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Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Displaying posts with tag January2024.Reset Filter
Cursed Atelier
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Progress Report #100: January 2024

Hi everyone,

Welcome to the centenary coverage of VoidBound's weekly journey through its development cycle. Lets open up with some neat artistic updates.

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Cursed Atelier

Patron Reward Archives: Art Pack, January 2024

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Cursed Atelier
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Progress Report #99: January 2024

Hi everyone,

Your weekly dose of VoidBound progress is here! Let's plug into the update and see what's been sizzling on the development grid. continue reading

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Cursed Atelier
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2024 Q1 Roadmap: January to March Adventures

Calling all VoidBound voyagers!

We're charting a course towards exciting new features launching throughout early 2024. We proudly present our roadmap for the months of January-March, leading up to a special tease at the Hentai Expo 2024!

Without further ado, lets start off with:-


January

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Cursed Atelier
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Progress Report #98: January 2024

Connection Established

It's time again to bring you up to lightspeed with the latest update from the development team. Let's dive in.


Our artist has been hard at work transforming the ambience of Tripteen's dungeons, including brand-new dungeon maps, background textures, and addition of non-interactive objects. With a keen attention to detail and environmental storytelling, we are aiming to create vibrant zones rich in lore that would suit a facility inhabited by beings of mysterious origins.

And of course, no dungeon adventure is complete without a bestiary of captivating foes. To that effect, that we've added a line up of new battler sprites. We'll be unveiling some of them in a special roadmap article dropping in the next few days so be sure to keep an eye out!


Our writer on the other hand, has been working to expand the dialogue options of the Villagers, allowing them to react to Caly's journey. For instance, once Caly has gained the trust of the villagers by completing various tasks, some of the villagers may spill valuable information, offer to trade, or provide services. Key choices in dialogue are going to have consequences throughout the rest of the story as development continues.


Lastly, our coding wizards report new additional UI elements! Presenting:

HP Bars & Enemy Information Windows:

You can now track of your enemies' health via HP Bars on the side and at the bottom information panel, gauging the effectiveness of your attacks and strategically planning your next move. Over the course of development, we plan to expand the UI to accurately reflect the information that is being displayed in real-time, such as status effects.


That wraps it up for this week's exciting new development milestone. We will also be unveiling a roadmap article within days, showcasing our upcoming objectives. Brace yourselves for the journey ahead!

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

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Cursed Atelier
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Progress Report #97: January 2024

Ahoy there, adventurers!

Ready to dive into 2024's first week of development progress? We've been hard at work forging the next chapter of VoidBound, and we're excited to share the latest plans from our creative treasure chest ๐Ÿ—ƒ๏ธ


First up, updates from the artist:

Continuing our work from December, the Tripteen Maps are undergoing radical transformations! Our original designs, though befitting of an underground setting, still felt a bit too clean for a zone that is supposed to be occupied by aimless destructive bots. So, we decided to tear down the old walls and started sketching a brand new layout, one that strikes the perfect balance between expansive exploration and aesthetically suitable adventure.

Enter:

A preliminary sample showcasing the new layout with the unmaintained damage the facility suffered throughout the decades.

Overall, the concept of the map wings are in place, and now we're crafting the visual tapestry that will bring them to life. Think dilapidated floors, atmospherically dark ceilings in disrepair, and leaning walls with flickering lighting fixtures that whisper tales untold. And just like the captivating maps from the new intro, we plan on sprinkling interactable objects that add depth and discovery to every corner..- well at least to a few corners ๐Ÿ˜…


Onwards to the write-.. ๐Ÿ˜ฅ

Our sincerest apologies for this section as we don't have anything of significance to report this time. The writer went off on a new year vacation in high spirits, only to return a bit worse for wear. Nothing worrying thankfully, but he will be doing some major catching up in the coming few days. Once again, Mea Culpa ๐Ÿ™‡


Finally, some Code news:

While Tripteen continues to march towards its re-envisioned debut, we haven't lost sight of the bigger picture. In fact, the coding team has been diligently tinkering under the hood, focusing on areas that can truly elevate your gameplay experience.

Take for example, the weapon modification system. Remember those trusty sidearm mods and devastating rifle upgrades you've come to depend on? .. Anyone? Maybe? ๐Ÿ˜ญ Well, we intend to remedy that by giving these accessories more bite by implementing changes to make upgrades impactful!

That means not just stat bumps, but adjusting foe skills as well, encouraging players to explore the modification system naturally. In the end, we feel that upgrades should feel exciting, meaningful, and like a game-changer in the heat of each unique battle ๐ŸŒก๏ธ


And that is all for this one! Fret not though, this is just the first few chapters in our ongoing development saga! Stay tuned for more exciting updates in the weeks to come, as we refine mechanics, polish features, and make sure every aspect of VoidBound's newest patch is better than the original!

Keep your eyes peeled, spacers, because the journey's just getting started ๐Ÿ‘ฉ๐Ÿผโ€๐Ÿš€

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

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Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$11
to reach
the Goal
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$511
to reach
the Goal
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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