Our first Q&A session was a success, and I hope Candiru managed to answer a lot of your questions. For those that couldn't attend, we have decided to post all questions and answers here for everyone to see. If you're interested in taking part in the next Q&A session, consider attending or supporting us financially if you haven't done so already.
Well, without further ado, here's a list of all question and answers! Have a fun read.
Question 1: What thought process has gone behind the design of Caly, why a ponytail, tanned and the bodysuit plus her specific color set. Did you have a specific character in mind or did that kinda come together over time?
Answer: The character Caly was created around 6 years ago, with no real visual idea on how she should look like. After sitting together with Doppel and other team members we decided to just sketch around. The main source of reference and inspiration came from the new Lara Croft, as we wanted to create a character that tells you from the visuals alone that she is a fighter and not just another girl in an Eroge.
The ponytail happened from my personal preference and that from the team. The skincolor itself was the input and creative choice from Doppel. And towards the bodysuit, who doesn't like them? It's a SCIFI after all. :P
Question 2: Is it possible that Caly will join different fractions?
Answer: That is not planned and will likely not happen.
Question 3: What are your future plans with Vas? Is there a possiblility that she will be an ally or will she stay a neutral character?
Answer: Vas will have a major part in the story. She will also have a supportive role towards the crew.
Question 4: Will there be companion characters that also fight alongside caly or is it solely focused on a single character fighting style?
Answer: The focus is single character in the combat.
Question 5: How many different planets/locations can we expect to see in the finished game? Will we be able to revisit all the locations freely or will some be locked after completion?
Answer: There will be around 4-7 in the finished game. You are able to choose and visit all the locations freely and will be open until you reach the ending.
Question 6: What kind of fetishes can we expect in the future and which ones can you directly exclude which the game will not contain at all?
Answer: You can expect a large variety of fetishes in the game, we aren't fully set on what we want to have in there exactly. What will be not included in the game, is any content involving loli, shota, scat, or guro.
Question 7: Can we expect more crewmembers in the future?
Answer: Time will tell, chances are high.
Question 8: Can we expect to see any form of expansions to the game and its world after full release? i.e. Side stories or spinoff content based in the same universe?
Answer: So far we are focusing on the main game, but we are constantly thinking about what we want to do after the game is finished.
Depending how well it goes, the chance of a expansion or mini game/side story is there.
Question 9: Can we expect some kind of fiendish aliens in the game?
Question 10: What about angel-like characters or races?
Answer: I would say, no.
Question 11: On average, how long could it take to complete the main campaign? Excluding running through again to see different routes.
Answer: This is a really difficult question, as we don't have the exact ending or routes planned out. If I would need to take a guess, it could range from 4-12 hours.
Question 12: Is there a way to turn haar into a human character?
Answer: No, Haar will stay Haar.
Question 13: Will Caly and Haar's relationship have the potential to grow beyond simply friends/teammates?
Question 14: Can caly wear different outfits in the finished version of the game?
Answer: Yes, however during the dungeons and combat areas, she will only have her combat suit.
Question 15: Will these outfits be scripted story pieces or can they be freely equipped in these non-combat areas?
Answer: Those will be freely equippable. However, some requirements will need to be fullfilled first.
Question 16: Can caly crouch through tight passages in some dungeons or will she only walk across a dungeon and tries to dodge enemies?
Answer: Yes and No. We are planning to overhaul the whole map gameplay of the dungeons soon.
Question 17: Will there be more weapons to choose from in the final release or will we be modifying the starting ones in different ways to make them into new weapons?
Answer: Yes, we have planned around 5 main and 5 sub weapons. All of them will be modifiable.
Question 18: Will the non-combat areas include some kind of towns or settlements?
Answer: Yes, but they will not be in your classic RPG Maker setup. They will be using the interactive map system
Question 19: Did you decide on a main antagonist or rival during the game?
Answer: That is something I can't answer at this very moment.
