0.0.15 RC is live for Snorkelers+
DOWNLOAD ON ITCH HERE
(Send me a DM if you trouble with access.)
And May has come and is nearly gone!
Lots of stuff happening internally (good stuff!) I was able to polish out some important story details regarding the end of Act 1 and the transition into Act 2. More or less used to git now as well.
Anyways, as far as the rest of 0.0.15 RC goes we've got a new dialogue scene with Garland. I was debating making this optional but decided not to. So for now its required. Feel free to drop some feedback if you think otherwise!
Also fixed that crash that hit a lot of people when a mini-cg is displayed while the "FAST" feature is used.
We've also got the updated Camp Outskirts map. Like the others, this also isn't final but will serve us for a while unless the eventual graphics upgrade.
We've also got the updated Camp Outskirts map. Like the others, this also isn't final but will serve us for a while unless the eventual graphics upgrade.
I guess one thing I forgot to mention in the snapshot post is what "first part of the Golden Barrel story line" means in the patch notes. Basically each of our shopkeeps will have their own secondary story-line with a conclusion. The beginning of their storylines will be part of the main story but continuing them beyond a certain point will be up to the player. If the player decides to complete their storylines, the main story can be affected.
Read the post regarding the snapshot here.
June Estimated Upcoming Release Schedule:
0.0.15 | Toe Dipper | ~6/7/23
0.0.15 | Public Release | ~6/14/23
0.0.16-s1 | Snorkeler+ | ~6/14
0.0.16 RC | Snorkeler+ | ~6/30/23
0.0.15 | Toe Dipper | ~6/7/23
0.0.15 | Public Release | ~6/14/23
0.0.16-s1 | Snorkeler+ | ~6/14
0.0.16 RC | Snorkeler+ | ~6/30/23
Changelog 0.0.15 RC (Includes notes from the snapshot)
Content
- added first part of the Golden Barrel story line.
-unmissable and part of the main story. - added a new dialogue scene with Garland and Cassandra
-accessible before going to bed on the second night.
-for now the game will assume you spoke to Cassandra on the first night. - added new H-CG.
- added new mini-cg
- added and implemented the Barkeep VN bust
- added a small bit of dialogue with a patron when returning to Hilda after second church visit.
- updated "Finding Cross" map at the start of the game.
-small tweaks relevant to the new map
QoL and Fixes
- changed the tints for various points in the game to better reflect the time of day.
- fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
- fixed a bug where duplicate Garlands would appear when exiting the church
- fixed a bug where the Hilda H-CG was repeatable
- fixed a major crash if the user used the "fast" function while a mini-cg is being displayed.
- fixed having the ability to scale the right side of the exterior fort map.
- other various very minor tweaks, additions and typo fixes.