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Kosmos Games profile
Kosmos Games
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Kosmos Games
Hello! My name is Kosmos, and I'm an adult games developer. I am the author of the Lust Affect porn game in the Mass Effect universe. My second game - "Bright Past". For a year and a half I have been actively developing this project.
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Kosmos Games

[WIP] Testing AI animation for Bright Past

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🎮 Esterium Project Tech Demo is Now Available!


Hello Friends!
I'm excited to present the tech demo of my new project — Esterium Project!

The Esterium Project Concept:
  • A text-based RPG set in a fantasy world with sandbox elements

  • Aiming for maximum player freedom — explore the world as your character's strength allows

  • A world that will be filled with quests and activities

  • Combination of text-based storytelling and visual elements (character images and key scenes)

  • Lots of NSFW content

What's Already Implemented in the Tech Demo:
  • Basic character creation system

  • Simple resource gathering mechanics

  • Inventory management fundamentals

  • Equipment crafting system prototypes

  • Initial version of the combat system

  • Simple quest system

  • Interaction with one NPC
How This Project Differs from Bright Past:
  • Fantasy setting with magic and mysticism instead of modern realism

  • Create your own hero instead of playing a predefined character

  • Non-linear storytelling instead of a strict storyline

  • Focus on RPG elements and exploration freedom
Future Plans:
  • Expanding the starting area

  • Adding new NPCs and items

  • Deepening existing mechanics

  • Gradually creating an extensive world that players will want to return to

Available Languages:
  • The game is currently available in Russian and English

  • If you'd like to help translate the game into other languages, please message me!

Your Feedback is Crucial!
I understand that many of you are accustomed to a different genre, but your opinion is extremely valuable to me. This demo is available to everyone without requiring a subscription!

In the future, Esterium Project will have its own dedicated Patreon page, but for now, I welcome any comments and suggestions that will help make the game better.

Download the demo here: LINKLINK

Note: This tech demo represents prototypes of future mechanics. All systems are in early development and will be significantly expanded and improved in the future.

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Kosmos Games

Development Diary № 37

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To the Point: Why Bright Past Still Isn't Out Yet

Hi, friends!

I want to share some updates about the release of Bright Past on Steam. Over the past month, I’ve been actively preparing the game for release — version 1.0 is now completely ready, and I can’t wait to show it to you!

Unfortunately, the release is delayed — Steam support hasn't approved my build yet, claiming there might be images of real people in the game. I've already removed all questionable content a long time ago, so I hope this time everything will go smoothly. As soon as I get approval, I’ll release the game right away.

I also want to let you know that I’ll be on vacation for about a week and a half soon. Even while I’m on break, I’ll continue to keep an eye on things to make the release happen as soon as possible.

I sincerely apologize for the delay and want to thank each of you for your support and patience — it means a lot to me!

By the way, the demo for my new game is almost ready! I hope to show it to you in July or early August, so there are good things to look forward to.

Thank you for staying with me!
Kosmo

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Kosmos Games

[Link] "Bright Past" 0. 99. 9. 1 (ENG+GER+RUS+PT(BR)+ESP)

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Bright Past 0.99.9 (announcement and future plans)


In this update, I'm completing the main storyline. You'll finally discover how the fates of the key characters, whose lives you've influenced throughout the game, have unfolded. Special attention is given to Alex's romantic storyline — depending on your previous decisions, you may have to make a final choice. It's important to note that this is the last update that will support old save files.

Future Plans


Over the next month, I'm preparing for the game's release on STEAM. This time will be dedicated to testing, bug fixing, and final polishing. No major content updates are planned during this period.

However, the release of version 1.0 on Steam doesn't mean the end of development. I still have many plans for the game's development. I want to deepen interactions with some secondary characters, add more romantic storylines with male characters (including the long-awaited relationship with Rudo), and implement new ending variants. Among them are storylines involving pregnancy and expanded Red Quarter content.
As per tradition, all updates will first appear here, and only then, with a slight delay, on Steam. Additionally, in the coming months, I plan to present you with a demo version of my new project, which I'm working on in my spare time.

➖➖➖➖➖➖➖➖➖➖➖➖

⭐Release for $10+ patrons - 📅May 23
⭐Release for $5 patrons - 📅May 28
⭐Release for $2 patrons - 📅June 2
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