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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Public post

0.2.26 RC is now live for Snorkelers+ | It's Here!

Through illness and sickness the update has arrived!
Lot's of new stuff this update. Changelog will be at the bottom. 
Let's dig in!

GUI

This will be the most immediate and noticeable change outside of the new content. This is also the first major work with our new programmer we are working with. The Main Menu, Main Screen, Dialogue and HUD are the current screens implemented. There are still some visual oddities that will be smoothed out in coming updates as well as further polish and refinement. 
Of course we will continue on the remaining GUI screens as well!

Maps

There are several new maps and map updates present in 0.2.26 RC. I've also went around a renamed many of the existing maps. Such as the town square now being called "The Old District". The Golden Barrel, Dryad's Grove have received new updated maps with the Golden Barrel receiving our new "Fog of War" feature. Then we have the entirely new area, "The Gate District". This is a new map located directly south from The Old District. Currently it's only function is providing access to training area with Cassandra and reaching the Grove.
You will see a lot more happen here later this year, including side quests!

Main Story

This is probably the main component of the patch. I think this might be the biggest patch we've done in terms of cutscenes/dialogue added. 
In total 0.2.26 will expand the story from Day 17 until Day 23.

Art

There is A LOT of new art present in this update. (With much more on the way!!) New character designs, CGs, mini-CGs and of course H-CGs. In total we've added around or over 100 new art assets. One of the other areas I've been working on is how H-scenes play out. For a few of the new scenes you'll notice them to be a bit more dynamic with the pseudo animations. Press confirm to continue past the loops early! 
I'm thinking of having a visual indicator for these as well in the future.

Audio

During your playtime you'll probably notice some new BGM. Specifically in the Golden Barrel. Each time of day will actually have a different track play similar to the Town BGM. To clarify, these are all technically placeholder since when the game is further along I plan to get a full OST done for the game.

Game Logic

Like the past few updates I've also made some huge strides with the game's general logic and updating some older areas to that new logic. One of the main benefits to the newer logic is having dialogue mostly segregated from the logic. This makes it much easier and much faster to update and add new content. This also helps lay a lot of ground work for potential features like voice acting and way less cumbersome localization.
Alright that's enough blabbing from me. I'm going to take a day off now (hopefully) before digging into work on 0.2.27!
Estimated Upcoming Release Schedule:
0.2.26 RC | Toe Dippers | 2/7/26
0.2.26 RC | Public Release | 2/28/26
0.2.27 | Snorkeler+ | TBA 
I hope you all enjoy the patch/update and definitely leave feedback on the discord server!
Note: The Combat Update didn't make this release but stay tuned for more news on this!

Changelog 0.2.26 RC (Includes Snapshot notes)

  • added SIX new H-CG sets
    • John 2
    • Hermit 4
    • Dryad 2
    • Uzul 1
    • Lucian 4
    • Sophie 1
  • added 6 h-scenes
  • added two CG sets
    • Fallen
    • Mirror
  • added 3+ mini-cgs 
    • Several to Barmaid mini-game
    • Uzul "chilling"
    • blacksmith sniff
  • added two new VN busts
    • Templar
    • Lucian Transformation
  • added workout outfits for Cassandra and Emma VN busts
  • added new GUI screens for the following:
    • Main Menu
    • Title Screen
    • Message Box+Choice menu
    • HUD
  • added day 18-21 MSQ content
    • There is a lot of story here!!
  • added Sophie and Uzul week 4 jobs (Day 22 and 23)
  • added hermit 3+4 visit
  • added new barmaid mid-shift event
  • added 3 new Parallax Maps
    • Golden Barrel 1 reworked
    • Golden barrel 2 reworked
    • Gate District
  • added 3 new tiled Maps
    • Dryad Grove reworked (with special tint)
    • Path to Cave
    • Cave
  • added Chibi Cassandra battle sprite
  • added templar walking sprite
  • added new tileset for cursed realm and updated it's visuals.
    • added monoliths to cursed realm
  • added new simple Fog of War (FoW) feature
  • added sideways and interior down/up door sprites
  • added barmaid floor clean scene
  • added quick scene on Day 1 regarding visiting the bathhouse
  • added several new BGM to several maps including Grove.
  • added bust preload feature (busts will load into RAM at game start)
  • added new feature auto adjust busts height and placement
  • added small dialogue when entering GB room for the first time
  • added several new Quests
  • added Cassandra Workout 3 and 4
    • four will be finished with the combat update
  • improved logic on several maps
    • Castle, Night Events, Church, Grove, Caleb/Hilda, Cass training, Onsen, Hilda Calls, Uzul, Sophie
  • improved Lucian Week 2 job with "Blacksmith sniff" mini-CG
  • improved and imported all old Golden Barrel events to new maps
  • improved/cleaned up gallery map a little bit
  • improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
  • improved smokestacks again to improve performance
  • improved faces.png for party members
  • re-balanced merchant silver gain (again)
  • testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
  • fixed several quest tracking issues
  • fixed textbox not staying between characters entering/exiting
  • fixed john barmaid midshift event from not triggering
  • fixed ingame discord link
  • fixed several bugs in the cursed realm on day 1
  • fixed a bug when refusing Merchant Shift 5
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MegaloDEV

