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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Public post

0.2.24s-2 is now live for Snorkelers+

Message me if you don't have access and should.
Hey all!
Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper!
And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
--
Changelog 0.2.24s-2 Snapshot
  • added THREE new H-CG sets
    • John 1
    • Hilda 2
    • Kazuma 2
  • added new variations to a H-CG set
    • Merchant 5
  • added 4 h-scenes
    • one is only available in the gallery for now (will be present in main content in the RC)
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added a consequence to drinking too much during the barmaid job
    • it just ends early for now.
  • added 3 replacement maps for the old Onsen maps
    • They'll be further polished up.
  • added new event to barmaid job.
    • triggers once when working during Week 2
  • made some alterations to some barmaid mini-events
  • updated corescript and plugins
  • fixed a bug when lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression from s-1
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
--
And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
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MegaloDEV
Public post

0.2.24s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Let me know if you have trouble getting access or if you never got your code!
Hey all!
Finally, we have our first snapshot for 0.2.24. Thanks for baring with me during this transition period.
I'm going to get straight to work on s-2 which should be out later this month and contain a 3-4 new h-scenes with new full H-CGs and our long awaited progression.

Stay tuned for the next MetaDEV(log) for more info.

And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.
Changelog 0.2.24s-1 Snapshot
  • added new H-CG and variations
  • added new h-scene
  • added 2 new CGs
  • added 3 new Mini-CGs (All are H and H-adjacent)
  • added new content and balancing to Barmaid Job
    • added psuedo-random triggered delivery events
      • certain stats will affect chances of certain events happening
    • added new expression to barmaid ! mini-cg
    • minor rebalance on corruption gains
    • certain variations can only happen at specific corruption levels
  • added 3 new Emma Expressions
  • added 4 new walking pixel art sprites
    • Kazuma
    • Lily
    • Caleb
    • Sophie
  • added new scene when entering cursed realm after completing requirements for at least one curse
  • Cursed Realm changes
    • added new curses
    • added ability to re-enter cursed realm at will after a single curse has been lifted
  • added new scene to General Store 1 event
    • not completed - s-2 will have it completed along with General store 2 event
  • added repeatable Cassandra workout event
    • can be done in the afternoon after triggering the second workout event
  • added rebindable controls (HELL YEAH!)
    • located at the bottom of the General options screen
    • Note: only letter keys are available for rebinding currently
  • added 60fps lock toggle
    • default is on
    • Note: previously this was forced on with no easy way to toggle it off.
  • updated plugins
    • performance should improve however I have noticed regression in same cases.
  • fixed some typos
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MegaloDEV
Public post

0.1.22s-2 is now live for Snorkelers+


DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Message me if you are having trouble accessing!
--
Hey all!
First, if you aren't on the discord you might be wondering about that video. The trailer is sent and honestly I think it came out really good all things considered. Worth it for sure. During it's production I also went ahead a worked on some stuff I had on the back burner. Namely updates to our game information/synopsis/etc since some of that was needed for this project. They'll go live at some point in the future.
OK, now let's get into what is in this snapshot.
The major focus for this snapshot was polish. Basically every line in the prologue was combed through and I also took the liberty to copy it all to new word documents. This is great as a reference and will make things like official translations in the future much easier. 
Related: I've actually been experimenting with a way to make the game more easily translated via unofficial means too. The idea being someone can just drop a language "mod" into a specific folder and a new language option will appear in the main menu.
The latest set of new pixel art is also in for the Duke, Hermit, Hilda, and Cross. Plus one more!
After some requests for it, I've also added in a way to turn off combat completely as well. For this snapshot combat will be defaulted "off" to test the feature. All future versions of the game will have combat defaulted "on". You can also change this in the menu.
Additionally, we now have the Kazuma prologue quest in. I may make modifications to it for the RC release though based on feedback.
--
In the full release of 0.1.22 you can expect the new CG that should finish up in the next couple of days or so. Coinciding with that will be a repeatable training event that will raise stats. You should also see the Cross Prologue Quest and the next iteration of the corruption system and cursed realm.
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Snorkeler+ | ~4/19/24
0.1.22 RC | Toe Dipper | ~4/26/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.22 RC | Public Release | ~5/10/24
--
Changelog 0.1.22s-2 Snapshot
  • added Kazuma prologue quest
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added 3 new music tracks to dance event.
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added improved Battlefield Map
  • added new Cross pixel art
  • added new Duke pixel art
  • added new Hermit pixel art
  • added new Hilda pixel art
  • added new Grimnr pixel art
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • polished even more dialogue
  • fixed several typos
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
--
Oh yeah check back tomorrow for a new content priority vote!
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MegaloDEV
Public post

