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MegaloDEV
Public post

0.2.26b RC - Public Release

Hey everyone,
As of this post going live the public now has access to our latest release 0.2.26b RC.
If you'd like to read more on this patch consider, checking out the original post: HERE.
Changelog will also be at the bottom of this post.

Next Release

The 0.2.27 patch cycle has already been in full gear and I expect to release it during March. This will be a smaller update in terms of story content compared to 0.2.26 but will still have JUICY H-scenes! Stay tuned for more details in the next devlog!

This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to content, WIP art, exclusive polls and 4k renders, consider subscribing to any tier!

DO NOT USE OLD SAVES.
0.2.26b Changelog
  • fixed freeze on day 1 "you're not the barmaid" improvement from "a" patch
0.2.26a Changelog
  • added a new feature that will resize a text if it would otherwise overflow outside of the message box
    • a note will also be added to the console log when this happens for easy diagnosis
  • improved the day 1 "you're not the barmaid" scene when first entering the Golden Barrel
  • changed some dialogue that had text overflow issues
  • improved the dialogue around some text overflow dialogue
  • changed the "Cross Section" message into a tutorial pane
  • fixed a freeze on day 1 when returning downstairs after walking upstairs.
  • fixed some text codes not working in the quest tracker
  • fixed an issue where a the previously loaded bust would sometimes appear for a split second before the new one loads in
  • fixed an issue where the message box would appear in the upper left for a split second when loading in on a map for the first time.
  • fixed an issue where choice boxes would appear in the upper left for a split second when loading in on a map for the first time.
    • choice text still appears there for now (will be fixed in a future patch)
  • fixed a game crash when tracking a cursed quest
Changelog 0.2.26 RC (Includes Snapshot notes)
  • added SIX new H-CG sets
    • John 2
    • Hermit 4
    • Dryad 2
    • Uzul 1
    • Lucian 4
    • Sophie 1
  • added 6 h-scenes
  • added two CG sets
    • Fallen
    • Mirror
  • added 3+ mini-cgs
    • Several to Barmaid mini-game
    • Uzul "chilling"
    • blacksmith sniff
  • added two new VN busts
    • Templar
    • Lucian Transformation
  • added workout outfits for Cassandra and Emma VN busts
  • added new GUI screens for the following:
    • Main Menu
    • Title Screen
    • Message Box+Choice menu
    • HUD
  • added day 18-21 MSQ content
    • There is a lot of story here!!
  • added Sophie and Uzul week 4 jobs (Day 22 and 23)
  • added hermit 3+4 visit
  • added new barmaid mid-shift event
  • added 3 new Parallax Maps
    • Golden Barrel 1 reworked
    • Golden barrel 2 reworked
    • Gate District
  • added 3 new tiled Maps
    • Dryad Grove reworked (with special tint)
    • Path to Cave
    • Cave
  • added Chibi Cassandra battle sprite
  • added templar walking sprite
  • added new tileset for cursed realm and updated it's visuals.
    • added monoliths to cursed realm
  • added new simple Fog of War (FoW) feature
  • added sideways and interior down/up door sprites
  • added barmaid floor clean scene
  • added quick scene on Day 1 regarding visiting the bathhouse
  • added several new BGM to several maps including Grove.
  • added bust preload feature (busts will load into RAM at game start)
  • added new feature auto adjust busts height and placement
  • added small dialogue when entering GB room for the first time
  • added several new Quests
  • added Cassandra Workout 3 and 4
    • four will be finished with the combat update
  • improved logic on several maps
    • Castle, Night Events, Church, Grove, Caleb/Hilda, Cass training, Onsen, Hilda Calls, Uzul, Sophie
  • improved Lucian Week 2 job with "Blacksmith sniff" mini-CG
  • improved and imported all old Golden Barrel events to new maps
  • improved/cleaned up gallery map a little bit
  • improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
  • improved smokestacks again to improve performance
  • improved faces.png for party members
  • re-balanced merchant silver gain (again)
  • testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
  • fixed several quest tracking issues
  • fixed textbox not staying between characters entering/exiting
  • fixed john barmaid midshift event from not triggering
  • fixed ingame discord link
  • fixed several bugs in the cursed realm on day 1
  • fixed a bug when refusing Merchant Shift 5
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MegaloDEV
Public post

