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VR_Ferals
***|Hey my name is mr2cats. Im a 3D-modeller and render artist focusing on lewd games and virtual reality stuff.|***
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VR_Ferals

                                                         JOIN THE COMMUNITY

FERAL Testers play the latest nightly(dev) builds instantly


FERAL Testers play the latest nightly(dev) builds instantly
FeralIsland_v0.15.131  (Jan. 14 2021)
(Normal AND VR gameplay)
THESE BUILDS INCLUDE DEV SANDBOXES
[NightlyBuilds]

FERAL Supporters play the latest stable builds every three months


FERAL Supporters
play the latest stable builds every three months
FeralIsland_v0.15.121.STABLE (Next release in March 2021)
(Normal AND VR gameplay)
THIS BUILD INCLUDES DEV SANDBOXES
[Stable Builds]

The free public build release is possible thanks to the awesome support of this community. Thank you very much!


FeralIsland_v0.15.113a.PB (November.30 2020)
(Normal AND VR gameplay)
THIS BUILD DOES NOT INCLUDE DEV SANDBOXES
[Free Public Build]
(Next public release in February 2021)


The book of the felkin v.2 (Feb.10 2019)
(No VR support)
[Free Public High End Demo Scenario]
(Next public release will be announced)

Please test the free public version first to make sure the game is running on your system.


FAQ - VR setup & general recommendation
FAQ - Game controls
Project Progress - trello
Bugs and Known Issues - trello
Hello dear visitor. My name is RyanDunn or RyanD(On Discord) and this is my Patreon project page.



To make it quick. This project is focused on adult furry related stuff, so be warned, this might be nothing for you! If you like furry NSFW art keep reading! :>

Im a furry artist and creator of an adult sandbox game and virtual reality (and normal) simulation game called VR_Ferals. Over time, the base idea for this game evolved into a more serious game project called FeralIsland with a wide range of adult and furry themed features, centering around fantasy, mystical and alien creatures the players can watch, befriend and interact with. The main idea is to create a sandbox game with a very optimistic approach on sexual inter-species relationship that is based on conses and exploration instead of force and violence. After taming and befriending, you will also be able to gratify your feral friends needs or even experience being a feral creature yourself.

The game is currently in an early state and more like a show room for the creatures than an actual game. However, there are some interactive features like petting and exciting your feral friends. With a heavy focus on adult themed animations and interactions. Building the game around the sexy stuff, instead of of boring environmental assets and game mechanics that seem out of place and forced. The main focus will always be the lovely creatures that you will befriend with and explore on FeralIsland.

Nevertheless, FeralIsland is the long-term project, I always wanted to create - Giving the users as much freedom as possible is another goal I want to achieve, by building an own scenario engine that enables the users to create and share their own little stories. The gallery of FeralIsland, which is more like a show room of current available animations, will be evolving into an highly modular and deep editor for those scenarios. The characters can be replaced and customized and it will be possible to write and share your own stories in the future. There will be an embedded character poser and custom character settings as well. And one of the most anticipated features will be an import feature for own 3d models and modding capabilities.



Why i need your support


I am working solo on this project (besides some collaborations with other artists I am planning to do) which means that my work includes all the programming, 3D modelling, texturing. I am also doing all animations myself. Doing so is very time consuming especially since I am a part-time freelancer at the moment. FeralIsland is free and public releases are available, once stable, on Patreon, FurAffinity and Inkbunny. Once higher goals are reached i can hopefully quit my part-time job and work full-time on this project. 

What are the long term goals and will you just vanish and leave this project?


No I will not vanish. This project can be considered my long-term life goal if finished in the way I am conceptualizing the game. With new technologies emerging its the best time to create something like this!

I also always liked the idea of open source software development and building a community by and for feral fans and furries. One of those long-term goals would be to release all created models including the rigs as blender files for free under a non-profit licence to the community. Those models will give a nice insight in rig-creation and animation.

