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VR_Ferals
***|Hey my name is mr2cats. Im a 3D-modeller and render artist focusing on lewd games and virtual reality stuff.|***
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VR_Ferals

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FERAL Testers play the latest nightly(dev) builds instantly


FERAL Testers play the latest nightly(dev) builds instantly
FeralIsland_v0.15.179  (Dec. 22 2021)
(Normal & VR gameplay)
THESE BUILDS INCLUDE DEV SANDBOXES
[NightlyBuilds]

FERAL Supporters play the latest stable builds every three months


FERAL Supporters
play the latest stable builds every three months
FeralIsland_v0.15.164a.STABLE
(Normal & VR gameplay)
THIS BUILD INCLUDES DEV SANDBOXES
[Stable Builds]
(Next public release in March 2022)

The free public build release is possible thanks to the awesome support of this community. Thank you very much!


FeralIsland_v0.15.154.PB
(Normal & VR gameplay)
THIS BUILD DOES NOT INCLUDE DEV SANDBOXES
[Free Public Build]
(Next public release in February 2021)


The book of the felkin v.2 (Feb.10 2019)
(No VR support)
[Free Public High End Demo Scenario]
(Next public release will be announced)

Please test the free public version first to make sure the game is running on your system.


FAQ - VR setup & general recommendation
FAQ - Game controls
Project Progress - trello
Hello dear visitor. My name is RyanDunn or RyanD(On Discord) and this is my Patreon project page.



To make it quick. This project is focused on adult furry related stuff, so be warned, this might be nothing for you! If you like furry NSFW art keep reading! :>

Im a furry artist and creator of an adult sandbox game and virtual reality (and normal) simulation game called VR_Ferals. Over time, the base idea for this game evolved into a more serious game project called FeralIsland with a wide range of adult and furry themed features, centering around fantasy, mystical and alien creatures the players can watch, befriend and interact with. The main idea is to create a sandbox game with a very optimistic approach on sexual inter-species relationship that is based on conses and exploration instead of force and violence. After taming and befriending, you will also be able to gratify your feral friends needs or even experience being a feral creature yourself.

The game is currently in an early state and more like a show room for the creatures than an actual game. However, there are some interactive features like petting and exciting your feral friends. With a heavy focus on adult themed animations and interactions. Building the game around the sexy stuff, instead of of boring environmental assets and game mechanics that seem out of place and forced. The main focus will always be the lovely creatures that you will befriend with and explore on FeralIsland.

Nevertheless, FeralIsland is the long-term project, I always wanted to create - Giving the users as much freedom as possible is another goal I want to achieve, by building an own scenario engine that enables the users to create and share their own little stories. The gallery of FeralIsland, which is more like a show room of current available animations, will be evolving into an highly modular and deep editor for those scenarios. The characters can be replaced and customized and it will be possible to write and share your own stories in the future. There will be an embedded character poser and custom character settings as well. And one of the most anticipated features will be an import feature for own 3d models and modding capabilities.



Why i need your support


I am working solo on this project (besides some collaborations with other artists I am planning to do) which means that my work includes all the programming, 3D modelling, texturing. I am also doing all animations myself. Doing so is very time consuming especially since I am a part-time freelancer at the moment. FeralIsland is free and public releases are available, once stable, on Patreon, FurAffinity and Inkbunny. Once higher goals are reached i can hopefully quit my part-time job and work full-time on this project. 

What are the long term goals and will you just vanish and leave this project?


No I will not vanish. This project can be considered my long-term life goal if finished in the way I am conceptualizing the game. With new technologies emerging its the best time to create something like this!

I also always liked the idea of open source software development and building a community by and for feral fans and furries. One of those long-term goals would be to release all created models including the rigs as blender files for free under a non-profit licence to the community. Those models will give a nice insight in rig-creation and animation.

If you are interested in my work. Don´t hesitate to message or support me. You guys are great and nice messages are always a huge motivator for me.


Thanks for supporting this project! <3
FeralIsland will feature the following fantastical creatures, beasts and aliens.


