Note: Let me know if you have any issues downloading or accessing the page.
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Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
A Quest for Sophie
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
2D Art
Lots of 2D art added.
Day 1+2 Updates
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
Blacksmith Intro
This has been specifically updated with unique CG art. Also some cool BGS!
Sprites and Busts
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Maps
Both the "Healing Room" and Church Interior maps have been updated.
Cursed Realm
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
Next Update
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
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Estimated Upcoming Release Schedule: 0.1.23 RC | Toe Dippers | 6/14/24 0.1.23 RC | Public Release | 6/28/24 0.2.24s-1 | Snorkeler+ | Mid-End June
Changelog 0.1.23 RC (Includes notes from snapshot)
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
Save . zip Included All saves correspond to a respective day. EG Save 1=Day 1 morning
Note: Let me know if you have any issues downloading or accessing the page.
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Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
Changelog 0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu -various events should increase it and once it fills up Emma's corruption level should increase.
added Seras's bust
added Grimnr's bust
added new expressions for Emma's bust
added Kazuma prologue quest
added new "Battleground" scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time -default setting will be "off" for only this snapshot.
added new dialogue system -should remove wonky behavior when new busts slide in over older ones. -also adds support for greying/tinting non-speaking busts. -updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord's bust
updated Garland's bust -Also added new props
updated Kazuma's bust
updated Cross's bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra's Training CG
fixed a missing word in the butler's text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
Save . zip Included Save 1= Day 1 Evening Save 2= Day 2 Evening Save 3= Day 4 Morning Save 4= Day 6 Morning Save 5= Day 7 Morning
Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable.
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
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For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Note that the Toe Dipper release will be in 1 week and the public release will be in 2 weeks. You can also now skip the wait by buying Accursed: Emma's path on itch! https://megalodev.itch.io/accursed-emmas-path
Ahoy! Mr. MegaloDEV here!
Going to keep this one short since I'm pretty tired.
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Whew, we did it. Two new CGs and three new mini-CGs! Plus a slew of additional changes including the next combat draft, updated UI, improved main menu screen.
Hope you all enjoy the content!
Next up 0.1 baby!
Changelog 0.0.19 RC
Content
added TWO new H-CG sets
added a new H-CG scene - Emma Sleepless [s-1] -accessed when sleeping on day 4
added a new H-CG scene - Cassandra and the Guard -accessed when trying to train with Cassandra on the morning of Day 6
added three new mini-CGs [s-2] -one is shown at various points when Emma changes herself such as on day 1. -another happens during the throne room DL confrontation. -the final one is shown if Emma chooses to drink
added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2] -one quickly explains the BP system -the other explains the basics of barriers -we'll improve these later with visuals and better text.
added Demon Lord battle during the Cross Section -included are some basic abilities for Cross, Garland and Kazuma
added a day 2 and day 4 bathing scene [s-2] -reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
added a new interaction in the innroom - changing into night clothes [s-2] -sprite will update in a future build. -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
added a new Lorraine event on day 5 [s-1]
added bulletin board interaction [s-1] -located right outside the Golden Barrel -Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
updated the UI [s-2] -Thinned the edges on the UI but kept the top a bit thicker -mini-CG UI is also a bit thinner and no longer white -widened the message box which fixed text getting cut off
updated combat draft -stats have all been modified -new barrier system -while a barrier is up a percentage of damage is absorbed by MP -"brave" and "guard" works the same as before. -enemies now instantly trigger combat when they touch the player -combat test map has also been updated
Changed Sophie's quest day 4 dialogue. [s-1] -it will now point the player to Lorraine rather than waiting until she returns.
Recreated splash screens [s-1] -each can be skipped by pressing any button or clicking -skipping can be done at any time even first boot
Recreated main menu [s-1] -spruced it up a little.