If you are interested in my work. Don´t hesitate to message or support me. You guys are great and nice messages are always a huge motivator for me.


Thanks for supporting this project! <3
FeralIsland will feature the following fantastical creatures, beasts and aliens.


Implemented
  • Felkin ( Animated and interactive)

Partially Implemented

  • LewdRaptor (Static preview model implemented )
  • Shunamir (Static preview model implemented )
  • MysticDragon (Static preview model implemented )

Work in progress

  • Gryphon (First community voted feral)

More creatures and even anthros will be added to the list, once the project goals are reached!

Since this game will always stay free there might be a lot of players in the future. To assure a high quality standard for those public releases, there is a big need for people willing to test freshly added features and VR implementations.

For this reason it is possible for FERAL Tester patrons to test the current developer releases. Those releases are called nightly builds. These nightly builds are uploaded every now an then, and contain new features, animations and models and you will be able to test it instantly and before everybody else. After I feel that those versions are stable enough those builds will get tagged as STABLE and can be downloaded and tested by FERAL Supporters.

Because of popular demand, both nightly builds and STABLE builds will have developer sandboxes.


There is no pressure on your side to test the nightly builds. But if you found a critical bug or some missing QoL(Quality of life) features, feel free to talk to me directly. :>

Subscription Tiers

$2
per month
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FeralSupporter

Even the smallest pledge is a boost for this project. Be part of an ever growing community to help speeding up the development process. You also get early download access to STABLE builds before they are released to the public.

FERAL Supporter

✓ Download access to STABLE builds every three months.

✓ Access to developer sandboxes in FeralIsland.

✓ You will appear in the credits of FeralIsland (Optional, you will be asked).

✓ Grants the FERAL Supporter discord role.

✓ Grants access to the #mysterious-leaks channel on discord. Which lets you see some screenshots of the things I am currently working on.

✓ Be part of the "Future of FeralIsland" discussions, polls and early announcements.

You are awesome! Thank you very much for your support. :)

SubscribeStar $2.00 tier
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$10
per month
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Feral TESTER

The serious stuff starts here. You will get access to experimental nightly builds. A new build is uploaded as often as possible.

FERAL Tester

✓ Everything above

✓ Download access to nightly (dev) builds that are highly experimental and are frequently released.

✓ Grants the FERAL Tester Discord role.

✓ A personal 256x256 pixel icon of you will be added to the credits page (Optional, you will be asked).

You are amazing and deserve my gratitude for helping me building my dream project! Thank you very much. :>

SubscribeStar $10.00 tier
Unlock

Features

  • Early Development Builds

Recent posts

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VR_Ferals
Public post
FERAL Supporter reward - PUBLIC BUILD
This Version only has full Vive support.
This post contains a link to the newest FeralIsland Free Public build. Free Public builds will be released every three months and are more stable than nightly_builds. Those builds are also a little preview of the next public release of the game.
This Link gets updated to contain the latest Free Public Release every 3 months. 

(WinRar or 7zip needed to unpack the files.)   (How to unzip .rar archives) 


Bug Reporting: 
Even though this builds are considered PUBLIC, this does not mean that they are bug free. It is still considered a early version of the game. But do not hesitate to report bugs you might find directly in this post or on #bug_reports on discord.

Important!!!: Check the official roadmap for unfinished features before reporting bugs.
Roadmap: Link 


Have fun guys and thanks for your support! :>
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VR_Ferals

FERAL Supporter reward - STABLE BUILDWelcome FERAL Supporter patrons! : This post contains a link...

This post also includes Mega.NZ content links
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VR_Ferals

Welcome Feral TESTER patrons! : The current released nightly builds you can find here. Link: Nigh...

This post also includes Mega.NZ content links
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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.131
FeralIsland_v0.15.131 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features:
- Added wobbly physics and collision detection to the horsey toy in the gallery.

Bugfixes:
- Fixed a bug in which deselecting the vibrator did not end the vibrating feature, when the horsey or the dergn toy was selected.


