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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
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0.2.27a RC Hotfix is now Live

This is a hotfix for an issue that occured during the barmaid job midshift event and Caleb saying some day 19 dialogue at the wrong time.
You can continue to use your 0.2.27 RC saves with this hotfix. If you were impacted by the "men blocking the way" issue simply try to enter the bath and you'll be given a prompt to clear the men out of the way.

0.2.27a Changelog

  • fixed bug where men would block your way during a mid-shift event
  • fixed a logic error where caleb would unfortunately trigger dialogue from day19 during a triggered callover
  • added temp fix for those with saves affected by the mid-shift even bug
    • simply try to enter the bathing room and you'll get a prompt
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MegaloDEV
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0.2.27 RC is now live for Snorkelers+

Hey everyone! 
Thanks all for being patient as we welcomed our new addition to our family. It's been a bit hectic and sleepless but I think we've adjusted now (to being sleepless xD ). I'm also realizing as I type this I only said this in discord so far haha. 
Well either way on to the feature highlights for the update!
The changelog will be below.

Blacksmith Minigame
This is our freelance coder's first minigame for us. Thanks Booom313!
Let us know what you think so far! We already have plenty in mind for improvements, balance and of course non-placeholder assets (we've already shown them in discord!)
The main inspirations for it are GW2 and Stardew fishing. Definitely expect more variance in a future patch!
Barmaid Minigame rebuild
Originally I planned to only do some minor edits to the Barmaid minigame this patch in order to add the tie-in for the Cassandra scene but I started to get on a roll for rebuilding the entire logic of the minigame. I went with the flow and basically rebuilt it to make room for the massive amount of content we are going to be added in the next few patches.
My goal overall to make it as dynamic as I can so that repeated instances aren't as repetitive. EG the "HEHE, I got your tip right here." delivery event haha. Special events, how busy the tavern is, how patrons treat Emma, table dispositions, orders and new "post-delivery services" are all on the menu. I'll talk more about this in the next DEVlog.
The biggest noticeable changes to you for this update is that you will see a WAY better patron and table randomization. It is also MUCH MUCH MUCH easier for me to balance now. The patron interactions should also be a bit smoother. 
Autogrey Feature
This one was a pain in the fucking ass. You can also turn it off and pretend I never implemented if you don't like it lmao. (Option is in the UI settings.)
The idea is that I didn't want to add a massive workload having to manually dim/brighten standing busts as the speaker changes during cutscenes. This system just takes a look at the speaker's name and matches it to prespecified bust folder and dims any images that aren't in that folder.
This probably would have been impossible without the help of Booom313. Once we get the additional funding from this patch I plan to have them work on even more systems for us.
Art
This time around we've got two new H-CGs. A little less than the last update but don't worry we've got a LOT in the pipe due to roll out over the next few updates.
Plans for the Next Patch
I'm planning to do a much quicker patch for 0.2.28 RC. This one will focus mainly on the Barmaid mini-game but will also balance/tweak the Blacksmith minigame, new pixel art, framework for "solo" workouts with the guards, map and of course new H-CGs for Emma. (One is a followup to a CG from 0.2.26 - Yeah, that's right. You know the one. ;)

Estimated Upcoming Release Schedule:
0.2.27 RC | Toe Dippers | 6/29/26
0.2.27 RC | Public Release | 7/24/26
0.2.28 RC | Snorkeler+ | TBA 

I hope you all enjoy the patch/update and definitely leave feedback on the discord server!

