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MegaloDEV
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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV

Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges" as our full time job! Our first game is Accursed: Emma's Path, a story driven RPG featuring a large cast of colorful characters and tons of erotic content!


Join Emma on a thrilling and erotic quest to unravel the mysteries that surround her and save her beloved, no matter the cost. Will she triumph against the corrupting darkness, or will it consume her? The fate of Emma and Eos lies in your hands!

The game is currently in early development and has a ton of content planned which depends on funding from supporters on Patreon and Subscribestar. Supporters get early access to builds too!

Read more about the game here: CLICK ME

Corrupt Emma as you attempt to cure the hero's curse. Enjoy beautifully crafted 2D artwork. CG sets containing tons of variations and full backgrounds. Meet over 18 characters completely designed from head to toe! Battle in a fun turn-based system inspired by Bravely Default. Explore intricately designed maps full of content. Find side quests, various minigames, talk to interesting NPCs and more! Unravel an intricate plot that holds more than meets the eye!

Due the WIP nature of the game expect some features to be missing or in progress

We're truly passionate about our vision for Accursed: Emma's Path. However to make Accursed: Emma's Path the best it can be, we need your support! Supporting us on Subscribestar and Patreon are the best ways to ensure continued development of the game. You can also buy the game on itch too!


Download Links and Rough Estimated Release Schedule

Build Type Version Last Updated Next EST. Release Download Link
Public Build 0.2.25a 06/27/25 February Itch
Snorkeler+ (see below) 0.2.26 1/31/26 TBA Itch.io - Mega
Toe Dipper (see below) 0.2.25a 6/14/25 2/7/2026 Itch.io - Mega

*You need a download key to access the non-public itch pages. You can request one by sending us a DM.


MegaloDEV
Public post

Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges" as our full time job! Our first game is Accursed: Emma's Path, a story driven RPG featuring a large cast of colorful characters and tons of erotic content!


Join Emma on a thrilling and erotic quest to unravel the mysteries that surround her and save her beloved, no matter the cost. Will she triumph against the corrupting darkness, or will it consume her? The fate of Emma and Eos lies in your hands!

The game is currently in early development and has a ton of content planned which depends on funding from supporters on Patreon and Subscribestar. Supporters get early access to builds too!

Read more about the game here: CLICK ME

Corrupt Emma as you attempt to cure the hero's curse. Enjoy beautifully crafted 2D artwork. CG sets containing tons of variations and full backgrounds. Meet over 18 characters completely designed from head to toe! Battle in a fun turn-based system inspired by Bravely Default. Explore intricately designed maps full of content. Find side quests, various minigames, talk to interesting NPCs and more! Unravel an intricate plot that holds more than meets the eye!

Due the WIP nature of the game expect some features to be missing or in progress

We're truly passionate about our vision for Accursed: Emma's Path. However to make Accursed: Emma's Path the best it can be, we need your support! Supporting us on Subscribestar and Patreon are the best ways to ensure continued development of the game. You can also buy the game on itch too!


Download Links and Rough Estimated Release Schedule

Build Type Version Last Updated Next EST. Release Download Link
Public Build 0.2.25a 06/27/25 February Itch
Snorkeler+ (see below) 0.2.26 1/31/26 TBA Itch.io - Mega
Toe Dipper (see below) 0.2.25a 6/14/25 2/7/2026 Itch.io - Mega

*You need a download key to access the non-public itch pages. You can request one by sending us a DM.

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MegaloDEV
Public post

0.2.26 RC is now live for Snorkelers+ | It's Here!

Through illness and sickness the update has arrived!
Lot's of new stuff this update. Changelog will be at the bottom. 
Let's dig in!

GUI

This will be the most immediate and noticeable change outside of the new content. This is also the first major work with our new programmer we are working with. The Main Menu, Main Screen, Dialogue and HUD are the current screens implemented. There are still some visual oddities that will be smoothed out in coming updates as well as further polish and refinement. 
Of course we will continue on the remaining GUI screens as well!

Maps

There are several new maps and map updates present in 0.2.26 RC. I've also went around a renamed many of the existing maps. Such as the town square now being called "The Old District". The Golden Barrel, Dryad's Grove have received new updated maps with the Golden Barrel receiving our new "Fog of War" feature. Then we have the entirely new area, "The Gate District". This is a new map located directly south from The Old District. Currently it's only function is providing access to training area with Cassandra and reaching the Grove.
You will see a lot more happen here later this year, including side quests!

Main Story

This is probably the main component of the patch. I think this might be the biggest patch we've done in terms of cutscenes/dialogue added. 
In total 0.2.26 will expand the story from Day 17 until Day 23.

Art

There is A LOT of new art present in this update. (With much more on the way!!) New character designs, CGs, mini-CGs and of course H-CGs. In total we've added around or over 100 new art assets. One of the other areas I've been working on is how H-scenes play out. For a few of the new scenes you'll notice them to be a bit more dynamic with the pseudo animations. Press confirm to continue past the loops early! 
I'm thinking of having a visual indicator for these as well in the future.