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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.130
FeralIsland_v0.15.130 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features:
- Added an updated vibrator mesh to the gallery.

Changes:
- Updated the material and added textures to the new vibrator mesh.
- The deselect button in the gallery does now also toggle the vibrator off.

Bugfixes:
- Fixed a bug in which deselecting the vibrator did not end the vibrating feature.

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.129
FeralIsland_v0.15.129 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.


Features:
- Added a "vibrate" toggle button to the vibrator toy in the gallery. You can also keep the toy vibrating now when applied to the Felkin in the gallery.

Bugfixes:
- Fixed a bug in which the vibrator toy was not selected.
- Fixed a bug in which the vibrator toy position was not updated properly when selected.

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VR_Ferals
Public post
[Stable Build] FeralIsland_v0.15.121.STABLE
FeralIsland_v0.15.121.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link
Patchnotes:
Features:
  • Added the furred raptor model. It is now selectable in the gallery. This new model also has improved genital bits, more anatomical definition on the rear and hinds and improved paw topology. This model also has halloces claws
  • Added a fur length map to the floofy raptor and a base color, which removed the fur around its snout, belly, claws and hinds that where present in early builds
  • Added a set of specular, normal and height maps to the new floofy raptor mode
  • Added excitement control for female characters in the selection menu of FeralIsland. You can now press the right mouse button to arouse your female Felkin
  • Added VR camera rigs to the "slobbery things" sandbox and the FeralIsland character selection. The controls are similar to the gallery.

    Note: It is now also possible to start the core game with VR, but the controls are not fully implemented yet, so you need keyboard and mouse right now to move the camera while on the island in VR
  • Added procedural animations to the male genitals when excited in the character selection and the core game
  • Added excitement control for female characters to the core game as well.  You can now press the right mouse button to arouse your female Felkin while roaming around and exploring FeralIsland
  • Added some better internal creature spawning stat handles
  • Added more Oculus Rift controls to the creature selection menu of FeralIsland
  • You can now sprint while pressing R.Hand trigger
  • You can now increase excitement by pressing L.Hand trigger
  • Added some controller tooltips that represent those additions. They are only visible whit an initialized oculus rift
  • Added post-processing and volumetric dust to the gallery for occulus rift VR users. This greatly increases the overall look of the game in VR. However, this feature still needs some proper testing. So please let me know if the performance hit is to big. In later iteration it will be possible to switch the higher demanding effects on and off in the graphic settings
  • Added the 'breeding device' mounting scenario from the slobbery things dev-sandbox over to the core game. The new scenario is now available in the gallery. There will be further improvements after further testing.
  • Added a set of new scenario UI graphics for the new scenario.

Changes:
  • Improved the walking animation of the Felkin, by adding a slight paw roll, hip and shoulder swing to the movement
  • Desaturated the orange ground tone of the gallery background scene
  • Decreased the walking speed of the NPC Felkin to better sync them with the player character
  • The day time in the gallery is now roughly 3 times longer. While the night time is halved

Bugfixes:
  • Fixed a bug in which "the hunt" was not accessible for steam VR users
  • Removed some things, that should not be visible
  • Fixed a bug in which the UI was not visible in the character selection menu of the core game
  • Fixed a bug in which a wrong unique felkin was loaded
  • Fixed a bug in which female arousal was not displayed correctly
  • Fixed a bug in which the NPC Felkin where flickering while roaming around FeralIsland
  • Fixed a bug in which it started snowing in the gallery
NEXT STABLE BUILD WILL COME MARCH 2021




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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.128
FeralIsland_v0.15.128 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.


Features:
- Added new creature eyes for the Felkin and the Raptor.


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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.127
FeralIsland_v0.15.126 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features:
- Added music to the main menu.
- Added a "cum control" menu option to the "slobbery things" sand box that lets the user toggle the fluid simulation on and off.

Changes:
- Improved the creature collisions ground-fitting behaviour of the core game.

