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nargacu83 profile
nargacu83
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nargacu83
Creating "THEg", a third-person action-adventure bondage game
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Displaying posts with tag 015.Reset Filter
nargacu83

from 11 Apr, 2025

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nargacu83
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Hello everyone! Welcome to the first devlog of the 0.1.5 update.

In the 0.1.4.x updates i mainly focused on implementing the first version of the dynamic position system with the introduction of restraints links. 0.1.5.x updates are going to focus on the interactions with characters and improving the AI along with improvements to the characters movements and camera.

Bags
Let's start by talking about what i have been doing since last update: bags. I wanted to implement bags in the game to allows characters to... carry more items, what a surprise!

Bags are items with their own inventory with different sizes depending on the bag size. They need to be inside of the character's inventory to be worn. If a character has a bag in their inventory, they should be automatically shown on them visually.

Object inspection and stripping

I don't really know how to call that but you will finally be able to look into other characters and objects inventories and take their precious items!

This is going to be an interaction that will open a menu which is going to be like the inventory and wardrobe combined into one, allowing you to take or put items into the inventory of the object and change the clothes of your captive. ;)

AI

I want to make the AI more realistic and challenging. And for that i have a few ideas.
  • Improve the struggle mini-game when they catch you so it is based on both characters stamina.
  • Make the AI struggle when grabbing them making them harder to subdue them. This is going to be the same as when your character being caught by a guard but you are the one catching them.
  • Guards will randomly decide to lock the locker a character is hiding in, if they saw the character entering the locker. This applies to other hiding places and will apply to the player as well, be sure to have lockpicks if you don't want to be trapped hehe.
  • Ability to take the elevator by themselves. (who would have thought!)
  •  Implement of first version of the personalities system so they have their own restraints choices and speech lines based on the personality.

Movements

The characters movements logic, to be specific. There's two problems currently:

  • First, you may have noticed that your character can't really climb anything, not even jump, just like me, what a looser!

So, the idea here is to fix the movement logic for characters to be able to step on small obstacles, like the mattresses in cells for example.
  • Second, the damn AI, if i could, i would spank their ass when they misbehave!

They can't even avoid each other when they really need to, you might think that i would have fixed it by now but nope.

Camera
Preview of the collision issue being talked about.

Ah yes, the infamous camera problem that haunts every video-game in existence.

The current camera has major a flaw when it comes to collision detection: If your character is too close to a wall, the camera will be inside of the wall and will completely ignore the collision of the wall which creates visual glitches because it conflicts with the occlusion culling optimization system, which to explain simply, is a system that dynamically hides the 3D objects visuals that are behind another to avoid rendering objects the player is not seeing anyway.

I'm going to fix that in these updates.

That's all for this week!

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
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627 subscribers
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