Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper! And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
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Changelog 0.2.24s-2 Snapshot
added THREE new H-CG sets
John 1
Hilda 2
Kazuma 2
added new variations to a H-CG set
Merchant 5
added 4 h-scenes
one is only available in the gallery for now (will be present in main content in the RC)
added Blacksmith week 2 job continuation with a small post-job follow up
added a consequence to drinking too much during the barmaid job
it just ends early for now.
added 3 replacement maps for the old Onsen maps
They'll be further polished up.
added new event to barmaid job.
triggers once when working during Week 2
made some alterations to some barmaid mini-events
updated corescript and plugins
fixed a bug when lily appears on the right side of the screen
fixed some calls to old NPC sprites
fixed a few bugs with Emma's pixel/bust system
fixed fps regression from s-1
fixed merchant 4 blackscreen
fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
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And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
Note: Let me know if you have any issues downloading or accessing the page.
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Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
A Quest for Sophie
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
2D Art
Lots of 2D art added.
Day 1+2 Updates
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
Blacksmith Intro
This has been specifically updated with unique CG art. Also some cool BGS!
Sprites and Busts
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Maps
Both the "Healing Room" and Church Interior maps have been updated.
Cursed Realm
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
Next Update
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
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Estimated Upcoming Release Schedule: 0.1.23 RC | Toe Dippers | 6/14/24 0.1.23 RC | Public Release | 6/28/24 0.2.24s-1 | Snorkeler+ | Mid-End June
Changelog 0.1.23 RC (Includes notes from snapshot)
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
Save . zip Included All saves correspond to a respective day. EG Save 1=Day 1 morning
Through sickness, crashes, a dead computer (RIP), interviews and platform shakeups we bring you a new snapshot.
This snapshot itself is focused on Day 1. There was a lot of work to do on cleaning up the dialogue and adjusting it to the new system. Some scenes are altered to give them better context or improve conversational flow. In some cases, there is even some new content.
A few scenes even had to be recreated as well due to the updated maps and being some of the first scenes added to the game.
You should also notice a smaller file size. That's intended as we are optimizing the game's assets.
We've also locked the game to 60fps which is what the game engine internally updates at anyways. Let me know if this has positively or negatively affected your experience. In my testing so far, it has been a small net positive. Particularly on high refresh rate displays.
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There is a LOT to finish implementing for 0.1.23 which should hopefully ship this weekend. Such as A SPICY new H-CG starring everyone's favorite ???, ???! (Catch the WIPs for that and more on discord) Plus tons of polish (specifically quests, corruption and tutorials) and I'd like to extend the polish to day 2 if there is time. Hoping we are able to squeeze in the next set of sprites as well!
Time to pop some more antibiotics and get back to work!
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Changelog 0.1.23s-1 RC
added new church interior map
added new healing room interior map
added a 60 fps cap -Feedback requested!
added optimized Priest VN bust
added optimized Hermit VN bust
added optimized Lily VN bust
added optimized Hilda VN bust
added optimized Cassandra VN bust
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
added small flavor text if you re-enter the church when finding the hermit.
changed a few pronouns to just be the proper noun to reduce confusion.
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed A LOT of typos
The public build for 0.1.22 RC will also go live later tonight.
Note: Let me know if you have any issues downloading or accessing the page.
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Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
Changelog 0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu -various events should increase it and once it fills up Emma's corruption level should increase.
added Seras's bust
added Grimnr's bust
added new expressions for Emma's bust
added Kazuma prologue quest
added new "Battleground" scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time -default setting will be "off" for only this snapshot.
added new dialogue system -should remove wonky behavior when new busts slide in over older ones. -also adds support for greying/tinting non-speaking busts. -updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord's bust
updated Garland's bust -Also added new props
updated Kazuma's bust
updated Cross's bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra's Training CG
fixed a missing word in the butler's text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
Save . zip Included Save 1= Day 1 Evening Save 2= Day 2 Evening Save 3= Day 4 Morning Save 4= Day 6 Morning Save 5= Day 7 Morning
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