0.2.25a RC - Public Release

Hey everyone,
With this post 0.2.25a RC is now live for the public.
If you'd like to read more on this patch consider, checking out the original post: HERE.
Changelog will also be at the bottom of this post.
DO NOT USE OLD SAVES.
--
0.2.26s-1 should be launching for Snorkeler+ supporters in the near future as well.
--
This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to content, WIP art, exclusive polls and 4k renders, consider subscribing to any tier!
--

Changelog 0.2.25a RC

  • fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning)
  • prevented visited cursed realm for a 3rd time until Day 8
  • fixed an Emma sprite during Day 1 Hermit scene.
  • added a couple more Emma reactions to General Store jobs.

Changelog 0.2.25 RC (Includes s-1 notes)

  • added FIVE new H-CG sets
    • Lily 2
    • General Store 3
    • Emma bath 2
    • Blacksmith 3
    • Merchant 2
  • added a new CG (non-H)
    • crystal
  • added 7 new Mini-CGs (All are H and H-adjacent)
    • Emma changing x3
    • Drinking 2+3
    • combat flash
    • casual flash
  • added Dryad VN bust
  • added Necromancer VN bust
  • added two new variations to a H-CG set
  • added 7 new customer sillouttes for general store job
  • added 11 new Emma expressions for general store job
  • added 6 h-scenes
  • added new Town Square Map
    • and the pain of updating everything to it
  • added new Title Screen
  • added new placeholder GUI for most windows
  • added new GUI for time of day
  • add "blackscreen"/ghostly images fix (located at bottom of general options)
  • added major revision to D2 Barmaid and Golden Barrel questline
    • new dialogue on D3 morning too
  • added system that checks if Emma is wearing Barmaid dress
  • added new scene when Emma first wears Barmaid dress
  • added outfits as actual items
  • added new system for changing into outfits
  • added cursed realm visit 3
  • added Tenebrium
  • added two new fonts
  • added system for randomized seating based on time of day to the Golden Barrel
  • added random patron dialogue to non-working Golden Barrel
    • this will be expanded in the future
  • added new transition stinger for passing time in the afternoon
  • added small final dialogue to gropler quest
  • added support for "workout" clothes (no visual yet)
  • added missing busts to Dryad scene.
  • added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
  • added General Store Shift 3
  • added new dialogue and feature when returning from the raid.
  • added new dialogue system organization for recurring quests (like shopkeeps)
    • allows for easier branching dialogue as well for various world states.
  • added our new logo!
  • changed omnimancer -> arcanist
  • changed first drinking event to use drinking2
  • updated alll (most) NPCs to a new "talk" system
    • Lorraine
    • Sophie
    • Uzul
    • Lucian
  • updated barmaid logic
  • updated corescript
  • updated plugins
  • updated MSQ logic on several maps
  • updated a bunch of Quest logic
  • updated balance of silver gain during General Store and Merchant quests
  • updated pass time event location
  • updated save/load menu
  • updated Merchant quest dialogue
  • updated credits
  • updated some Mayor shindig stuff
  • updated D7 Duke scene dialogue
  • updated patron event preventing spamming during barmaid mini-game
    • checks are performed every few seconds rather than via movement.
  • updated credits
  • updated General Store Intro
  • updated Onsen Mayor Scene
  • refactored Lyra interactions
  • refactored Cassandra interactions and content
  • refactored several D2 scenes
    • General Store intro
    • Lorraine intro
    • Blacksmith intro
    • waking up
    • cursed realm visit
    • Hilda scene
    • Meeting the Barkeep
    • Cass+Gar Meeting
  • refactored database (not fully)
  • revamped General Store shifts 1 and 2
    • Good amount of new and updated dialogue
  • improved VN bust system
    • When changing speakers busts will now fade
    • busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
  • disabled ability to work Tavern on Day 6
  • moved Lily TJ placement (after raid)
Fixes
  • fixed exiting cursed realm not tinting correctly
  • fixed bug allowing Emma to leave instead of finding source of sound for Sophie
  • fixed bug that advanced time incorrectly if Midnight or Night
  • fixed Hermit visitation time advancing bug
  • fixed Uzul intro talking
  • fixed a bug where you are missing a party member during the "raid"
  • fixed a few transitions during "raid"
  • fixed ability to leave cursed realm of 2nd visit
  • fixed a bug allowing travel on day 2 when looking for Hilda
  • fixed bug on day 2 which has BS+Hilda door reappear
  • fixed HUD showing just "night" when it was "midnight"
  • fixed Caleb reverting to old pixel art
  • fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
  • fixed performance degradation on lower end systems (again)
  • fixed Emma's waterwalking ability
  • fixed potential Cassandra day 5 crash
  • fixed many typos
  • fixed black screen issue with General Store content (for real, for real)
  • fixed the ghost of HJ's past
  • fixed pacing Uzul during week 2
  • fixed bro sprites during week 2
  • fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
  • fixed a bunch of typos
  • fixed a bunch of other small stuff
That's it!
 Let us know if you find any bugs on discord! Or general feedback!
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.2.24b RC - Public Release

