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Cursed Atelier profile
Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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  • https://cursed-atelier.com/
  • twitter.com/CursedAtelier
  • discord.gg/tG7DKBa

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Cursed Atelier
Public post

Hi folks,

A few days back we made a post expressing our intent to be more inclusive with ALL of our fans and one of the ideas we evaluated was to publicly share selective but limited content from our monthly reward packs. After analyzing the feedback, we've come to the conclusion that, with a few tweaks here and there, this is indeed a viable direction to take as showcasing work from our older archives, will not only help us reach out to a wider audience but will also help open doors to a plethora of increased feedback, something that we value immensely.

We sincerely hope you'd enjoy this initiative and if you like what you see, consider becoming one of our patrons as well so we can continue bringing more content like this in the future!

Till the next one o/

Kind Regards,

Cursed Atelier

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Cursed Atelier

Patron Rewards: HQ Art Pack, March 2022

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Cursed Atelier

Patron Rewards: Art Pack, March 2022 (1080p)

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Cursed Atelier
Public post

Progress Report #12: March, 2022

“I am not a woman. I am an inferno, a tempest. I am hell in high heels.” - Vas

Hi again folks o/

It's the final stretch of the month and our "slow but sure" ship is gliding towards its impending patch release. When would that be, you ask? I wish I could get a clear answer for your but, for now at least, all I get out of our tight lipped team is a menacingly low pitched growling. In the interest of self preservation, lets change gears and go over our progress of the week.

The long haul of animating Henosis's various district signs, has finally concluded. I've been told by the artist that it was a fun experience but for some reason, the programmer is crouched in the corner mumbling something about "optimization nightmares". Concerning? Meh.. I'm sure he will be fine. Moving on, the new side quests we mentioned earlier in the month are now close to full implementation. Of-course nothing ever concludes smoothly but that is the BugBound life.

Old code continues to receive new restoration touches, from unique skills now gated behind prerequisite requirements to detailed weapon mod re-balancing. Finally, we had a breakthrough in the BGM side of things, but... eh, the progress report will fill you in on all the "buts".

That about sums it up for this month. Plans are underway to improve upon the progress reports without disrupting the quality of work being invested into VoidBound. To that affect, a few ideas have already been brainstormed and finalized for the next month and we're looking forward to showcasing them to you.

Till then, stay safe o/

Regards,

Cursed Atelier Team

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Cursed Atelier
Public post

We're bound for Hentai Live Expo, 2022!

Hi folks,

Just wanted to make a quick intimation post for our fans about an upcoming event, details of which are attached in the image below. Won't bore you with extra reading material so will leave a few links instead.

HentaiExpoLive Event Page: https://www.dlsite.com/modpub/lp/overseas/hle/

HentaiExpoLive Discord Server: https://discord.gg/taatTcWUAx?event=952710224609947681

[PS: Once you're in the server, you can click this invite again for a special popup that will display the event schedule in your local time standard. Handy if you don't want to do JST or PDT conversions.]

Hope to catch you all there o/

Regards,

Cursed Atelier Team

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Cursed Atelier
Public post

Progress Report #11: March, 2022

"That's what I'll be. A silhouette, rarely seen, and yet giving the ignored, existence."

Greetings folks o/

Week 3 of our labors bring forth, fashion! Well fashion and a few other things but extraterrestrial vogue perked up the majority of the team curiosity. The plan was to showcase various outfits in this report but the powers above came to the conclusion that it's too vibrant a concept to be simply presented as a static image and thus, would be reserved until an animated report is green lit.

Apologies but, for now, lay your eyes on our recently finished silhouette design for various NPCs inhabiting the Voidverse. We've more we want to share on this and we will in a separate post down the line. Other than that, this week mostly ensued revisiting old codeworks, bringing new balance to combat scenarios, adding more tools to Caly's arsenal and our music director playing with gun fire. Well.. not literally but..- yea, you will understand when you read the report.

That about sums this week up. As usual, we appreciate your time and look forward to the next one o/

Regards,

Cursed Atelier Team

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Goals

$20
to reach
the Goal
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$270
to reach
the Goal
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,020
to reach
the Goal
We will hire Japanese and English voice actors to really bring our characters to life!
$2,020
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$2,520
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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