly rare for me to still get those in a typical scene (I mostly only continue to get them in scenes on the bridge since those are fairly packed). So the hope is that going to 64GB will help even further in resolving those.
On that note, that is all for this update, I am hoping to get the full version of Chapter 6 out at the end of December or early January at the latest. See you all next time.
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September 2025 Debriefing
Not much to say with this update, so I'll keep it short. Chapter 6 Alpha 2 released for Commander and Captain tier supporters on September 6th, as a result it will become available to Ensign supporters on October 6th. It will then be made available publicly to all on October 13th.
On a more personal note, my schedule at my job will be changing in October. I don't expect this to have a noticeable impact on progress, but it is something to bear in mind.
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May 2025 Debriefing
Hello again crew, a short update for this month because I don't have much to say. May was a bit better then April with 26 renders being completed as opposed to the 21 of April. It took quite a while to render a single image for on the scenes because I wanted it to show a full bridge and it took a few attempts of making changes to even get it to fit in the VRAM buffer for my GPU so that Daz would render using the GPU, and then making further changes to get it to render in a somewhat reasonable about of time. Nothing else beyond renders was done this month. Attached is the 4K render for one of the images done this month because I decided I think it works quite nicely has a desktop background or lock screen image. Edit: I have also pulled the trigger and finally purchased an RTX A5000. The card will likely arrive sometime late this week or early next week. Once that arrives and is setup it will help to improve the number of renders completed. It will also help to enable the use of more complex scenes because I can offload them specifically to render on the A5000.
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Andromeda March 2025 Debriefing
Its that time again.
I want to start off by saying that I plan to release that Alpha build style release for 0.6 later this week, probably Saturday. The reason being that I am trying to squeeze in a few more renders so that it doesn't end in the middle of a conversation for dialogue on a branch.
On that same note, I am planning to only make that release available for $10 month, Captain tier, supporters. This is for two reasons, one this isn't a feature complete release so I am not planning on it being made publicly available on certain sites. Nor is it a release that I would necessarily encourage people to play unless they really want to, in which case I would appreciate the additional support if someone decides they are one of those.
Now onto the meat and bones of these updates. This month I was able to spend a fair bit more time working on renders, though admittedly most of them this month were for a branch that probably isn't super popular, so in April I may revert back to a focus on the more important branch and main story line renders before looping back to these later on.
As I have mentioned in the past the script is basically done, so any work there at this point is really just editing which I don't do a great job of tracking.
On an unrelated note, I have somewhat thought about doing a short story set in this same universe, but I haven't made a decision on that. This idea came about because of an event that took place during an ongoing campaign of a certain sci-fi 4x spreadsheet simulator. This event focuses on defending an important choke point leading into Terran space against a hive like alien species similar to how I in-vision the Zuk'ats. But that battle is still ongoing in that campaign and I am not sure yet if it would be worth the delay it would cause for development of Andromeda.
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87 posts
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$0.00 of $120
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
$0.00 of $500
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.
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