Audio

During your playtime you'll probably notice some new BGM. Specifically in the Golden Barrel. Each time of day will actually have a different track play similar to the Town BGM. To clarify, these are all technically placeholder since when the game is further along I plan to get a full OST done for the game.

Game Logic

Like the past few updates I've also made some huge strides with the game's general logic and updating some older areas to that new logic. One of the main benefits to the newer logic is having dialogue mostly segregated from the logic. This makes it much easier and much faster to update and add new content. This also helps lay a lot of ground work for potential features like voice acting and way less cumbersome localization.
Alright that's enough blabbing from me. I'm going to take a day off now (hopefully) before digging into work on 0.2.27!
Estimated Upcoming Release Schedule:
0.2.26 RC | Toe Dippers | 2/7/26
0.2.26 RC | Public Release | 2/28/26
0.2.27 | Snorkeler+ | TBA 
I hope you all enjoy the patch/update and definitely leave feedback on the discord server!
Note: The Combat Update didn't make this release but stay tuned for more news on this!

Changelog 0.2.26 RC (Includes Snapshot notes)

  • added SIX new H-CG sets
    • John 2
    • Hermit 4
    • Dryad 2
    • Uzul 1
    • Lucian 4
    • Sophie 1
  • added 6 h-scenes
  • added two CG sets
    • Fallen
    • Mirror
  • added 3+ mini-cgs 
    • Several to Barmaid mini-game
    • Uzul "chilling"
    • blacksmith sniff
  • added two new VN busts
    • Templar
    • Lucian Transformation
  • added workout outfits for Cassandra and Emma VN busts
  • added new GUI screens for the following:
    • Main Menu
    • Title Screen
    • Message Box+Choice menu
    • HUD
  • added day 18-21 MSQ content
    • There is a lot of story here!!
  • added Sophie and Uzul week 4 jobs (Day 22 and 23)
  • added hermit 3+4 visit
  • added new barmaid mid-shift event
  • added 3 new Parallax Maps
    • Golden Barrel 1 reworked
    • Golden barrel 2 reworked
    • Gate District
  • added 3 new tiled Maps
    • Dryad Grove reworked (with special tint)
    • Path to Cave
    • Cave
  • added Chibi Cassandra battle sprite
  • added templar walking sprite
  • added new tileset for cursed realm and updated it's visuals.
    • added monoliths to cursed realm
  • added new simple Fog of War (FoW) feature
  • added sideways and interior down/up door sprites
  • added barmaid floor clean scene
  • added quick scene on Day 1 regarding visiting the bathhouse
  • added several new BGM to several maps including Grove.
  • added bust preload feature (busts will load into RAM at game start)
  • added new feature auto adjust busts height and placement
  • added small dialogue when entering GB room for the first time
  • added several new Quests
  • added Cassandra Workout 3 and 4
    • four will be finished with the combat update
  • improved logic on several maps
    • Castle, Night Events, Church, Grove, Caleb/Hilda, Cass training, Onsen, Hilda Calls, Uzul, Sophie
  • improved Lucian Week 2 job with "Blacksmith sniff" mini-CG
  • improved and imported all old Golden Barrel events to new maps
  • improved/cleaned up gallery map a little bit
  • improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
  • improved smokestacks again to improve performance
  • improved faces.png for party members
  • re-balanced merchant silver gain (again)
  • testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
  • fixed several quest tracking issues
  • fixed textbox not staying between characters entering/exiting
  • fixed john barmaid midshift event from not triggering
  • fixed ingame discord link
  • fixed several bugs in the cursed realm on day 1
  • fixed a bug when refusing Merchant Shift 5
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January [Art Update] + Art Bonus

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Update on 0. 2. 26 RC Release Date

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[January Poll] New Year, New Poll!

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MegaloDEV
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[POLL ANNOUNCEMENT] New Year, New Poll!


Howdy,
Apologies, been a bit quiet 'round here from me. I've just been heads down working on the update every second I can. Ended up adding a couple more cutscenes to round it all out so it's a little more cohesive for you all. I'm pretty happy with it. You'll progress from Day 17 through Day 23 as the story ramps up. I'll make a post once that is in final testing.
Anyways let's see who you all want to be next in line for a H-scene!

December Poll Winner

Ah but first I should announce who won the December Poll...
It was a tight race between Lucian and Lyra but Lyra just barely managed to sneak the win!
I've got a really good scene in mind for everyone's favorite [REDACTED] maid as she's now added to the art pipeline queue.

January Poll Choices


Now then, time decide who is following Lyra in another H-Scene!
  • Lucian
  • Mayor Elwin
  • Lily
  • Demon Lord

Choose wisely!

Snorkeler tiers and up can vote here: VOTE HERE
Poll closes 2 weeks after this post goes live.


Note: Deep Sea Divers+ will have still their votes counted twice and the results will tally both Patreon and Subscribestar supporters.

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THE SAFETY NET: At this amount we would could potentially continue development on just Substar's income. (Opens up opportunities as well. >:D )
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