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Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.
Wild Pear

Hi everyone! We've spent the weekend working hard and have a lot to share in our next devlog.

1. Work has begun on the boss that our followers chose for "Journey" mode! (You can find sketches of the new boss in a separate post)

2.We have gathered and reviewed your feedback on the "Journey" battle system and plan to implement changes in the next update.

Our initial idea was to make the player choose between carrying rewards or consumables in their inventory, which is why we limited inventory space.
However, we realized that this leads to "unfun" gameplay where the player collects useful items, only to discard them upon finding valuable loot, leaving the map unprepared for further battles.

Therefore, we have planned the following changes:
  • Spells will no longer be consumables.
  • A separate "spellbook" will be introduced where the player can place spells before embarking on a journey.
  • The "spellbook" will save the previous spell set (so you don't have to collect them every time).
  • Players will have the ability to upgrade spells using crystals.
  • The inventory will be used solely for rewards (now the player will only have to choose between which rewards are more valuable to them).
  • Players will be given mana (maximum mana pool + regeneration each turn) and cooldowns on spells. 

3. We have finished developing and integrating a system that will allow you to continue your old saves in the new versions. If you don't have any active tasks, you will need to advance the game by one day to access the new content.

4. We are releasing a new alpha version today for our "Professor" tier subscribers and above. It will include:

Update 0.2.2.2
  • Updated game engine version.
  • Items in the Journey shop now become grayed out if you lack the resources to purchase them.
  • Fixed the issue with "flashing" transitions between locations where the base state of the location would appear momentarily.
  • Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
  • Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
  • Fixed a bug where the "fullscreen mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
  • Updated resource mini-game field generation.
  • The mine now generates the playing field in "chunks" – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
  • Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
  • Updated mini-game tutorial.
  • A significant portion of the CG scenes have been transferred to the new "interactive" system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.

Update 0.2.3 (Aguamenti)
  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

Wild Pear

from 21 Jul, 2024

This post also includes Mega.NZ content links
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Wild Pear
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​​
Hello everyone! Another week has passed, and we've accumulated enough changes that we want to tell you about.
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Firstly, the boss selection vote, which started last weekend, has ended today. The Catgirl received the most votes (46% of the votes and 50% of the participants), followed by the Rogue (30% of the votes and 29% of the voters).
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Secondly, based on the voting results, the artist will start working on the character and her minion protectors shortly. But for this, we want to hold another vote to determine the "details" of our future boss. (the choice of tits size is here)
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Thirdly, after completing the "technical week" dedicated to QoL and technical debt, we are back to working on new content. We are currently working on a beach filler and a continuation of Victoria's story.

Besides that, the next big update will be the "relationship system", which will return the opinion of the characters about us, as well as add dates and relationship development.

Also, the programmer promised to do his best and in the next patch to implement an event delivery system that supports continuation from old saves.

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Fourth, version 0.2.2.1 will be available to students next Friday (19.07), and on 26.07 it will be publicly available. Today we are releasing the alpha version 0.2.2.2, which will be available only to our patrons of the Professor level and above.

This version does NOT include new content, only gameplay changes. If your support level is Professor or higher - you can access the new version here.
We are releasing it first to test our ideas on a loyal audience. If you would like to support us, help us with ideas and evaluation - we would be grateful.

What's included in the 0.2.2.2 update:
  • Updated game engine version.
  • The item in the Journey store is now grayed out if you don't have enough resources for it.
  • Fixed an issue with "flickering" transitions between locations, where the default state of the location would appear for a moment.
  • Removed on-screen buttons and added an on-screen touch bar in the magic minigame. You can now cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea).
  • Removed energy chips from resource minigames. Now energy is awarded for the length of chains collected. The longer the chain collected, the more energy you get. (thanks to Habish for the idea)
  • Fixed a bug where the "Fullscreen Mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window every time you exited the settings.
  • Updated the resource minigame field generation.
  • The mine now generates the playing field in "chunks" - small groups of resources ready to be collected. Gradually the playing field will degrade into a chaotic one to avoid infinite gameplay at the expense of energy.
  • Added an active quest widget to the game map HUD. It shows all current tasks. Can be hidden by pressing the button in the interface. (thanks to Habish for the idea)
  • Updated minigame tutorial
  • A significant portion of the CG scenes have been migrated to the new "interactive" system. This will greatly improve engagement and give you the opportunity to calmly view the best shots.
----------------------------------------------------------------------------------------------
That's all! Thank you all for being with us and for supporting our small but friendly team.
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Wild Pear

The boss selection vote, which started last weekend, has ended today. The Catgirl received the mo...

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Wild Pear

from 14 Jul, 2024

This post also includes Mega.NZ content links
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Wild Pear

Hey everyone! It's been a while since we started developing Journey mode – the concept has change...

This post also includes Mega.NZ content links
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this will greatly help us in the development of the project! thanks

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