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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Cursed Atelier


                             Foremost, thank you for considering supporting our project.


  • Who are we?
                 
                     
We're Cursed-Atelier, a small indie studio working to create "VoidBound", a 2D RPG game based on the RPG Maker Engine. We've been in existence since December of 2018 and have been toiling silently to bring our game to life. Our founders are experienced members of this field and have been part of multiple JRPG localization projects over the last few years.


  • Can you tell me more about VoidBound?
               
                     Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics.The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles.



  • Interesting, but why come to Patreon almost a year after your development started? Did you run into monetary problems?
                   
                     Actually, we did not. We're entirely self funded and expenses are paid out of the pocket of the founders. The reason we never floated ourselves on patreon before was because we did not want to come across as one of many other crowdfunded projects that promise rosy figments of imagination but deliver disappointment. Our primary aim was to first create a demo of our game;  a proof of concept that our vision exists and that players are more than welcome to take that vision out for a spin. 
 
The reason we're here now, is because our demo is finally out for the public evaluation. At the same time we've painfully come to the conclusion that self funding has its limits and if we want to speed up our development cycle and integrate more ambitious ideas, we must request the support of like minded gamers.

  • I see, can I learn more about your studio and your game?
                   
                     Absolutely
. You can head over to our website and peruse through all of the informational content in much more detail. Additionally, you can also browse through quiet a few art assets that will give you a glimpse into the world of VoidBound. Finally, you can get in touch with us directly through Discord if you have any other queries.

  • Alright, I'm sold. But do I get any special goodies for supporting you guys?                     

                    Yes you do! In addition to our heartfelt appreciation, each and every patron will be immediately granted access to a growing list of exclusive content that may include:

  1. Art and musical assets that did and did not make into the game.
  2. Patreon customized content not released to the general public.
  3. Special Discord privileges that will make you privy to content news in advance and the opportunity for a monthly tête-à-tête with our team.
  4. An opportunity to snag the game in advance when it's finally released.
For the exact info on what rewards you'll get, please head over to the tier section and browse through the various benefits that come with the specific patreon tiers. We also plan to add something special in the future but for now we will be keeping a lid on it until we're ready to show it off in action.

We sincerely hope you will find our efforts worth your time and choose to join us on our maiden journey across the stars.

Kind Regards,  
Cursed-Atelier Team 

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Curious

We welcome you onboard our maiden flight through the stars! You get to enjoy:

⋅⋅ The good feeling that comes with supporting our little dream and the benefit of being informed in advance about all the new features we plan to implement in the game.

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Thank you for taking a chance on us! You get:

⋅⋅ All the benefits of the Curious tier.

⋅⋅ Exclusive access to many of the roughly colored sketches.

⋅⋅ An opportunity to snag the game one week before the public launch.

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Adherent

A big virtual hug your way for considering us worth your time! For that, you get:

⋅⋅ All the benefits of the Observer tier.

⋅⋅ Exclusive access to many of our high res art.

⋅⋅ Exclusive Discord channel access to have your questions answered by our dev team.

⋅⋅ Your names will be mentioned under special thanks on the website.

⋅⋅ An opportunity to snag the game two weeks before the public launch.

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A princely place to be, if you choose to invest in our dream to this degree. You''ll receive:

⋅⋅ All the benefits of the Adherent tier.

⋅⋅ Exclusive Discord based opportunity to spend quality time with our dev team at the end of the month(1-2 hours).

⋅⋅ Our artists break out their pencils and give a live stream of them working every now and then.

⋅⋅ Special consideration for your input when game related polls/decisions are floated to the public.

⋅⋅ Your names will be mentioned under special thanks in in-game credits and the website.

⋅⋅ An opportunity to snag the game three weeks before the public launch.

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Welcome

  • https://cursed-atelier.com/
  • twitter.com/CursedAtelier
  • discord.gg/tG7DKBa

Recent posts

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Cursed Atelier

Hey VoidBounders, Some of you might remember that I shared some concept art from the settlement t...

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Cursed Atelier

Hey VoidBounders, It's been a while since we gifted some art, but our artist had a free moment, ...

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Hey, VoidBounders! It's been a while since we gifted some art, but our artist had a free moment s...

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Hey VoidBounders, Now we're coming to the place that you'll be spending a lot of time on. The shi...