Implemented
  • Felkin ( Animated and interactive)

Partially Implemented

  • LewdRaptor (Static preview model implemented )
  • Shunamir (Static preview model implemented )
  • MysticDragon (Static preview model implemented )

Work in progress

  • Gryphon (First community voted feral)

More creatures and even anthros will be added to the list, once the project goals are reached!

Since this game will always stay free there might be a lot of players in the future. To assure a high quality standard for those public releases, there is a big need for people willing to test freshly added features and VR implementations.

For this reason it is possible for FERAL Tester patrons to test the current developer releases. Those releases are called nightly builds. These nightly builds are uploaded every now an then, and contain new features, animations and models and you will be able to test it instantly and before everybody else. After I feel that those versions are stable enough those builds will get tagged as STABLE and can be downloaded and tested by FERAL Supporters.

Because of popular demand, both nightly builds and STABLE builds will have developer sandboxes.


There is no pressure on your side to test the nightly builds. But if you found a critical bug or some missing QoL(Quality of life) features, feel free to talk to me directly. :>

Subscription Tiers

$2
per month
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FeralSupporter

Even the smallest pledge is a boost for this project. Be part of an ever growing community to help speeding up the development process. You also get early download access to STABLE builds before they are released to the public.

FERAL Supporter

✓ Download access to STABLE builds every three months.

✓ Access to developer sandboxes in FeralIsland.

✓ You will appear in the credits of FeralIsland (Optional, you will be asked).

✓ Grants the FERAL Supporter discord role.

✓ Grants access to the #mysterious-leaks channel on discord. Which lets you see some screenshots of the things I am currently working on.

✓ Be part of the "Future of FeralIsland" discussions, polls and early announcements.

You are awesome! Thank you very much for your support. :)

SubscribeStar $2.00 tier
Unlock
$10
per month
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Feral TESTER

The serious stuff starts here. You will get access to experimental nightly builds. A new build is uploaded as often as possible.

FERAL Tester

✓ Everything above

✓ Download access to nightly (dev) builds that are highly experimental and are frequently released.

✓ Grants the FERAL Tester Discord role.

✓ A personal 256x256 pixel icon of you will be added to the credits page (Optional, you will be asked).

You are amazing and deserve my gratitude for helping me building my dream project! Thank you very much. :>

SubscribeStar $10.00 tier
Unlock

Features

  • Early Development Builds

Recent posts

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VR_Ferals
Public post
FERAL Supporter reward - PUBLIC BUILD

Current latest public_build is version 154 (November 2021)
This post contains a link to the newest FeralIsland Free Public build. Free Public builds will be released every three months and are more stable than nightly_builds. Those builds are also a little preview of the next public release of the game.
This Link gets updated to contain the latest Free Public Release every 3 months. 

(WinRar or 7zip needed to unpack the files.)   (How to unzip .rar archives) 


Bug Reporting: 
Even though this builds are considered PUBLIC, this does not mean that they are bug free. It is still considered a early version of the game. But do not hesitate to report bugs you might find directly in this post or on #bug_reports on discord.

Important!!!: Check the official roadmap for unfinished features before reporting bugs.
Roadmap: Link 


Have fun guys and thanks for your support! :>
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VR_Ferals

FERAL Supporter reward - STABLE BUILDWelcome FERAL Supporter patrons! : This post contains a link...

This post also includes Mega.NZ content links
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Posted for $2, $10 tiers
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VR_Ferals

Welcome Feral TESTER patrons! : The current released nightly builds you can find here. Link: Nigh...

This post also includes Mega.NZ content links
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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.183
FeralIsland_v0.15.183 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

Finished integrating the dynamic pen* system to FeralIsland. You can check it out in the gallery. This system works in VR & normal mode.

Special credits to raliv for creating this awesome shader!


Bugfixes:
- Fixed a bug in which the fonts where not visible if the FPS counter was toggled in the gallery. 
- Fixed a bug in which the toys had the wrong size in the gallery. 
- Fixed a bug in which the camera was set to forward rendering. 
- Fixed a bug which prevented PoV-mode from working in the gallery. 
- Fixed a bug which had the wrong clipping plane, position and FoV(Field of view) when switched to PoV-mode. 
- Fixed a bug in which the reticle was visible in normal mode. 
- Fixed a bug in which the toys would not move correctly, when auto-thrust was active. 
- Fixed a bug in which the gallery camera was showing a black screen.

