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MegaloDEV
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MegaloDEV
Public post

0.1.23a RC is now live for Everyone!

Summah is here!
With this post Accursed: Emma's Path 0.1.23a RC is now live to the public!
As the name suggests, a hotfix is included that fixes a crash that occurred if you entered/exited the Golden Barrel too fast along with an event revision that didn't make it in the main release for some reason.
-
Snorkeler+ can also expect the first snapshot of 0.2.24 soon. I'll do a MetaDEV update later this weekend with more info on what to expect for this cycle and what we've been working on. Although you might have a good idea if you've seen some of recent WIPs on the discord. 
Changelog 0.1.23a RC
  • improved day 2 lily/kazuma/mayor/lyra scene
  • fix crash when entering/exiting golden barrel too fast
  • fix barmaid job not giving silver
Changelog 0.1.23 RC
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV
Public post

0.1.22a RC is now live for Everyone!

Hey, hey, Heeeeey!
With this post Accursed: Emma's Path 0.1.22a RC is now live to the public!
-
Oh yeah! Don't forget to tune in this weekend for Hentai Expo too!
(Which I'm trying to coincide the release of 0.1.23 RC for Snorkelers+/Paid Version with. Just for fun...)
We also just updated Snorkeler+ track with a snapshot, 0.1.23s-1, earlier today.
View Public Post: https://subscribestar.adult/posts/1303854

If you'd like to read more about the patch, feel free to read the follow public post as well.
View Public Post: https://subscribestar.adult/posts/1271263

Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
         -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust
  • updated Garland's bust
        -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue

Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post

0.1.21c RC is now live for Everyone!

Yo!
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
-
In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
-
Changelog0.1.21a+b+cRC
  • added a warning regarding loading old saves 
       -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos
Changelog0.1.21RC
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
        -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.20b RC is now live for Everyone!

DOWNLOAD ON ITCH HERE

Hey Everyone!
0.1.20b RC is now available to the public! With this public release is also a minor hotfix. See the patch notes below.
--
In other news, we have an outfit poll that will go live later tonight featuring a new character. The poll will be available to our Scuba Tiers and above for 72 hours. A public post will go up showcasing the potential designs to everyone else though!
-- 
Next up is our first snapshot of the new year: 0.1.21s-1 
The focus for this snapshot will be the continuation of the Golden Barrel Story.
--
Below are the patch notes.
0.1.20a+b Hotfix Changelog
  • added a new MSQ for the party.
  • Cleaned up several Quest entries.
  • fixed transparency issue at the start of the game with Emma's sprite.
  • magically turned the magical rock into a stump and added another one to the town map.
  • Removed a Developer's Note on Day 7.
  • Fixed standing art not displaying during Sophie's quest on day 8 or 9

Changelog 0.1.20 RC (Includes notes from both snapshots)
  • added three new H-CG sets 
  • added variants to two existing H-CG sets
  • added a five new h-scenes
       -The Bad Batch: work at the General Store on Day 8 or 9
       -Emma Helping Sophie: talk to Sophie on Day 8 or 9
       -To Catch A Groper: go to sleep on day 8.
       -The Hermit: talk with the Hermit on day 7
       -Fingering: Go to sleep on day 7.
  • added playable days 7-9
  • added playable job Quests for Days 8 and 9 
       -Potion and General Store
  • added new outfit sprites for Emma 
       -barmaid, night, nude, casual, dress, towel
  • added outfit relevant menu images for the above sprites.
  • implemented the basics for the new standing art system for Emma 
       -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magic-less class
  • Emma now changes to magic-less and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
  • updated plugins
  • entering and leaving the onsen should now update Emma's sprite every time
  • fixed some visual inconsistencies on the Church Courtyard Map
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies
Save . zip Included 
Save 1 = Castle Approach   
Save 2 = First Night at the Inn   
Save 3 = During "Introductions" Quest   
Save 4 = Start of Day 3  
Save 5 = Night of Day 5
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MegaloDEV
Public post

0.0.19 RC is now live for Everyone!

Thanks for being patient everyone! 0.0.19 is now available to well... everyone!
--
Now back to finishing up 0.1.20s-1 for Snorkelers+ We are going to take a few more days so we can fully implement various new sprites for Emma. This will consist of her casual outfit, towel wrap and dress. 
--
Estimated Upcoming Release Schedule:
0.1.20-s1 | Snorkeler+ | This Weekend   
0.1.20 | Snorkeler+ | Early December 
0.1.20 | Toe Dipper | One week after Snorkeler+  
0.1.20 | Public Release | One week after Toe Dippers

