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MegaloDEV
Public post

0.2.25a RC - Public Release

Hey everyone,
With this post 0.2.25a RC is now live for the public.
If you'd like to read more on this patch consider, checking out the original post: HERE.
Changelog will also be at the bottom of this post.
DO NOT USE OLD SAVES.
--
0.2.26s-1 should be launching for Snorkeler+ supporters in the near future as well.
--
This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to content, WIP art, exclusive polls and 4k renders, consider subscribing to any tier!
--

Changelog 0.2.25a RC

  • fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning)
  • prevented visited cursed realm for a 3rd time until Day 8
  • fixed an Emma sprite during Day 1 Hermit scene.
  • added a couple more Emma reactions to General Store jobs.

Changelog 0.2.25 RC (Includes s-1 notes)

  • added FIVE new H-CG sets
    • Lily 2
    • General Store 3
    • Emma bath 2
    • Blacksmith 3
    • Merchant 2
  • added a new CG (non-H)
    • crystal
  • added 7 new Mini-CGs (All are H and H-adjacent)
    • Emma changing x3
    • Drinking 2+3
    • combat flash
    • casual flash
  • added Dryad VN bust
  • added Necromancer VN bust
  • added two new variations to a H-CG set
  • added 7 new customer sillouttes for general store job
  • added 11 new Emma expressions for general store job
  • added 6 h-scenes
  • added new Town Square Map
    • and the pain of updating everything to it
  • added new Title Screen
  • added new placeholder GUI for most windows
  • added new GUI for time of day
  • add "blackscreen"/ghostly images fix (located at bottom of general options)
  • added major revision to D2 Barmaid and Golden Barrel questline
    • new dialogue on D3 morning too
  • added system that checks if Emma is wearing Barmaid dress
  • added new scene when Emma first wears Barmaid dress
  • added outfits as actual items
  • added new system for changing into outfits
  • added cursed realm visit 3
  • added Tenebrium
  • added two new fonts
  • added system for randomized seating based on time of day to the Golden Barrel
  • added random patron dialogue to non-working Golden Barrel
    • this will be expanded in the future
  • added new transition stinger for passing time in the afternoon
  • added small final dialogue to gropler quest
  • added support for "workout" clothes (no visual yet)
  • added missing busts to Dryad scene.
  • added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
  • added General Store Shift 3
  • added new dialogue and feature when returning from the raid.
  • added new dialogue system organization for recurring quests (like shopkeeps)
    • allows for easier branching dialogue as well for various world states.
  • added our new logo!
  • changed omnimancer -> arcanist
  • changed first drinking event to use drinking2
  • updated alll (most) NPCs to a new "talk" system
    • Lorraine
    • Sophie
    • Uzul
    • Lucian
  • updated barmaid logic
  • updated corescript
  • updated plugins
  • updated MSQ logic on several maps
  • updated a bunch of Quest logic
  • updated balance of silver gain during General Store and Merchant quests
  • updated pass time event location
  • updated save/load menu
  • updated Merchant quest dialogue
  • updated credits
  • updated some Mayor shindig stuff
  • updated D7 Duke scene dialogue
  • updated patron event preventing spamming during barmaid mini-game
    • checks are performed every few seconds rather than via movement.
  • updated credits
  • updated General Store Intro
  • updated Onsen Mayor Scene
  • refactored Lyra interactions
  • refactored Cassandra interactions and content
  • refactored several D2 scenes
    • General Store intro
    • Lorraine intro
    • Blacksmith intro
    • waking up
    • cursed realm visit
    • Hilda scene
    • Meeting the Barkeep
    • Cass+Gar Meeting
  • refactored database (not fully)
  • revamped General Store shifts 1 and 2
    • Good amount of new and updated dialogue
  • improved VN bust system
    • When changing speakers busts will now fade
    • busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
  • disabled ability to work Tavern on Day 6
  • moved Lily TJ placement (after raid)
Fixes
  • fixed exiting cursed realm not tinting correctly
  • fixed bug allowing Emma to leave instead of finding source of sound for Sophie
  • fixed bug that advanced time incorrectly if Midnight or Night
  • fixed Hermit visitation time advancing bug
  • fixed Uzul intro talking
  • fixed a bug where you are missing a party member during the "raid"
  • fixed a few transitions during "raid"
  • fixed ability to leave cursed realm of 2nd visit
  • fixed a bug allowing travel on day 2 when looking for Hilda
  • fixed bug on day 2 which has BS+Hilda door reappear
  • fixed HUD showing just "night" when it was "midnight"
  • fixed Caleb reverting to old pixel art
  • fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
  • fixed performance degradation on lower end systems (again)
  • fixed Emma's waterwalking ability
  • fixed potential Cassandra day 5 crash
  • fixed many typos
  • fixed black screen issue with General Store content (for real, for real)
  • fixed the ghost of HJ's past
  • fixed pacing Uzul during week 2
  • fixed bro sprites during week 2
  • fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
  • fixed a bunch of typos
  • fixed a bunch of other small stuff
That's it!
 Let us know if you find any bugs on discord! Or general feedback!
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.2.24b RC - Public Release