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Hey, VoidBounders! You might remember from an earlier post I mentioned how we would diversify the...

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Cursed Atelier

Hey, VoidBounders! Those months do go by fast, but rest assured, we haven't stood still for a sec...

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Hey VoidBounders, As the next update of our demo creeps ever closer, we're thinking of various wa...

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Cursed Atelier

Hey, VoidBounders! Time to share some more concept art! We're proud to show off another sketch, g...

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Cursed Atelier

Hey, VoidBounders! Finally, our doujin is being spread around the masses, and we couldn't have do...

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Cursed Atelier

Hey VoidBounders, Even though our doujin, The Armored Slaver: A VoidBound Story, will be availabl...

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Cursed Atelier
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Hey, VoidBounders!

Our first Q&A session was a success, and I hope Candiru managed to answer a lot of your questions. For those that couldn't attend, we have decided to post all questions and answers here for everyone to see. If you're interested in taking part in the next Q&A session, consider attending or supporting us financially if you haven't done so already.

Well, without further ado, here's a list of all question and answers! Have a fun read.

Question 1: What thought process has gone behind the design of Caly, why a ponytail, tanned and the bodysuit plus her specific color set. Did you have a specific character in mind or did that kinda come together over time?

Answer: The character Caly was created around 6 years ago, with no real visual idea on how she should look like. After sitting together with Doppel and other team members we decided to just sketch around. The main source of reference and inspiration came from the new Lara Croft, as we wanted to create a character that tells you from the visuals alone that she is a fighter and not just another girl in an Eroge. 

The ponytail happened from my personal preference and that from the team. The skincolor itself was the input and creative choice from Doppel. And towards the bodysuit, who doesn't like them? It's a SCIFI after all. :P

Question 2: Is it possible that Caly will join different fractions?
Answer: That is not planned and will likely not happen.

Question 3: What are your future plans with Vas? Is there a possiblility that she will be an ally or will she stay a neutral character?
Answer: Vas will have a major part in the story. She will also have a supportive role towards the crew.

Question 4: Will there be companion characters that also fight alongside caly or is it solely focused on a single character fighting style?
Answer: The focus is single character in the combat.

Question 5: How many different planets/locations can we expect to see in the finished game? Will we be able to revisit all the locations freely or will some be locked after completion?
Answer: There will be around 4-7 in the finished game. You are able to choose and visit all the locations freely and will be open until you reach the ending.

Question 6: What kind of fetishes can we expect in the future and which ones can you directly exclude which the game will not contain at all?
Answer: You can expect a large variety of fetishes in the game, we aren't fully set on what we want to have in there exactly. What will be not included in the game, is any content involving loli, shota, scat, or guro.

Question 7: Can we expect more crewmembers in the future?
Answer: Time will tell, chances are high.

Question 8: Can we expect to see any form of expansions to the game and its world after full release? i.e. Side stories or spinoff content based in the same universe?
Answer: So far we are focusing on the main game, but we are constantly thinking about what we want to do after the game is finished.
Depending how well it goes, the chance of a expansion or mini game/side story is there.

Question 9: Can we expect some kind of fiendish aliens in the game?
Answer: Yes.

Question 10: What about angel-like characters or races?
Answer: I would say, no.

Question 11: On average, how long could it take to complete the main campaign? Excluding running through again to see different routes.
Answer: This is a really difficult question, as we don't have the exact ending or routes planned out. If I would need to take a guess, it could range from 4-12 hours.

Question 12: Is there a way to turn haar into a human character?
Answer: No, Haar will stay Haar.

Question 13: Will Caly and Haar's relationship have the potential to grow beyond simply friends/teammates?
Answer: Yes.

Question 14: Can caly wear different outfits in the finished version of the game?
Answer: Yes, however during the dungeons and combat areas, she will only have her combat suit.

Question 15: Will these outfits be scripted story pieces or can they be freely equipped in these non-combat areas?
Answer:  Those will be freely equippable. However, some requirements will need to be fullfilled first. 

Question 16: Can caly crouch through tight passages in some dungeons or will she only walk across a dungeon and tries to dodge enemies?
Answer: Yes and No. We are planning to overhaul the whole map gameplay of the dungeons soon.

