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Who's over a week late with the update and has two thumbs? This guy!
You can't see it, but I'm pointing my thumbs at myself. So, real quick, what happened:

A demo with multiple act 1 routes and six characters, right now, for free, playable inside Syrup Town itself. So, uh, yeah. That about covers everything, so:

Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Syrup Town v13 Full Download (webp version): https://mega.nz/file/fzpm1Yhb#zaStBDK-gXwPYMeGVKwgqmo6fdEpZtbq3_57QGgQJnQ
Upgrade Pack from v12 to v13 (webp version): https://mega.nz/file/37wxTDJT#AaTeXB1D9wiZUzTbuxo4wnfGMxQPNWBpog2qFKrg1Iw
.apk Version for Android Devices: https://mega.nz/file/m2AEgDTb#x2kuAeRnuC83jU5U_bkWoMD4qB2yFkg9sMKcO0QNBRE
Note: Because Honeycomb has less elements that could get me in trouble on steam and itch, I plan on making honeycomb my steam target. This means for future releases I can probably lessen the censorship tightening on things like the Pikmin and subscriber batches.
My gosh, I forgot what it feels like to take a breather. I've been completely locked in on Honeycomb for over a week now trying to get it to a better and better state. I meant to do an extremely simple proof of concept, but it completely got away with me. Here's a screenshot I took on the 11th:

And here's what the game looks like today:

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Yes, that's two weeks of progress, and there's a lot the still images don't convey, that mindbreak trigger isn't just one still image in game. You can play the demo RIGHT NOW on any version of Syrup Town with the button on the title screen.
I could have spent another two weeks polishing the demo and getting all of act 1 done, but it felt really bad making you guys wait so long, I'm very sorry for the wait and the silence. Every day I'd find some new critical bug in Honeycomb and you know how the story goes.
Before you ask, no, I am NOT stopping work on Syrup Town, I just didn't want to have to keep censoring the game, so I made an entirely new second game focusing on taller women, because as much as I love shortstacks I know they aren't to everyone's tastes.
There's a lot to do, but again, this was just two weeks. Pretty card frames, the enemies currently in game, the structure of it all, the progression trees, mechanics, full sets of poses for the main cast, etc. So hopefully you won't have to wait long. And I still plan on working on Syrup Town and doing jiggies for people in the meantime.
Thank you all so much for your patience. According to my neocities website I get over 700k visits a week:

But despite these numbers, to be honest I have been struggling financially, maybe because subscribestar is difficult for some of you guys to use, maybe because all of my games are free and the economy's tough right now, but I hope this game can take off and I can keep making games for you all forever.
Take care, I have an absolute ton of messages and posts to respond to, so I'll talk to you all again soon. Don't be a stranger!



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