Time to ring in the new year!
Because with this post Accursed: Emma's Path 0.2.24b RC is now live to the public!
We hope you like the new content! 
Remember that you shouldn't carry over saves and should use the provide saves if you'd rather not start over!
-
Snorkeler+ supporters can also expect 0.2.25s-1 very soon. We can't wait to show you all what is in store for 0.2.25!

We also have a new pinup cooking that should get posted tomorrow to celebrate the new year so be sure to check back then!
Changelog 0.2.24b RC
  • fixed Kazuma having 0 HP during Slime encounter
  • fixed freezes when talking to Lorraine from the side.
  • fixed potentially skipping Hermit visit on Day 14
  • fixed Gropler Quest not awarding silver and completing.
  • enabled "End of Content" message
  • enabled the option to skip mornings on Day 15 (this will obviously not be canonical)
  • enabled portraits not showing up during Gropler Quest (oops!)
Changelog 0.2.24a RC
  • fixed bloom/oversaturation/color settings for battles
  • fixed potential null error crash when returning to the Golden Barrel on Day 2
  • fixed potential freeze on day 11
  • fixed potential freeze with lil John
  • fixed "wet chest" from being slightly off during certain interactions
Changelog 0.2.24 RC
  • added FIVE new H-CG sets
  • added 2 new CGs (non-H)
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added two new variations to a H-CG set
  • added 7 h-scenes
    • John 1
    • Hermit 3
    • Tentacle 3
    • Hilda 2
    • Kazuma 2
    • Merchant 4
    • Merchant 5
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new content to Gropler Questline and refactored it.
    • scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
  • added Hermit Week 3 visit and refactored Week 2 visit
  • improved hermit week 2 "service"
  • Curses/Cursed Realm changes
    • added new curses
    • added a new scene when entering cursed realm after completing requirements for at least one curse
    • added ability to re-enter cursed realm at will after a single curse has been lifted
    • rebalanced curse quest amounts
    • implemented new Cursed Quest tracking system
      • when a curse is unknown a graphic will flash.
  • added new events, balancing and updates to barmaid job.
    • add new special event (triggers once when working during Week 2)
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid & mini-cg
    • minor rebalance on corruption gains
    • randomized tips gained
    • certain variations can only happen at specific corruption levels
    • added a small consequence to drinking too much
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added new scene to General Store 1 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
    • for now increases Emma's level each occurrence
  • added 3 replacement maps for the old Onsen maps
  • added 5 new placeholder MSQ maps
  • added battlelog feature to combat
  • added new icons (replaces all old ones)
  • added a new questlog backend tracking system
    • for easier quest implementation (will be back ported and used going forward.)
  • altered golden barrel sunset tint
  • altered day 7 start text
  • changed Dryad quest to be week 3
  • add system to limit "night events" to one a night
  • removed border on passing time event
  • added context based interaction popups
    • Note: this will be expanded further
  • added better controller support
  • added dynamic button prompts based on input
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on (You should keep it there!)
  • updated corescript and plugins
Fixes
  • fixed ability to sleep on day 7 without seeing the Hermit
  • fixed bath 3 playable earlier in the day on day 4
  • fixed church BGM playing when searching for Hilda
  • fixed potential locks preventing progress (eg day 9)
  • fixed some incorrect Emma sprites at day 1 onsen visit
  • fixed bug with onsen doors
  • fixed Emma's wall walking abilities at the Onsen
  • fixed some BGM bugs when entered the Gallery map (and start location)
  • fixed a bug when Lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a repeatable advance time bug when returning from the Grove
  • fixed some choice menus that defaulted to the right
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
  • fixed some typos
 Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning

Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.23a RC is now live for Everyone!

