0.1.21 RC is now live for Snorkelers+!
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Huzzah! The next release is now available to Snorkeler tiers and above! I feel like I learned a lot doing this patch. Tried different and more efficient ways to code, script and events things. This should hopefully speed up tasks in the future.
The Barmaid Job
We actually showcased it during the snapshot but we've made a couple of small improvements since then. Mainly just some balancing and increasing the pool of dialogue/interactions. If you want to read a little more about it
click here for the snapshot post.
Just to reiterate. This is the first iteration. PLEASE let us know what you'd like added/changed to spruce it up!
S*X Stat Icons and an Improved Menu Screen
No more boring variable window! We added some WIP "body part" icons to our slightly improved Main Menu Screen! We've also added a new option: Datalog. That Datalog currently contains the message log and two new items; tutorials and credits. There is also future support for a Bestiary, CG Gallery and Patch Notes!
We've also added an "Exit to Desktop" setting. :O
Read the full patch notes below.
What's Next?
The main goal of the next patch, 0.1.22, will focus on the Corruption System, revamped Cursed Realm and Curse Quests. We also want to implement the next iteration of combat, improved opening, implement Seras and implement enchanting for Lucian. I also have a bunch of optimizations in mind that I want to get started on to clean up some spaghetti. Of course, we'll have new content and more h-scenes too! We estimate the first snapshot to land towards the beginning of March. No, I'm not sweating.
Estimated Upcoming Release Schedule:
0.1.21 RC | Toe Dipper | 2/26/24
0.1.21 RC | Public Release | 3/04/24
0.1.22s-1 | Snorkeler+ | ~3/3/24
Changelog 0.1.21 RC (Includes Snapshot)
- Added 2 new H-CG sets
- Added three new h-scenes
- Added repeatable Barmaid Job
-can be done Day 4+ in the evenings
- Added 1st afternoon job - Merchant
-chain starts on day 4 and can be first done on day 5
- Added Garland Sprite
- Added Demon Lord Sprite
- Added Uzul Sprite
- Added new Potion Shop map
- Added new General Store map
- Added new Blacksmith map
- Added new Magic Shop map
- Added S*x stat Icons and numbers.
-rudimentary implementation.
-removed old variable window
- Added Datalog menu to the main menu screen.
-has several more items nested within.
-eg: Bestiary, Message Log, Patch Notes
-many are currently disabled
- Added "Exit to Windows" option when selecting "Game End"
- Added Time of Day system
-ToD will progress based on user input rather than being real time.
-added quick tutorial to day 4 to explain passing the time in the afternoon.
- Added basic Day/Time UI element
- Added ability to pass the time from afternoon to evening.
-located on the right side of the bar in the Golden Barrel
-can only be done on days where there is no afternoon event
- Added back playtime window.
- Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
- Added a label above the chest in Golden Barrel room to indicate it as an intractable.
- made both of the morning events on day 6 and 7 pass time to the afternoon.
- Improved movement system
-slight tilt when running
-increased run speed
- Improved sleeping mechanic
-can be done either in the evening or night.
- Improved indoor/outdoor transitions
- Improved Save slot information
-it will now state the save's current Day and the patch the save was originally started on.
note: this is not retroactive.
- fixed text buttons not showing during "Eyes" intro
- fixed a couple instances of the Garland sprite showing up.
- Updated plugins
- Various other small improvements/optimizations
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening
Save 3= Day 4 Morning
Save 4= Day 6 Morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.