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MegaloDEV
is developing Accursed: Emma's Path
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Displaying posts with tag Snapshot.Reset Filter
MegaloDEV
Public post

0.1.22s-2 is now live for Snorkelers+


DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Message me if you are having trouble accessing!
--
Hey all!
First, if you aren't on the discord you might be wondering about that video. The trailer is sent and honestly I think it came out really good all things considered. Worth it for sure. During it's production I also went ahead a worked on some stuff I had on the back burner. Namely updates to our game information/synopsis/etc since some of that was needed for this project. They'll go live at some point in the future.
OK, now let's get into what is in this snapshot.
The major focus for this snapshot was polish. Basically every line in the prologue was combed through and I also took the liberty to copy it all to new word documents. This is great as a reference and will make things like official translations in the future much easier. 
Related: I've actually been experimenting with a way to make the game more easily translated via unofficial means too. The idea being someone can just drop a language "mod" into a specific folder and a new language option will appear in the main menu.
The latest set of new pixel art is also in for the Duke, Hermit, Hilda, and Cross. Plus one more!
After some requests for it, I've also added in a way to turn off combat completely as well. For this snapshot combat will be defaulted "off" to test the feature. All future versions of the game will have combat defaulted "on". You can also change this in the menu.
Additionally, we now have the Kazuma prologue quest in. I may make modifications to it for the RC release though based on feedback.
--
In the full release of 0.1.22 you can expect the new CG that should finish up in the next couple of days or so. Coinciding with that will be a repeatable training event that will raise stats. You should also see the Cross Prologue Quest and the next iteration of the corruption system and cursed realm.
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Snorkeler+ | ~4/19/24
0.1.22 RC | Toe Dipper | ~4/26/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.22 RC | Public Release | ~5/10/24
--
Changelog 0.1.22s-2 Snapshot
  • added Kazuma prologue quest
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added 3 new music tracks to dance event.
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added improved Battlefield Map
  • added new Cross pixel art
  • added new Duke pixel art
  • added new Hermit pixel art
  • added new Hilda pixel art
  • added new Grimnr pixel art
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • polished even more dialogue
  • fixed several typos
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
--
Oh yeah check back tomorrow for a new content priority vote!
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MegaloDEV
Public post


0.1.22s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble accessing the page!)
Hey everyone!
Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable. 
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
--
For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Estimated Upcoming Release Schedule:
0.1.22s-2 | Snorkeler+ | ~3/29/24  
0.1.22 RC | Snorkeler+ | ~4/12/24
0.1.22 RC | Toe Dipper | ~4/19/24 
0.1.22 RC | Public Release | ~5/3/24
Changelog 0.1.21s-1 Snapshot (Reminder: This is a WIP update!)
  • Added a new CG set
  • Added playable blacksmith enchanting job
  • Added new "Battleground" scene
  • Added Seras's bust
  • Added Grimnr's bust
  • Added new expressions for Emma's bust
  • Added new Lyra Sprite
  • Added new Cassandra Sprite
  • Added new Lucian Sprite
  • Updated Finding Cross Scene
  • Updated Camp Fire Scene
  • Updated Kazuma Talk Scene
  • Updated Garland Talk Scene
  • Updated Cross Talk Scene
  • Updated Garland's bust
    -Also added new props
  • Updated Kazuma's bust
  • Updated Cross's bust
  • Added a tiny amount of zoom which should help reduce shimmer.
  • Updated plugins
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
Don't eat the raw batter. (Unless it's edible.) Now... I sleep.
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MegaloDEV
Public post

0.1.21s-1 is now live for Snorkelers+

DOWNLOAD ON THE PRE-RELEASE SNORKELER+ ITCH PAGE
(Send a message if you have trouble accessing the page.)

Can't keep us down!
The 0.1.21 snapshot has finally docked. Thanks all for being patient!
Most notably with this snapshot we finally have the basics for Emma's first playable job. The jist of it is Emma is tasked with taking orders from the seven lower tables in the Golden Barrel and then deliver their drinks. Of course as Emma passes by the patrons there is a chance they may want to interact with Emma. For now, these interactions will be limited to 8 different variations of being touched. Drinks ordered, what tables are filled, whose at the bar, dialogue rendered and how Emma is touched are all randomized. Future patches will contain even more "interactions", an expanded dialogue pool, balancing and even the fabled EIGHTH table!
For now there are two "rounds" with each round having four tables filled. The job is playable most evenings past Day 3 and is a great way to earn some silver! (Especially since you can cheese it currently.) Feel free to leave feedback in the discord server!
There is now a simple Day/Time UI alongside our planned Time of Day system. This is not and will not be a real time clock. Instead it plays more like the Persona series in that time progresses as you do various events and activities.
We've also got new sprites from Garland, Demon Lord and Uzul. And the General Store, Magic Shop, Blacksmith and Potion Shop maps were all remade.
--
Up next we've got the full patch which is planned to launch next week. This will bring in a new repeatable afternoon event, expanded feature-set for the Barmaid Job, some more QoL additions, file size reduction and more!
Estimated Upcoming Release Schedule:
0.1.21 RC | Snorkeler+ | ~2/16/24   
0.1.21 RC | Toe Dipper | ~2/23/24 
0.1.21 RC | Public Release | ~2/29/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24
Changelog 0.1.21s-1 Snapshot
  • Added a new H-CG set
  • Added Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added Time of Day 
        -ToD will progress based on user input rather than being real time.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
        -located on the right side of the bar in the Golden Barrel 
        -can only be done on days where there is no afternoon event
  • Improved sleeping mechanic 
        -can be done either in the evening or night.
  • Improved indoor/outdoor transitions
  • Improved Save slot information 
        -it will now state the save's current Day and the patch the save was originally started on. 
         note: this is not retroactive.
  • Various other small improvements/optimizations
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning  
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MegaloDEV
Public post