0.1.21 RC is now live for Snorkelers+!

Note that the Toe Dipper release will be in 1 week and the public release will be in 2 weeks. You can also now skip the wait by buying Accursed: Emma's Path on itch!
--
Huzzah! The next release is now available to Snorkeler tiers and above! I feel like I learned a lot doing this patch. Tried different and more efficient ways to code, script and events things. This should hopefully speed up tasks in the future.
The Barmaid Job
We actually showcased it during the snapshot but we've made a couple of small improvements since then. Mainly just some balancing and increasing the pool of dialogue/interactions. If you want to read a little more about it click here for the snapshot post.
Just to reiterate. This is the first iteration. PLEASE let us know what you'd like added/changed to spruce it up! 
S*X Stat Icons and an Improved Menu Screen
No more boring variable window! We added some WIP "body part" icons to our slightly improved Main Menu Screen! We've also added a new option: Datalog. That Datalog currently contains the message log and two new items; tutorials and credits. There is also future support for a Bestiary, CG Gallery and Patch Notes!
We've also added an "Exit to Desktop" setting. :O
Read the full patch notes below.

What's Next?

The main goal of the next patch, 0.1.22, will focus on the Corruption System, revamped Cursed Realm and Curse Quests. We also want to implement the next iteration of combat, improved opening, implement Seras and implement enchanting for Lucian. I also have a bunch of optimizations in mind that I want to get started on to clean up some spaghetti. Of course, we'll have new content and more h-scenes too! We estimate the first snapshot to land towards the beginning of March. No, I'm not sweating.
Estimated Upcoming Release Schedule:
0.1.21 RC | Toe Dipper | 2/26/24 
0.1.21 RC | Public Release | 3/04/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24 
Changelog 0.1.21 RC (Includes Snapshot)
  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant 
       -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers. 
       -rudimentary implementation. 
       -removed old variable window
  • Added Datalog menu to the main menu screen. 
       -has several more items nested within. 
       -eg: Bestiary, Message Log, Patch Notes 
       -many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system 
       -ToD will progress based on user input rather than being real time. 
       -added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
       -located on the right side of the bar in the Golden Barrel 
       -can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system 
       -slight tilt when running 
       -increased run speed
  • Improved sleeping mechanic 
       -can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information 
       -it will now state the save's current Day and the patch the save was originally started on.
       note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
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MegaloDEV
Public post

0.1.21s-1 is now live for Snorkelers+

DOWNLOAD ON THE PRE-RELEASE SNORKELER+ ITCH PAGE
(Send a message if you have trouble accessing the page.)

