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These renders are not related to the plot in anyway. They are just that extra renders stuck in a folder.
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Hello crew, the final part of 0.5 is finally out. I don't really have much to say this time. With this update we arrive at Starbase 40 and after a short layover next time we will be departing Terran space.
No Android release provided by me this time again, I am still issues with Ren'pys built in tool for building the Android apk file.
I want to start off by saying that I plan to release that Alpha build style release for 0.6 later this week, probably Saturday. The reason being that I am trying to squeeze in a few more renders so that it doesn't end in the middle of a conversation for dialogue on a branch.
On that same note, I am planning to only make that release available for $10 month, Captain tier, supporters. This is for two reasons, one this isn't a feature complete release so I am not planning on it being made publicly available on certain sites. Nor is it a release that I would necessarily encourage people to play unless they really want to, in which case I would appreciate the additional support if someone decides they are one of those.
Now onto the meat and bones of these updates. This month I was able to spend a fair bit more time working on renders, though admittedly most of them this month were for a branch that probably isn't super popular, so in April I may revert back to a focus on the more important branch and main story line renders before looping back to these later on.
As I have mentioned in the past the script is basically done, so any work there at this point is really just editing which I don't do a great job of tracking.
On an unrelated note, I have somewhat thought about doing a short story set in this same universe, but I haven't made a decision on that. This idea came about because of an event that took place during an ongoing campaign of a certain sci-fi 4x spreadsheet simulator. This event focuses on defending an important choke point leading into Terran space against a hive like alien species similar to how I in-vision the Zuk'ats. But that battle is still ongoing in that campaign and I am not sure yet if it would be worth the delay it would cause for development of Andromeda.
As I mentioned in the Discord server (link) towards the end of February I started having issues with the breaker for the room my computer is in randomly tripping again, which is annoying because it had been a few months since the last time it happened so I was hopeful that whatever was causing it had fixed itself. As a result of this issue I wasn't able to get all the renders I needed done so that we wouldn't be in the middle of a conversation. As evidenced by nothing having come out this past Friday, or thereabouts, I ended up making the decision to hold off because I really don't want a release to end in the middle of a conversation. Linked below are also two extra renders I ended up doing when I had to create a scene to use on a prop for one of the scenes for this update. Proton Drive
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.
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