Question 17: Will there be more weapons to choose from in the final release or will we be modifying the starting ones in different ways to make them into new weapons?
Answer: Yes, we have planned around 5 main and 5 sub weapons. All of them will be modifiable.

Question 18: Will the non-combat areas include some kind of towns or settlements?
Answer: Yes, but they will not be in your classic RPG Maker setup. They will be using the interactive map system

Question 19: Did you decide on a main antagonist or rival during the game?
Answer: That is something I can't answer at this very moment.

Question 20: Will caly be able to use melee weapon?
Answer: Yes.

Question 21: Will there be NG+ after your first playthrough. Like content you can't access on your first time playing?
 Answer: We haven't decided on that yet. The chance for it to have a NG+ is there though. 


Question 22: Will you include some kind of items which will be required to make progress in some dungeons? like a machete for a jungle planet for example.
Answer:  Yes and no.  We don't really want to lock something behind a equipment requirement in the dungeons. 
Question 23: Is there a possibility that Caly could make traps for enemies so she don't have to fight them?
Yes, news on that will soon drop. :)

Question 24: Will there be choices in the game the can have an overarching effect on the story or will this game have a more linear approach?
Answer: Choice will affect the game and can cause it to branch into different routes, however the overall "story" will rather be on the linear approach

Question 25: Are the planets meant to be completed one after the other? Or will there be an incentive to go back and forth?
Answer: The planets will be designed in a way, so you can finish them in the order you want, some planets will have some requirements though.

Question 26: Will caly have more stats in the later game like stats for persuade enemies, scrap stats and fighting stats?
Persuade enemies = There won't be a way to persuade them sexually.
Scrap stats and fighting stats = Those two are currently not planned.

Question 27: So are many characters locked behind some routes or are all characters allies at the start?
Answer: Characters from the main story line won't be locked behind some routes, but to get to know them more, it might be behind a route. That is still up to be decided.

Question 28: Can we get maybe secret characters that you can unlock if you get a specific route or something?
Answer: Not decided yet

Question 29: Currently the sexual fighting systems are always with caly being on the receiving end. Are there plans for her having skills that could 'debuff' or 'distract' enemies through a lewd nature herself?
Answer: Who knows, we haven't thought about such a system yet.

Question 30: Will Caly's lewdness vary throughout the game depending on how many encounters she gets into or will it remain relatively the same?
Answer: She will get more open to sexual acts, but her character will more or less stay the same, apart of some certain events.

Question 31: Is there a way to unlock specific routes if caly's lewdness is high enough?
Answer: There are no plans to lock something behind her "lewdness", there will be different requirements

Question 32: Is there a way to increase Vas' lewdness?
Answer: Her story arc isn't developed far enough at this very moment.

Question 33: Will Jens have some kind of story and a route too?
Answer: Yes

Question 34: Is a relationship route planned for Jens and Caly?
Answer: Too early to tell, it will depend on the writers

Question 35: Will Caly encounter space pirates?
Answer: Possibly

Question 36: And is there a way to have space ship fights?
Answer: Not planned

Question 37: When is the next big update planned, any ETA?
Next update is planned next month, currently aiming for the first week of it. The goal is to release an english/chinese and japanese version simultanious.(bewerkt) 

Question 38: Like the suit in the demo dungeon will be get something similiar in other dungeons/planets? like climbing on trees to get keys or something like that?
Answer: Nothing is planned towards that yet.

Question 39: Is there a way to get more characters/crewmembers through specific interactions? Like rescuing a character or something like that.
Answer: Nothing planned out yet

Question 40: Can we hope to see a time slip scenario where she gets sucked into a black hole of sorts and get thrown in a parallel world setting where the technology is still medieval and she will have to use her knowledge and wits to get her ship repaired and get back into her timeline?
Answer: Interesting idea, we might consider it.

Question 41: Are there maybe craftable items which would make the game a bit more easy if they are crafted?
 All the craftable items are there to make the fights easier if used correctly, but there won't be any items that will boost your damage stats.

Question 42: Will there be any difficult fights (including optional ones) or will it be mostly geared towards pressing Z to win a story-focused experience?
Answer: Once we are a bit further into development of the combat system, every fight should be a unique experience and while being more on the difficult side, they can be tackled by using their weaknesses against them. 

