Access the SubscribeStar only progress posts.
Access the SubscribeStar only progress posts.
+1 vote token.
SubscribeStar game build access.
Early webcomic pages access.
Key to unlock gallery & cheats.
+1 vote token (2 total).
Your name in the credits.
+2 vote tokens (4 total).
Access to sketches and concept arts.
Super high resolution version of the game.
Fix the kobold sprites not appearing in the trog quest.
Check the original build 31 post to download the game.
This little patch should fix the few bugs and typos reported so far, including:
And as a bonus the game launch splash screens are now randomly displayed based on your current progress.
Check the original build 31 post to download the game.
Launcher (play while downloading): Windows, Linux, Mac.
Full build: Windows (64bit, 32bit), Linux, Mac.
Alternative links: Mega, Drive.
Cheat code is here. (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)
Game walkthrough.
After grinding Blackfur hunts for the guild, Aya proposes to sponsor you for the silver rank of the Hunters Guild. This is the occasion to fight troglodytes in our new procedural cave system, and whiteness the new mischief of a certain kobolds trio.
Load the save named Build_31 to start in front of the new content, and approach Aya to trigger it.
Please report any issue you find, even typos, in the comments here or in our discord bug tracker channel, or with the new in-game bug report system (bottom left of the main menu)!
Pinups
We sprinkled 3 new pinups in various parts of the game.
Quests
The new quests are centered around hunting troglodytes in our new procedurally generated cave system location, with the help of Aya as a companion for the first hunt.
After that you can take the repeatable troglodyte hunt quest at the hunters guild to earn money and experience, similar to the Blackfur hunt introduced recently.
Animated scene
As for the smut scene our mischievous are back at it, tormenting another poor soul! You will find them behind their usual bushes during the quest mentioned above.
Cave system
Here are some gif showing the development of our home made procedural cave system. The basics, with lines, splines and exits:
Little more advanced connections and fog of war:
Final procedural results with more varied tiles and cleaned up connections:
Soundtracks
Dirk J. Neefs has composed a new track with 3 vocal variations for the campfire scenes of our companions!
Changelog:
Hey folks,
We've just rolled out a new WebGL version of the game! For now it excludes the subscriber content and focuses on the public quests, due to size limitations.
We released a few web builds a long time ago, but this one is way better quality and playable, taking advantage of WebGL2.
Unlike our older versions it is somewhat playable on mobile too, but the touch controls are very clunky, so it is not recommended yet.
Eventually we might add the subscriber content to it, and improve the mobile support so you can play PFF from anywhere.
Please let us know if you find any issue with it.
Cheers.