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Captain
Includes the rewards of tier 2 as well as exclusive 4K renders
These renders are not related to the plot in anyway. They are just that extra renders stuck in a folder.
Hello crew, the final part of 0.5 is finally out. I don't really have much to say this time. With this update we arrive at Starbase 40 and after a short layover next time we will be departing Terran space.
No Android release provided by me this time again, I am still issues with Ren'pys built in tool for building the Android apk file.
So it ended up not taking me quite as long as I thought it would to do those last few renders, though I did end up needing to go back and add an extra one because after play testing I realized the flow between two renders just seemed off and I had some technical issues with my network that delayed getting the files uploaded.
For this update we spend some time at Starbase 40, have a brief fight when a small fleet of Zuk'ats ships pop up on sensors as we are getting ready to depart. Something also happen to the 4th fleet lead by Ayaka's mom Natsuki, but it won't be until next time that we find out if she is okay.
Not much to say with this update, so I'll keep it short. Chapter 6 Alpha 2 released for Commander and Captain tier supporters on September 6th, as a result it will become available to Ensign supporters on October 6th. It will then be made available publicly to all on October 13th.
On a more personal note, my schedule at my job will be changing in October. I don't expect this to have a noticeable impact on progress, but it is something to bear in mind.
I've got some good news and some bad news. The good news is Alpha 2 for chapter 6 is almost done. The bad news is I need about another week to finish it. Unfortunately I was fairly busy dealing with personal matters this month that I wasn't able to get as many renders done as I would have liked, with only 11 renders being completed. I only need about another 9 renders to be at a good stopping point. The scene that follows is fairly long with a lot of renders, some of which may be animations if I think that adds to the feel, that I don't think its worth my delaying alpha 2 until after that scene is rendered. Now unlike alpha 1 which I only made available to Captain tier supporters, the plan for alpha 2 is to make it available to all supporters. The reason for this is that I want to get something released more widely to show that development is still actively being done. You might be asking yourself now "why alpha 2 and not alpha 1?" To which the answer is that I didn't feel like alpha 1 had quite enough content to make it available to all but the people that really wanted to see what happens next. Alpha 2 is sitting at 912 lines of code, which I feel is a decent amount of content for more widespread still in development build of chapter 6.
One last thing I want to mention is that I have shut down the old WordPress hosted website that I used to have, and basically never updated, and instead switched to a self hosted website at https://triangulumgames.games/. This new website provides more flexibility regarding what can be done on it. It also features the ability to support development directly through there and when you support directly through the website I receive a larger cut of your support.
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Creator Stats
19 subscribers
84 posts
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.
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