Changed Lorraine's H-CG to be accessible on day 4 [s-1]
Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
updated gallery map to include the new CGs [s-2]
updated the footstep sound [s-2]
lowered the volume of some effects [s-2]
updated pixi.js which should net improved performance
updated a few time of day tints to make more sense
Bugs and Other
updated end of content info slightly
removed a few "developer notes"
fix some italicized issues
fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
fix mayor sprite showing during dance prior to when he should
fixed the mayor and Lyra still being shown in the hotspring post cutscene
fixed Uzul saying "Friday" when it should be "another day" [s-2]
fixed a crash that triggered with the skirt flip mini-event [s-2]
fixed rendering issues with the mini-cgs [s-1]
Save . zip Included Save 1= Boiled Crab 1st Visit Save 2= First Night at the Inn Save 3= During "Introductions" Quest Save 4= During Golden Barrel Quest Save 5= Start of Day 3
The first s-2! If you are confused by this release then check out the most recent public announcement here.
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The focus for this snapshot was combat, new mini-cgs and various polish improvements such as a much less annoying footstep noise and updated UI. The mini-CGs are spread around at various points in the game. The changelog will contain their exact locations.
For combat there are also some basic tutorials and a mandatory fight on the "Fight Cross" map.
Also a quick reminder of our approach to combat: No grind, no random encounters, and combat itself should be fun not a chore to unlock more content or CGs.
Now on to the final 0.0.19 release. We'll have a decent amount of new content there alongside some more combat depth with the playable Demon Lord fight!
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You can read up on 0.0.19s-1's changes here as well.
Changelog 0.0.19s-2 Snapshot
Content
added three new mini-CGs -one is shown at various points when Emma changes herself such as on day 1. -another happens during the throne room DL confrontation. -the final one is shown if Emma chooses to drink
added a slime enemy to the Find Cross map alongside two new basic combat tutorials -one quickly explains the BP system -the other explains the basics of barriers -we'll improve these later with visuals and better text.
added a new bath scene that can be triggered on day 4
added a day 4 bathing scene -reminder that these are the same CGs as the day 1 just with different text
added a new interaction in the innroom - changing into night clothes -sprite doesn't update in the snapshot but it will in the RC build -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
Bugfixes and Other
updated the UI -Thinned the entire UI but kept the top a bit thicker -mini-CG UI is also a bit thinner and no longer white -widened the message box which fixed text getting cut off
updated combat draft -stats have all been modified -new barrier system -while a barrier is up a percentage of damage is absorbed by MP -"brave" and "guard" works the same as before. -enemies now instantly trigger combat when they touch the player -combat test map has also been updated
updated gallery map to include the new CGs
updated the footstep sound
lowered the volume of some effects
fixed Uzul saying "Friday" when it should be "another day"
fixed a crash that triggered with the skirt flip mini-event
Save . zip Included Save 1= Boiled Crab 1st Visit Save 2= First Night at the Inn Save 3= During "Introductions" Quest Save 4= During Golden Barrel Quest Save 5= Start of Day 3
The focus for this snapshot is the addition of a spicy new scene with Emma that is tied to Lorraine's storyline. Lorraine's previous H-CG has also been moved to only be accessible on day 4 rather than any time after day 1. Sophie's quest also naturally leads to it now. Other than that we've added a new bathing dialogue for day 2
For QoL issues we've fixed some render issues with the mini-cgs and a recreated the splash screen on startup using a new system. Oh, and the main menu has been spruced up a little bit.
Changelog 0.0.19s-1 Snapshot
Content
added a new H-CG set
added a new H-CG scene - Emma Sleepless Night - accessed when sleeping on day 4
added a new Lorraine event on day 5
added a day 2 bathing scene -reminder that these are the same CGs as the day 1
added bulletin board interaction -located right outside the Golden Barrel -Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Bugfixes and Other
Changed Sophie's quest day 4 dialogue. -it will now point the player to Lorraine rather than waiting until she returns.
Recreated splash screens -each can be skipped by pressing any button or clicking -skipping can be done at any time even first boot
Recreated main menu -spruced it up a little.
Changed Lorraine's H-CG to be accessible on day 4
Changed it so the player can now enter the Church Courtyard map on days 3+
fixed rendering issues with the mini-cgs
Save . zip Included Save 1= Boiled Crab 1st Visit Save 2= First Night at the Inn Save 3= During "Introductions" Quest Save 4= During Golden Barrel Quest Save 5= Start of Day 3
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