Question 43: Are there items which could influence caly's stats?
Answer: Stats like agility/hit chance etc. can be raised, however damage and defences won't be influenced  by consumables, only by the base stats of the gear.

~Sinom
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Cursed Atelier

Hey, VoidBounders! It's that time again for some more concept art! This time, we're showing of me...

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Cursed Atelier

Hey, VoidBounders! If you read our most recent monthly update, you'll have noticed this cute, lit...

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Cursed Atelier

Hey, VoidBounders! As we're getting closer to the update of our alpha demo into a full fledged de...

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Cursed Atelier

Hey VoidBounders, How would you like to ask us some questions? If you do, join Candiru (and maybe...

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Hey VoidBounders, It has been another month and we have been quite busy. We haven't stood still f...

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Cursed Atelier

Hey, VoidBounders! We're hard at work designing the ship layout as we speak, and made a video abo...

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Cursed Atelier

Hey, Voidbounders! As you can judge from the improved cover, we're getting closer and closer to t...

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Cursed Atelier
Public post
Dear VoidBounders,

Today, we have quite the amazing update in store for you, as we're currently developing our first ever doujin, VoidBound Side Story! Soon, you'll be able to see Caly on around 18 pages of obscene goodness in English, Japanese, and Chinese! The idea came to us in late April, seeing as our writing staff is hard at work preparing everything for the artist, he had some free time on his hands. We decided to put that time to good use, and right then and there, decided to develop a doujin to be published and sold on several platforms. 

The increase in revenue from a doujin will greatly help us maintaining a healthy financial situation for the company and our employees. However, for Patrons of $5 and up, this doujin will be completly FREE! If you were ever unsure whether to invest your hard earned buck into the amazing project that is VoidBound, now would be a great time to start. But even if you can't, just buying it on release, and putting the word out there would help us immensely as well. 

And now, let's end this special announcement by showing you the cover and the first page of our upcoming doujin in three languages!


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Cursed Atelier
Public post
Dear VoidBounders,

                        With the advent of May, it's time once again to pen down an obligatory update for our valued supporters. There is much to say so lets get on with it.

Some of the eagle-eyed among you might have noticed the dissimilarity in the trend already. We generally post monthly updates to our website, but this month we have decided to deviate from the norm and take to patreon instead. The reason being, that what we are
about to say doesn't concern VoidBound only. In fact, a major chunk of it revolves around Cursed-Atelier and the tenuous circumstances that surround it.

Unless you had been playing VoidBound under a very comfortable rock, chances are good that you're well aware of the pandemic that threatens humanity world wide. Health obviously remains top priority, but one cannot deny the economic fallout that has also taken its toll on the general public. Even a virtual studio like ours, where the core staff was already working from their homes, was spared the brunt of it, the ripples this virus caused still managed to rock our boat.

There is no easy or right way to say it, so we will put it bluntly. We had to take some very hard decisions this month for the sake of keeping the company afloat. We had no choice but to let go a few valued members and the rest of the staff took a steep pay cut. 
The reason? You guessed it. 

The timing of this virus couldn't have been any worse when it came to VoidBound. As we had mentioned before, Cursed-Atelier is a self funded venture or at least that is how it began, but near demo completion we realized that self-funding would only take us so far.
The rate at which progress was being made just wasn't fast enough. We had to bring more hands onboard and that's about the same time we chose to go for public backing to supplement our self financing as well. Unfortunately, even though we had or shall we say still have your support behind us, the expected financial aid curve has flattened out considerably.

Don't get us wrong. This is not a plea for donations or any guilt riddled texts to make anyone feel bad. On the contrary, this is a big Thank You to everyone who is still with us and consider our little project worth their valuable dime, especially in these trying times. But, you all deserve to know how these unexpected circumstances will affect our progress and how it will change our future plans.

  •     For starters, we have lost some critical members. No cause for panic though for important departments remain adequately staffed and in good hands. However, the rate at which we anticipated new updates to come out, has now been revised. Our initial goal of a new patch within two months is now anticipated to happen every two to three months.   

  •  The extra bonus activities like stream, cosplay crossover art, special requests etc. will be taking a back seat for the foreseeable future. Resources will be primarily focused on the game itself. Our priority, without a doubt, remains VoidBound. Still, please do not assume that we are killing these fun events for good. Whenever possible, we will bring our attention back to these side bonuses.  

