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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges"! 
Our first project is:

Accursed: Emma's Path


Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reigning Demon Lord, Emma's love and the Divine Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?

Read more about the game here: CLICK ME
Download Public Build [0.1.21c]: DOWNLOAD PAGE

--YOU NEED THE KEY SENT TO YOU VIA MESSAGES TO ACCESS THE BELOW PAGES--
Download Snorkeler+ Early Access builds [0.1.22s-1 RC]: DOWNLOAD PAGE
Download Toe Dipper Early Access builds [0.1.21c RC]: DOWNLOAD PAGE
Note: Contact us if your key doesn't work or if you never got one!

--Release Schedule--

Next Snorkeler+ Early Access build [0.1.22s-2] ~3/29
Next Toe Dipper Early Access build [0.1.22 RC] ~4/19
Next Public Build ---------------------------- [0.1.22 RC] ~5/03

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Choose this tier if you REALLY like what we are doing and REALLY want to support development. Receive high quality 4k exports of the game's CGs. You will also attain the power to double your voting power on design polls and content priority polls.


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I really don't know what to say...
After supporting at this limited tier for at least three months you can work with us to create your own custom side event; complete with a unique CG set, a named NPC, etc. Subject to approval. Recommended to contact us to confirm your idea before you subscribe to this tier. Once ten events are confirmed for implementation we will most likely close this tier.


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-Name at the top of the supporter credits
-Directly involved in creation of a side event

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  • Higher tiers participate in occasional content decision polls and receive 4K renders!

MegaloDEV

[Art Update] Character Design - Grimnr

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MegaloDEV
Public post


0.1.22s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble accessing the page!)
Hey everyone!
Worked as much as I could through to uh... incident and I'm recovering.
First off, we've got Seras in the game along with our most recently designed Grimnr. You can meet them both in the revised opening. There is still more work to do here, as you'll probably see if you play the current snapshot. But you will get the gist of what we are doing to improve the opening sequences this patch cycle.
Our second major addition is the first iteration of the blacksmith mini-game. I ended up figuring out a way to do something similar to what I had designed on paper. It awards silver based on how well you do and is fully playable. 
There is no tutorial for it yet but it should be pretty straight forward. You'll be able to play 6 rounds total. 3 as a practice run on the old swords and 3 with silver on the line!
We are open to some feedback here but we'll probably replace it with our originally envisioned mini-game in a future patch.
We've also begun the larger lore/dialogue/bust update. We've talked a little about this before as far as the busts go and reducing the game's overall filesize. However, since every scene needs to be manually updated we are also going to be revising every line of dialogue in the game to make it all flow better and patch any existing holes.
Full patch notes below!
--
For the next snapshot we'll continue revising the opening sequence of the game as well as giving every line in the game a once over to ensure there are no mishaps with the lore. And we'll finally get the prologue side-quests in for Kazuma and Cross.
Work is also proceeding on the next CG set, the winning sprites from the recent poll, and some more updated maps.
Estimated Upcoming Release Schedule:
0.1.22s-2 | Snorkeler+ | ~3/29/24  
0.1.22 RC | Snorkeler+ | ~4/12/24
0.1.22 RC | Toe Dipper | ~4/19/24 
0.1.22 RC | Public Release | ~5/3/24
Changelog 0.1.21s-1 Snapshot (Reminder: This is a WIP update!)
  • Added a new CG set
  • Added playable blacksmith enchanting job
  • Added new "Battleground" scene
  • Added Seras's bust
  • Added Grimnr's bust
  • Added new expressions for Emma's bust
  • Added new Lyra Sprite
  • Added new Cassandra Sprite
  • Added new Lucian Sprite
  • Updated Finding Cross Scene
  • Updated Camp Fire Scene
  • Updated Kazuma Talk Scene
  • Updated Garland Talk Scene
  • Updated Cross Talk Scene
  • Updated Garland's bust
    -Also added new props
  • Updated Kazuma's bust
  • Updated Cross's bust
  • Added a tiny amount of zoom which should help reduce shimmer.
  • Updated plugins
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
Don't eat the raw batter. (Unless it's edible.) Now... I sleep.
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MegaloDEV
Public post

MetaDEV Update 3/13/2024

Hey All!
Just wanted to give you a quick spoiler-free update.
Our new character just recently got finished and nut is moving on to our next CG set. You can view the character along with the WIPs in the discord provided you have your discord linked to patreon account and are an active member. Or if you don't mind waiting we'll also be making an [Art Update] Post in a few days.
I've been pretty heads down working on the snapshot. I hit a snag with coding the blacksmith minigame. So I'm just going to move the gameplay aspect of that into a future update. You'll still see the new art implemented though! If I can, I might even get some outside help with it. Other than that you can look forward to many dialogue improvements, the introductions of two new NPCs, a refactored intro and more! Oh and It'll drop this weekend.
In a few hours our most recent Scuba Diver Poll will close. Work has already begin on the Duke and Hermit sprites and two winners will join the queue right behind them.
Thanks everyone for the support and feedback! It is truly invaluable as we continue to push forward and make Accursed: Emma's Path the best game it can be!
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MegaloDEV

[Scuba Diver] Content Priority Poll - Sprites: Round 2!

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Public post

The Sprite Polls: Round 2!

Hey Everyone!
Now that Lucian, Lyra and Cassandra are getting finished up it's time to vote on our next set.
On our previous poll the above three won but there were also some votes for The Duke and The Hermit so those two will be guaranteed in this round. Also, this time we are doing four total so this begs the question...
Who should be in the next set of chibi sprites?!
You can choose any of our remaining implemented characters, 10 total. The top two will win and join The Hermit and The Duke in next set done.
Voting is open to Scuba Divers+ here: CLICK HERE TO VOTE
Voting is weighted for tiers higher than Scuba Divers and combined with results from Patreon.
The Polls will run until 10pm March 13th PST (-8 GMT).
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MegaloDEV
Public post

0.1.21c RC is now live for Everyone!

Yo!
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
-
In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
-
Changelog0.1.21a+b+cRC
  • added a warning regarding loading old saves 
       -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos
Changelog0.1.21RC
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
        -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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