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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Public post

0.2.25s-2 Snapshot Hotfix

Hey all,
This is just a quick hotfix to fix those blackscreens with the General Store content.
Inconsistent bugs are a pain xD
I'll add in the "ghost" hot fixes I did as well with (fixed) and (fixed 2)
Going forward I'll just name hotfixes for snapshots s-2, s-3, s-4 etc. 
Changelog 0.2.25s-2 Snapshot Hotfix
  • fixed black screen issue with General Store content (for real, for real)
  • fixed the ghost of HJ's past
  • fixed pacing Uzul during week 2
  • fixed bro sprites during week 2
  • fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
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MegaloDEV
Public post

0.2.25s-1 is now live for Snorkelers+ 

Edit2: Fixed potential blackscreen issue with Uzul quests.
Edit: Fixed version checking and Uzul quest issues.
DOWNLOAD ON ITCH | MEGA
Hey all!
Quick update on the medical issue mentioned in discord; Mrs. has recovered well and organ functions are now within normal levels. Thanks all for being patient while that was navigated last month!

The major part touched with this snapshot are Uzul's two jobs and the addition of his third shift. There is also some preliminary work for when we activate his shop after the combat update goes live.
We also have two new H-CGs under a new layered system which I'll call the ISDTE system, (I Should Have Done This Earlier). This will eventually be back-ported to prior CGs significantly reducing the total game's file size.
After the Raven Raid you'll also have the ability to view the remaining gems from the cell. One prior scene has been relocated here along with the addition of an entirely new scene.
Aside from that we've touched up a multitude of scenes, fixed some bugs, fixed a significant performance regression, added several new mini-CGs, added in our new logo and more!
RC coming up next!
Merchants, corruption, curses, blacksmithing, turning in packages and ale!Stay tuned for the next MetaDEV(log) for more info and we are looking at a release date later this month!

Changelog 0.2.25s-1 Snapshot
  • added THREE new H-CG sets
    • Lily 2
    • Emma General Store 3
    • Emma bath 2
  • added 3 h-scenes
  • added three new mini-CGs
    • Emma changing x3
  • added Dryad VN bust
  • added missing busts to Dryad scene.
  • added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
  • added General Store Shift 3
  • added new dialogue and feature when returning from the raid.
  • added new dialogue system organization for recurring quests (like shopkeeps)
    • allows for easier branching dialogue as well for various world states.
  • added our new logo!
  • prevented patron event spamming during barmaid mini-game
    • checks are performed every few seconds rather than via movement.
  • updated credits
  • updated General Store Intro
  • updated Onsen Mayor Scene
  • revamped General Store shifts 1 and 2
    • Good amount of new and updated dialogue
  • improved VN bust system
    • When changing speakers busts will now fade
    • busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
  • moved Lily TJ placement (after raid)
  • updated plugins
Fixes
  • fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
  • fixed performance degradation on lower end systems (again)
  • fixed Emma's waterwalking ability
  • fixed potential Cassandra day 5 crash
  • fixed many typos
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MegaloDEV
Public post

0.2.24 RC is now live for Snorkelers+

TOE DIPPERS : ITCH.IO | MEGA
SNORKELER+ : ITCH.IO | MEGA
Ho boy, we did it!
0.2.24 is a relatively meaty patch but more importantly WE RELEASED IT! It's been a hell of year and the next year is looking to be quite a banger. We can talk about that, CD's upcoming work and more later this month in the Meta(DEV)log. For now let's delve into the patch!

New MSQ

Waking up on day 11 will now prompt the start of a new MSQ. Everything should go exactly as planned!

New 2D Art

5 new H-CG sets, 2 non-H CGs, new mini-CGs, new variations, new expressions. Nut was cooking for this patch!

Gropler Quest

The entire questline has been refactored and "encounters" no longer happen automatically. Go talk to Lorraine on day 5 to start! (This is the recommended day to start!)

Sprites and Maps

The remaining (currently designed) NPCs have all had their new chibi sprites added. And we've replaced all three Boiling Crab maps.
There are some new placeholder maps as well but those aren't as exciting...

Corruption and Cursed Realm

I've started to add more and more consequences to having certain corruption levels during certain events. I plan to expand this much more during the 0.2 cycle as a whole.
In addition, the cursed realm was been expanded a bit. You should also get a notification when you progress towards removing a curse. Once a curse is completed, go interact with it in the Cursed Realm to remove it.

Next Update

Next up will by 0.2.25s-1 Snapshot with even more Curse expansion! We have some really juicy artwork lined up and something very foreboding... Stay tuned!
--
Estimated Upcoming Release Schedule:
0.2.24 RC | Toe Dippers | 12/17/24
0.2.24 RC | Public Release | 12/31/24 
0.2.25s-1 | Snorkeler+ | ~12/31/24

