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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Public post

0.2.24 RC is now live for Snorkelers+

TOE DIPPERS : ITCH.IO | MEGA
SNORKELER+ : ITCH.IO | MEGA
Ho boy, we did it!
0.2.24 is a relatively meaty patch but more importantly WE RELEASED IT! It's been a hell of year and the next year is looking to be quite a banger. We can talk about that, CD's upcoming work and more later this month in the Meta(DEV)log. For now let's delve into the patch!

New MSQ

Waking up on day 11 will now prompt the start of a new MSQ. Everything should go exactly as planned!

New 2D Art

5 new H-CG sets, 2 non-H CGs, new mini-CGs, new variations, new expressions. Nut was cooking for this patch!

Gropler Quest

The entire questline has been refactored and "encounters" no longer happen automatically. Go talk to Lorraine on day 5 to start! (This is the recommended day to start!)

Sprites and Maps

The remaining (currently designed) NPCs have all had their new chibi sprites added. And we've replaced all three Boiling Crab maps.
There are some new placeholder maps as well but those aren't as exciting...

Corruption and Cursed Realm

I've started to add more and more consequences to having certain corruption levels during certain events. I plan to expand this much more during the 0.2 cycle as a whole.
In addition, the cursed realm was been expanded a bit. You should also get a notification when you progress towards removing a curse. Once a curse is completed, go interact with it in the Cursed Realm to remove it.

Next Update

Next up will by 0.2.25s-1 Snapshot with even more Curse expansion! We have some really juicy artwork lined up and something very foreboding... Stay tuned!
--
Estimated Upcoming Release Schedule:
0.2.24 RC | Toe Dippers | 12/17/24
0.2.24 RC | Public Release | 12/31/24 
0.2.25s-1 | Snorkeler+ | ~12/31/24

Changelog 0.2.24 RC

  • added FIVE new H-CG sets
  • added 2 new CGs (non-H)
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added two new variations to a H-CG set
  • added 7 h-scenes
    • John 1
    • Hermit 3
    • Tentacle 3
    • Hilda 2
    • Kazuma 2
    • Merchant 4
    • Merchant 5
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new content to Gropler Questline and refactored it.
    • scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
  • added Hermit Week 3 visit and refactored Week 2 visit
  • improved hermit week 2 "service"
  • Curses/Cursed Realm changes
    • added new curses
    • added a new scene when entering cursed realm after completing requirements for at least one curse
    • added ability to re-enter cursed realm at will after a single curse has been lifted
    • rebalanced curse quest amounts
    • implemented new Cursed Quest tracking system
      • when a curse is unknown a graphic will flash.
  • added new events, balancing and updates to barmaid job.
    • add new special event (triggers once when working during Week 2)
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid & mini-cg
    • minor rebalance on corruption gains
    • randomized tips gained
    • certain variations can only happen at specific corruption levels
    • added a small consequence to drinking too much
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added new scene to General Store 1 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
    • for now increases Emma's level each occurrence
  • added 3 replacement maps for the old Onsen maps
  • added 5 new placeholder MSQ maps
  • added battlelog feature to combat
  • added new icons (replaces all old ones)
  • added a new questlog backend tracking system
    • for easier quest implementation (will be back ported and used going forward.)
  • altered golden barrel sunset tint
  • altered day 7 start text
  • changed Dryad quest to be week 3
  • add system to limit "night events" to one a night
  • removed border on passing time event
  • added context based interaction popups
    • Note: this will be expanded further
  • added better controller support
  • added dynamic button prompts based on input
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on (You should keep it there!)
  • updated corescript and plugins
Fixes
  • fixed ability to sleep on day 7 without seeing the Hermit
  • fixed bath 3 playable earlier in the day on day 4
  • fixed church BGM playing when searching for Hilda
  • fixed potential locks preventing progress (eg day 9)
  • fixed some incorrect Emma sprites at day 1 onsen visit
  • fixed bug with onsen doors
  • fixed Emma's wall walking abilities at the Onsen
  • fixed some BGM bugs when entered the Gallery map (and start location)
  • fixed a bug when Lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a repeatable advance time bug when returning from the Grove
  • fixed some choice menus that defaulted to the right
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
  • fixed some typos
I need an old fashioned!
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MegaloDEV
Public post

