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Wild Pear profile
Wild Pear
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Wild Pear
Hi! We are Wild Pear, a small team of just a couple of devs working on our little dream project. Any support and feedback is highly appreciated!
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Welcome

  • About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.

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Wild Pear
Public post

Hey everyone! A new hotfix, 0.5.5.3, is now live! Thanks to your prompt bug reports, we were able to find and squash several annoying bugs.
Here's what's fixed:

  • Fixed a bug that blocked progress in the "party" quest after the Academy registration step.
  • Fixed Audrey's minigame not launching on the Android version.
  • Fixed an issue in Grace's scene.
  • Fixed an issue in Audrey's scene.
  • Fixed the beach locker room scene.


Thanks for reporting issues — together, we're making the game better!

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Wild Pear
Public post

HotFix 0.5.5.2 and Release for Magister

Hello everyone!
Here is the news for today:
Hotfix 0.5.5.2 includes the following:
  • Updated UI for Audrey's new minigame.
  • Fixed a bug that occurred when starting a dialogue with the dragongirl.
  • Journal UI tweaks.
  • Updated the card battle UI in Journey.
  • New visual design for the game cards.
  • Fixed an exploit where spamming the hint button could break Audrey's new minigame.
  • Fixed an issue with dialogue triggers in the Forest Edge location.
  • Fixed the save game logic in Journey (sometimes the game would save incorrectly, making the save file impossible to load).
  • Added translations for Chinese, French, German, Portuguese, and Spanish.

We look forward to your feedback and are already hard at work on the next update!
Thank you for staying with us and for your continued support of the project!

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Wild Pear
Public post

About 0.5.2 (Portus)


Hey everyone! Today we're releasing update 0.5.2 (Portus).

Over the next week, it will be available for Professor-tier subscribers, and then it will be released for Magister-tier subscribers.

So, what's new in this update?
  • Rose's dialogue model has been updated and animated. All dialogues featuring her have been readjusted to display new emotions.
  • Fixed incorrect speaker attribution for a couple of lines.
  • Added the option to not take an additional card as a battle reward in Journey mode.
  • Fixed the trigger for Rose's 4th character quest.
  • Lilian and Dragongirl now have their own pages in the journal panel.
  • Journey map generation has been changed so that a path to the boss and portal always exists.
  • Discarding and redrawing cards is no longer available while selecting a target for a card (previously, this allowed playing cards without enough mana).
  • Added additional clarification for Dragongirl's quest.
  • Analytics have been disabled (we were receiving too many events due to the large number of players).
  • Added a comic for the Wolf-Paladin.
  • Added a comic for the Cat-Rogue.
  • Updated Lilian's second scene.
  • Added a quest series for Elizabeth's character development.
  • Added a new quest continuing the cultists' storyline and leading to an encounter with the Dragongirl-Artificer boss.
  • Added a comic for the Dragongirl-Artificer.
  • Added a CG scene for the Dragongirl-Artificer.


We are now starting work on Audrey's content, who will receive a similar update to what Rose previously got – new quests and scenes.

Additionally, we've already started building the new interface, but we're not including it in this update yet.

Thanks to everyone who continues to support us – development continues thanks to you.
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Wild Pear
Public post

Update 0.5.0.1 for Magister


Hey, everyone!
This build held up well, and we didn't find any major new problems. We did fix the mana logic for card casting – now mana gets spent first, then the spell fires off.
Right now, we're pushing ahead with the next big update and also working on character animation revamps.
Check out the preview of Rose's new look at the top of this post!
Thanks for sticking with us!
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Wild Pear

About Update 0. 5 (Engorgio)

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Wild Pear
Public post

Devlog#31 and HotFix

Hello everyone!
Today we’re releasing a small hotfix to address a few pesky issues:
  • Fixed a bug that prevented certain saves from loading in Journey
  • Fixed the inability to drop card when the player has 0 mana
  • Fixed fullscreen mode activation (the game now correctly enters borderless windowed fullscreen mode)
  • Fixed a couple of minor bugs in character effects
This hotfix will be included in both the public (0.4.3.6) and Premium (0.4.5.1) versions.
We also remind you that, as of version 0.4.3.6 (Nox) is available publicly, while version 0.4.5.1 (Obliviate) is available to Magister‑level subscribers and above.
Right now we’re busy fleshing out the romantic storylines for the characters. Rose will receive her first content in the next patch.
Romantic content will be entirely optional—characters won’t show up in your office unannounced. Instead, each available character will gain a new dialogue option marked with a heart; clicking it will launch the relationship‑building content for that character.
In the journal, on each character’s card, you’ll see how many relationship‑progress quests you’ve completed and how many are currently available.
Because fully exploring a character may require quite a few events (and scenes), we’ll be adding content in installments—otherwise you’d have to wait too long between updates.
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this will greatly help us in the development of the project! thanks

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