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Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Cursed Atelier

VoidBound 0.5.5a [Public Release Build]

Salutation Voidseekers,

The time has finally come to unveil the fruits of our labor as we're glad to announce that VoidBound content patch 0.5.5 is now LIVE and available for everyone to enjoy! continue reading

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  • https://store.steampowered.com/app/2500710/VoidBound/
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Cursed Atelier

Voidbound Beta 0. 5. 6a [Patron Release]

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Progress Report #111: April 2024

Hello, everyone!

Welcome back to another edition of our weekly progress report. This one has a quite a bit to unpack, so lets get right into it!


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Progress Report #110: April 2024 ๐Ÿ“„

Ahoy Spacers,

Ready for our quick weekly brief on VoidBound's development? Great, then lets dive!

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Progress Report #109: April

Hello everyone!

We enter April with good vibes and the knowledge that some of the last scenes to be added for Tripteen have begun. The lineart for these new scenes is being produced and it's already making for some new delicious scenes, including the Big Boss defeat scene, if you should be so lucky or unlucky to see it.

As far as writing goes, everything is complete except the scenes. The nice thing is that juicy scenes are the bread and butter of our team, so those should be cracked out very shortly. Beyond the scenes, we did a little bit of tweaking for Mitsu's introduction and wrote out a new special scene for a Collaboration Event we're doing.

Coding is going smoothly, too, mainly a lot of fine-tuning for the new Movement Points as well as figuring out how to implement the unique abilities for both the Boss and the Mini-Boss encounters.

And that is all for this one. Thank you once again for joining us on this journey of creativity and progress. Can't wait to share more exciting updates with you soon!

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

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Progress Report #108: March 2024 ๐Ÿ“œ

Salutations VoidObservers,

It's that time of the week again where we reflect on our progress and share the highlights of our ongoing efforts to bring the update to life.

Without adieu, lets dive into the art:


New progress was made this week rendering cut-ins for Tripteen combat. These variety of CGs will reflect Caly's ever changing physical situation- unique to each status move that her foes will use against her.

Check out the NSFW video showcasing these on our Discord or the previous article here!

Furthermore, in preparation for the upcoming battles, additional renders featuring new combat poses have also been crafted. After-all, Caly must always look visually stunning, both on and off the battlefield!

Lastly, the sketches for the Iron Maiden Robot scene are now complete and preparations are underway for flat color testing! Be at ease though, we have no intention of straying into gore territory as our version of the iron maiden is the more "lewdly fun" kind.


On the story side of things, our writers have dedicated themselves to refining the dialogues for Sections 0-2 of the Tripteen Dungeon.

Specifically, they've been busy working on some of the existing lines and banter between Caly, Haar and Jens to add more depth into the interaction making sure that Caly's first 'new' dungeon is just as special as it was before the remake.


Things are heating up for the resident coders as all the new systems that have been deployed recently enter the stability testing and balancing phase.

Chief among them are the Timer and Resolve System, with the latter affecting the combat flow dependent on player input, so extra attention is being paid to fine tuning the specifics around it.

Additionally, with a sizable amount of new content now added into the base game, bug hunting is now officially underway as well. Can't have new plugins goofing up the old stuff now, can we?


And that is all for this one. April is gonna turn into a pretty busy month for the team, but we can't wait to share the fruits of our labor with you all. Just a bit more waiting left.

Thank you for reading and your time.

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

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Cursed Atelier

Patron Reward Archives: Art Pack, March 2024

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Early Look: Patch Update Sneak Peek ๐Ÿ‘€

Hey Voidseekers,

We're thrilled to give you an exclusive sneak peek into what's coming in our next patch update for VoidBound! Your support means the world to us, and we couldn't be more excited to share these upcoming features.


New Maps

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Creator Stats

35 subscribers
361 posts

Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$684
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$1,184
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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The subscription gives you:
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  • Ability to support your Creator by contributing โ€“ one-time or recurring.
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