Weekly WIP #11
Crossing the Line - A Mass Effect Animation staring Samara; Asari Justicar
- Constraints are so useful if you can sort how to use them well. The chain, for example, in Samara preview isn't animated. No keyframes. It's all locks and constraints. Several other bones are like that. I've used constraints before, but not to this extent or effect. It's much better now than before.
- Still working on a blush for her. I keep getting it too long on the sides and it wraps around and into her ears, or too short and it never goes off the nose. Not sure if I can get one on the chest or not. The shape of the texture, before it gets wrapped around the model, is one I'm not familiar with. Daz3D ones? Got it covered. This one? Gonna take a bit to get correct.
- Decided that some window background for this was in order. Miranda had it; Ships flying around. A sun coming into view from behind a planet.
Jacob spacewalking without a suit...
So, Samara needed some movement/view as well besides a backdrop. What do you often see in settings like this with the big future city? Lines of flying cars. So, I'm adding some. They'll move. Not sure how many to have though. 3 maybe. Much more would be overkill and/or distract.
"If it's not in the camera view, it doesn't matter."
- I keep telling myself this and I still spent 2 hours working on something that well...wasn't in view anyways. Have to rein myself in more on things like that.
- The preview video of Samara was crated a bit earlier this week. Her movements as of right now are far, far better. Even still, the ones there are pretty good, I think. Certainly gave me a good baseline to go off. And...
- Yes this will have sex sounds. Maybe not moans or groans, unless I find some that sound close enough to Samara. Game grunts, like when they get shot or smacked, usually sound like shit. Not always though. Mostly due to them being recorded in some way as the game is played rather than the game file itself.