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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

Displaying posts with tag Devlog.Reset Filter
Wild Pear
Public post

Devlog#40


Hello everyone! Development continues.

The Succubus Summoner won the last poll, and we've already started working on her.
There isn't too much news for now, as we're busy looking for sfx for the CG scenes and drawing new content.
In the next update, Rose will get her first animated scene, and the main story will advance with a new quest about a new boss in Journey.

Thanks for staying with us! Stay tuned!

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Wild Pear
Public post

Hello everyone!

A new patch is approaching, which means it's time to tell you what we've been up to.
Right now, we are focused on the following:
  • The plot has been written in general terms and formalized; separate Acts with specific themes have been distinguished.
  • The main storyline and secondary character lines have been identified.
  • Current quests have been distributed among the acts.
  • Current quests have been distributed between the main and secondary branches.
  • Some secondary branches can only be continued from a certain act and will be cut off if they are not completed in the required act (a warning about this will be added when changing acts).
  • Based on the new logic, we have written and changed the storyline up to the end of the game; now we have a clearer vision of which quests we still need to implement.
  • Nothing will change in old saves - you can continue them; only the experience for new players will change.
  • In addition to this, we are now focused on refining Rose's personal quest (new tasks and comics with closer contact will be waiting for you in this and the next patches).
  • We are actively looking for an artist who could help us speed up our work.

Thanks for staying with us!

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Wild Pear
Public post

Devlog#38


Hey everyone! Time for a new devlog.
There isn't a whole lot of news for us to report, but we wanted to check in with you all anyway.
Our artist is still on the mend, but thankfully, she's starting to feel better!
In the GIF, you can see a new minigame for Rose we've been working on - a simplified take on the "Tower of Hanoi".
Next week, once it passes internal testing, the new update will go into beta for our new tiers.
After that's out, we'll get started on the next patch. We're currently choosing between continuing Rose's storyline or kicking off Louise's or Grace's story.
What we decide will depend on how fast our artist's recovery goes.

Thanks for sticking with us!

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Wild Pear
Public post

Devlog#37 and public 0.5.5


Hello everyone! We're continuing our work on the next update, and it's just around the corner!
It will feature:
  • A new minigame focused on potion brewing.
  • Elizabeth will receive an animated model.
  • Elizabeth will get new quests in her romance branch.
  • Elizabeth will finally move into her library! (It's about time she stopped sitting in the tavern).

Also, with the new update approaching, version 0.5.5 (Levicorpus) is becoming public today.
Version 0.5.6 (Depulso), for now, will remain available only to subscribers of the "Magister" tier.

Additionally, we'd like to note that we have changed our approach to version numbering and will now only be changing the third digit at a time.
This doesn't reflect the amount of content or anything else – it's purely for the convenience of numbering (and to ensure that version 1.0 is indeed the final release).

Thank you to everyone who continues to support our small team – it means a lot to us

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Wild Pear
Public post

Public Update 0.5.2 & Devlog #35


Hello everyone! Today, update 0.5.2 is going public!
And a small hotfix is also being released 0.5.5.4, which resolves a couple of minor issues.
  • Fixed a potential soft-lock in the "Spy, Get Out!" quest that could occur if you spoke to Victoria before Grace.
  • Fixed an issue where the enemy info pop-up in combat could get stuck on screen (when holding down the button for details).
  • Fixed a bug that could occur during some comic scenes.
  • Adjusted the logic for how buffs are applied in combat.

We are already hard at work on the next update, which will feature a monster-girl story and a new female boss! (The pixie-priest was the winner of our latest poll).
Thank you for staying with us and for supporting our development!
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Wild Pear
Public post

Devlog#34 and 0.5.2 (Portus) for Magisters


Hello everyone! The preliminary testing week went smoothly!

We've finished translating the new version 0.5.2 (Portus) into other languages, and we're excited to release it to our Magister-tier subscribers!
This also means that version 0.5 (Engorgio) is now available for our Student-tier subscribers!

Meanwhile, development continues:
  • We've finished Audrey's animations and are now updating all dialogue scenes she's involved in.
  • We're finalizing the comic-style art for Audrey's first relationship quests.
  • Work on the new UI is in its final stages. If we manage to finish it in time, it will be included in the next update.
  • We've found a new artist who, we hope, will help us speed up our content production.
  • We've started testing voice acting and sound for some scenes. At this point, we can't say how long it will take to find the right SFX that we're truly happy with.
  • We have also been in touch with a composer, hoping they can help us create unique musical themes for our characters.

Thank you for your continued support! It's thanks to you that development keeps moving forward!
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