Summah is here!
With this post Accursed: Emma's Path 0.1.23a RC is now live to the public!
As the name suggests, a hotfix is included that fixes a crash that occurred if you entered/exited the Golden Barrel too fast along with an event revision that didn't make it in the main release for some reason.
-
Snorkeler+ can also expect the first snapshot of 0.2.24 soon. I'll do a MetaDEV update later this weekend with more info on what to expect for this cycle and what we've been working on. Although you might have a good idea if you've seen some of recent WIPs on the discord. 
Changelog 0.1.23a RC
  • improved day 2 lily/kazuma/mayor/lyra scene
  • fix crash when entering/exiting golden barrel too fast
  • fix barmaid job not giving silver
Changelog 0.1.23 RC
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV
Public post

0.1.22a RC is now live for Everyone!

Hey, hey, Heeeeey!
With this post Accursed: Emma's Path 0.1.22a RC is now live to the public!
-
Oh yeah! Don't forget to tune in this weekend for Hentai Expo too!
(Which I'm trying to coincide the release of 0.1.23 RC for Snorkelers+/Paid Version with. Just for fun...)
We also just updated Snorkeler+ track with a snapshot, 0.1.23s-1, earlier today.
View Public Post: https://subscribestar.adult/posts/1303854

If you'd like to read more about the patch, feel free to read the follow public post as well.
View Public Post: https://subscribestar.adult/posts/1271263

Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
         -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust
  • updated Garland's bust
        -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue

Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post

0.1.21c RC is now live for Everyone!

Yo!
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
-
In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
-
Changelog0.1.21a+b+cRC
  • added a warning regarding loading old saves 
       -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos
Changelog0.1.21RC
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
        -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.20b RC is now live for Everyone!

DOWNLOAD ON ITCH HERE

Hey Everyone!
0.1.20b RC is now available to the public! With this public release is also a minor hotfix. See the patch notes below.
--
In other news, we have an outfit poll that will go live later tonight featuring a new character. The poll will be available to our Scuba Tiers and above for 72 hours. A public post will go up showcasing the potential designs to everyone else though!
-- 
Next up is our first snapshot of the new year: 0.1.21s-1 
The focus for this snapshot will be the continuation of the Golden Barrel Story.
--
Below are the patch notes.
0.1.20a+b Hotfix Changelog
  • added a new MSQ for the party.
  • Cleaned up several Quest entries.
  • fixed transparency issue at the start of the game with Emma's sprite.
  • magically turned the magical rock into a stump and added another one to the town map.
  • Removed a Developer's Note on Day 7.
  • Fixed standing art not displaying during Sophie's quest on day 8 or 9

Changelog 0.1.20 RC (Includes notes from both snapshots)
  • added three new H-CG sets 
  • added variants to two existing H-CG sets
  • added a five new h-scenes
       -The Bad Batch: work at the General Store on Day 8 or 9
       -Emma Helping Sophie: talk to Sophie on Day 8 or 9
       -To Catch A Groper: go to sleep on day 8.
       -The Hermit: talk with the Hermit on day 7
       -Fingering: Go to sleep on day 7.
  • added playable days 7-9
  • added playable job Quests for Days 8 and 9 
       -Potion and General Store
  • added new outfit sprites for Emma 
       -barmaid, night, nude, casual, dress, towel
  • added outfit relevant menu images for the above sprites.
  • implemented the basics for the new standing art system for Emma 
       -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magic-less class
  • Emma now changes to magic-less and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
  • updated plugins
  • entering and leaving the onsen should now update Emma's sprite every time
  • fixed some visual inconsistencies on the Church Courtyard Map
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies
Save . zip Included 
Save 1 = Castle Approach   
Save 2 = First Night at the Inn   
Save 3 = During "Introductions" Quest   
Save 4 = Start of Day 3  
Save 5 = Night of Day 5
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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

521 subscribers
217 posts

Goals

$220 of $1,000
per month
THE SAFETY NET: At this amount we would be self-sufficient off of only Substar's income. (Opens up opportunities as well. >:D )
$220 of $2,000
per month
At this amount we could effectively double our art pipeline by bringing aboard another 2D artist. Add Patreon's total to this... or don't :sweat:
$220 of $3,500
per month
At this amount I could afford to work on the game part-time! Add patreon's total to this... or don't! :sweat:

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Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
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