0. 2. 26s-1 Snapshot is now live for Snorkeler+ tiers!

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MegaloDEV
Public post

0.2.25s-2 Snapshot Hotfix

Hey all,
This is just a quick hotfix to fix those blackscreens with the General Store content.
Inconsistent bugs are a pain xD
I'll add in the "ghost" hot fixes I did as well with (fixed) and (fixed 2)
Going forward I'll just name hotfixes for snapshots s-2, s-3, s-4 etc. 
Changelog 0.2.25s-2 Snapshot Hotfix
  • fixed black screen issue with General Store content (for real, for real)
  • fixed the ghost of HJ's past
  • fixed pacing Uzul during week 2
  • fixed bro sprites during week 2
  • fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
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MegaloDEV
Public post

0.2.25s-1 is now live for Snorkelers+ 

Edit2: Fixed potential blackscreen issue with Uzul quests.
Edit: Fixed version checking and Uzul quest issues.
DOWNLOAD ON ITCH | MEGA
Hey all!
Quick update on the medical issue mentioned in discord; Mrs. has recovered well and organ functions are now within normal levels. Thanks all for being patient while that was navigated last month!

The major part touched with this snapshot are Uzul's two jobs and the addition of his third shift. There is also some preliminary work for when we activate his shop after the combat update goes live.
We also have two new H-CGs under a new layered system which I'll call the ISDTE system, (I Should Have Done This Earlier). This will eventually be back-ported to prior CGs significantly reducing the total game's file size.
After the Raven Raid you'll also have the ability to view the remaining gems from the cell. One prior scene has been relocated here along with the addition of an entirely new scene.
Aside from that we've touched up a multitude of scenes, fixed some bugs, fixed a significant performance regression, added several new mini-CGs, added in our new logo and more!
RC coming up next!
Merchants, corruption, curses, blacksmithing, turning in packages and ale!Stay tuned for the next MetaDEV(log) for more info and we are looking at a release date later this month!

Changelog 0.2.25s-1 Snapshot
  • added THREE new H-CG sets
    • Lily 2
    • Emma General Store 3
    • Emma bath 2
  • added 3 h-scenes
  • added three new mini-CGs
    • Emma changing x3
  • added Dryad VN bust
  • added missing busts to Dryad scene.
  • added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
  • added General Store Shift 3
  • added new dialogue and feature when returning from the raid.
  • added new dialogue system organization for recurring quests (like shopkeeps)
    • allows for easier branching dialogue as well for various world states.
  • added our new logo!
  • prevented patron event spamming during barmaid mini-game
    • checks are performed every few seconds rather than via movement.
  • updated credits
  • updated General Store Intro
  • updated Onsen Mayor Scene
  • revamped General Store shifts 1 and 2
    • Good amount of new and updated dialogue
  • improved VN bust system
    • When changing speakers busts will now fade
    • busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
  • moved Lily TJ placement (after raid)
  • updated plugins
Fixes
  • fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
  • fixed performance degradation on lower end systems (again)
  • fixed Emma's waterwalking ability
  • fixed potential Cassandra day 5 crash
  • fixed many typos
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MegaloDEV
Public post

0.2.24 RC is now live for Snorkelers+

TOE DIPPERS : ITCH.IO | MEGA
SNORKELER+ : ITCH.IO | MEGA
Ho boy, we did it!
0.2.24 is a relatively meaty patch but more importantly WE RELEASED IT! It's been a hell of year and the next year is looking to be quite a banger. We can talk about that, CD's upcoming work and more later this month in the Meta(DEV)log. For now let's delve into the patch!

New MSQ

Waking up on day 11 will now prompt the start of a new MSQ. Everything should go exactly as planned!

