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Entrant
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Student
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Early access to new version of the game. (One week until release)
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Magister
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Access to the beta version (one week after the alpha version)
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Professor
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Dean
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Rector
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The ability to propose ideas for new characters or game events, which will then be put up for voting.
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Добро пожаловать!
About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.
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On top of that, thanks to your feedback, we've squashed several bugs and are rolling them out in hotfix 0.5.7.1:
Fixed a bug where characters could vanish from a scene after a conversation.
Fixed an issue preventing dialogues from triggering in the forest glade.
Fixed a bug that could result in two Elizabeths being in the library at the same time.
Corrected the panel sequence in some of Elizabeth's comics.
Fixed a crash in the Journey battle that happened if you tried to skip a turn when all enemies were dead.
All supported languages are now fully translated.
Moving forward, our team is now fully focused on the next major update! In the upcoming version, we're planning to continue Rose's romance arc and rearrange the order of some old quests.
A new potion-crafting minigame. In future patches, you'll see it much more often as we integrate it into older quests as well.
A fully animated dialogue model for Elizabeth.
New gestures and emotions have been added to all of Elizabeth's dialogue scenes.
2 new quests from Victoria to restore new buildings in the Mansion (where you can find some of her new photos).
5 new personal quests for Elizabeth (featuring comic-style scenes) that unlock after you restore the library.
Added a "click to continue" mechanic in interactive scenes. This allows you to take your time to view the art before the next text or buttons appear. We'll be using this for new scenes from now on and will gradually update old ones.
Fixed Victoria's flickering in her office at night. (Yes, she's a ghost, but flickering that intensely is just improper!)
Updated the main menu.
Fixed some lines being attributed to the wrong character.
Added a new quest selection feature for dialogues. If you have several tasks that involve talking to the same character, a separate menu will now appear, allowing you to choose which quest you want to discuss. This will help you keep track of the narrative.
Fixed a bug related to character death in Journey.
While this version is in early access, we are already starting work on the next update. Thank you for your continued support!
There isn't a whole lot of news for us to report, but we wanted to check in with you all anyway.
Our artist is still on the mend, but thankfully, she's starting to feel better!
In the GIF, you can see a new minigame for Rose we've been working on - a simplified take on the "Tower of Hanoi".
Next week, once it passes internal testing, the new update will go into beta for our new tiers.
After that's out, we'll get started on the next patch. We're currently choosing between continuing Rose's storyline or kicking off Louise's or Grace's story. What we decide will depend on how fast our artist's recovery goes.
Hello everyone! We're continuing our work on the next update, and it's just around the corner! It will feature:
A new minigame focused on potion brewing.
Elizabeth will receive an animated model.
Elizabeth will get new quests in her romance branch.
Elizabeth will finally move into her library! (It's about time she stopped sitting in the tavern).
Also, with the new update approaching, version 0.5.5 (Levicorpus) is becoming public today. Version 0.5.6 (Depulso), for now, will remain available only to subscribers of the "Magister" tier.
Additionally, we'd like to note that we have changed our approach to version numbering and will now only be changing the third digit at a time. This doesn't reflect the amount of content or anything else – it's purely for the convenience of numbering (and to ensure that version 1.0 is indeed the final release).
Thank you to everyone who continues to support our small team – it means a lot to us
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