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Cursed Atelier is creating VoidBound.
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VoidBound 0.5.5a [Public Release Build]

Salutation Voidseekers,

The time has finally come to unveil the fruits of our labor as we're glad to announce that VoidBound content patch 0.5.5 is now LIVE and available for everyone to enjoy! leia mais

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Cursed Atelier
Public post

VoidBound 0.5.3d [Public Release Build]

Hi everyone!

The wait.. is finally over!

We're thrilled to finally release to all our our fans, Patch 0.5.3d the latest stable build of VoidBound! Originally released back in December, this content package was built around the idea of adding a variety of new NSFW events while simultaneously implementing freshly minted QOL elements improving the overall feel of the game.



Download 0.5.3d: Google Drive / MEGA

(Tutorial, Give Up & Fracas Crash issues already patched)

HotFix: -NA-


Allow us to refresh your memories while the download finishes:

Original Change Log:-

-The two Pixie events that debuted in release 0.5.2 are now fully voiced.

With a total of 300 lines now narrated by the talented PixieWillow, the old events are now truly considered fully finished. And yes, when we say fully, we do mean both Pixie's and Caly's dialogues!

-Four new ero events of varying genre encompassing over 87 new CGs!

-28 new CGs feat. Caly and Her Indulgence, indulging in something interestingly bold.

-22 new CGs about Caly's curiosity in search for Heavenly Pleasure in the brothel.

-19 new CGs with a mysterious beauty hanging around at the Love Machine.

-And finally, Vas's tryst with Caly. Once again, she has her cornered in her home and this time, another round of beer and girl talk just isn't going to cut it. 17CGs later Caly has one hell of a story that she would rather tell no one.


-Streamlined a variety of elements that help the lore flow more naturally.

-Fixed missing facets like quest rewards, dialogue mismatch, command errors.

-New Combat balancing extended to Xaide enemies. These include restructuring boss encounter to better sync with the new battle system.

-Addressed selective crashes that happened on using items outside of battle.

-New revised descriptions for various skills.


Additionally, new changes have also been infused into this build that include all the back-end work(excluding the slime chronicles) that was accomplished in these past three months!

Though we have shared these new changes already, we'll include them here as well for good measure:-

Gameplay

-Various nerfs to enemies.

-Reduced the amount of items stolen during a certain boss fight.

-Enemy behavior overhauled based on Caly's speed and presence around them.

-Added flash lights to enemies.

-Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.

-Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.

-Fixed the Simon Says animation not resetting properly when the round ended.

-Fixed Caly's Regret freezing in rare instances towards the end of battle.

-Fixed an unintended issue where players were able to use an item outside of combat.

-All scopes are fixed. Now applying range extensions as intended.

-Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.

-Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.

Audio

-Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.

-Voice acting option ON or OFF will now also work on the Cinematic.

-Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.

-Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.

Technical

-Raycasting overhauled. Example: Doors block flashlights but will not do so if open.

-Added an additional hotkey to both keyboard/gamepad to toggle the player's flashlight. The F key on the keyboard or the right stick on the controller is the default.

-Fixed performance issues with lighting. Expected 30% FPS gains across the board.

-Fixed older save issues where weapon values didn't sync correctly due to a discrepancy between older settings and newer changes.

-Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It's now been tweaked to one click resulting in smoother option navigation.

-Fixed issue where the character sprite got turned into the big sprite version on accident.

Issues that still persist

-Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.

-An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.



Developer Notes & Instructions:

1) Simply download and unzip the file and double click Game.exe to play the game.

2) Saves are backward compatible with the original Henosis Overhaul patch. Copy the save folder from the original and paste it into this one. Continue playing as normal from where you last left off.


And that covers the new update and other relevant information. If you have any queries, thoughts or issues to report, feel free to reach out to us here or on our Discord.

We sincerely hope you enjoy our latest offering and just like always, thank you for your patience!

Kind Regards,

Cursed-Atelier Team

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Cursed Atelier
Public post

Port in Sight: Henosis!

Greetings folks o/

We're ecstatic to finally open the gateways of Henosis and welcome all of you, to the city of lights! With this, Henosis Overhaul is now officially VoidBound's latest public release. An in-depth detailed introduction to the patch was penned alongside its launch for the patrons here, so feel free to peruse it while you wait for the download below to finish.

Download: GoogleDrive / Mediafire / Mega

PS: A hotfix has been deployed to remedy an issue where a player might get stuck in the spaceship after completing the mind dungeon. Please find the fix attached below. Simply unpack the contents into the root directory and overwrite when prompted.

Alternatively, if you're the owner of a lightning fast internet, or simply would prefer a short and to the point phrasing on what to expect from the patch, we've also prepared a bullet point compilation that might better suit your reading palate!

ChangeLog:

Apart from the content in the original release, the following has been updated/edited:

  • Overlapping audio in the Tank scene fixed.
  • Fixed an event that could be triggered in the factory area of the Robot Dungeon.
  • Luggage Quest in the Spaceport expanded and some facets amended.
  • Deployed an unpassable area fix in the Mind Dungeon after unlocking the door.
  • Fixed an issue when trying to trigger the beer bottle scene with a broken suit.
  • Fixed a switch not being turned on after returning to Henosis after Xaide.
  • Fixed Visiting Vas's apartment for the first time.
  • Fixed various events where you couldn't talk to the NPCs due to positioning.

Developer Notes & Instructions:

1) This is the original Henosis patch that was released to our supporters on June the 29th. Please note, that it does not contain the Content Update 1 that was released on the 3rd of August. Fret not though, we'll release it in due time as well.

2) Saves are NOT COMPATIBLE with older builds. With that in mind, players can either elect to start from scratch OR choose a specific load point at the beginning of the game to pick the story up from where they left off. Moving forward however, we'll strive to keep your saves relevant so you don't have to loose all your accumulated hard-work with each update. For now however, accept our heartfelt apologies and roll with the choices.

3) To play, simply download and unzip the file with WinZip/WinRar/7z utility and once finished, double click Game.exe to fire up the game.

4) The game is asset heavy and optimization is still ongoing, so make sure if your computer has less than 8GB of RAM, avoid running the game with too many tasks running in parallel.

Hardware Requirements:

MINIMUM:

OS: Windows®️ 7/8/8.1/10/11

Processor: Intel Core2 Duo or better

Memory: 4 GB RAM

Graphics: DirectX 9/OpenGL 4.1 capable GPU

DirectX: Version 9.0

Storage: 4 GB available space

Additional Notes: 1280×768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.

RECOMMENDED:

OS: Windows®️ 7/8/8.1/10/11

Processor: Four core 2GHz+ Processor

Memory: 8 GB RAM

Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9+, Nvidia 358.50+)

DirectX: Version 9.0

Storage: 8 GB available space

Additional Notes: 1920x1080 ideal resolution. Lag chance minimal, but consider turning off additional programs anyway as the engine is demanding in certain maps.

======================

And that is all to it. We sincerely hope you enjoy the new world, and all that it has to offer, as much as we enjoyed building it. As always, feel free to report any bugs or ask for help with any doubts on our Discord here.

Thanks for reading and we look forward to your feedback!

Kind Regards,

Cursed-Atelier Team

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