Ahoy! We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges"! Our first project is:
Accursed: Emma's Path
Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reigning Demon Lord, Emma's love and the Divine Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?
Read more about the game here: CLICK ME Download Public Build [0.1.21c]: DOWNLOAD PAGE
--YOU NEED THE KEY SENT TO YOU VIA MESSAGES TO ACCESS THE BELOW PAGES-- Download Snorkeler+ Early Access builds [0.1.22s-1 RC]: DOWNLOAD PAGE Download Toe Dipper Early Access builds [0.1.21c RC]: DOWNLOAD PAGE Note: Contact us if your key doesn't work or if you never got one!
--Release Schedule-- Next Snorkeler+ Early Access build [0.1.22s-2] ~3/29 Next Toe Dipper Early Access build [0.1.22 RC] ~4/19 Next Public Build ---------------------------- [0.1.22 RC] ~5/03
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Perfect spot to directly support and follow the progress of the project. Should you choose to support at this tier you have our undying gratitude!
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If you'd like to play the game as it develops, then this is the tier for you! Come on in the water is just right!
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Choose this tier if you'd like to interact directly with creation of the game. Get access to exclusive voting power to help influence design decisions as well as content priority voting.
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Deep Sea Diver
Hot damn! You are now a fully certified deep sea diver.
Choose this tier if you REALLY like what we are doing and REALLY want to support development. Receive high quality 4k exports of the game's CGs. You will also attain the power to double your voting power on design polls and content priority polls.
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Just a Straight-up Shark
Wow, thank you so much for your support! At this tier you'll have the opportunity to have your name in the credits. Everyone that reads the credits will know just how ballin' you are. I'll contact you to confirm the name you'd like to be input into the game. (If what you request is deemed inappropriate, I'll just ask you to come up with a different name.)
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-Also access to the currently patron-only discord.
-2 Week Early Access to Release-Ready Builds
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MEGALODON
What tops a shark? The KING OF SHARKS at 10 meters long!
I really don't know what to say...
After supporting at this limited tier for at least three months you can work with us to create your own custom side event; complete with a unique CG set, a named NPC, etc. Subject to approval. Recommended to contact us to confirm your idea before you subscribe to this tier. Once ten events are confirmed for implementation we will most likely close this tier.
-Access to Subscriber-only Posts
-Also access to the currently patron-only discord.
-2 Week Early Access to Release-Ready Builds
-Mid-Month Preview Builds
-DOUBLE Scuba-tier poll voting power
-4K exports of the game art
-Name at the top of the supporter credits -Directly involved in creation of a side event
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Welcome
Get early access to builds. [$7 tier also get snapshots!]
Get behind the scenes development updates, art previews/WIPs!
Higher tiers participate in occasional content decision polls and receive 4K renders!
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Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable.
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
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For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Just wanted to give you a quick spoiler-free update.
Our new character just recently got finished and nut is moving on to our next CG set. You can view the character along with the WIPs in the discord provided you have your discord linked to patreon account and are an active member. Or if you don't mind waiting we'll also be making an [Art Update] Post in a few days.
I've been pretty heads down working on the snapshot. I hit a snag with coding the blacksmith minigame. So I'm just going to move the gameplay aspect of that into a future update. You'll still see the new art implemented though! If I can, I might even get some outside help with it. Other than that you can look forward to many dialogue improvements, the introductions of two new NPCs, a refactored intro and more! Oh and It'll drop this weekend.
In a few hours our most recent Scuba Diver Poll will close. Work has already begin on the Duke and Hermit sprites and two winners will join the queue right behind them.
Thanks everyone for the support and feedback! It is truly invaluable as we continue to push forward and make Accursed: Emma's Path the best game it can be!
Now that Lucian, Lyra and Cassandra are getting finished up it's time to vote on our next set.
On our previous poll the above three won but there were also some votes for The Duke and The Hermit so those two will be guaranteed in this round. Also, this time we are doing four total so this begs the question...
Who should be in the next set of chibi sprites?!
You can choose any of our remaining implemented characters, 10 total. The top two will win and join The Hermit and The Duke in next set done.
Voting is open to Scuba Divers+ here: CLICK HERE TO VOTE Voting is weighted for tiers higher than Scuba Divers and combined with results from Patreon.
The Polls will run until 10pm March 13th PST (-8 GMT).
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
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In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
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Changelog0.1.21a+b+cRC
added a warning regarding loading old saves -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
improved intro scene slightly
fix blacksmith intro freeze
fixed some collision issues and a visual error on the camp map
cleaned up some backend errors when loading certain maps
fixed a potential game freeze when certain conditions were met during the merchant event
fixed an error with the battle HUD (heh)
fixed message buttons not showing during merchant intro
fixed not being able to leave the potion shop
fixed typos
Changelog0.1.21RC
Added 2 new H-CG sets
Added three new h-scenes
Added repeatable Barmaid Job -can be done Day 4+ in the evenings
Added 1st afternoon job - Merchant -chain starts on day 4 and can be first done on day 5
Added Garland Sprite
Added Demon Lord Sprite
Added Uzul Sprite
Added new Potion Shop map
Added new General Store map
Added new Blacksmith map
Added new Magic Shop map
Added S*x stat Icons and numbers. -rudimentary implementation. -removed old variable window
Added Datalog menu to the main menu screen. -has several more items nested within. -eg: Bestiary, Message Log, Patch Notes -many are currently disabled
Added "Exit to Windows" option when selecting "Game End"
Added Time of Day system -ToD will progress based on user input rather than being real time. -added quick tutorial to day 4 to explain passing the time in the afternoon.
Added basic Day/Time UI element
Added ability to pass the time from afternoon to evening. -located on the right side of the bar in the Golden Barrel -can only be done on days where there is no afternoon event
Added back playtime window.
Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
Added a label above the chest in Golden Barrel room to indicate it as an intractable.
made both of the morning events on day 6 and 7 pass time to the afternoon.
Improved movement system -slight tilt when running -increased run speed
Improved sleeping mechanic -can be done either in the evening or night.
Improved indoor/outdoor transitions
Improved Save slot information -it will now state the save's current Day and the patch the save was originally started on. note: this is not retroactive.
fixed text buttons not showing during "Eyes" intro
fixed a couple instances of the Garland sprite showing up.
Updated plugins
Various other small improvements/optimizations
Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included Save 1= Day 1 Morning Save 2= Day 2 Evening Save 3= Day 4 Morning Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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At this goal we’ll allocate a $250/mo budget towards commissioning custom pixel art.
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