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Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Displaying posts with tag HenosisOverhaul.Reset Filter
Cursed Atelier
Public post

Port in Sight: Henosis!

Greetings folks o/

We're ecstatic to finally open the gateways of Henosis and welcome all of you, to the city of lights! With this, Henosis Overhaul is now officially VoidBound's latest public release. An in-depth detailed introduction to the patch was penned alongside its launch for the patrons here, so feel free to peruse it while you wait for the download below to finish.

Download: GoogleDrive / Mediafire / Mega

PS: A hotfix has been deployed to remedy an issue where a player might get stuck in the spaceship after completing the mind dungeon. Please find the fix attached below. Simply unpack the contents into the root directory and overwrite when prompted.

Alternatively, if you're the owner of a lightning fast internet, or simply would prefer a short and to the point phrasing on what to expect from the patch, we've also prepared a bullet point compilation that might better suit your reading palate!

ChangeLog:

Apart from the content in the original release, the following has been updated/edited:

  • Overlapping audio in the Tank scene fixed.
  • Fixed an event that could be triggered in the factory area of the Robot Dungeon.
  • Luggage Quest in the Spaceport expanded and some facets amended.
  • Deployed an unpassable area fix in the Mind Dungeon after unlocking the door.
  • Fixed an issue when trying to trigger the beer bottle scene with a broken suit.
  • Fixed a switch not being turned on after returning to Henosis after Xaide.
  • Fixed Visiting Vas's apartment for the first time.
  • Fixed various events where you couldn't talk to the NPCs due to positioning.

Developer Notes & Instructions:

1) This is the original Henosis patch that was released to our supporters on June the 29th. Please note, that it does not contain the Content Update 1 that was released on the 3rd of August. Fret not though, we'll release it in due time as well.

2) Saves are NOT COMPATIBLE with older builds. With that in mind, players can either elect to start from scratch OR choose a specific load point at the beginning of the game to pick the story up from where they left off. Moving forward however, we'll strive to keep your saves relevant so you don't have to loose all your accumulated hard-work with each update. For now however, accept our heartfelt apologies and roll with the choices.

3) To play, simply download and unzip the file with WinZip/WinRar/7z utility and once finished, double click Game.exe to fire up the game.

4) The game is asset heavy and optimization is still ongoing, so make sure if your computer has less than 8GB of RAM, avoid running the game with too many tasks running in parallel.

Hardware Requirements:

MINIMUM:

OS: Windows®️ 7/8/8.1/10/11

Processor: Intel Core2 Duo or better

Memory: 4 GB RAM

Graphics: DirectX 9/OpenGL 4.1 capable GPU

DirectX: Version 9.0

Storage: 4 GB available space

Additional Notes: 1280×768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.

RECOMMENDED:

OS: Windows®️ 7/8/8.1/10/11

Processor: Four core 2GHz+ Processor

Memory: 8 GB RAM

Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9+, Nvidia 358.50+)

DirectX: Version 9.0

Storage: 8 GB available space

Additional Notes: 1920x1080 ideal resolution. Lag chance minimal, but consider turning off additional programs anyway as the engine is demanding in certain maps.

======================

And that is all to it. We sincerely hope you enjoy the new world, and all that it has to offer, as much as we enjoyed building it. As always, feel free to report any bugs or ask for help with any doubts on our Discord here.

Thanks for reading and we look forward to your feedback!

Kind Regards,

Cursed-Atelier Team

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Creator Stats

47 subscribers
383 posts

Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$466
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$966
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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