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Displaying posts with tag Dungeon.Reset Filter
Spanktank
Public post

September Progress Report


It's the last day of September and just in time to report this month's progress! I'm very happy with the restoration of the characters and systems come together in this build. I'd like to pick up where I left off from last month's report by discussing the new enemies for this build and more about the Berserker's subjugation.

Enemies and The Berserker


So Besides the Berserker himself, The Wall Duress and a few other enemies will be added to this build, focuses primarily on expanding the Demon roster since their faction was relatively scarce by the time I reworked the combat system.

The Demons will be receiving 3 new members to their faction, one of which, The Misfortune, is a Mini-Boss level enemy for their group, roughly a level below roaming bosses in terms of power, without faction modifiers.

Elite enemies are the same class as the Goblin Praetorians you may have fought in the previous build already. The Creeper, while a "common" level enemy like the normal demons, he will be equipped with a high severity grab like the Dithonion, Berserker and Wall Duress.

I've also added a new QTE interaction to High severity grabs and breaking out of the Bound state that I'll get into a bit later.

Next I'd like to talk a bit about the Berserker's subjugation event.

Berserker Subjugation

I unfortunately don't have many visuals to share just yet his Subjugation will be a bit different and potentially tougher then others by default.


When you're subjugated and enslaved by the Berserker, you'll have to navigate his lair without the use of weapons or magic. The Berserker possesses a fragment of divine power called the Precedance that allows him to collar the girls and "store" their power elsewhere.

You will have to explore his domain while interacting with npcs, avoiding both the Berserker and traps in an attempt to access and break his fragment of power so you can restore your ability to fight.

His domain is cat and mouse in essence and there will be means to both hide from and avoid him until you can puzzle out how to free yourself. It also won't be possible to physically free his other captives until his authority is interrupted.

Just like other subjugation zones, you'll have the option of raiding his domain with your powers intact, although defeat will mean an instant subjugation and a very happy Berserker.

New characters and other updates


Treu, Grace and Dr.Midday have had all of their base combat animations completed, leaving the sex animations and CG updates!

Besides the girls, I also spent some time thinking about the CG arts that occurred in the previous combat system like the Dithonion's High Severity grab.

Most enemies used the generic battle hud CGs for the girls but the Dithonion and Goblin Warden were exceptions I was really happy with and I was considering methods to carry over the use of CGs into the new combat system. I finally landed on the updated QTE system.

These will occur in certain instances. The first is escaping a bound status. Currently the bound status requires the playuer to use the 'Struggle' command with a chance to escape by RNG.

I've instead added a CG that layers over the battle and prompts the player to repeatedly press the interact button to escape, with difficulty depending on your character's current health and the exact nature of the scene.

This has been applied to high Severity grabs as well.

In the previous version there weren't any means of avoiding high severity grabs besides having a high evasion or using Brigit's Flame Lord form. Unlike finishers they also don't require you to be in the pressured state, which could result in instant-defeats without any struggle or means of mechanical interaction.

Now they will prompt a QTE just like escaping the bound state that requires filling the bar before the time limit expires, being more difficult the lower your health.

There'll also be a new item that can be expended to skip QTEs, I'll likely have these sold by Dialen as well.

Lastly for the up coming quests, Dr.Midday's and Grace's. Both can be started from the Nexus which will be the case for most of the quests.


Some smaller quests and unmarked interactions will also end up either in faction strongholds or certain floors.

Now that about covers this month's progress report. By the next report I expect it won't be much longer until this build is ready to share! I'm going to begin testing Grace soon so I'll be sharing smaller progress posts in the discord on her scenes and stuff with the Berserker and new enemies.

Thank you again everyone for your patience and support everyone. Reading your feedback and knowing you're looking forward to the next build has honestly been a massive motivator for me, so thank you! And I apologize it's been such a long wait since Samara's build was released.

Until the next report, take care!

(づ。 ◕ u◕。) づ
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Spanktank
Public post

March Progress Report


Another hectic month draws to a close and it's time for another progress report. This one will focus mainly on Samara and some of my notes and thoughts going into the upcoming build.

I put my idle thoughts and ramblings at the end since it'll be less structured then the main topics, so let's get into it.


Small changes


While working on Samara's animations and translating what needed adjustment for her from the original combat system, I got to the task of The Obelisk statue she could summon with Lilith's Brand.


I initially planned to just translate it over 1-to-1 since I hadn't thought about it too deeply until it came time to actually work on it. I changed my mind when I considered giving the statue itself a bit more personality.

From then on I decided to just make The Obelisk an actual NPC that Samara calls to battle for a short time.


Obelisk isn't counted among your party like The Articulate fighter is, although she'll still provide healing and additional damage like before, leaving the battlefield after a few turns.

Obelisk is one of Lilith's most trusted Succubi, entrusted with keeping an eye on Samara from afar with a mischievous nature.

Another small change is to the cum variants of sex attacks in battles.

Now instead of only appearing when the character is Off Balance, if they're Cum Drenched or recently came in, the animation will use the cum version at the start.

This example animation leads me into some details about Samara as well.


Details on Samara and next build


So first off, Samara has taken the most time out of the characters and enemies because she's essentially 3 characters in one. Her base form, Serferus form and Articulate Summon.

A unique trait of Samara's transformation that sets her apart from Brigit's transformation is the sexual nature of it.

Brigit is immune to sexual advances in her Flame Lord form but Samara can fully engage in sex in either of her forms.

Even if Samara faints in her Serferus Form, she always remain in that state even when revived. The form only ends after battle or if you manually end the transformation. While she doesn't have Brigit's raw damage, Samara can stay in that form for the entire fight.

It trades off a lower defense and higher sensetivity to sexual advances in exchange for more Power, Evasion and higher stats. Enemies can also become horny at the sight of her in that form as well.

Working on Samara's spell casting animations has honestly been a blast, plus all the extra jiggle.

Now onto the next build, because it has been awhile and I wanted the next build to be up to parity with the content of the game before the change. I believe I've settled on a good middle ground.

So currently I'm working out a few small visual oddities caused by the code with Samara being the first near complete additional character in the game in this system. What I'm planning to do is setup up the next build soon to contain Samara completed with Journey for testing.

This will help me catch any errors that might slip by so I can correct them for Dr.Midday and Treu together. In this same build will be the missing content, subjugations, bounties and the 2nd floor. Leaving out only Treu and The Doctor shortly.

This will give me the time to focus and re-add missing enemies like the Dithonion.


Some Thoughts


Something I've been thinking about is what kind of scenes would be fun to add in Lilith's Castle. These are mostly thoughts I've put aside until Brigit, Saki, my buddy Bazooka's Grace and the 2nd guest character are added together.

I've got this milestone set in my mind that once they're in, then I can comfortably consider those extra scenes since the dungeon and story is the main focus. Saki is also a guaranteed party member that joins after an event in the next main story segment.

Some rough ideas I've had floating around are a BDSM resistance challenge, the classic hentai hole in the wall, bartending in the club Hacer guards and some guys that just want to flirt and have a good time, just to name a few.

Anyway that's all the extra thoughts I have to share for now!

Once I've fixed these remaining bugs I should have another Progress update closer to the next build. I expect to detail the new enemies and restored content that's mostly held up by them.

So until then, take care and thank you sincerely for your support everyone!

(づ。 ◕ u◕。) づ
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Spanktank

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