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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges"! 
Our first project is:

Accursed: Emma's Path

Accursed: Emma's Path is an erotic story-rich dark-fantasy JRPG featuring fun gameplay and heavy themes of corruption andcheating
 The Demon Lord has won...
                  Our divinity is sealed....
                               The Hero... my beloved... is cursed...
I need to do something... No. I need to do anything to save him.

Play as Emma on a thrilling and erotic quest to unravel the mysteries that surround her and save her beloved, no matter the cost. Will she triumph against the corrupting darkness, or will it consume her? The fate of Emma and Eos lies in your hands!
Read more about the game here: CLICK ME
Download Free Public Build [0.1.23c]: [DOWNLOAD PAGE]

--YOU NEED THE KEY SENT TO YOU VIA MESSAGES TO ACCESS THE BELOW PAGES--
Latest Snorkeler+ Early Access builds [0.1.23c RC]
[DOWNLOAD PAGE]
Download Toe Dipper Early Access builds [0.1.23c RC]
[DOWNLOAD PAGE]
--Note: Contact us if your key doesn't work or if you never got one!--
--Estimated Release Schedule--
Next Snorkeler+ Early Access build [0.2.24s-1] Soon
Next Toe Dipper Early Access build [0.2.24 RC] Summer
Next Public Build ---------------------------- [0.2.24 RC] Summer

MegaloDEV

from 02 Jul, 2024

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MegaloDEV
Public post

0.1.23b+c RC Hotfix is Live.

EDIT: There were even more!
Download at any of the respective itch pages.
Changelog 0.1.23c RC
  • fixed (hopefully) all the remaining audio related crashes
  • fixed Kazuma slime combat calling the wrong combat troop
  • fixed Kazuma combat off bug
  • fixed an out of hand garland doppelganger when meeting hilda

There was... another!
Download at any of the respective itch pages.
Changelog 0.1.23a RC
  • fixed a crash when entering the Golden Barrel innroom for the first time.
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MegaloDEV
Public post

0.1.23a RC is now live for Everyone!

Summah is here!
With this post Accursed: Emma's Path 0.1.23a RC is now live to the public!
As the name suggests, a hotfix is included that fixes a crash that occurred if you entered/exited the Golden Barrel too fast along with an event revision that didn't make it in the main release for some reason.
-
Snorkeler+ can also expect the first snapshot of 0.2.24 soon. I'll do a MetaDEV update later this weekend with more info on what to expect for this cycle and what we've been working on. Although you might have a good idea if you've seen some of recent WIPs on the discord. 
Changelog 0.1.23a RC
  • improved day 2 lily/kazuma/mayor/lyra scene
  • fix crash when entering/exiting golden barrel too fast
  • fix barmaid job not giving silver
Changelog 0.1.23 RC
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV

[Art Update] Grabbing a Cold One+Showing the Goods

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MegaloDEV
Public post

0.1.23 RC is Live for Toe Dippers

TOE DIPPERS PAGE: DOWNLOAD HERE
SNORKELER+ PAGE: DOWNLOAD HERE
What up!
0.1.23 is now live for all supporters!
--
Also, I'm working on a hotfix that should go up Monday or Tuesday.
-Mr. MegaloDEV
--
Remember: The Toe Dipper page is redundant for tiers above the "Toe Dipper" tier. You'll want to be on the Snorkeler+ page.
The Public version will launch on the 28th!
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MegaloDEV
Public post

0.1.23 RC is now live for Snorkelers+!!

Note: Let me know if you have any issues downloading or accessing the page.
--
Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
A Quest for Sophie
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
2D Art
Lots of 2D art added.
Day 1+2 Updates
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
Blacksmith Intro
 This has been specifically updated with unique CG art. Also some cool BGS! 
Sprites and Busts
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Maps
Both the "Healing Room" and Church Interior maps have been updated.
Cursed Realm
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
Next Update
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
--
Estimated Upcoming Release Schedule:
0.1.23 RC | Toe Dippers | 6/14/24
0.1.23 RC | Public Release | 6/28/24 
0.2.24s-1 | Snorkeler+ | Mid-End June
Changelog 0.1.23 RC (Includes notes from snapshot)
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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