Changelog 0.0.19 RC

Content
  • added TWO new H-CG sets
  • added a new H-CG scene - Emma Sleepless [s-1] 
       -accessed when sleeping on day 4
  • added a new H-CG scene - Cassandra and the Guard 
       -accessed when trying to train with Cassandra on the morning of Day 6
  • added three new mini-CGs [s-2] 
       -one is shown at various points when Emma changes herself such as on day 1. 
       -another happens during the throne room DL confrontation. 
       -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2] 
       -one quickly explains the BP system 
       -the other explains the basics of barriers 
       -we'll improve these later with visuals and better text.
  • added Demon Lord battle during the Cross Section 
       -included are some basic abilities for Cross, Garland and Kazuma
  • added a day 2 and day 4 bathing scene [s-2] 
       -reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
  • added a new interaction in the innroom - changing into night clothes [s-2] 
       -sprite will update in a future build. 
       -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
  • added a new Lorraine event on day 5 [s-1]
  • added bulletin board interaction [s-1] 
       -located right outside the Golden Barrel 
       -Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
  • updated the UI [s-2] 
       -Thinned the edges on the UI but kept the top a bit thicker 
       -mini-CG UI is also a bit thinner and no longer white 
       -widened the message box which fixed text getting cut off
  • updated combat draft 
       -stats have all been modified 
       -new barrier system  
       -while a barrier is up a percentage of damage is absorbed by MP 
       -"brave" and "guard" works the same as before. 
       -enemies now instantly trigger combat when they touch the player 
       -combat test map has also been updated
  • Changed Sophie's quest day 4 dialogue. [s-1] 
       -it will now point the player to Lorraine rather than waiting until she returns.
  • Recreated splash screens [s-1] 
       -each can be skipped by pressing any button or clicking 
       -skipping can be done at any time even first boot
  • Recreated main menu [s-1] 
       -spruced it up a little.
  • Changed Lorraine's H-CG to be accessible on day 4 [s-1]
  • Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
  • updated gallery map to include the new CGs [s-2]
  • updated the footstep sound [s-2]
  • lowered the volume of some effects [s-2]
  • updated pixi.js which should net improved performance
  • updated a few time of day tints to make more sense
Bugs and Other
  • updated end of content info slightly
  • removed a few "developer notes"
  • fix some italicized issues
  • fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
  • fix mayor sprite showing during dance prior to when he should
  • fixed the mayor and Lyra still being shown in the hotspring post cutscene
  • fixed Uzul saying "Friday" when it should be "another day" [s-2]
  • fixed a crash that triggered with the skirt flip mini-event [s-2]
  • fixed rendering issues with the mini-cgs [s-1]
Save . zip Included 
Save 1= Boiled Crab 1st Visit   
Save 2= First Night at the Inn   
Save 3= During "Introductions" Quest   
Save 4= During Golden Barrel Quest   
Save 5= Start of Day 3

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MegaloDEV
Public post

0.0.18 RC is Now Available for Everyone!

Salutations!
Finally we have the public version available for everyone.
View the Snorkeler+ release post for a little more insight into the patch HERE.
Snapshot is coming up next for Snorkeler+ tiers.
Oh and if you didn't know outfit 3 won! The new outfit will be present in 0.0.19's full release.
Estimated Upcoming Release Schedule:
0.0.19-s1 | Snorkeler+ | Later this week   
0.0.19 | Snorkeler+ | End of next week 
0.0.19 | Toe Dipper | One week after Snorkeler+  
0.0.19 | Public Release | One week after Toe Dippers
Changelog 0.0.18 RC (includes s-1)
Content
  • added 2 new CG sets
  • added a new SFW CG scene - Training 1 
        -accessible by talking with Cassandra on day 5
  • added a new NSFW CG scene - Solo Bathing Day 1 [s-1] 
        -ONLY accessible before sleeping on the first night.
  • added a "generic" bathing scene. -accessible when taking a bath after the first night.
  • added new tutorial system 
        -converted basic controls textbox into the new system.
  • added a new SFW CG scene - Eyes 2 [s-1]
Bugfixes and Other
  • Instances where silver is provided to (and taken from) the player should actually exchange silver now.
  • Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
  • Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
  • Changed Developer Intro Text.
  • Fixed a random Emma bust showing up during the Lorraine HCG scene.
  • Fixed a contradictory statement in the Cassandra+Garland dialogue
  • Fixed General Store men from appearing again when reentering the store.
  • Fixed General Store quest from being repeatable.
  • Fixed Blacksmith quest tracking.
  • Fixed a typo during the Bathing Scene
  • Fixed Emma sprite showing during the intro scene.
  • Fixed dialogue error in the Garland+Cassandra event.
  • Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1]
Save . zip Included 
Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3
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