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MegaloDEV
is developing Accursed: Emma's Path
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Displaying posts with tag PublicRelease.Reset Filter
MegaloDEV
Публичный пост

0.1.21c RC is now live for Everyone!

Yo!
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
-
In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
-
Changelog0.1.21a+b+cRC
  • added a warning regarding loading old saves 
       -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos
Changelog0.1.21RC
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
        -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
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0.1.20b RC is now live for Everyone!

DOWNLOAD ON ITCH HERE

Hey Everyone!
0.1.20b RC is now available to the public! With this public release is also a minor hotfix. See the patch notes below.
--
In other news, we have an outfit poll that will go live later tonight featuring a new character. The poll will be available to our Scuba Tiers and above for 72 hours. A public post will go up showcasing the potential designs to everyone else though!
-- 
Next up is our first snapshot of the new year: 0.1.21s-1 
The focus for this snapshot will be the continuation of the Golden Barrel Story.
--
Below are the patch notes.
0.1.20a+b Hotfix Changelog
  • added a new MSQ for the party.
  • Cleaned up several Quest entries.
  • fixed transparency issue at the start of the game with Emma's sprite.
  • magically turned the magical rock into a stump and added another one to the town map.
  • Removed a Developer's Note on Day 7.
  • Fixed standing art not displaying during Sophie's quest on day 8 or 9

Changelog 0.1.20 RC (Includes notes from both snapshots)
  • added three new H-CG sets 
  • added variants to two existing H-CG sets
  • added a five new h-scenes
       -The Bad Batch: work at the General Store on Day 8 or 9
       -Emma Helping Sophie: talk to Sophie on Day 8 or 9
       -To Catch A Groper: go to sleep on day 8.
       -The Hermit: talk with the Hermit on day 7
       -Fingering: Go to sleep on day 7.
  • added playable days 7-9
  • added playable job Quests for Days 8 and 9 
       -Potion and General Store
  • added new outfit sprites for Emma 
       -barmaid, night, nude, casual, dress, towel
  • added outfit relevant menu images for the above sprites.
  • implemented the basics for the new standing art system for Emma 
       -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magic-less class
  • Emma now changes to magic-less and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
  • updated plugins
  • entering and leaving the onsen should now update Emma's sprite every time
  • fixed some visual inconsistencies on the Church Courtyard Map
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies
Save . zip Included 
Save 1 = Castle Approach   
Save 2 = First Night at the Inn   
Save 3 = During "Introductions" Quest   
Save 4 = Start of Day 3  
Save 5 = Night of Day 5
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MegaloDEV
Публичный пост

0.0.19 RC is now live for Everyone!

Thanks for being patient everyone! 0.0.19 is now available to well... everyone!
--
Now back to finishing up 0.1.20s-1 for Snorkelers+ We are going to take a few more days so we can fully implement various new sprites for Emma. This will consist of her casual outfit, towel wrap and dress. 
--
Estimated Upcoming Release Schedule:
0.1.20-s1 | Snorkeler+ | This Weekend   
0.1.20 | Snorkeler+ | Early December 
0.1.20 | Toe Dipper | One week after Snorkeler+  
0.1.20 | Public Release | One week after Toe Dippers

Changelog 0.0.19 RC

Content
  • added TWO new H-CG sets
  • added a new H-CG scene - Emma Sleepless [s-1] 
       -accessed when sleeping on day 4
  • added a new H-CG scene - Cassandra and the Guard 
       -accessed when trying to train with Cassandra on the morning of Day 6
  • added three new mini-CGs [s-2] 
       -one is shown at various points when Emma changes herself such as on day 1. 
       -another happens during the throne room DL confrontation. 
       -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2] 
       -one quickly explains the BP system 
       -the other explains the basics of barriers 
       -we'll improve these later with visuals and better text.
  • added Demon Lord battle during the Cross Section 
       -included are some basic abilities for Cross, Garland and Kazuma
  • added a day 2 and day 4 bathing scene [s-2] 
       -reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
  • added a new interaction in the innroom - changing into night clothes [s-2] 
       -sprite will update in a future build. 
       -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
  • added a new Lorraine event on day 5 [s-1]
  • added bulletin board interaction [s-1] 
       -located right outside the Golden Barrel 
       -Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
  • updated the UI [s-2] 
       -Thinned the edges on the UI but kept the top a bit thicker 
       -mini-CG UI is also a bit thinner and no longer white 
       -widened the message box which fixed text getting cut off
  • updated combat draft 
       -stats have all been modified 
       -new barrier system  
       -while a barrier is up a percentage of damage is absorbed by MP 
       -"brave" and "guard" works the same as before. 
       -enemies now instantly trigger combat when they touch the player 
       -combat test map has also been updated
  • Changed Sophie's quest day 4 dialogue. [s-1] 
       -it will now point the player to Lorraine rather than waiting until she returns.
  • Recreated splash screens [s-1] 
       -each can be skipped by pressing any button or clicking 
       -skipping can be done at any time even first boot
  • Recreated main menu [s-1] 
       -spruced it up a little.
  • Changed Lorraine's H-CG to be accessible on day 4 [s-1]
  • Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
  • updated gallery map to include the new CGs [s-2]
  • updated the footstep sound [s-2]
  • lowered the volume of some effects [s-2]
  • updated pixi.js which should net improved performance
  • updated a few time of day tints to make more sense
Bugs and Other
  • updated end of content info slightly
  • removed a few "developer notes"
  • fix some italicized issues
  • fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
  • fix mayor sprite showing during dance prior to when he should
  • fixed the mayor and Lyra still being shown in the hotspring post cutscene
  • fixed Uzul saying "Friday" when it should be "another day" [s-2]
  • fixed a crash that triggered with the skirt flip mini-event [s-2]
  • fixed rendering issues with the mini-cgs [s-1]
Save . zip Included 
Save 1= Boiled Crab 1st Visit   
Save 2= First Night at the Inn   
Save 3= During "Introductions" Quest   
Save 4= During Golden Barrel Quest   
Save 5= Start of Day 3