Changelog 0.2.27 RC

  • added TWO new H-CG sets
    • Cass+Emma 1
    • Lorraine+Emma 1
  • added 2 h-scenes
  • added next part to Gropler Quest
  • added special event after a Barmaid shift during week 3 or later
  • added three new VN busts (all have been placed in relevant scenes)
    • Templar Squire
    • Inquisitor Christoph
    • John
  • added 4 new chibi walking sprites for 
    • Emma's workout outfit
    • Cassandra's workout outfit
    • Inquisitor Christoph
    • Inquisition Squire
  • added new QoL feature; AutoGrey Busts
    • toggle to turn off feature is located in UI settings
  • added completely revamped Blacksmith Mini-game
  • added Rent System (no more freeloading!)
    • starting on Day 8 rent owed will accumulate on a daily basis.
    • You have some leeway but please make sure to pay your rent!
    • exact amount will be subject to balancing in future patches
  • added major changes to base Barmaid minigame logic (revamp)
    • added support for randomized patrons
    • added busy calculation
    • redid round logic and calculations for barmaid mini-game
    • redid Barmaid grope logic and made it easier to balance and be more varied
    • added base for pleasure system (will be expanded upon)
    •  improved day 2 barmaid intro/tutorial
  • added option to turn on/off showing completed objectives
  • added small scene on day 19 with Caleb
  • updated Lorraine NPC logic
  • updated credits
  • improved day 18 Church scene
  • cleaned up the logic of several cutscenes
    • things like using old sprites, wonky calls, etc
  • flipped the background for stat screen/pause menu
  •  improved Second Night quest text
  • cleaned up several CG graphics for autogrey support
  •  got rid of some references to the monoliths being "crystals"
  • slightly improved magicless/gate explanation on day 1
  • improved a line when talking to Gar and Cass on Day 2
  • improved/updated backend logic framing of Lorraine Voyeur scene
  • improved a couple Cassandra training scenes
  • cleaned up and improved day 5 dialogue with Cassandra
  • cleaned up and improved day 6 dialogue (will also be expanded in a future patch)
  • cleaned up General Store Shift 2 slightly
  • increased total save slots from 20 to 40
  • added Hilda call if the player hasn't asked Hilda about Lucian yet
  • added small questioning during Hilda reveal
  • renamed dryad 1 quest to "Just a Package"
Fixes
  • fixed dryad request description not updating
  • fixed bug that caused Emma to dress when doors would opening during night events
  • fixed several Hilda/Caleb callovers that were missing expressions
  • fixed general store week 3 job not paying Emma
  • fixed a bug that allowed a small scene from Day 18 play at any point in the Grove
  • fixed bug on day 13 where visiting cross causes a soft lock
  • fixed a bug that caused a crash when a user would save while choices are present
  • fixed a bug where choice text would appear in the upper left for a couple of frames
  • fixed <disabled> key not working on choices
  • fixed issue where completed objectives would still sometimes not disappear.
  • fixed issue that allowed skipping the delivering and end the day during 2nd shift of Barmaid minigame
  • fixed a softlock while working barmaid shifts
  • fixed bug where Emma's menu sprite wasn't showing in the pause menu
  • fixed bug with displaying completed objectives option in options menu
  •  fixed bug that deleted tiles during cursed realm 1st visit potentially causing future issues.
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MegaloDEV

[POLL] KAZUMA VS. LUCIAN! !

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0.1.23 RC is now live for Snorkelers+!!

Note: Let me know if you have any issues downloading or accessing the page.
--
Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
A Quest for Sophie
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
2D Art
Lots of 2D art added.
Day 1+2 Updates
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
Blacksmith Intro
 This has been specifically updated with unique CG art. Also some cool BGS! 
Sprites and Busts
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Maps
Both the "Healing Room" and Church Interior maps have been updated.
Cursed Realm
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
Next Update
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
--
Estimated Upcoming Release Schedule:
0.1.23 RC | Toe Dippers | 6/14/24
0.1.23 RC | Public Release | 6/28/24 
0.2.24s-1 | Snorkeler+ | Mid-End June
Changelog 0.1.23 RC (Includes notes from snapshot)
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV
Public post

0.1.22 RC is now live for Snorkelers+

Note: Let me know if you have any issues downloading or accessing the page.
--
Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Toe Dippers | 4/30/24
0.1.22 RC | Public Release | 5/14/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.23 RC | Snorkeler+ | ~5/17/24
--
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
    -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust 
  • updated Garland's bust
       -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue
Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post


0.1.22s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble accessing the page!)
Hey everyone!
Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable. 
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
--
For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Estimated Upcoming Release Schedule:
0.1.22s-2 | Snorkeler+ | ~3/29/24  
0.1.22 RC | Snorkeler+ | ~4/12/24
0.1.22 RC | Toe Dipper | ~4/19/24 
0.1.22 RC | Public Release | ~5/3/24
Changelog 0.1.21s-1 Snapshot (Reminder: This is a WIP update!)
  • Added a new CG set
  • Added playable blacksmith enchanting job
  • Added new "Battleground" scene
  • Added Seras's bust
  • Added Grimnr's bust
  • Added new expressions for Emma's bust
  • Added new Lyra Sprite
  • Added new Cassandra Sprite
  • Added new Lucian Sprite
  • Updated Finding Cross Scene
  • Updated Camp Fire Scene
  • Updated Kazuma Talk Scene
  • Updated Garland Talk Scene
  • Updated Cross Talk Scene
  • Updated Garland's bust
    -Also added new props
  • Updated Kazuma's bust
  • Updated Cross's bust
  • Added a tiny amount of zoom which should help reduce shimmer.
  • Updated plugins
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
Don't eat the raw batter. (Unless it's edible.) Now... I sleep.
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