Changelog 0.2.24 RC

  • added FIVE new H-CG sets
  • added 2 new CGs (non-H)
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added two new variations to a H-CG set
  • added 7 h-scenes
    • John 1
    • Hermit 3
    • Tentacle 3
    • Hilda 2
    • Kazuma 2
    • Merchant 4
    • Merchant 5
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new content to Gropler Questline and refactored it.
    • scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
  • added Hermit Week 3 visit and refactored Week 2 visit
  • improved hermit week 2 "service"
  • Curses/Cursed Realm changes
    • added new curses
    • added a new scene when entering cursed realm after completing requirements for at least one curse
    • added ability to re-enter cursed realm at will after a single curse has been lifted
    • rebalanced curse quest amounts
    • implemented new Cursed Quest tracking system
      • when a curse is unknown a graphic will flash.
  • added new events, balancing and updates to barmaid job.
    • add new special event (triggers once when working during Week 2)
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid & mini-cg
    • minor rebalance on corruption gains
    • randomized tips gained
    • certain variations can only happen at specific corruption levels
    • added a small consequence to drinking too much
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added new scene to General Store 1 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
    • for now increases Emma's level each occurrence
  • added 3 replacement maps for the old Onsen maps
  • added 5 new placeholder MSQ maps
  • added battlelog feature to combat
  • added new icons (replaces all old ones)
  • added a new questlog backend tracking system
    • for easier quest implementation (will be back ported and used going forward.)
  • altered golden barrel sunset tint
  • altered day 7 start text
  • changed Dryad quest to be week 3
  • add system to limit "night events" to one a night
  • removed border on passing time event
  • added context based interaction popups
    • Note: this will be expanded further
  • added better controller support
  • added dynamic button prompts based on input
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on (You should keep it there!)
  • updated corescript and plugins
Fixes
  • fixed ability to sleep on day 7 without seeing the Hermit
  • fixed bath 3 playable earlier in the day on day 4
  • fixed church BGM playing when searching for Hilda
  • fixed potential locks preventing progress (eg day 9)
  • fixed some incorrect Emma sprites at day 1 onsen visit
  • fixed bug with onsen doors
  • fixed Emma's wall walking abilities at the Onsen
  • fixed some BGM bugs when entered the Gallery map (and start location)
  • fixed a bug when Lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a repeatable advance time bug when returning from the Grove
  • fixed some choice menus that defaulted to the right
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
  • fixed some typos
I need an old fashioned!
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MegaloDEV
Public post

0.2.24s-2 is now live for Snorkelers+

Message me if you don't have access and should.
Hey all!
Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper!
And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
--
Changelog 0.2.24s-2 Snapshot
  • added THREE new H-CG sets
    • John 1
    • Hilda 2
    • Kazuma 2
  • added new variations to a H-CG set
    • Merchant 5
  • added 4 h-scenes
    • one is only available in the gallery for now (will be present in main content in the RC)
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added a consequence to drinking too much during the barmaid job
    • it just ends early for now.
  • added 3 replacement maps for the old Onsen maps
    • They'll be further polished up.
  • added new event to barmaid job.
    • triggers once when working during Week 2
  • made some alterations to some barmaid mini-events
  • updated corescript and plugins
  • fixed a bug when lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression from s-1
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
--
And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
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MegaloDEV
Public post

0.2.24s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Let me know if you have trouble getting access or if you never got your code!
Hey all!
Finally, we have our first snapshot for 0.2.24. Thanks for baring with me during this transition period.
I'm going to get straight to work on s-2 which should be out later this month and contain a 3-4 new h-scenes with new full H-CGs and our long awaited progression.

Stay tuned for the next MetaDEV(log) for more info.

And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
Changelog 0.2.24s-1 Snapshot
  • added new H-CG and variations
  • added new h-scene
  • added 2 new CGs
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added new content and balancing to Barmaid Job
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid ! mini-cg
    • minor rebalance on corruption gains
    • certain variations can only happen at specific corruption levels
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new scene when entering cursed realm after completing requirements for at least one curse
  • Cursed Realm changes
    • added new curses
    • added ability to re-enter cursed realm at will after a single curse has been lifted
  • added new scene to General Store 1 event
    • not completed - s-2 will have it completed along with General store 2 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on
    • Note: previously this was forced on with no easy way to toggle it off.
  • updated plugins
    • performance should improve however I have noticed regression in same cases.
  • fixed some typos
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MegaloDEV
Public post

0.1.22s-2 is now live for Snorkelers+


DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Message me if you are having trouble accessing!
--
Hey all!
First, if you aren't on the discord you might be wondering about that video. The trailer is sent and honestly I think it came out really good all things considered. Worth it for sure. During it's production I also went ahead a worked on some stuff I had on the back burner. Namely updates to our game information/synopsis/etc since some of that was needed for this project. They'll go live at some point in the future.
OK, now let's get into what is in this snapshot.
The major focus for this snapshot was polish. Basically every line in the prologue was combed through and I also took the liberty to copy it all to new word documents. This is great as a reference and will make things like official translations in the future much easier. 
Related: I've actually been experimenting with a way to make the game more easily translated via unofficial means too. The idea being someone can just drop a language "mod" into a specific folder and a new language option will appear in the main menu.
The latest set of new pixel art is also in for the Duke, Hermit, Hilda, and Cross. Plus one more!
After some requests for it, I've also added in a way to turn off combat completely as well. For this snapshot combat will be defaulted "off" to test the feature. All future versions of the game will have combat defaulted "on". You can also change this in the menu.
Additionally, we now have the Kazuma prologue quest in. I may make modifications to it for the RC release though based on feedback.
--
In the full release of 0.1.22 you can expect the new CG that should finish up in the next couple of days or so. Coinciding with that will be a repeatable training event that will raise stats. You should also see the Cross Prologue Quest and the next iteration of the corruption system and cursed realm.
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Snorkeler+ | ~4/19/24
0.1.22 RC | Toe Dipper | ~4/26/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.22 RC | Public Release | ~5/10/24
--
Changelog 0.1.22s-2 Snapshot
  • added Kazuma prologue quest
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added 3 new music tracks to dance event.
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added improved Battlefield Map
  • added new Cross pixel art
  • added new Duke pixel art
  • added new Hermit pixel art
  • added new Hilda pixel art
  • added new Grimnr pixel art
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • polished even more dialogue
  • fixed several typos
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
--
Oh yeah check back tomorrow for a new content priority vote!
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