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VR_Ferals
***|Hey my name is mr2cats. Im a 3D-modeller and render artist focusing on lewd games and virtual reality stuff.|***
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Even the smallest pledge is a boost for this project. Be part of an ever growing community to help speeding up the development process. You also get early download access to STABLE builds before they are released to the public.

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Displaying posts with tag StableBuild.Reset Filter
VR_Ferals

[Stable Build] FeralIsland_v0. 15. 242. STABLE》FeralIsland_v0. 15. 242. stable build release! You...

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Stable Build] FeralIsland_v0. 15. 229. STABLE》FeralIsland_v0. 15. 229. stable build release! You ...

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[Stable Build] FeralIsland_v0.15.219a.STABLE
FeralIsland_v0.15.219a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:


Features:
  • Added swimming: The animation will be triggered when entering water.
  • Added FeralPainter to FeralIsland. You can select the painter in the main menu. You can also press 7 in the main menu. 
  • Added the "Load Custom Texture" mod to the modding menu. You need to enable the "Load Custom Texture" mod to use any .png file as a custom creature texture. At the moment it is recommended to use only textures of a 2048x2048 pixel size. At the moment, only one texture can be loaded at a time. 
  • Updated the water system and added depth fog and under water effects. There was also a ripple effect if you are getting into the water.
  • Added better ripple and foam control. The particles are now only enabled when the player Felkin is in water and close to the water surface.


Changes:
  • The camera clipping was improved to prevent the camera from peeking through the surface.
  • Your tail raises quicker, when you attract NPCs. 
  • Better transition to the laying down state while attracting.
  • Water ripples are now turned off when not moving/swimming. The effects are also a bit tuned down.
  • The game now correctly starts at the intro screen!
  • Saving a texture with the FeralPainter does now store the texture file inside the "./Mods/CustomTexture/" folder.

Bugfixes:
  • Fixed a bug in which attracting a laying NPCs would break the mating logic. 
  • Fixed a bug in which attracted creatures had a wrong state flag which caused them to be not attracted properly. 
  • Fixed a bug in which it was possible to raise tail while walking. 
  • Fixed a bug in which the laying flag was still set while moving.
  • Fixed a bug with a wrongly set sprinting flag.
  • Fixed a bug in which the dev island 2.0 was loaded instead of the character selection when 0 or 6 was pressed.
  • Fixed the missing "2 bulls 1 cow" fur.
NEXT STABLE BUILD WILL COME SEPTEMBER 2023
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VR_Ferals
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[Stable Build] FeralIsland_v0.15.211.STABLE
FeralIsland_v0.15.211.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added a new mating animation for players that mate with laying Felkin.
  • Added NPCs laying on their side and on their back. 
  • Added missionary mating with NPCs.
  • Added a new animation to NPCs that are mounted while laying.
  • Added better LOD culling for far away NPCs.
  • Added a mounting queue. A player controlled Felkin can now only be mounted by one NPC. The Felkin also take turns! This means the partners change after being attracted. 
  • Added NPC attraction while the player Felkin is laying down.
  • Improved the mounting queue to check for multiple slots and counting attracted Felkin correctly. 
  • The correct animation is now playing when a NPC Felkin mounts a laying player.

Changes:
  • Changed the chance for NPCs to lay down to be mated to roughly 50%.
  • Changed the way mating position chances are rolled for NPCs. 
  • Lowered the animation transition speed of two mating invitation animations to be more dynamic and based of the stance time.
  • Felkin NPCs now appear in small herds. The overall number of NPCs was nearly doubled.

Bugfixes:
  • Fixed a parenting related bug with tails.
  • Fixed an instance of a mounting Felkin sliding off from a partner.
  • Fixed another bug that caused NPC Felkin from sliding off from their mating partner. 
  • Fixed a bug that prevented player controlled Felkin from laying down and rolling on its back. 
  • Fixed a bug in which the ground fitter interfered with NPC directions after mounting.
NEXT STABLE BUILD WILL COME JUNE 2023
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VR_Ferals

[Stable Build] FeralIsland_v0. 15. 205. STABLE》FeralIsland_v0. 15. 205. stable build release! You...

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[Stable Build] FeralIsland_v0.15.196a.STABLE
FeralIsland_v0.15.196a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added the missing user interface of the Island to vr-mode. This also included the context sensitive Icons above the NPCs. You can now jump, lay down, arouse, sprint and mate with other Felkin in vr-mode.
  • Sandbox TheHunt: Has support for the new vr rig now. The night sky is now looking more realistic including the rain particles. Screen space reflections have a higher resolution which reduces flickering in vr. Panning of the turntable was disabled to not break the immersion to much. There are now also rainy sound effects and many little improvements.
  • Sandbox TheCourtyard: Now has support for the new VR rig. The player now spawns on the ground instead of the top of one tower. The whole lighting system got an overhaul and the day/night cycle starts at the dawn of a day. You can move forward with the left controller and orient around with the right controller in VR mode. Greatly improved performance in both VR and normal mode. It is also the first sandbox with VR teleport controls. You can teleport to most places by pressing the trigger button.
  • Sandbox SlobberyThings: Now has support for the new VR rig. Performance and looks of fluid simulations was improved for normal and VR-mode(There is still some room for improvements though). Fluid collision sims also got a little upgrade and the overall scene is looking better. The Felkin is now cu*ming again! I also improved a lot of smaller things. C*m string calculations are now much more precise with a minor impact on performance. You can now toggle device mounting and dry humping. I also replaced the old toy mesh with the new one and improved the environment a bit. You can now also freely pick a gender now. Wet females also got added and I worked on some quality of life features about how to handle fluid toggling in the future. Males and Females now have different fluid emitters attached to them. 
  • Sandbox DevIsland: Added teleportation vr controls to this sandbox and fixed some of the remaining asset issues. I also removed the immersion-breaking UI.
  • Sandbox Kennels: Also fixed the VR-rig for the missing kennels sandbox. 
  • Added the player UI to the left hand in vr-mode. 
  • Added Keyboard as a secondary control in vr-mode.
  • Added fitting vr tooltips to the island. 
  • Added a 'knotting' icon that appears and disappears, if you toggle mounting.


Changes:
  • The "Press shift" tooltip was renamed to "Hold shift & W" to run. Other tooltips got changed as well, to be more clear and less confusing. 
  • Increased turning speed of the camera in vr-mode slightly. Also increased the way the Felkin direction is changed when the HMD is rotated with the head. This has still only a slight effect on the movement. The main way to turn is via controller or keyboard.
  • Decreased the light shaft size on the island. It was a bit to bright. 
  • The mating felkin in the courtyard sandbox now have a more realistic size.


Bugfixes:
  • Fixed a bug in which the sprinting animation was not working in vr-mode. 
  • Fixed a bug in which the laying animation was not working in vr-mode. 
  • Removed a text object that was wrongly spawned. 
  • Fixed a bug in which the dexterity was spend to quickly in vr-mode.
  • Fixed a sprinting related bug in vr-mode. 
  • Fixed a bug in which the knotting icon was also visible to NPCs that are not mounted. 
  • Fixed a bug in which the mounting toggle would interrupt the mounting 
  • Removed some assets that should not be visible in the gallery.
  • Fixed multiple lighting and shader issue with sandboxes. 
  • Fixed an issue with normal mode tooltips not showing. 
  • Fixed a bug in which walking forward was not working correctly in normal mode.
  • Fixed multiple lighting and shader issue with the courtyard sandbox.
  • Fixed a missing texture in the gallery.


NEXT STABLE BUILD WILL COME DECEMBER 2022
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