[DL] Finathai's Toon Style Collection v3.0 for Blender 5.1+
Overhaul of my Blender shader and rendering setup for mainline Blender with a focus on simplification and solidity.
Feature list:
- For Blender 5.1+.
- EEVEE only.
- Not tested very well, yet.
Shader:
- Extensive node group modeled after the Principled BSDF with different artistic features.
- Toon shading with light color.
- Metal shader.
- Built-in Hue/Saturation/Value.
- Transmission.
- Sheen (also worrks as rim light).
- Emission.
- Procedural paint brush effect with variable effect on texture and normals.
- Ambient occlusion.
- Edge wear with noise.
- Parralax illusion.
- Built-in texture conversion for game character textures (Genshin Impact, Zenless Zone Zero, Honkai: Star Rail).
Line art:
- Grease Pencil line art setup, objects in the 'Line Art Collection' receive line art.
- Can fully replace inverted hull line art in Blender.
- Geometry node setup for additional effects (distance based thickness, dynamic subdivision, clean up tiny segments).
World Shader:
- Adjustable, procedural HDRI with working sun (aim with the 'World Sun Controller').
- Visible sun with adjustable size and strength.
- Set background, floor, ambient light colors (able to plug in custom textures).
- Procedural stars.
Compositor:
- Replace alpha transparency with color.
- Shadow cleaner.
- Mist based painterly background (mist start automatically controllable with script using proxy object).
- Denoising.
- Colored line art.
- Colored ambient occlusion.
- Glare.
- Dust.
- Mist.
- Vibrance/Contrast/Value node group.
- Image Sharpen
- All effects are modular and can be adjusted or disabled.
Other:
- Volumetric fog object including animated geometry node particle system (dust as default).
- 'Mist Start' object to set the mist start based on camera distance to that object.
- 'Clean Scene.py' script to remove all objects not in the scene.
(Available for Advanced tier members in the pinned assets post.)