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PriceForFreedom
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PriceForFreedom
Price for Freedom: Avarice is an erotic cRPG set in the shared Price for Freedom universe. Enter our world in the role of Redic, a man looking to move on from his past and start a new life in the free trade city of Kaldea.
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PriceForFreedom

Build 36 Beta 2

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Dev Log #51

Hey folks, we’ll be diving into everything we’ve been up to since the last build.


Build 36

First, our next build is near ready just waiting for animation work to be completed! Continuing the main quest, this new story content follows the events of Yela's temple and pushes forward the events of Kaldea. It features a scene for each companion!

We will be introducing three new lavishly designed locations drawn by Etherek and touched by Arbuz, these locations will introduce you to the opulence of the aristocracy, as well as something more mysterious.

New combat sprite and NPCs.


Hiho scene rework

Just like for Samara, we've been cooking a rework of Hiho’s first scene, updating her to be more in line with the quality bar we have set with our earned experience and new team members to the project. This should mark one of the last rework scenes, and will really do Hiho justice while also fixing some pacing issues where players felt her scene was a bit abrupt with her moving far too fast into an amorous relationship.

We are adding a few new bits to her sprites as well! We are adding a rear sprite, this will mean Hiho no longer races the camera perpetually in travel when you should see her back. There may be small touch ups to her first quest in the future pending discussions internally, but these sprite animations have been a long time coming.


Blackfur rework

We redesigned the blackfur sprite, these were the first enemies introduced to you in that ancient build so long ago with Samara as the only companion so… this has been a long time coming. Blackfurs make a huge part of the setting and Avarice, even being an important part of Gold and Sand as well.

Here is the old sprite for comparison:

The new sprite also has a back pose.

We have contracted and tested out a new animator in this process, so it was a great training project for them while updating some sorely needed sprite animations. We do hope this will improve the combat feel, too.


Goat


Camel


Water shader

We've been working on a way to have our 2d sprites interact with water. It's still a work in progress, but here is the current state.


Unity 6

And finally a mention on Unity versions. We recently upgraded the game engine from Unity 2022 to Unity 6, which took a bit more time than planned, but it should now be fully ready. There won’t be any noticeable visual changes or gameplay changes in general though, but it was an important update backend-wise more for future proofing and compatibility.


Gold & Sand

We’ll finish with a little tease for Gold & Sand! Don't forget to wishlist the game on Steam if you haven't already done so. We are pushing to release a demo soon™… most likely. Hopefully! It actually is VERY close, the endings are being worked on already, so it really is just building the demo and smoothing out any wrinkles!

Anyways that's all for now, you can expect Build 36 to release in the next few days!

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PriceForFreedom

Build 36 Beta 1 - Unity 6

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Merry Christmas / holidays!

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PriceForFreedom

Devlog 42

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Build 22 beta

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PriceForFreedom

Build 22 beta 2

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PriceForFreedom

Subscriber Build 22

This post also includes Mega.NZ content links
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Build 22

Windows (64bit, 32bit), Linux, Mac.

Alternative links: Mega, Drive.

Cheat code is here. (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)

Game walkthrough.


Hey folks, the new build is ready! With more Iski content and a major development to the main story.

This time we experimented with a new kind of animated sprite scene: A certain kobold infiltrates your inn room and assaults your pillow! This type of smut scene event will randomly appear around the city, giving some more life to it and allowing us to explore scenarios we wouldn't consider otherwise with our usual more polished scenes. We also expanded the game main story arc: Escort a mysterious individual to his master through the wilderness and dive deeper into Kaldea's elites scheming.

Compared to the beta released a few days ago, among other small things we added Katie animated sprite, and a way to tell when our companions have something to say. For example during the new escort quest, you may click on them when their head sparkle, and get some nuggets of dialogue. Each companion has a unique dialogue in each location we travel to during the escort.

As usual, the save named "Build22" will place you in front of the new content, and we updated the walkthrough with the new brothel quest. Let us know here or in discord if you find any bug or typo.

Have fun!


Changelog:

  • [Patreon] Second brothel quest.
  • Iski sprite scene (2 animated sprites).
  • New main quest development.
  • New side quest (saurian farmers family).
  • 1 hidden collectible (Iski).
  • Laqab Riaz dialogue portrait and animated sprite.
  • Master dialogue portrait and animated sprite.
  • Katie animated sprite.
  • UUlk dialogue portrait.
  • Kimber dialogue portrait.
  • Improved iski dialogue portrait.
  • 4 new locations (Alkeign).
  • Visual effect above companions when they want to dialogue.
  • Inventory storage available in the party Nathan's inn room.
  • General quality settings now affects the fog of war quality as well.
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Pole dancing poll!

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