Known Issues:
- There are still some minor bugs in the gallery and sandboxes. For example UI snapping to the hip and hand. There are also some bugs with the mating and UI in the island.

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.182
FeralIsland_v0.15.182 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

Finished integrating the dynamic pen* system to FeralIsland. You can check it out in the gallery. This system works in VR & normal mode.

Special credits to raliv for creating this awesome shader!


Features:
- Most of the gallery features got restored.

Changes:
- Modified and centered the UIs in multiple scenes of the game to better fit to the new VR-rig.

Bugfixes:
- Fixed a bug in which missing shaders in the selection menu caused the island not loading properly. 
- Fixed a bug in which the reticle sphere was not visible at the tip of the pointer. 
- Fixed a bug in which the VR-hands where not animated. 
- Fixed a bug in which the toys where now initiated with the new VR-rig. 
- Fixed a bug in which the toys would not be snapped to the new VR-rig. 
- Fixed a bug in which the toys would not rotated when the hand was moved. 
- Fixed a bug in which hip snap was not working with the new VR-rig. 
- Fixed a bug in which the guide mode was not working with the new VR-rig. 
- Fixed a bug in which the toys where way to big when selected with the new VR-rig.

Known Issues:
- The new VR rig is currently not fully implemented in the sandboxes and the gallery. This will be fixed in the next couple of updates. There are also some QoL features missing in the island like for example the UI.

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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.181
FeralIsland_v0.15.181 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

Finished integrating the dynamic pen* system to FeralIsland. You can check it out in the gallery. This system works in VR & normal mode.

Special credits to raliv for creating this awesome shader!


Features:
- Added the new VR-Rig to FeralIsland. This rig uses a new Input System and should work with all current VR-headsets. If you have issues with the new system, please let me know! 
- The UI is now automatically snapped to the left controller when the island selection menu is loaded.

Changes:
- The control label in the island selection menu was removed. It will be added at a later point. 
- Changed the lighting in the island selection menu and enabled post processing for the new VR-rig. 
- Improved the performance in which the turntable script is calculated.

Bugfixes:
- Fixed the math of the turntable camera calculation to prevent overflow issues.

Known Issues:
- The new VR rig is currently not fully implemented in the sandboxes and the gallery. This will be fixed in the next couple of updates. There are also some QoL features missing in the island like for example the UI.

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VR_Ferals
Public post
[Stable Build] FeralIsland_v0.15.164a.STABLE
FeralIsland_v0.15.164a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added a breeding device model to the island core game. 
  • Added breeding functionality to the Felkin NPCs next to breeding device.
  • Added a new shortcut (ctrl + R) to the island in the core game that allows you to respawn as a random Felkin. Also added a new UI tooltip for this button shortcut.
  • Added collision detection to the breeding device in the island and worked on the collision logic/rig for future stuff. 
  • Added a progression menu to the "Breeding Device" scenario in the gallery. The Felkin now mounts the device if you click the progression arrows. 
  • Added a PoV camera anchor to the "Breeding Device" scenario. You can now switch into the PoV of the mounting Felkin.
  • Added a baked NavMesh to the island which will allow creatures to better navigate through the island and avoid obstacles. The obstacle avoiding creature behavior is not active, though.
  • The breeding device in the core game is now mountable. Selected female Felkin can dry hump the device too. This might get reworked in the future, but for now this is a feature for the ladies! The overall mounting feature will be more polished in the next build iterations. 
  • Added a tool-tip for how to mount and how to excite your Felkin. 
  • Added a UI framework to support curved UIs in VR. This does not add the curved UI yet.
  • Added an teasing Felkin to the core game next to the breeding device, to test the mount detection colliders on skinned mesh renderers.
  • Added two new animations to the core game: mount, unmount. This is for a smoother mounting animation interpolation. The mounting animation from the recent versions is still in use and now looped.
  • Added more NPC functionality & logic to detect where and which Creature was mounted.


