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Cursed Atelier is creating VoidBound.
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Displaying posts with tag Patch.Reset Filter
Cursed Atelier

VoidBound 0. 5. 5 [Alpha Patron Release]

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Cursed Atelier

VoidBound 0. 5. 4c: Slime Chronicles(Ishan's Dark Fantasy) [Alpha Patron Release]

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Cursed Atelier

VoidBound 0. 5. 4b: Slime Chronicles - Patron Release

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VoidBound 0.5.3d [Public Release Build]

Hi everyone!

The wait.. is finally over!

We're thrilled to finally release to all our our fans, Patch 0.5.3d the latest stable build of VoidBound! Originally released back in December, this content package was built around the idea of adding a variety of new NSFW events while simultaneously implementing freshly minted QOL elements improving the overall feel of the game.



Download 0.5.3d: Google Drive / MEGA

(Tutorial, Give Up & Fracas Crash issues already patched)

HotFix: -NA-


Allow us to refresh your memories while the download finishes:

Original Change Log:-

-The two Pixie events that debuted in release 0.5.2 are now fully voiced.

With a total of 300 lines now narrated by the talented PixieWillow, the old events are now truly considered fully finished. And yes, when we say fully, we do mean both Pixie's and Caly's dialogues!

-Four new ero events of varying genre encompassing over 87 new CGs!

-28 new CGs feat. Caly and Her Indulgence, indulging in something interestingly bold.

-22 new CGs about Caly's curiosity in search for Heavenly Pleasure in the brothel.

-19 new CGs with a mysterious beauty hanging around at the Love Machine.

-And finally, Vas's tryst with Caly. Once again, she has her cornered in her home and this time, another round of beer and girl talk just isn't going to cut it. 17CGs later Caly has one hell of a story that she would rather tell no one.


-Streamlined a variety of elements that help the lore flow more naturally.

-Fixed missing facets like quest rewards, dialogue mismatch, command errors.

-New Combat balancing extended to Xaide enemies. These include restructuring boss encounter to better sync with the new battle system.

-Addressed selective crashes that happened on using items outside of battle.

-New revised descriptions for various skills.


Additionally, new changes have also been infused into this build that include all the back-end work(excluding the slime chronicles) that was accomplished in these past three months!

Though we have shared these new changes already, we'll include them here as well for good measure:-

Gameplay

-Various nerfs to enemies.

-Reduced the amount of items stolen during a certain boss fight.

-Enemy behavior overhauled based on Caly's speed and presence around them.

-Added flash lights to enemies.

-Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.

-Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.

-Fixed the Simon Says animation not resetting properly when the round ended.

-Fixed Caly's Regret freezing in rare instances towards the end of battle.

-Fixed an unintended issue where players were able to use an item outside of combat.

-All scopes are fixed. Now applying range extensions as intended.

-Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.

-Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.

Audio

-Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.

-Voice acting option ON or OFF will now also work on the Cinematic.

-Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.

-Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.

Technical

-Raycasting overhauled. Example: Doors block flashlights but will not do so if open.

-Added an additional hotkey to both keyboard/gamepad to toggle the player's flashlight. The F key on the keyboard or the right stick on the controller is the default.

-Fixed performance issues with lighting. Expected 30% FPS gains across the board.

-Fixed older save issues where weapon values didn't sync correctly due to a discrepancy between older settings and newer changes.

-Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It's now been tweaked to one click resulting in smoother option navigation.

-Fixed issue where the character sprite got turned into the big sprite version on accident.

Issues that still persist

-Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.

-An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.



Developer Notes & Instructions:

1) Simply download and unzip the file and double click Game.exe to play the game.

2) Saves are backward compatible with the original Henosis Overhaul patch. Copy the save folder from the original and paste it into this one. Continue playing as normal from where you last left off.


And that covers the new update and other relevant information. If you have any queries, thoughts or issues to report, feel free to reach out to us here or on our Discord.

We sincerely hope you enjoy our latest offering and just like always, thank you for your patience!

Kind Regards,

Cursed-Atelier Team

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Cursed Atelier

VoidBound 0. 5. 4: Slime Chronicles - Beta Patron Release

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Cursed Atelier

VoidBound 0. 5. 3a: Patron Release

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The subscription gives you:
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  • Ability to support your Creator by pledging โ€“ one-time or recurring.
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Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$11
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$511
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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