0.1.20s-2 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble getting access!)
Ahoy!
Snapshot 2 has just pulled into port!
Took me some extra time due to miscalculating how much extra work redoing some of the underlying systems would take. Most notably how the standing art/VN Busts are shown as well as the CGs. The system we ended up running with won't take up too much extra time and should reduce the file size significantly. Using the older method the game would probably balloon very quickly due to sheer magnitude of unique art assets we already have. This update won't see the filesize reductions yet but the work is being doing and it should hopefully be done in the near future.
As for work actually shipping with this specific build we have three more sprites for Emma, a new H-CG set/H-Scene and some Day 6 Aftermath dialogue. Oh and those outfits should be reflected in the main menu just like last time.
We also have some content for Day 7 implemented.
Next up is the RC release. This will be the last major release of the year and our "0.1" update. We are hoping to get it done on the 15th but that'll probably get pushed in order to squeeze in the 3rd new H-CG set this cycle and as much extra content/polish as possible.
Changelog 0.1.20s-2 Snapshot
  • added another new H-CG set
  • added a new h-scene - The Bad Batch 
       -viewable in the gallery and on day 8
  • added some Day 7 playable MSQ content.
  • added Day 8 playable job Quest
  • added new outfit sprites for Emma 
        -barmaid 
        -night 
        -nude
  • added outfit relevant menu images for the barmaid, night outfit and nude "outfit".
  • implemented the basics for the new standing art system for Emma 
      -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
Changelog 0.1.20s-1 Snapshot (For convenience)
  • added one new H-CG set
  • added a new h-scene - Emma Helping Sophie 
        -viewable in the gallery for now
  • added new outfit sprites for Emma 
        -casual 
        -dress 
        -towel
  • added outfit relevant menu images based on her current outfit 
        -applies to battle attire, casual, dress, towel
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magicless class
  • Emma now changes to magicless and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies

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MegaloDEV
Public post

0.0.19s-2 is now live for Snorkelers+

DOWNLOAD ON ITCH HERE
Let me know if you have trouble getting access!
The first s-2! If you are confused by this release then check out the most recent public announcement here.
--
The focus for this snapshot was combat, new mini-cgs and various polish improvements such as a much less annoying footstep noise and updated UI. The mini-CGs are spread around at various points in the game. The changelog will contain their exact locations.
For combat there are also some basic tutorials and a mandatory fight on the "Fight Cross" map. 
Also a quick reminder of our approach to combat: No grind, no random encounters, and combat itself should be fun not a chore to unlock more content or CGs.
Now on to the final 0.0.19 release. We'll have a decent amount of new content there alongside some more combat depth with the playable Demon Lord fight!
--
You can read up on 0.0.19s-1's changes here as well.
Changelog 0.0.19s-2 Snapshot
Content
  • added three new mini-CGs 
        -one is shown at various points when Emma changes herself such as on day 1. 
        -another happens during the throne room DL confrontation. 
        -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials
        -one quickly explains the BP system 
        -the other explains the basics of barriers 
        -we'll improve these later with visuals and better text.
  • added a new bath scene that can be triggered on day 4
  • added a day 4 bathing scene -reminder that these are the same CGs as the day 1 just with different text
  • added a new interaction in the innroom - changing into night clothes 
        -sprite doesn't update in the snapshot but it will in the RC build 
        -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
Bugfixes and Other
  • updated the UI 
        -Thinned the entire UI but kept the top a bit thicker 
        -mini-CG UI is also a bit thinner and no longer white 
        -widened the message box which fixed text getting cut off
  • updated combat draft -stats have all been modified 
        -new barrier system 
        -while a barrier is up a percentage of damage is absorbed by MP 
        -"brave" and "guard" works the same as before. 
        -enemies now instantly trigger combat when they touch the player 
        -combat test map has also been updated
  • updated gallery map to include the new CGs
  • updated the footstep sound
  • lowered the volume of some effects
  • fixed Uzul saying "Friday" when it should be "another day"
  • fixed a crash that triggered with the skirt flip mini-event
Save . zip Included 
Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3
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MegaloDEV
Public post


0.0.18s-1 is now live for Snorkelers+

DOWNLOAD ON ITCH HERE

Let me know if you have any issues accessing!

Hey Everyone!
This month's snapshot is finally out! And hopefully that bug is out for good!
--
This patch is focused on adding a our first solo bathing scene for Emma. The plan here is to add these bathing scenes throughout the course of the game. In them, Emma will reflect on recent events, key choices and her mental state.
As stated in the Art Update post previously, these are planned to be completely optional. As in they won't really further the story in any way. They exist to add flavor for players who wish to dive in deeper.
For now this first bathing scene is unlocked at all times when interacting with the bath bucket in Emma's Room. During the full patch it will only be accessible before going to bed the first night.
In addition, we've modified the initial Eye CG scene slightly and added a recurrence of it post Demon Lord battle.
--
The full patch will bring us our first and long-awaited Cassandra CG set. To coincide with the occasion we'll also be adding some combat encounters to the prologue alongside the next combat system iteration.
It is planned to come out on the 5th. So Toe Dippers release will be on the 12th and public release will be on the 19th.
--
Changelog0.0.18s-1Snapshot
Content
  • added a new CG set
  • added a new NSFW CG scene - Solo Bathing 1
  • added a new SFW CG scene - Eyes 2
Bugfixes and Other
  • Added a confirmation to entering the "Throne Room" during the Cross Section.

Save . zip Included 
Save 1= Cursed Realm 1st Visit 
Save 2= First Night at the Inn 
Save 3= Right before Hilda's Scene 
Save 4= During Golden Barrel Quest 
Save 5= Near End of Current Content
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