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MegaloDEV
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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Public post

0.1.21a RC is Live for Toe Dippers

TOE DIPPERS PAGE: DOWNLOAD HERE
SNORKELER+ PAGE: DOWNLOAD HERE
Send me a message if you don't have access!
Yo!
Here comes a Toe Dippin' hotfix...
Fixed a couple issues found with the latest release. Let me know if you guys find any more!
Changelog0.1.21a RC
  • ​fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed some typos
--
Remember: The Toe Dipper page is redundant for tiers above the "Toe Dipper" tier. You'll want to be on the Snorkeler+ page.
The Public version will launch next Monday, 3/04
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MegaloDEV
Public post

0.1.21s-1 is now live for Snorkelers+

DOWNLOAD ON THE PRE-RELEASE SNORKELER+ ITCH PAGE
(Send a message if you have trouble accessing the page.)

Can't keep us down!
The 0.1.21 snapshot has finally docked. Thanks all for being patient!
Most notably with this snapshot we finally have the basics for Emma's first playable job. The jist of it is Emma is tasked with taking orders from the seven lower tables in the Golden Barrel and then deliver their drinks. Of course as Emma passes by the patrons there is a chance they may want to interact with Emma. For now, these interactions will be limited to 8 different variations of being touched. Drinks ordered, what tables are filled, whose at the bar, dialogue rendered and how Emma is touched are all randomized. Future patches will contain even more "interactions", an expanded dialogue pool, balancing and even the fabled EIGHTH table!
For now there are two "rounds" with each round having four tables filled. The job is playable most evenings past Day 3 and is a great way to earn some silver! (Especially since you can cheese it currently.) Feel free to leave feedback in the discord server!
There is now a simple Day/Time UI alongside our planned Time of Day system. This is not and will not be a real time clock. Instead it plays more like the Persona series in that time progresses as you do various events and activities.
We've also got new sprites from Garland, Demon Lord and Uzul. And the General Store, Magic Shop, Blacksmith and Potion Shop maps were all remade.
--
Up next we've got the full patch which is planned to launch next week. This will bring in a new repeatable afternoon event, expanded feature-set for the Barmaid Job, some more QoL additions, file size reduction and more!
Estimated Upcoming Release Schedule:
0.1.21 RC | Snorkeler+ | ~2/16/24   
0.1.21 RC | Toe Dipper | ~2/23/24 
0.1.21 RC | Public Release | ~2/29/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24
Changelog 0.1.21s-1 Snapshot
  • Added a new H-CG set
  • Added Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added Time of Day 
        -ToD will progress based on user input rather than being real time.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
        -located on the right side of the bar in the Golden Barrel 
        -can only be done on days where there is no afternoon event
  • Improved sleeping mechanic 
        -can be done either in the evening or night.
  • Improved indoor/outdoor transitions
  • Improved Save slot information 
        -it will now state the save's current Day and the patch the save was originally started on. 
         note: this is not retroactive.
  • Various other small improvements/optimizations
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning  
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MegaloDEV
Public post

0.0.19s-2 is now live for Snorkelers+

DOWNLOAD ON ITCH HERE
Let me know if you have trouble getting access!
The first s-2! If you are confused by this release then check out the most recent public announcement here.
--
The focus for this snapshot was combat, new mini-cgs and various polish improvements such as a much less annoying footstep noise and updated UI. The mini-CGs are spread around at various points in the game. The changelog will contain their exact locations.
For combat there are also some basic tutorials and a mandatory fight on the "Fight Cross" map. 
Also a quick reminder of our approach to combat: No grind, no random encounters, and combat itself should be fun not a chore to unlock more content or CGs.
Now on to the final 0.0.19 release. We'll have a decent amount of new content there alongside some more combat depth with the playable Demon Lord fight!
--
You can read up on 0.0.19s-1's changes here as well.
Changelog 0.0.19s-2 Snapshot
Content
  • added three new mini-CGs 
        -one is shown at various points when Emma changes herself such as on day 1. 
        -another happens during the throne room DL confrontation. 
        -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials
        -one quickly explains the BP system 
        -the other explains the basics of barriers 
        -we'll improve these later with visuals and better text.
  • added a new bath scene that can be triggered on day 4
  • added a day 4 bathing scene -reminder that these are the same CGs as the day 1 just with different text
  • added a new interaction in the innroom - changing into night clothes 
        -sprite doesn't update in the snapshot but it will in the RC build 
        -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
Bugfixes and Other
  • updated the UI 
        -Thinned the entire UI but kept the top a bit thicker 
        -mini-CG UI is also a bit thinner and no longer white 
        -widened the message box which fixed text getting cut off
  • updated combat draft -stats have all been modified 
        -new barrier system 
        -while a barrier is up a percentage of damage is absorbed by MP 
        -"brave" and "guard" works the same as before. 
        -enemies now instantly trigger combat when they touch the player 
        -combat test map has also been updated
  • updated gallery map to include the new CGs
  • updated the footstep sound
  • lowered the volume of some effects
  • fixed Uzul saying "Friday" when it should be "another day"
  • fixed a crash that triggered with the skirt flip mini-event
Save . zip Included 
Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3
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MegaloDEV
Public post

0.0.15 RC is live for Toe Dippers

TOE DIPPERS: DOWNLOAD HERE
The Public version will launch next Wednesday, 6/14.
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