New 2D Art

5 new H-CG sets, 2 non-H CGs, new mini-CGs, new variations, new expressions. Nut was cooking for this patch!

Gropler Quest

The entire questline has been refactored and "encounters" no longer happen automatically. Go talk to Lorraine on day 5 to start! (This is the recommended day to start!)

Sprites and Maps

The remaining (currently designed) NPCs have all had their new chibi sprites added. And we've replaced all three Boiling Crab maps.
There are some new placeholder maps as well but those aren't as exciting...

Corruption and Cursed Realm

I've started to add more and more consequences to having certain corruption levels during certain events. I plan to expand this much more during the 0.2 cycle as a whole.
In addition, the cursed realm was been expanded a bit. You should also get a notification when you progress towards removing a curse. Once a curse is completed, go interact with it in the Cursed Realm to remove it.

Next Update

Next up will by 0.2.25s-1 Snapshot with even more Curse expansion! We have some really juicy artwork lined up and something very foreboding... Stay tuned!
--
Estimated Upcoming Release Schedule:
0.2.24 RC | Toe Dippers | 12/17/24
0.2.24 RC | Public Release | 12/31/24 
0.2.25s-1 | Snorkeler+ | ~12/31/24

Changelog 0.2.24 RC

  • added FIVE new H-CG sets
  • added 2 new CGs (non-H)
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added two new variations to a H-CG set
  • added 7 h-scenes
    • John 1
    • Hermit 3
    • Tentacle 3
    • Hilda 2
    • Kazuma 2
    • Merchant 4
    • Merchant 5
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new content to Gropler Questline and refactored it.
    • scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
  • added Hermit Week 3 visit and refactored Week 2 visit
  • improved hermit week 2 "service"
  • Curses/Cursed Realm changes
    • added new curses
    • added a new scene when entering cursed realm after completing requirements for at least one curse
    • added ability to re-enter cursed realm at will after a single curse has been lifted
    • rebalanced curse quest amounts
    • implemented new Cursed Quest tracking system
      • when a curse is unknown a graphic will flash.
  • added new events, balancing and updates to barmaid job.
    • add new special event (triggers once when working during Week 2)
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid & mini-cg
    • minor rebalance on corruption gains
    • randomized tips gained
    • certain variations can only happen at specific corruption levels
    • added a small consequence to drinking too much
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added new scene to General Store 1 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
    • for now increases Emma's level each occurrence
  • added 3 replacement maps for the old Onsen maps
  • added 5 new placeholder MSQ maps
  • added battlelog feature to combat
  • added new icons (replaces all old ones)
  • added a new questlog backend tracking system
    • for easier quest implementation (will be back ported and used going forward.)
  • altered golden barrel sunset tint
  • altered day 7 start text
  • changed Dryad quest to be week 3
  • add system to limit "night events" to one a night
  • removed border on passing time event
  • added context based interaction popups
    • Note: this will be expanded further
  • added better controller support
  • added dynamic button prompts based on input
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on (You should keep it there!)
  • updated corescript and plugins
Fixes
  • fixed ability to sleep on day 7 without seeing the Hermit
  • fixed bath 3 playable earlier in the day on day 4
  • fixed church BGM playing when searching for Hilda
  • fixed potential locks preventing progress (eg day 9)
  • fixed some incorrect Emma sprites at day 1 onsen visit
  • fixed bug with onsen doors
  • fixed Emma's wall walking abilities at the Onsen
  • fixed some BGM bugs when entered the Gallery map (and start location)
  • fixed a bug when Lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a repeatable advance time bug when returning from the Grove
  • fixed some choice menus that defaulted to the right
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
  • fixed some typos
I need an old fashioned!
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MegaloDEV
Public post

0.2.24s-2 is now live for Snorkelers+

Message me if you don't have access and should.
Hey all!
Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper!
And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
--
Changelog 0.2.24s-2 Snapshot
  • added THREE new H-CG sets
    • John 1
    • Hilda 2
    • Kazuma 2
  • added new variations to a H-CG set
    • Merchant 5
  • added 4 h-scenes
    • one is only available in the gallery for now (will be present in main content in the RC)
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added a consequence to drinking too much during the barmaid job
    • it just ends early for now.
  • added 3 replacement maps for the old Onsen maps
    • They'll be further polished up.
  • added new event to barmaid job.
    • triggers once when working during Week 2
  • made some alterations to some barmaid mini-events
  • updated corescript and plugins
  • fixed a bug when lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression from s-1
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
--
And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
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