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VR_Ferals
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VR_Ferals
***|Hey my name is mr2cats. Im a 3D-modeller and render artist focusing on lewd games and virtual reality stuff.|***
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Displaying posts with tag 2023March.Reset Filter
VR_Ferals

Nightly_ Build Patchnotes: FeralIsland_v0. 15. 220FeralIsland_v0. 15. 220 was added to the nightl...

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Nightly_ Build Patchnotes: FeralIsland_v0.15.219a
FeralIsland_v0.15.219a was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link
NPCs now mount players!!! Players can attract NPC creatures by raising a tail to let them mount you. Be careful who you attract with your lifted tail! ;>

Bugfixes:
- Fixed a big with disappearing and flickering shadows.


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VR_Ferals
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Nightly_ Build Patchnotes: FeralIsland_v0.15.219
FeralIsland_v0.15.219 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link
NPCs now mount players!!! Players can attract NPC creatures by raising a tail to let them mount you. Be careful who you attract with your lifted tail! ;>


Features:
- Added the "Load Custom Texture" mod to the modding menu. You need to enable the "Load Custom Texture" mod to use any .png file as a custom creature texture. At the moment it is recommended to use only textures of a 2048x2048 pixel size. At the moment, only one texture can be loaded at a time. But I am planning to allow multiple textures to be loaded in the future.  
Changes: 
- Saving a texture with the FeralPainter does now store the texture file inside the "./Mods/CustomTexture/" folder.

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VR_Ferals
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[Public Release] FeralIsland_v0.15.205.PB
This are the patch-notes of the free August update for FeralIsland. Feel free to check out the release page for the download link, also feel free to check out my patreon page for more news around this project. This free version was brought to you by the testers, supporters and its awesome community!
If you want to support this project, you can become a supporter or tester and test the latest version, including the special sandboxes!


Patchnotes:
Features:
  • Added a way to raise your tail on the Island. If you press the mounting button and no mountable creature is close you now raise your tail.  
  • Female Felkin paws now have the correct number of toes.
  • Added a chance to NPCs raising their tails too. You can also mount NPCs that are raising their tails.
  • Added NPC responses when attracted by tail raising. NPCs will now walk towards you with a slightly higher speed and start to mount you once they reached your position.
  • The NPC / Player interaction is now showing the correct animations when a player is mounted.
  • Attracted NPCs now run towards the rear and not the player center. 
  • Attracted NPCs now have a higher turn angle to avoid them not quite 'catching' the player. 
  • Attracted NPCs now sprint happily towards the player. Cute!
  • Added a credits menu to the game that shows personal icons of patrons and subscribers. There are currently 33 personal icons added. The credits menu can be accessed through the intro screen and the personal icons will start to appear.
  • Added a status icons bar to the player UI. There are currently two statuses. Spotted and mounted.
  • Felkin NPCs are now aroused when attracted. 
  • Felkin NPCs are now aroused when mounted. 
  • Excitement degrades 3x faster for NPCs if they are not attracted or mounted. There will be more ways to attract NPCs in the future!
  • Added a FPS counter to the island. The FPS-counter can be toggled by pressing F1.

Changes:
  • The way excitement grows and degrades was overhauled. Start a new island game to play with the new system. When a player attracts other NPCs the players excitement grows. When the player is mounted the excitement grows even more. Also the manual excitement growth(Right clicking) was reduced because there are now other sources to get the bar to 100%.
  • With all sandboxes and the core game having VR-support, I edited the main menu text to reflect these improvements.
  • The animation for Raising your tail is now transitioning slower. 
  • The animation for getting mounted is now transitioning slower. 
  • NPCs now raiser their tails less often. Info: They can still be mounted as often as before, but the playful animation is triggered more often. 
  • Doubled the detection and awareness radius of NPCs and players. Be careful who you attract with your lifted tail! ;>
  • The excitement UI color gradient is now white at 0% and transitions to pink and dark red at 100%. 
  • Removed the exit time requirement when NPCs attempt to mount the player. NPCs mount the player quicker if in mounting range.
  • The text of the intro screen was updated.
  • Excitement from NPCs attracted by the player now grows less instantaneous. (Roughly 5x which is still quick enough.) 
  • The tail animator is now reacting more to character direction changes.
  • Reduced the steps to calculate physics by a third to improve performance by roughly 10%
  • Updated the NPC rig to support animations that were created for the current player rig. 
  • Felkin lower hind-legs got a minor mesh improvement.


Bugfixes:
  • Fixed some animator bugs related to tail raising.
  • Fixed a bug in which the mating NPC was not rotating correctly towards the player. 
  • Fixed a bug in which the mating NPC was stuck in the ground.
  • Fixed a bug in which the excitement bar was displaced and not visible on the island UI. 
  • Fixed a bug in which attracted NPCs would be stuck in a loop and run in cycles if they do not find the player. Poor floofers!
  • Used FixedUpdate() to handle creature movement. This might fix creature sliding.
  • Fixed a bug in which the eye rigs got displaced with certain animations.


NEXT FREE PUBLIC BUILD WILL COME MAY 2023




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