Bugfixes:
- Fixed a bug in which the creature pivot-points in the core game where doubled gameobjects, resulting in strange turning behaviour.

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.126
FeralIsland_v0.15.126 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Changes: 
- Increased the load and visual quality of the cumming Felkin.
- Improved the turning behavior for creatures in the core game.
- Improved the collision detection for creatures in the core game.

Bugfixes: 
- Fixed a bug in which the fluids where not appearing.
- Fixed a crash which was caused by the new fluid simulation.
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VR_Ferals
Public post
[Public Release] FeralIsland_v0.15.113a.PB

This are the patch-notes of the free November update for FeralIsland. Feel free to check out the release page for the download link, also feel free to check out my patreon page for more news around this project. This free version was brought to you by the supporters and its awesome community! If you want to support this project and test the new fluid simulation, you can download it instantly with the FERAL Tester reward tier.


Patchnotes:
Features
  • Added testicle and teat physics when walking and running in FeralIsland. 
  • Added excitement control to your selected creature. While exploring FeralIsland you can now excite your selected creature, by pressing the right mouse button. By releasing the right mouse button, the excitement degenerates rapidly. In later iterations this feature with not be so easily controllable, and instead increases in close approximation of other creatures or other triggers.
  • Added excitement control to the character selection menu of FeralIsland.
  • Added some tooltips to the character selection menu to explain the controls. These controls also work in the core game and can be seen as a little character control tutorial. This feature will probably be extended later.
  • Added a bunch of tooltips to the main menu to make it easier to distinguish between VR and non-VR scenes.
  • Added a little easter egg. You can now jiggle the testicles and the teats by clicking them in the in the FeralIsland character selection.
  • It is now possible again to use numeric shortcuts to navigate through the main menu.
  • Added the mod support framework. This allows adding models, animations, textures in a modular manner. There might be a dev-sandbox soon for the community to test this.
  • Added procedural, bouncy ears to the player controlled Felkin on FeralIsland.
  • Added and UI placeholder element to represent the current excitement levels of the creature you are playing on FeralIasland.
  • Added automated chain anchoring to the procedural animation system.
  • Upgraded precision of root motion of procedural tails.
  • Added better NavMesh support.
  • Added native Enviro post-processing.


Changes:
  • The day and night cycle of the FeralIsland is now 5x longer. However, nights are shorter than days.
  • Changed and improved the walking and sprinting animation slightly to better synergies with the new testicle and teat physics. 
  • Removed some minor unnecessary post effects to slightly improve the render time on on the FeralIsland.
  • Updated the weather and lighting system. This only ads some minor HDRP and SRP support tweaks and a different sky in the gallery.
  • Updated and optimized the spine animator script which now should now run 2 times faster.
  • Created new Animator controllers to excite future creatures.
  • Slightly increased the excitement rate in the character selection.


Bugfixes:
  • Fixed an issue with the camera tuning "black" in the gallery.
  • Fixed the infuriating "MAXIMUM NUMBER (256) OF SHADER KEYWORDS EXCEEDED" bug in Unity, by converting most shaders tags to local.
  • Fixed an issue with the clipping plane being to close, which resulted in the creature head blocking the view in the gallery.
  • Fixed an NullReference issue with the felkin spawners after selecting a Felkin.
  • Fixed a bug in which the "just a tip" scenario in the gallery had the wrong character animator attached.


》 FAQ - VR setup recommendation: Link
》 FAQ - Game controls: Link

NEXT PUBLIC RELEASE WILL COME FEBRUARY 2021

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.125

FeralIsland_v0.15.125 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.


Features: 
- Added a cumming Felkin to the "slobbery things" dev-sandbox that starts to dry hump when you excite him.  

Changes: 
- Changed the way the fluids look like. They are now more realistic.  

Bugfixes: 
- Fixed some minor issues with the new fluid system. 
- Fixed a bug in which the dry humping was now loaded.

