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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

Displaying posts with tag Devlog.Reset Filter
Wild Pear
Public post

Devlog#38


Hey everyone! Time for a new devlog.
There isn't a whole lot of news for us to report, but we wanted to check in with you all anyway.
Our artist is still on the mend, but thankfully, she's starting to feel better!
In the GIF, you can see a new minigame for Rose we've been working on - a simplified take on the "Tower of Hanoi".
Next week, once it passes internal testing, the new update will go into beta for our new tiers.
After that's out, we'll get started on the next patch. We're currently choosing between continuing Rose's storyline or kicking off Louise's or Grace's story.
What we decide will depend on how fast our artist's recovery goes.

Thanks for sticking with us!

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Wild Pear
Public post

Devlog#37 and public 0.5.5


Hello everyone! We're continuing our work on the next update, and it's just around the corner!
It will feature:
  • A new minigame focused on potion brewing.
  • Elizabeth will receive an animated model.
  • Elizabeth will get new quests in her romance branch.
  • Elizabeth will finally move into her library! (It's about time she stopped sitting in the tavern).

Also, with the new update approaching, version 0.5.5 (Levicorpus) is becoming public today.
Version 0.5.6 (Depulso), for now, will remain available only to subscribers of the "Magister" tier.

Additionally, we'd like to note that we have changed our approach to version numbering and will now only be changing the third digit at a time.
This doesn't reflect the amount of content or anything else – it's purely for the convenience of numbering (and to ensure that version 1.0 is indeed the final release).

Thank you to everyone who continues to support our small team – it means a lot to us

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Wild Pear
Public post

Public Update 0.5.2 & Devlog #35


Hello everyone! Today, update 0.5.2 is going public!
And a small hotfix is also being released 0.5.5.4, which resolves a couple of minor issues.
  • Fixed a potential soft-lock in the "Spy, Get Out!" quest that could occur if you spoke to Victoria before Grace.
  • Fixed an issue where the enemy info pop-up in combat could get stuck on screen (when holding down the button for details).
  • Fixed a bug that could occur during some comic scenes.
  • Adjusted the logic for how buffs are applied in combat.

We are already hard at work on the next update, which will feature a monster-girl story and a new female boss! (The pixie-priest was the winner of our latest poll).
Thank you for staying with us and for supporting our development!
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Wild Pear
Public post

Devlog#34 and 0.5.2 (Portus) for Magisters


Hello everyone! The preliminary testing week went smoothly!

We've finished translating the new version 0.5.2 (Portus) into other languages, and we're excited to release it to our Magister-tier subscribers!
This also means that version 0.5 (Engorgio) is now available for our Student-tier subscribers!

Meanwhile, development continues:
  • We've finished Audrey's animations and are now updating all dialogue scenes she's involved in.
  • We're finalizing the comic-style art for Audrey's first relationship quests.
  • Work on the new UI is in its final stages. If we manage to finish it in time, it will be included in the next update.
  • We've found a new artist who, we hope, will help us speed up our content production.
  • We've started testing voice acting and sound for some scenes. At this point, we can't say how long it will take to find the right SFX that we're truly happy with.
  • We have also been in touch with a composer, hoping they can help us create unique musical themes for our characters.

Thank you for your continued support! It's thanks to you that development keeps moving forward!
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Wild Pear
Public post

Devlog#32

Hi everyone!
It's time for a new devlog, which means today we'll tell you about what we're currently working on.
We've finally finished updating the character emotion system and are now adapting character emotions to it. This means that in the future, characters will become more "alive," will gesticulate more often, and will generally be more animated.
Work on Rose is now complete, and work on Audrey has begun.
Additionally, we've created two comics for the bosses from Journey (for the catgirl-rogue and wolfgirl-paladin). Now, all bosses have a mini-comic before their animated scene.
We've also updated one of the old scenes with Lilian to match the new style (and our artist's improved skill) that we've chosen for animated scenes.
All of this will be included in the next patch.
Furthermore, the next patch will add a new boss who was chosen in the last poll – the dragongirl artificer. Work on her and her scene has already begun.

Beyond that, we've also started outlining Audrey's character development, similar to the recent patch for Rose. This means she will also receive an expansion to her story, and her first relationship development quests and corresponding scenes in the future.
Thanks for staying with us! Your support and comments allow us to continue development.
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Wild Pear
Public post

Devlog#31 and HotFix

Hello everyone!
Today we’re releasing a small hotfix to address a few pesky issues:
  • Fixed a bug that prevented certain saves from loading in Journey
  • Fixed the inability to drop card when the player has 0 mana
  • Fixed fullscreen mode activation (the game now correctly enters borderless windowed fullscreen mode)
  • Fixed a couple of minor bugs in character effects
This hotfix will be included in both the public (0.4.3.6) and Premium (0.4.5.1) versions.
We also remind you that, as of version 0.4.3.6 (Nox) is available publicly, while version 0.4.5.1 (Obliviate) is available to Magister‑level subscribers and above.
Right now we’re busy fleshing out the romantic storylines for the characters. Rose will receive her first content in the next patch.
Romantic content will be entirely optional—characters won’t show up in your office unannounced. Instead, each available character will gain a new dialogue option marked with a heart; clicking it will launch the relationship‑building content for that character.
In the journal, on each character’s card, you’ll see how many relationship‑progress quests you’ve completed and how many are currently available.
Because fully exploring a character may require quite a few events (and scenes), we’ll be adding content in installments—otherwise you’d have to wait too long between updates.
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