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Student
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Magister
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Professor
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Dean
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Rector
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Welcome
About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.
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Hello everyone! We're continuing our work on the next update, and it's just around the corner! It will feature:
A new minigame focused on potion brewing.
Elizabeth will receive an animated model.
Elizabeth will get new quests in her romance branch.
Elizabeth will finally move into her library! (It's about time she stopped sitting in the tavern).
Also, with the new update approaching, version 0.5.5 (Levicorpus) is becoming public today. Version 0.5.6 (Depulso), for now, will remain available only to subscribers of the "Magister" tier.
Additionally, we'd like to note that we have changed our approach to version numbering and will now only be changing the third digit at a time. This doesn't reflect the amount of content or anything else – it's purely for the convenience of numbering (and to ensure that version 1.0 is indeed the final release).
Thank you to everyone who continues to support our small team – it means a lot to us
Hello everyone! You like Attack on Titan and you wondered how nice it'd be to have a game set in that setting? Well, there's one! PATREON / ITCH / DISCORD Attack on Survey Corps is a game set in Attack on Titan setting during that time when all the girls just met each other in the training camp. The game is a sandbox so you'll be able to freely move around the camp, interact with famous girls, kick Jean's ass at some point and so much more!
Now, what can you expect to see in the game:
A several hours of erotic visual novel with your favorite characters from Attack on Titan!
Various small mini-games!
There are currently 11 characters available in the game! 7 characters already familiar to us and 4 completely original to this game!
A huge number of erotic scenes with animation!
Content is constantly being added and this is only a small part of what we will be able to offer you in the future!
You can play their game completely for free by downloading it from Patreon/Itch!
A huge thank you to our players for helping us find a game-breaking bug that was stopping progress right after you named your academy.
It turns out an internal error was keeping a new quest from starting. We've squashed that bug, and the fix is live on all platforms. The bad news is, if you ran into this problem, you'll have to start a new game. We're really sorry about this, but the issue had already broken a few other quests down the line in your save.
On a smaller note, we also tweaked Victoria's face animation a bit. We reduced her head turn so it's not as noticeable.
Thanks for sticking with us, and have a wonderful week!
Hello everyone! It’s been a week since Early Access, and no serious bugs have been found.
So, version 0.5.6 (Depulso) (update notes) is now available to Magister-tier supporters (post with links). And version 0.5.5 (Levicorpus) is now available to Student-tier supporters (post with links).
In addition, we’ve updated the 0.5.6 download links and added a fully animated Victoria to the current build.
After this update, we’re moving on to content focused on Elizabeth (she will also receive an animated model). We also want to take a close look at the quest progression order.
Today, we're excited to release alpha version 0.5.6 (Depulso)! Starting now, this build is available to all subscribers at the Professor tier. It will remain in testing for the next week before rolling out to our Magister-tier subscribers.
Here’s what’s new in update 0.5.6 (Depulso):
New Content & Features
Three new personal conflict quests for Louise, which can be started from her dialogue.
A monster story for the Pixie-Priest, the winner of our recent community poll!
A new comic and CG scene featuring the Pixie.
A personal conflict quest for Lilian, including a new animated CG scene.
A new pathfinding minigame for Louise.
Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
Guidance: Added an arrow pointing to Audrey's invention.
Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.
Fixes & Quality of Life
The minigame object will now remain visible even after all its levels are completed.
The vampire bard's portal is now correctly hidden after her quest is finished.
Added a new icon in the journal to clearly mark updated quests.
Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
Fixed a bug allowing the game menu to open over tutorials or minigame panels.
Fixed the "sleep" button, which could grant access to the study before it was built.
Fixed a crash that could occur when loading a save file during certain dialogues.
Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
Fixed jerky animations when loading into a dialogue.
Fixed an issue with the turn order in Journey mode.
Fixed the start triggers for some personal quests, preventing them from beginning too early.
Fixed the magic tutorial.
Fixed several incorrect dialogue speaker tags.
Fixed various typos.
Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
Fixed an issue where an equipment icon was visible for an un-discovered recipe.
Fixed the combat tooltip to ensure it always displays on top of other UI elements.
Fixed inconsistencies in some of Olivia's dialogues based on her location.
Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
Fixed the cost display for cards after being modified by other cards.
Fixed several duplicated lines of dialogue.
Fixed the item icon for the Vampire Bard's quest.
Fixed a display issue with one of Audrey's levels.
Fixed the final location in a dialogue from the Leviathan questline.
Fixed the enemy intent icon overlapping the draconid boss's health flask.
Fixed the character HP display on the Journey map.
Fixed the icon for the Alchemist's Mantle buff.
Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
What's Next?
In the coming week, we plan to add animations for Victoria in dialogues. Once this update is live for everyone, we'll start development on the next major patch, which will be focused on Elizabeth.
Behind the scenes, we're also drafting a new development roadmap and rethinking the game's quest structure. Some quests may be removed, while others could be integrated into character-specific romance or conflict arcs. This shouldn't affect existing save files, so you can continue your adventure without worry. The goal is to make quest progression feel more natural and tied to your actions, which will also help us better estimate the content needed to finish the game.
Our long-term plan is for every main character to have their own unique minigame, which we'll then incorporate into existing and future quests.
We'll keep you posted on our progress. Thank you for your continued support
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