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MegaloDEV
is developing Accursed: Emma's Path
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Displaying posts with tag SupporterRelease.Reset Filter
MegaloDEV
Public post

0.1.22 RC is now live for Snorkelers+

Note: Let me know if you have any issues downloading or accessing the page.
--
Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Toe Dippers | 4/30/24
0.1.22 RC | Public Release | 5/14/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.23 RC | Snorkeler+ | ~5/17/24
--
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
    -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust 
  • updated Garland's bust
       -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue
Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post

0.1.22s-2 is now live for Snorkelers+


DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Message me if you are having trouble accessing!
--
Hey all!
First, if you aren't on the discord you might be wondering about that video. The trailer is sent and honestly I think it came out really good all things considered. Worth it for sure. During it's production I also went ahead a worked on some stuff I had on the back burner. Namely updates to our game information/synopsis/etc since some of that was needed for this project. They'll go live at some point in the future.
OK, now let's get into what is in this snapshot.
The major focus for this snapshot was polish. Basically every line in the prologue was combed through and I also took the liberty to copy it all to new word documents. This is great as a reference and will make things like official translations in the future much easier. 
Related: I've actually been experimenting with a way to make the game more easily translated via unofficial means too. The idea being someone can just drop a language "mod" into a specific folder and a new language option will appear in the main menu.
The latest set of new pixel art is also in for the Duke, Hermit, Hilda, and Cross. Plus one more!
After some requests for it, I've also added in a way to turn off combat completely as well. For this snapshot combat will be defaulted "off" to test the feature. All future versions of the game will have combat defaulted "on". You can also change this in the menu.
Additionally, we now have the Kazuma prologue quest in. I may make modifications to it for the RC release though based on feedback.
--
In the full release of 0.1.22 you can expect the new CG that should finish up in the next couple of days or so. Coinciding with that will be a repeatable training event that will raise stats. You should also see the Cross Prologue Quest and the next iteration of the corruption system and cursed realm.
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Snorkeler+ | ~4/19/24
0.1.22 RC | Toe Dipper | ~4/26/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.22 RC | Public Release | ~5/10/24
--
Changelog 0.1.22s-2 Snapshot
  • added Kazuma prologue quest
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added 3 new music tracks to dance event.
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added improved Battlefield Map
  • added new Cross pixel art
  • added new Duke pixel art
  • added new Hermit pixel art
  • added new Hilda pixel art
  • added new Grimnr pixel art
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • polished even more dialogue
  • fixed several typos
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
--
Oh yeah check back tomorrow for a new content priority vote!
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MegaloDEV
Public post


0.1.22s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble accessing the page!)
Hey everyone!
Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable. 
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
--
For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Estimated Upcoming Release Schedule:
0.1.22s-2 | Snorkeler+ | ~3/29/24  
0.1.22 RC | Snorkeler+ | ~4/12/24
0.1.22 RC | Toe Dipper | ~4/19/24 
0.1.22 RC | Public Release | ~5/3/24
Changelog 0.1.21s-1 Snapshot (Reminder: This is a WIP update!)
  • Added a new CG set
  • Added playable blacksmith enchanting job
  • Added new "Battleground" scene
  • Added Seras's bust
  • Added Grimnr's bust
  • Added new expressions for Emma's bust
  • Added new Lyra Sprite
  • Added new Cassandra Sprite
  • Added new Lucian Sprite
  • Updated Finding Cross Scene
  • Updated Camp Fire Scene
  • Updated Kazuma Talk Scene
  • Updated Garland Talk Scene
  • Updated Cross Talk Scene
  • Updated Garland's bust
    -Also added new props
  • Updated Kazuma's bust
  • Updated Cross's bust
  • Added a tiny amount of zoom which should help reduce shimmer.
  • Updated plugins
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
Don't eat the raw batter. (Unless it's edible.) Now... I sleep.
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MegaloDEV
Public post

0.1.21 RC is now live for Snorkelers+!

Note that the Toe Dipper release will be in 1 week and the public release will be in 2 weeks. You can also now skip the wait by buying Accursed: Emma's Path on itch!
--
Huzzah! The next release is now available to Snorkeler tiers and above! I feel like I learned a lot doing this patch. Tried different and more efficient ways to code, script and events things. This should hopefully speed up tasks in the future.
The Barmaid Job
We actually showcased it during the snapshot but we've made a couple of small improvements since then. Mainly just some balancing and increasing the pool of dialogue/interactions. If you want to read a little more about it click here for the snapshot post.
Just to reiterate. This is the first iteration. PLEASE let us know what you'd like added/changed to spruce it up! 
S*X Stat Icons and an Improved Menu Screen
No more boring variable window! We added some WIP "body part" icons to our slightly improved Main Menu Screen! We've also added a new option: Datalog. That Datalog currently contains the message log and two new items; tutorials and credits. There is also future support for a Bestiary, CG Gallery and Patch Notes!
We've also added an "Exit to Desktop" setting. :O
Read the full patch notes below.