Time to ring in the new year!
Because with this post Accursed: Emma's Path 0.2.24b RC is now live to the public!
We hope you like the new content! 
Remember that you shouldn't carry over saves and should use the provide saves if you'd rather not start over!
-
Snorkeler+ supporters can also expect 0.2.25s-1 very soon. We can't wait to show you all what is in store for 0.2.25!

We also have a new pinup cooking that should get posted tomorrow to celebrate the new year so be sure to check back then!
Changelog 0.2.24b RC
  • fixed Kazuma having 0 HP during Slime encounter
  • fixed freezes when talking to Lorraine from the side.
  • fixed potentially skipping Hermit visit on Day 14
  • fixed Gropler Quest not awarding silver and completing.
  • enabled "End of Content" message
  • enabled the option to skip mornings on Day 15 (this will obviously not be canonical)
  • enabled portraits not showing up during Gropler Quest (oops!)
Changelog 0.2.24a RC
  • fixed bloom/oversaturation/color settings for battles
  • fixed potential null error crash when returning to the Golden Barrel on Day 2
  • fixed potential freeze on day 11
  • fixed potential freeze with lil John
  • fixed "wet chest" from being slightly off during certain interactions
Changelog 0.2.24 RC
  • added FIVE new H-CG sets
  • added 2 new CGs (non-H)
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added two new variations to a H-CG set
  • added 7 h-scenes
    • John 1
    • Hermit 3
    • Tentacle 3
    • Hilda 2
    • Kazuma 2
    • Merchant 4
    • Merchant 5
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new content to Gropler Questline and refactored it.
    • scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
  • added Hermit Week 3 visit and refactored Week 2 visit
  • improved hermit week 2 "service"
  • Curses/Cursed Realm changes
    • added new curses
    • added a new scene when entering cursed realm after completing requirements for at least one curse
    • added ability to re-enter cursed realm at will after a single curse has been lifted
    • rebalanced curse quest amounts
    • implemented new Cursed Quest tracking system
      • when a curse is unknown a graphic will flash.
  • added new events, balancing and updates to barmaid job.
    • add new special event (triggers once when working during Week 2)
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid & mini-cg
    • minor rebalance on corruption gains
    • randomized tips gained
    • certain variations can only happen at specific corruption levels
    • added a small consequence to drinking too much
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added new scene to General Store 1 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
    • for now increases Emma's level each occurrence
  • added 3 replacement maps for the old Onsen maps
  • added 5 new placeholder MSQ maps
  • added battlelog feature to combat
  • added new icons (replaces all old ones)
  • added a new questlog backend tracking system
    • for easier quest implementation (will be back ported and used going forward.)
  • altered golden barrel sunset tint
  • altered day 7 start text
  • changed Dryad quest to be week 3
  • add system to limit "night events" to one a night
  • removed border on passing time event
  • added context based interaction popups
    • Note: this will be expanded further
  • added better controller support
  • added dynamic button prompts based on input
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on (You should keep it there!)
  • updated corescript and plugins
Fixes
  • fixed ability to sleep on day 7 without seeing the Hermit
  • fixed bath 3 playable earlier in the day on day 4
  • fixed church BGM playing when searching for Hilda
  • fixed potential locks preventing progress (eg day 9)
  • fixed some incorrect Emma sprites at day 1 onsen visit
  • fixed bug with onsen doors
  • fixed Emma's wall walking abilities at the Onsen
  • fixed some BGM bugs when entered the Gallery map (and start location)
  • fixed a bug when Lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a repeatable advance time bug when returning from the Grove
  • fixed some choice menus that defaulted to the right
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
  • fixed some typos
 Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning

Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.23a RC is now live for Everyone!