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.124
FeralIsland_v0.15.124 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.


Features:
- Added a real-time fluid system to the "slobbery things" dev-sandbox. This sandbox can be selected in the sandbox menu.
- Added some tooltips to the "slobbery things" menu and two buttons to select the baked and real-time fluid simulations.


Bugfixes:
- Some minor performance improvements and bugfixes.
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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.123

FeralIsland_v0.15.123 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link
The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features:
- Added a Cinemachine alternative camera control for FeralIsland. This control is for VR-mode only. If you play the core game you can now tilt the head of your HMD to slightly determine the direction of the creature you control. This system will be improved in future updates even more.

Changes:
- After testing the Island on my VR-headsets, I discovered that the performance was pretty bad, for that reason I took my time to overall enhance the performance of the game. This update greatly enhances the performance of the core game, by the use of LOD systems, that disable a lot of stuff, that is not visible for the camera, or inactive. FPS on the island is now nearly 40% higher! There is however still room for even more optimization.
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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.122
FeralIsland_v0.15.122 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link
The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features: 
- Added the Cinemachine framework to allow better third-person camera deployment.  

Changes: 
- Updated the steam VR SDK for an overall enhanced VR experience. 
- Updated the oculus VR SDK packages for a better enhanced VR experience. 
(Please let me know if you experience any issues with the new VR SDK.)

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.121
FeralIsland_v0.15.121 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link
The "slobbery things" dev-sandbox was released recently, to test the new fluid simulation system in the game!!! It will be added to the public for free once fully implemented and stable.

Features:
- Added a set of specular, normal and height maps to the new floofy raptor mode. 
- Added the 'breeding device' mounting scenario from the slobbery things dev-sandbox over to the core game. The new scenario is now available in the gallery. There will be further improvements after further testing. 
- Added a set of new scenario UI graphics for the new scenario.

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VR_Ferals

Nightly_ Build Patchnotes: FeralIsland_v0. 15. 120FeralIsland_v0. 15. 120 was added to the nightl...

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VR_Ferals

Nightly_ Build Patchnotes: FeralIsland_v0. 15. 119FeralIsland_v0. 15. 119 was added to the nightl...

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VR_Ferals
Public post
Free Public Release - FeralIsland
Welcome everyone! :>
This Version only has full Vive support.
This post contains a link to the newest FeralIsland Free Public build. Free Public builds will be released every three months and are more stable than nightly_builds. Those builds are also a little preview of the next public release of the game.
This Link gets updated to contain the latest Free Public Release every 3 months. 
(WinRar or 7zip needed to unpack the files.)   (How to unzip .rar archives) 
Have fun guys! :>




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VR_Ferals

[Nightly Build]FeralIsland_v0. 15. 116 addedFeralIsland_v0. 15. 116 was added to the nightly_buil...

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VR_Ferals
Public post
FeralIsland FAQ - controls

Hello friends, :>

This page contains the current VR and normal mode controls. Vive users can set their own key bindings by following this guide.

What are the current controls of FeralIsland?

 》 Keyboard Normal Mode:
WASD: Move target crosshair
Hold middle mouse: Float around the target
Left mouse click: Select
Right mouse click: Deselect menu selection
Tab: Swap gender
ALT: Toggle UI on and off
H: Hide scenery
T: Show edit transform menu
X: Reset crosshair position
Escape: Leave the gallery 

Keyboard VR only:
Plus: Scale the UI up
Minus: Scale the UI down
Arrow Keys: Move the UI around
Page Up: Zoom the UI Up
Page Down: Zoom the UI Down

Vive (SteamVR):
Right Trigger: Interact with the UI, pet creatures
Left Touchpad Press:  Move target crosshair 
Right Touchpad Press: Float around the target
Left Grab: Zoom out
Right Grab: Zoom in

Oculus Controller:
LAnalogStick: Move target crosshair
RAnalogStick: Float around the target
A: Select, Interact with creatures, toys and the UI
B: Swap gender
X: Toggle UI ON/OFF
Y: Toggle Scene ON/OFF
LIndexTrigger: Zoom in
RIndexTrigger: Zoom out
LHandTrigger: Selects the model selection
RHandTrigger: Selects the scenario selection

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VR_Ferals
Public post

FeralIsland FAQ - VR setup recommendation

Hello friends, :>
In this public post I will give setup recommendation for VR mode and I will also cover some frequently asked questions.