Can't keep us down!
The 0.1.21 snapshot has finally docked. Thanks all for being patient!
Most notably with this snapshot we finally have the basics for Emma's first playable job. The jist of it is Emma is tasked with taking orders from the seven lower tables in the Golden Barrel and then deliver their drinks. Of course as Emma passes by the patrons there is a chance they may want to interact with Emma. For now, these interactions will be limited to 8 different variations of being touched. Drinks ordered, what tables are filled, whose at the bar, dialogue rendered and how Emma is touched are all randomized. Future patches will contain even more "interactions", an expanded dialogue pool, balancing and even the fabled EIGHTH table!
For now there are two "rounds" with each round having four tables filled. The job is playable most evenings past Day 3 and is a great way to earn some silver! (Especially since you can cheese it currently.) Feel free to leave feedback in the discord server!
There is now a simple Day/Time UI alongside our planned Time of Day system. This is not and will not be a real time clock. Instead it plays more like the Persona series in that time progresses as you do various events and activities.
We've also got new sprites from Garland, Demon Lord and Uzul. And the General Store, Magic Shop, Blacksmith and Potion Shop maps were all remade.
--
Up next we've got the full patch which is planned to launch next week. This will bring in a new repeatable afternoon event, expanded feature-set for the Barmaid Job, some more QoL additions, file size reduction and more!
Estimated Upcoming Release Schedule:
0.1.21 RC | Snorkeler+ | ~2/16/24   
0.1.21 RC | Toe Dipper | ~2/23/24 
0.1.21 RC | Public Release | ~2/29/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24
Changelog 0.1.21s-1 Snapshot
  • Added a new H-CG set
  • Added Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added Time of Day 
        -ToD will progress based on user input rather than being real time.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
        -located on the right side of the bar in the Golden Barrel 
        -can only be done on days where there is no afternoon event
  • Improved sleeping mechanic 
        -can be done either in the evening or night.
  • Improved indoor/outdoor transitions
  • Improved Save slot information 
        -it will now state the save's current Day and the patch the save was originally started on. 
         note: this is not retroactive.
  • Various other small improvements/optimizations
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning  
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MegaloDEV
Public post

0.1.20s-2 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
(Let me know if you have trouble getting access!)
Ahoy!
Snapshot 2 has just pulled into port!
Took me some extra time due to miscalculating how much extra work redoing some of the underlying systems would take. Most notably how the standing art/VN Busts are shown as well as the CGs. The system we ended up running with won't take up too much extra time and should reduce the file size significantly. Using the older method the game would probably balloon very quickly due to sheer magnitude of unique art assets we already have. This update won't see the filesize reductions yet but the work is being doing and it should hopefully be done in the near future.
As for work actually shipping with this specific build we have three more sprites for Emma, a new H-CG set/H-Scene and some Day 6 Aftermath dialogue. Oh and those outfits should be reflected in the main menu just like last time.
We also have some content for Day 7 implemented.
Next up is the RC release. This will be the last major release of the year and our "0.1" update. We are hoping to get it done on the 15th but that'll probably get pushed in order to squeeze in the 3rd new H-CG set this cycle and as much extra content/polish as possible.
Changelog 0.1.20s-2 Snapshot
  • added another new H-CG set
  • added a new h-scene - The Bad Batch 
       -viewable in the gallery and on day 8
  • added some Day 7 playable MSQ content.
  • added Day 8 playable job Quest
  • added new outfit sprites for Emma 
        -barmaid 
        -night 
        -nude
  • added outfit relevant menu images for the barmaid, night outfit and nude "outfit".
  • implemented the basics for the new standing art system for Emma 
      -barmaid and night outfit standing art are a part of this system.
  • updated gallery map with the new content
  • fixed being able to leave during the quest "Double or Nothing"
  • fixed Cassandra h-cg not activating on player touch
  • fixed timing of dialogue on Day 5 start.
  • Fixed an issue with Lyra on Day 6
Changelog 0.1.20s-1 Snapshot (For convenience)
  • added one new H-CG set
  • added a new h-scene - Emma Helping Sophie 
        -viewable in the gallery for now
  • added new outfit sprites for Emma 
        -casual 
        -dress 
        -towel
  • added outfit relevant menu images based on her current outfit 
        -applies to battle attire, casual, dress, towel
  • added support for changing outfits as demanded by the story
  • added omnimancer class
  • added magicless class
  • Emma now changes to magicless and omnimancer when story relevant
  • added the Demon Lord's standing image as a placeholder sv_battler
  • fixed the reversion to the older and thicker UI
  • updated credits
  • updated some more tinting inconsistencies

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