Question 20: Will caly be able to use melee weapon?
Question 21: Will there be NG+ after your first playthrough. Like content you can't access on your first time playing?
Answer: We haven't decided on that yet. The chance for it to have a NG+ is there though.
Question 22: Will you include some kind of items which will be required to make progress in some dungeons? like a machete for a jungle planet for example.
Answer: Yes and no. We don't really want to lock something behind a equipment requirement in the dungeons.
Question 23: Is there a possibility that Caly could make traps for enemies so she don't have to fight them?
Yes, news on that will soon drop. :)
Question 24: Will there be choices in the game the can have an overarching effect on the story or will this game have a more linear approach?
Answer: Choice will affect the game and can cause it to branch into different routes, however the overall "story" will rather be on the linear approach
Question 25: Are the planets meant to be completed one after the other? Or will there be an incentive to go back and forth?
Answer: The planets will be designed in a way, so you can finish them in the order you want, some planets will have some requirements though.
Question 26: Will caly have more stats in the later game like stats for persuade enemies, scrap stats and fighting stats?
Persuade enemies = There won't be a way to persuade them sexually.
Scrap stats and fighting stats = Those two are currently not planned.
Question 27: So are many characters locked behind some routes or are all characters allies at the start?
Answer: Characters from the main story line won't be locked behind some routes, but to get to know them more, it might be behind a route. That is still up to be decided.
Question 28: Can we get maybe secret characters that you can unlock if you get a specific route or something?
Answer: Not decided yet
Question 29: Currently the sexual fighting systems are always with caly being on the receiving end. Are there plans for her having skills that could 'debuff' or 'distract' enemies through a lewd nature herself?
Answer: Who knows, we haven't thought about such a system yet.
Question 30: Will Caly's lewdness vary throughout the game depending on how many encounters she gets into or will it remain relatively the same?
Answer: She will get more open to sexual acts, but her character will more or less stay the same, apart of some certain events.
Question 31: Is there a way to unlock specific routes if caly's lewdness is high enough?
Answer: There are no plans to lock something behind her "lewdness", there will be different requirements
Question 32: Is there a way to increase Vas' lewdness?
Answer: Her story arc isn't developed far enough at this very moment.
Question 33: Will Jens have some kind of story and a route too?
Question 34: Is a relationship route planned for Jens and Caly?
Answer: Too early to tell, it will depend on the writers
Question 35: Will Caly encounter space pirates?
Question 36: And is there a way to have space ship fights?
Answer: Not planned
Question 37: When is the next big update planned, any ETA?
Next update is planned next month, currently aiming for the first week of it. The goal is to release an english/chinese and japanese version simultanious.(bewerkt)
Question 38: Like the suit in the demo dungeon will be get something similiar in other dungeons/planets? like climbing on trees to get keys or something like that?
Answer: Nothing is planned towards that yet.
Question 39: Is there a way to get more characters/crewmembers through specific interactions? Like rescuing a character or something like that.
Answer: Nothing planned out yet
Question 40: Can we hope to see a time slip scenario where she gets sucked into a black hole of sorts and get thrown in a parallel world setting where the technology is still medieval and she will have to use her knowledge and wits to get her ship repaired and get back into her timeline?
Answer: Interesting idea, we might consider it.
Question 41: Are there maybe craftable items which would make the game a bit more easy if they are crafted?
All the craftable items are there to make the fights easier if used correctly, but there won't be any items that will boost your damage stats.
Question 42: Will there be any difficult fights (including optional ones) or will it be mostly geared towards pressing Z to win a story-focused experience?
Answer: Once we are a bit further into development of the combat system, every fight should be a unique experience and while being more on the difficult side, they can be tackled by using their weaknesses against them.
Question 43: Are there items which could influence caly's stats?
Answer: Stats like agility/hit chance etc. can be raised, however damage and defences won't be influenced by consumables, only by the base stats of the gear.