We truly wish and hope from the bottom of our hearts that you all remain safe and sound during these troubled times. Though it's challenging, we still promise you all that we will not gently go into the good night. We will fight to survive and if any of you folks
wish to help us out better, please do us a little favor and share the game and the demo around among your friends and contacts. Every little bit of support from anyone will go a long way and no matter how you decide to help us, know that we appreciate your
companionship immensely.

On that note, thank you for your time and accept our sincerest apologies for any inconveniences caused.

Kind Regards,
Cursed-Atelier   
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Cursed Atelier
Public post
Hello hello everyone~ 

                Generally, our streamed content finishes the very day it's broadcasted so posts like these are technically ready to be floated immediately. But, we've decided to delay our conclusion posts on SS to give our artist time to do touch ups and finalize the bonus artwork. The reason for doing so is the fact that Doppel pushes his sleep cycle hard on the day of the stream and works late into the wee hours which leaves him quite exhausted. 

                Thus, in the interest of quality, we want to give him some breather room to return refreshed and finish the work, he enjoys doing for you all, to his satisfaction. We hope you understand. 

On that note, here is the haul from April:
 
 And the bonus content:
 
And as the final cherry on top to conclude this post, we leave you with this mysterious sketch:
 
What is this thing? 
What's its purpose?
Is it part of the future content for the game? Or is it for something else?
Is it robotic or biological?
 Is Candiru really a fire breathing dragon in real life or a very funky fish?

We know, you have a lot questions. But, we're just gonna have to leave you hanging and request patience. Because rest assured, there is a very nice surprise right around the corner!

Thank you all who joined us for the stream and we hope to catch you again on the next one.

Kinds Regards,
Cursed-Atelier Team
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Cursed Atelier

Hi SubScribers, It's been near 2 weeks since we deployed the expansion patch for VoidBound's Alph...

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Cursed Atelier
Public post
 Greetings VoidBounders, 

                       It's that time of the month again and following the norm, here are the specifics of the stream that will be held for the month of April.

Stream Link: https://picarto.tv/CursedAtelier
Day: 17th April, 2020
Time: 9:00AM PST (Time Conversion Tool:
https://savvytime.com/converter )
Theme:
 Caly x Vas
 
Unfortunately, due to reasons that will be revealed on a later date, we'll NOT be holding two streams this month either. Our sincerest apologies. That being said, we look forward to hosting you all at our upcoming stream!

Kind Regards,
Cursed-Atelier Team 
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Cursed Atelier
Public post
Hi folks,

                Foremost, apologies for this late post. On the day of the stream we were facing erratic streaming issues due to flaky bandwidth quality thanks to massive quarantine around the world. Not to mention, our team got completely distracted finalizing the expansion patch that was due near the end of the month. 
But, enough excuses from our end. As the wise saying goes: Better late than never. If you missed our stream, here is what our artist whipped up.
 
Stay tuned for the next stream coming soon.

Regards, 
Cursed-Atelier Team 
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Cursed Atelier
Public post
Hi folks,
 A new report has surfaced, after the expansion's public release, whereby a small number of players are reporting the following crash:
 
The phenomenon was never encountered during our rigorous testing process and the fact that only a handful of players reported the said issue instantly made us suspect select PC specs not playing nice with a game plugin. 

Turns out, our suspicion was spot on. We use a certain 3rd party plugin to manage CHOICE functions in VoidBound. Unfortunately, some systems with old specs or dated driver packages may start exhibiting the above showcased crash behavior. So, a decision has been made whereby the plugin functions will be diverted upon the GPU. What it means for the players is simply this: If you have a GPU that supports OpenGL, you will have no issues whatsoever playing the game and as such don't have to do anything except make sure that your drivers are in pristine working order and not in conflict with your Windows.

So how to be sure that your system's WebGL is in working order? Simple. Just head over to this website here: https://get.webgl.org/

If you can see the spinning cube, your setup is fine and need no further tinkering. Otherwise, you might need to do some troubleshooting at your end if you're absolutely sure that your hardware is compatible with the WebGL technology. For more guidance or specific queries, feel free to post your questions down below and we'll try to help you walk through the issue.

Kind Regards,
Cursed-Atelier Team 

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