[Update] V1.5 FTSC
https://subscribestar.adult/posts/1520439
Changelog
1.5
- Added Grease Pencil Line Art preset
- Moved shader outlines to the 'Effects Addon'.
- Slightly changed lighting math for sharper lighting overall.
- Added 'World Lighting Flatness' setting to adjust realistic shading due to world lighting.
- Simplified compositor setup, shader outlines can be controlled in compositor, Grease Pencil lines can't. The Defocus node at the end can affect GP lines, depends on camera focus distance, though.
- Added a sky texture in world shading, inactive by default.
1.4.1
- Fixed Outline Color.
- Removed 'Outline base Color Mix'.
1.4
- Added Outline Shader, including a Shader AOV to use in the compositor. While it's not perfect and is a bit smudgy, it can replace the inverted hull outlines on most objects, without adding more vertices to the scene. Doesn't work well on large flat faces.
- Made Rim Light more consistent and easier to use.
- Revamped the compositor setup. You can use the Shader Outlines as a mask to add all sorts of effects to the lines.
-Many small adjustments and fixes.