Changes:
  • Cleaned the creature spawning code of the core game and removed, improved and fixed a lot of old functions. 
  • Overhauled creature spawning back-end parts that will allow better control over creature spawning in the future.
  • In the "Breeding Device" scenario in the gallery you can now no longer let the Felkin mount the breeding device by pressing shift. However, this still works in the "slobbery things" dev-sandbox. 
  • Rebuild and cleaned parts of the island prefabs.
  • Updated the Spine Animator, Groundfitter and the LookAt Animator. 
  • Slightly tweaked the Spine Animator behavior to improve the creature turning rotation. -
  • The animation interpolation between walking to running is now not using an exit time offset.
  • Reiterated the translucent UI shaders in the gallery and FeralIsland selection menu.
  • Modified the bone mask of the Felkin rig to better interpolate the animated thigh bones, when the Felkin mounts the breeding device.
  • Improved the overall mounting interaction with the breeding device. For example you can now only mount while stationary or walking slow. Also interrupting the mounting will always lead to the unmount state.
  • Added slightly more gloss and detail to the fur in the Core game to make it appear more like the fur in the character selection menu. 
  • Re-enabled the LOD System on the island. This greatly increases the FPS. This was a mistake by me some builds ago, sorry for that!

Bugfixes:
  • Fixed a bug which resulted into the animator not responding after respawning. 
  • Fixed a bug which caused materials loaded incorrectly after respawning.
  • Fixed an instance which led to a material and texture related error when the "Breeding Device" scenario was selected.
  • Fixed an Instantiating error that was related to prefab parenting. 
  • Fixed a bug in which the Felkin rig would break if you would press ctrl while running.
  • Fixed an issue that appeared in 155, that prevented female Felkin from being displayed in the FeralIsland selection menu.
  • Fixed a bug which displaced the manes in the selection menu.
  • Fixed an instance where breeding animation was interrupted or could interrupt unintentionally. 
  • Fixed an instance where breeding animation was in the wrong order and looped incorrectly. 
  • Fixed a bug where the breeding device would sync its animation when the Felkin was mounted.
  • Fixed a bug in which the mounted Felkin would walk away while being mounted. 
  • Fixed a bug which allowed the player to break the Character prefab when A,S,D was pressed while mounting.
  • Fixed a bug in which the single inviting Felkin was not mountable. 
  • Fixed a bug in which the breeding device was not mountable. 
  • Fixed a bug in which the breeding device was out of synch.


NEXT STABLE BUILD WILL COME MARCH 2022

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VR_Ferals
Public post
Christmas Ferals Patchnotes: FeralIsland_v0.15.180.CM
FeralIsland_v0.15.180 Christmas edition is out!  
Its a free public build that everyone can download!
This version is a little gift for the community! :> It is the latest nightly_build version with a little twist. All Felkin have red noses and golden antlers. This version has the current mating system!  Keep in mind that nightly_builds can be a bit buggy. But I tried to squeeze most bugs fur this release.

If you want to play the game without the antlers you can play instantly with the FERAL Tester reward tier:  Link

Christmas Ferals Download: Link 

Features:
- Added a new asset variant to Brutus: Red Nose.


Bugfixes:
- Fixed a bug which the horns in which they where transformed of the ears move.
- Fixed a bug in which Kostroma had his short mane missing after selection.
- Fixed some minor bug which where related to an engine upgrade.

I wish everyone a merry Christmas! :>
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VR_Ferals
Public post
Nightly_ Build Patchnotes: FeralIsland_v0.15.179
FeralIsland_v0.15.179 was added to the nightly_builds folder. You can download it instantly with the FERAL Tester reward tier: Link

Finished integrating the dynamic pen* system to FeralIsland. You can check it out in the gallery. This system works in VR & normal mode.

Special credits to raliv for creating this awesome shader!



Features: 
- Added a new asset variant to Brutus: Chest floof heavy. 
- Added a mod menu to the main menu. Currently this menu is only the frame since no mod was added to the build folder yet. But it is a start!  

Changes: 
- Improved the material details of normal chest floof.

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