What's Next?

The main goal of the next patch, 0.1.22, will focus on the Corruption System, revamped Cursed Realm and Curse Quests. We also want to implement the next iteration of combat, improved opening, implement Seras and implement enchanting for Lucian. I also have a bunch of optimizations in mind that I want to get started on to clean up some spaghetti. Of course, we'll have new content and more h-scenes too! We estimate the first snapshot to land towards the beginning of March. No, I'm not sweating.
Estimated Upcoming Release Schedule:
0.1.21 RC | Toe Dipper | 2/26/24 
0.1.21 RC | Public Release | 3/04/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24 
Changelog 0.1.21 RC (Includes Snapshot)
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
       -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.20 RC is now live for Snorkelers+!!

Note that the Toe Dipper release will be in 1 week and the public release will be in 2 weeks. You can also now skip the wait by buying Accursed: Emma's path on itch!
--
We did it! We've finally reached the point where I feel OK calling the game 0.1!
0.1.20 has a bunch of new content over 0.0.19. Three new H-CG sets and a total of 5 new H-scenes. Days 7-9 are all playable now as well. Oh and Emma's sprite also updates based on what she is wearing!
There is actually a little more additional polish and QoL additions I wanted to add to this release but we ran out of time. So I think I'll actually do this while visiting with family over the holidays. That works out pretty well since I can't really be writing h-scenes... heh. This will release in the form of an "a" hotfix, 0.1.20a sometime by the end of the year.
Also, keep your eyes peeled tomorrow! We've got a special holiday treat for everyone!
Changelog0.1.20 RC (Includes notes from both snapshots)
  • added three new H-CG sets 
  • added variants to two existing H-CG sets
  • added a five new h-scenes
       -The Bad Batch: work at the General Store on Day 8 or 9
       -Emma Helping Sophie: talk to Sophie on Day 8 or 9
       -To Catch A Groper: go to sleep on day 8.
       -The Hermit: talk with the Hermit on day 7
       -Fingering: Go to sleep on day 7.
  • added playable days 7-9
  • added playable job Quests for Days 8 and 9 
       -Potion and General Store
  • added new outfit sprites for Emma 
       -barmaid, night, nude, casual, dress, towel
  • added outfit relevant menu images for the above sprites.
  • implemented the basics for the new standing art system for Emma 
       -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magic-less class
  • Emma now changes to magic-less and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
  • updated plugins
  • entering and leaving the onsen should now update Emma's sprite every time
  • fixed some visual inconsistencies on the Church Courtyard Map
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies
Save . zip Included 
Save 1 = Castle Approach   
Save 2 = First Night at the Inn   
Save 3 = During "Introductions" Quest   
Save 4 = Start of Day 3  
Save 5 = Night of Day 5
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MegaloDEV
Public post

0.1.20s-2 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble getting access!)
Ahoy!
Snapshot 2 has just pulled into port!
Took me some extra time due to miscalculating how much extra work redoing some of the underlying systems would take. Most notably how the standing art/VN Busts are shown as well as the CGs. The system we ended up running with won't take up too much extra time and should reduce the file size significantly. Using the older method the game would probably balloon very quickly due to sheer magnitude of unique art assets we already have. This update won't see the filesize reductions yet but the work is being doing and it should hopefully be done in the near future.
As for work actually shipping with this specific build we have three more sprites for Emma, a new H-CG set/H-Scene and some Day 6 Aftermath dialogue. Oh and those outfits should be reflected in the main menu just like last time.
We also have some content for Day 7 implemented.
Next up is the RC release. This will be the last major release of the year and our "0.1" update. We are hoping to get it done on the 15th but that'll probably get pushed in order to squeeze in the 3rd new H-CG set this cycle and as much extra content/polish as possible.
Changelog 0.1.20s-2 Snapshot
  • added another new H-CG set
  • added a new h-scene - The Bad Batch 
       -viewable in the gallery and on day 8
  • added some Day 7 playable MSQ content.
  • added Day 8 playable job Quest
  • added new outfit sprites for Emma 
        -barmaid 
        -night 
        -nude
  • added outfit relevant menu images for the barmaid, night outfit and nude "outfit".
  • implemented the basics for the new standing art system for Emma 
      -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
Changelog 0.1.20s-1 Snapshot (For convenience)
  • added one new H-CG set
  • added a new h-scene - Emma Helping Sophie 
        -viewable in the gallery for now
  • added new outfit sprites for Emma 
        -casual 
        -dress 
        -towel
  • added outfit relevant menu images based on her current outfit 
        -applies to battle attire, casual, dress, towel
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magicless class
  • Emma now changes to magicless and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies

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