Summah is here!
With this post Accursed: Emma's Path 0.1.23a RC is now live to the public!
As the name suggests, a hotfix is included that fixes a crash that occurred if you entered/exited the Golden Barrel too fast along with an event revision that didn't make it in the main release for some reason.
-
Snorkeler+ can also expect the first snapshot of 0.2.24 soon. I'll do a MetaDEV update later this weekend with more info on what to expect for this cycle and what we've been working on. Although you might have a good idea if you've seen some of recent WIPs on the discord. 
Changelog 0.1.23a RC
  • improved day 2 lily/kazuma/mayor/lyra scene
  • fix crash when entering/exiting golden barrel too fast
  • fix barmaid job not giving silver
Changelog 0.1.23 RC
  • added 2 CG sets
    • ??? H-CG set
    • Blacksmith Intro set
  • added 2 new CG scenes
  • added 2 new maps
  • added new placeholder map: Dark Forest
  • added the remaining optimized VN busts
    • Barkeep
    • Blacksmith
    • Cassandra
    • Duke
    • Hermit
    • Hilda
    • Lily
    • Lorraine
    • Lyra
    • Mayor
    • Priest
    • Seras
    • Sophie
    • Uzul
  • added four more custom pixel sprites
    • Lorraine
    • Mayor
    • Priest
    • Seras
  • added some further polish to Demonlord magic scene
  • added several more icons in various locations
  • added a new BGM track for the evening/night/midnight slots on the main town map
  • added alternate "no" option to General store 2 scenario
  • added alternate "Defer payment" option to Hermit week 1 visit
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • updated scene: "Meeting the Mayor"
  • updated scene: "Bath 1"
  • updated scene: "The Blacksmith"
    • contains the new CG
  • updated scene: "The Magic Shop"
  • cleaned up some of the post-mayoral party dialogue
  • added small flavor text if you re-enter the church when finding the hermit.
  • added a 60 fps cap
    • Feedback requested!
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • improved map reactions to time of day
    • stores now close at night
    • a few more non intractable NPCs appear and do different things based on time of day
    • tints should more reliably change based on time of day
  • updated credits
  • fixed an issue where Emma would walk all the way to left when talking with the Mayor.
  • fixed some issues with the Hermit week 1 visit
  • fixed some issues with the Cassandra training 2 scene.
  • fixed a scene that didn't play on the morning of day 3
  • fixed a bug that allowed you to progress to day 7 without attending the party.
  • fixed a bug during the general store week 2 event where busts overlapped the CGs
  • fixed issue with general shop dialogue line not playing
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed pathing and overlay issues on blacksmith map
  • fixed floating face in cross intro
  • reduced volume of NPC footsteps
  • various small bits of polish and optimizations
  • fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
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MegaloDEV
Public post

0.1.22a RC is now live for Everyone!

Hey, hey, Heeeeey!
With this post Accursed: Emma's Path 0.1.22a RC is now live to the public!
-
Oh yeah! Don't forget to tune in this weekend for Hentai Expo too!
(Which I'm trying to coincide the release of 0.1.23 RC for Snorkelers+/Paid Version with. Just for fun...)
We also just updated Snorkeler+ track with a snapshot, 0.1.23s-1, earlier today.
View Public Post: https://subscribestar.adult/posts/1303854

If you'd like to read more about the patch, feel free to read the follow public post as well.
View Public Post: https://subscribestar.adult/posts/1271263

Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
         -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust
  • updated Garland's bust
        -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue

Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post

0.1.21c RC is now live for Everyone!

Yo!
0.1.21c RC is now available to the public! With this public release is also a minor "c" hotfix. We'll have both the hotfix patch notes and full notes below!
-
In other news, we are in the process of finishing up the next snapshot. A new Scuba Diver+ poll will be going live in a few days and there is some cool WIP art on the discord!
Speaking of... anyone can now join it! Come hang out and talk about the game and get optional news pings. Active supporter benefits still remain: access to the WIP art channel and a colored name.
-
Changelog0.1.21a+b+cRC
  • added a warning regarding loading old saves 
       -not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos
Changelog0.1.21RC
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
        -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Let us know if you find any bugs on discord! Or general feedback!
Save.zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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