0.2.24s-2 is now live for Snorkelers+

Message me if you don't have access and should.
Hey all!
Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper!
And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
--
Changelog 0.2.24s-2 Snapshot
  • added THREE new H-CG sets
    • John 1
    • Hilda 2
    • Kazuma 2
  • added new variations to a H-CG set
    • Merchant 5
  • added 4 h-scenes
    • one is only available in the gallery for now (will be present in main content in the RC)
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added a consequence to drinking too much during the barmaid job
    • it just ends early for now.
  • added 3 replacement maps for the old Onsen maps
    • They'll be further polished up.
  • added new event to barmaid job.
    • triggers once when working during Week 2
  • made some alterations to some barmaid mini-events
  • updated corescript and plugins
  • fixed a bug when lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression from s-1
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
--
And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
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MegaloDEV
Public post

0.1.23 RC is Live for Toe Dippers

TOE DIPPERS PAGE: DOWNLOAD HERE
SNORKELER+ PAGE: DOWNLOAD HERE
What up!
0.1.23 is now live for all supporters!
--
Also, I'm working on a hotfix that should go up Monday or Tuesday.
-Mr. MegaloDEV
--
Remember: The Toe Dipper page is redundant for tiers above the "Toe Dipper" tier. You'll want to be on the Snorkeler+ page.
The Public version will launch on the 28th!
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MegaloDEV
Public post

0.1.23 RC is now live for Snorkelers+!!

Note: Let me know if you have any issues downloading or accessing the page.
--
Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
A Quest for Sophie
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
2D Art
Lots of 2D art added.
Day 1+2 Updates
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
Blacksmith Intro
 This has been specifically updated with unique CG art. Also some cool BGS! 
Sprites and Busts
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Maps
Both the "Healing Room" and Church Interior maps have been updated.
Cursed Realm
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
Next Update
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
--
Estimated Upcoming Release Schedule:
0.1.23 RC | Toe Dippers | 6/14/24
0.1.23 RC | Public Release | 6/28/24 
0.2.24s-1 | Snorkeler+ | Mid-End June
Changelog 0.1.23 RC (Includes notes from snapshot)
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV
Public post

0.1.23s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Send me a DM if you have trouble accessing the page!
Hey all!
Through sickness, crashes, a dead computer (RIP), interviews and platform shakeups we bring you a new snapshot.
This snapshot itself is focused on Day 1. There was a lot of work to do on cleaning up the dialogue and adjusting it to the new system. Some scenes are altered to give them better context or improve conversational flow. In some cases, there is even some new content.
A few scenes even had to be recreated as well due to the updated maps and being some of the first scenes added to the game.
You should also notice a smaller file size. That's intended as we are optimizing the game's assets.
We've also locked the game to 60fps which is what the game engine internally updates at anyways. Let me know if this has positively or negatively affected your experience. In my testing so far, it has been a small net positive. Particularly on high refresh rate displays.
--
There is a LOT to finish implementing for 0.1.23 which should hopefully ship this weekend. Such as A SPICY new H-CG starring everyone's favorite ???, ???! (Catch the WIPs for that and more on discord) Plus tons of polish (specifically quests, corruption and tutorials) and I'd like to extend the polish to day 2 if there is time. Hoping we are able to squeeze in the next set of sprites as well!
Time to pop some more antibiotics and get back to work!
--
Changelog 0.1.23s-1 RC
  • added new church interior map
  • added new healing room interior map
  • added a 60 fps cap
        -Feedback requested!
  • added optimized Priest VN bust
  • added optimized Hermit VN bust
  • added optimized Lily VN bust
  • added optimized Hilda VN bust
  • added optimized Cassandra VN bust
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • added small flavor text if you re-enter the church when finding the hermit.
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed A LOT of typos

The public build for 0.1.22 RC will also go live later tonight.
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MegaloDEV
Public post

0.1.22a RC is Live for Toe Dippers

TOE DIPPERS PAGE: DOWNLOAD HERE
SNORKELER+ PAGE: DOWNLOAD HERE
Yo!
Toe dipper release coming in hot... fix. Ahem.
Let me know if you guys find any more bugs or if you have any general feedback in the discord!
Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
--
Remember: The Toe Dipper page is redundant for tiers above the "Toe Dipper" tier. You'll want to be on the Snorkeler+ page.
The Public version will launch on the 14th!
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