Does the game run without a VR headset?
Yes it does! The game detects if a VR headset is connected and running. If you do not own a VR headset simply run the game to enable normal mode. It should wort automatically, so there is nothing you need to do. Users with a VR headset should make sure, that their headset is unplugged in order to run the game in normal mode.
 
Is the Oculus, Vive and WMR supported?
Full Vive support to all core scenes of FeralIsland was added in v0.15.062. And the Oculus (CV1 and S) is fully supported on v0.15.72. The VR interaction system should also run on WMR, which was also confirmed by a WMR tester. If the WMR thumpstick controls are not working, you should follow this guide and enable WMR for steamVR:  https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality 


Can I run the game with a Valve Index? 
A user called Henlo tinkered a little workaround for the Index. You should overwrite the bindings_knuckles.json in the main folder of FeralIsland with the file in this link. The file removes the grip references to fix movement issue. 

If the key bindings of Henlo do not work you can try adding this version by Noxy: https://github.com/noxypaws/furry-stuff/blob/master/etc/vr_ferals/bindings_knuckles.json
Thank you Henlo and Noxy for figuring this out! :>

 
What are the system requirements for FeralIsland in Normal and VR mode? 
The game runs fine on medium range rigs (my PC is from 2014) with around 50-60 FPS in normal mode and 40-50 FPS in VR mode. You should at least have these specs:
Normal Mode:
- W7 or W10 64bit.
- 4GB DDR3 Ram
- Graphics card with Direct X 11 support
- i5 or similar AMD processor.


VR Mode:
- W7 or W10 64bit.
- 8GB DDR3 Ram
- Graphics card with Direct X 11 support
- i7 or similar AMD  processor .


Is it possible to change the key bindings on my Vive controllers to play the game?
Yes. If you are running steam VR you should follow this guide: https://www.windowscentral.com/how-create-custom-keybindings-steamvr 


I am stuck in the disclaimer. Is there a way to skip it? 
Yes. You should only be stuck there if you are using an unsupported HMDs that is not recognized on loading the game. I implemented a skip function to automatically direct you to the gallery by pressing F1. 


Are the developer sandboxes available in VR mode?
No - or lets say only partial. The game currently forwards you to the gallery when its started in VR mode, because this is the only part that is working well enough in VR mode right now. You can still leave the gallery by pressing escape and try accessing the sandboxes from there. But its highly recommend to wait until their features are added to the core game. I am not wasting time on adding VR support to the current developer sandboxes, because they will be removed from the public releases anyways. However, there might be specific VR mode sandboxes in the future.


Should I stand or sit while running FeralIsland in VR mode?
It is highly recommended to play FeralIsland while sitting. Especially on the Oculus Rift, because some of the features require a keyboard. You probably need a free paw anyways. ;)


Can I scale and move the UI in the gallery?
You can scale an move around the UI by pressing +/- ,Arrow keys and Page Up & Page Down. This however only works in worldspace instances of the game, which means this feature is only available in VR mode.
 
I cannot grab things in VR. Is this a bug?
You can "grab" things by slightly swinging the controllers against the corresponding jiggle spots of the creature.  There is currently no haptic feedback for this, but I am working on that. :)


( More frequently asked question might be added)
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✓Samsung VR Gear support is added including a AR mobile version to place ferals in your favorite spots at home.(Android version) ✓Two additional ferals will be added to FeralIsland ✓(More goal rewards will be added when the above goal is reached) **I can´t believe it. You guys are awesome!**

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