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Entrant
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Student
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Early access to new version of the game. (One week until release)
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Magister
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Access to the beta version (one week after the alpha version)
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Professor
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Dean
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Rector
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The ability to propose ideas for new characters or game events, which will then be put up for voting.
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Welcome
About our project: A visual novel set in a magical world with many similarities to the popular and well-known story about a wizard from England. It features a multitude of characters such as teachers, students, and ordinary residents of a magical city. The game includes branching dialogues and various mini-games to tell a story. Gradually building your own Magical Academy.
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A huge thank you to our players for helping us find a game-breaking bug that was stopping progress right after you named your academy.
It turns out an internal error was keeping a new quest from starting. We've squashed that bug, and the fix is live on all platforms. The bad news is, if you ran into this problem, you'll have to start a new game. We're really sorry about this, but the issue had already broken a few other quests down the line in your save.
On a smaller note, we also tweaked Victoria's face animation a bit. We reduced her head turn so it's not as noticeable.
Thanks for sticking with us, and have a wonderful week!
Hello everyone! It’s been a week since Early Access, and no serious bugs have been found.
So, version 0.5.6 (Depulso) (update notes) is now available to Magister-tier supporters (post with links). And version 0.5.5 (Levicorpus) is now available to Student-tier supporters (post with links).
In addition, we’ve updated the 0.5.6 download links and added a fully animated Victoria to the current build.
After this update, we’re moving on to content focused on Elizabeth (she will also receive an animated model). We also want to take a close look at the quest progression order.
Hey everyone! A new hotfix, 0.5.5.3, is now live! Thanks to your prompt bug reports, we were able to find and squash several annoying bugs. Here's what's fixed:
Fixed a bug that blocked progress in the "party" quest after the Academy registration step.
Fixed Audrey's minigame not launching on the Android version.
Fixed an issue in Grace's scene.
Fixed an issue in Audrey's scene.
Fixed the beach locker room scene.
Thanks for reporting issues — together, we're making the game better!
Over the next week, it will be available for Professor-tier subscribers, and then it will be released for Magister-tier subscribers.
So, what's new in this update?
Rose's dialogue model has been updated and animated. All dialogues featuring her have been readjusted to display new emotions.
Fixed incorrect speaker attribution for a couple of lines.
Added the option to not take an additional card as a battle reward in Journey mode.
Fixed the trigger for Rose's 4th character quest.
Lilian and Dragongirl now have their own pages in the journal panel.
Journey map generation has been changed so that a path to the boss and portal always exists.
Discarding and redrawing cards is no longer available while selecting a target for a card (previously, this allowed playing cards without enough mana).
Added additional clarification for Dragongirl's quest.
Analytics have been disabled (we were receiving too many events due to the large number of players).
Added a comic for the Wolf-Paladin.
Added a comic for the Cat-Rogue.
Updated Lilian's second scene.
Added a quest series for Elizabeth's character development.
Added a new quest continuing the cultists' storyline and leading to an encounter with the Dragongirl-Artificer boss.
Added a comic for the Dragongirl-Artificer.
Added a CG scene for the Dragongirl-Artificer.
We are now starting work on Audrey's content, who will receive a similar update to what Rose previously got – new quests and scenes.
Additionally, we've already started building the new interface, but we're not including it in this update yet.
Thanks to everyone who continues to support us – development continues thanks to you.
This build held up well, and we didn't find any major new problems. We did fix the mana logic for card casting – now mana gets spent first, then the spell fires off.
Right now, we're pushing ahead with the next big update and also working on character animation revamps. Check out the preview of Rose's new look at the top of this post!
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