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All from the Subscriber tier and:
Access to test versions
They are unstable builds! They have more issues than the versions you can get with the Subscriber tier. They contain the latest features i talk about in the devlogs.
I release test versions based on development needs. This could mean 10 releases in a month during busy periods, or just 2 when less testing is required.
Access to tester channels on the official Discord
Tester channels are just channels to talk about and give your feedback on the test versions of the game to avoid mixing issues with subscriber versions and test versions.
Controller support As previously talked about, i was working on controller support in the game. I am now happy to have a first playable version of the game with controller support. You should be able to play the game without having to touch your mouse... Well mostly... some areas needs more work to be fully controller-proof.
Quick Equip Menu Since i have been working on controller support, i needed this screen to work with controllers too. It gave me this crazy idea: fix the menu. The current menu was fine but needed to be changed a bit.
I have changed the logic on how you equip and unequip an item from this menu. You no longer need to press anything to equip the selected item, all you need to do now is to open the menu, go on the item you want, the close the menu and it will be automatically equipped in your soft and beautiful character's hand. You want to unequip what you already have? Just open the menu and press the unequip button and you're done!
Check out the first video if you want to see how it behaves!
Placing captives
In last devlog, i had changed how AI struggles by using the same body controls as the player. This was also a change to make placing captives easier to do and with multiple animations of struggling instead of all sharing the same ones.
You can now finally place your captives on chairs and in lockers! Finally some sexy fun in this game! Now you know why the lockers can be locked. ;)
Check out the second video if you want to see how it looks! :)
What's next
Add sharp corners into the environment for restraints
Improving how animations are organized
Hogtie
And that's all for this week! I wish you all a merry christmas!
I'm going to work a little slower this week and rest a bit.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
Since the release of the 0.1.3.2 update, i have started to work on the 0.1.4 update which is focused on bondage and gameplay.
Body control
I wanted to make the struggle harder, and the first thing i needed is to make the meaning that if you want to get out fast, you will need to find items and special places or furniture that will help you remove restraints.
Check the first video which is showcasing the body controls smalll changes and shows how it also looks with a controller. :)
AI
Maybe i should call it “AS” for Artificial Stupidity for how stupid they currently are… ahem, anyway, Until now, the AI had a completely different way to struggle out of restraints, which had nice animations for it but was a pain to do since i would have to do everything twice and differently if i wanted the AI to be able to sit, lay, kneel, etc…
So now tied up NPCs will now use the body controls for struggling instead of having animations presets with a timer.
You can check the second video if you want to see how it looks on the AI. ;)
Controller support
I mainly play keyboard and mouse when playing video-games but some games just feels better to play with a controller or sometimes i just want to lay back and play with a controller. So if you like to play your games with a controller, it will soon be possible for my game! At last!
Aaand that's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
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