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These renders are not related to the plot in anyway. They are just that extra renders stuck in a folder.
Hello crew, the final part of 0.5 is finally out. I don't really have much to say this time. With this update we arrive at Starbase 40 and after a short layover next time we will be departing Terran space.
No Android release provided by me this time again, I am still issues with Ren'pys built in tool for building the Android apk file.
So it ended up not taking me quite as long as I thought it would to do those last few renders, though I did end up needing to go back and add an extra one because after play testing I realized the flow between two renders just seemed off and I had some technical issues with my network that delayed getting the files uploaded.
For this update we spend some time at Starbase 40, have a brief fight when a small fleet of Zuk'ats ships pop up on sensors as we are getting ready to depart. Something also happen to the 4th fleet lead by Ayaka's mom Natsuki, but it won't be until next time that we find out if she is okay.
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November 2025 Debriefing
Work progress for November 2025. Evening crew, time for another progress report. I am getting this out a little later then I wanted because I was waiting for some frames of an animation to render, I then had to re-render a few frames because I somehow messed up the hiding of some assets as a door closed that resulted in a character popping out of existence a few frames too soon. This animation of course took of the bulk of this months renders, by which I mean it was over 90% of the renders done.
Not much to say this time either, I am still expecting to get this update out at the end of December or early January. I am considering labeling this update as more of a part 1 for Chapter 6, similar to what was done back with Chapter 4.
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October 2025 Debriefing Good evening crew, getting this one out a bit late, sorry about that. Work continues on completing all the renders for Chapter 6/0.6 with 18 being done this month, no animations this month to inflate that number. Not much to say for this month regarding the update itself. In case it was missed Andromeda Chapter 6 Alpha 2 released for Ensign tier supporters on October 6th and then became publicly available on October 13th.
The only thing of note to mention this month is that I recently purchased a new motherboard, CPU, and RAM, to upgrade my main rig, so not Dazzy, to make the switch to AM5. I am not sure if I will make the actual hardware switch this month or next month, but as a result when I do make that switch their will likely be a drop in renders for that month so that I can test to make sure everything is working without issue.
Now as for the additional RAM I had purchased for my main rig a few months back, that will of course be going into Dazzy to further help avoid the "Socket write operation failed" errors that Iray server sometimes gives me when it goes to render a new frame, which were largely resolved by upgrading Dazzy to 32GB of RAM, its fairly rare for me to still get those in a typical scene (I mostly only continue to get them in scenes on the bridge since those are fairly packed). So the hope is that going to 64GB will help even further in resolving those.
On that note, that is all for this update, I am hoping to get the full version of Chapter 6 out at the end of December or early January at the latest. See you all next time.
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September 2025 Debriefing
Not much to say with this update, so I'll keep it short. Chapter 6 Alpha 2 released for Commander and Captain tier supporters on September 6th, as a result it will become available to Ensign supporters on October 6th. It will then be made available publicly to all on October 13th.
On a more personal note, my schedule at my job will be changing in October. I don't expect this to have a noticeable impact on progress, but it is something to bear in mind.
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Creator Stats
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86 posts
Goals
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Hitting this goal will allow me to quickly and easily upgrade my existing rig with hardware to help me render scenes faster and as a result be able to update on a more regular schedule and with longer updates. I will also allow me to put some of the money aside to build a second rig.
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Hitting this goal will allow me to be able to speed up building a second rig as a dedicated rendering rig to further improve my ability to render images/animations and create longer updates.
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Hitting this goal will allow me to able to dedicate more time working on game development by allowing me to focus on it on a part time basis as opposed to "just a hobby."
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Hitting this goal will allow me to comfortably work on game development on a full time basis.
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