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MegaloDEV
Публичный пост

0.0.18 RC is Now Available for Everyone!

Salutations!
Finally we have the public version available for everyone.
View the Snorkeler+ release post for a little more insight into the patch HERE.
Snapshot is coming up next for Snorkeler+ tiers.
Oh and if you didn't know outfit 3 won! The new outfit will be present in 0.0.19's full release.
Estimated Upcoming Release Schedule:
0.0.19-s1 | Snorkeler+ | Later this week   
0.0.19 | Snorkeler+ | End of next week 
0.0.19 | Toe Dipper | One week after Snorkeler+  
0.0.19 | Public Release | One week after Toe Dippers
Changelog 0.0.18 RC (includes s-1)
Content
  • added 2 new CG sets
  • added a new SFW CG scene - Training 1 
        -accessible by talking with Cassandra on day 5
  • added a new NSFW CG scene - Solo Bathing Day 1 [s-1] 
        -ONLY accessible before sleeping on the first night.
  • added a "generic" bathing scene. -accessible when taking a bath after the first night.
  • added new tutorial system 
        -converted basic controls textbox into the new system.
  • added a new SFW CG scene - Eyes 2 [s-1]
Bugfixes and Other
  • Instances where silver is provided to (and taken from) the player should actually exchange silver now.
  • Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
  • Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
  • Changed Developer Intro Text.
  • Fixed a random Emma bust showing up during the Lorraine HCG scene.
  • Fixed a contradictory statement in the Cassandra+Garland dialogue
  • Fixed General Store men from appearing again when reentering the store.
  • Fixed General Store quest from being repeatable.
  • Fixed Blacksmith quest tracking.
  • Fixed a typo during the Bathing Scene
  • Fixed Emma sprite showing during the intro scene.
  • Fixed dialogue error in the Garland+Cassandra event.
  • Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1]
Save . zip Included 
Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3
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MegaloDEV
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0.0.17a is Now Available for Everyone!

DOWNLOAD ON ITCH HERE


Hey all!
Thanks for being patient and here is both the public release of 0.0.17 and the 0.0.17a hotfix!
For our supporters the difference between 0.0.17a and 0.0.17 is some dialogue updates, several bugfixes and a minor artwork update.
I'll list start with the 0.0.17a changes below followed a copy/paste of 0.0.17's patch notes as a convenience for our public followers.
Estimated Upcoming Release Schedule:
0.0.18-s1 | Snorkeler+ | Next week   
0.0.18 RC | Snorkeler+ | End of the month 
0.0.18 | Toe Dipper | ~9/7/23    
0.0.18 | Public Release | ~9/14/23
Changelog 0.0.17a RC (Today)
Content
  • updated dialogue in "Finding Cross" scene
  • updated dialogue in "Rare Spices" scene
  • updated dialogue for Cross in "Checking In With the Crew" scene
  • updated dialogue in "Void Eyes" scene
  • updated dialogue in "Lorraine's 1st Meeting" scene
  • updated dialogue in "Cassandra's 1st Meeting" scene
  • changed mentions of "Eastern Kingdoms" to Eos/Kingdom of Eos
BugfixesandOther
  • updated plugins
  • fixed Lyra's hair accessory in her character bust
  • fixed collisions on the map "Abandoned Fort Exterior"
  • fixed collisions on the map "Abandoned Fort Interior"
  • fixed collisions on the map "Hero's Camp"
  • fixed collisions on the map "Find Cross"
  • fixed player start location on the map "Hero's Camp"
  • fixed VN buttons not appearing on Herb Storage H-CG
--
Changelog from previous 0.0.17 RC (8/2)
Content
  • added first part of the General Store Storyline
  • added and implemented The Duke character art
  • added and implemented a new outfit for Emma
  • added a new mini-CGs
  • added new CG: Dance
  • added new H-CG: PoV Emma. [s-1]
  • added day UI toast [s-1] 
        -eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
  • added new placeholder map: ballroom
  • added new quests to correspond with new content
  • remade Hero's Camp Map [s-1]
  • remade tent Map [s-1]
BugfixesandOther
  • improved Uzul introduction. He now has a icon above his head.
  • updated credits [s-1]
  • fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]
  • fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]
  • fixed a variable error when viewing Herb Storage CG in the gallery [s-1]
  • the priest now correctly says "veer north" [s-1]
  • fixed some typos
Save . zip Included 
Save 1=Cursed Realm 1st Visit 
Save 2= First Night at the Inn 
Save 3= Right before Hilda's Scene 
Save 4= During Golden Barrel Quest 
Save 5= Latest Content
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MegaloDEV
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0.0.16a Hotfix

Just a quick hotfix for our pal Garland.
0.0.16a Hotfix
  • fixed game freeze related to the Golden Barrel Storyline and Garland's pathing.
  • added a quick fade to black once the Golden Barrel quest completes.
Thanks for the reports everyone!
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