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vixel
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vixel
is creating furry games and artsy silliness! :}
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Displaying posts with tag Animation.Reset Filter
vixel
Public post

Silly Foxxo Idle Loop!


Heyaaaa floofs! <3
I hope all of you are doing well!! Been a hecky busy month for me, but I'm hanging in there!! ^w^

Here's a short little idle loop I created for animation practice, and to play around with some cute and silly fox emotions. Such a goofy, spazzy floofer. :}}


I'm also using this animation to promote a black friday discount thing on Twitter/X! :O

This weekend I'm planning to upgrade this low-rez video game fox to a lovely cinematic one by the artist VFX Grace. The new fox has a professional animation rig, lots of moving body parts, and detailed fur! :O


If you want to help me upgrade, go Like this tweet on Twitter/X before Nov 24th!

https://twitter.com/VixelFox/status/1727184047770669104

If I reach 51 likes, each like will give about 50 cents discount toward the upgraded fox!
Stretch goal is 181 likes! Lets gooooooo <3 And thanks for your help. ^w^


Here's a sneak peek at the new model. I CAN'T WAIT to animate stuff with it! :O

https://www.vfxgrace.com/product/red-fox-animation-vfx-grace/ 

Boop you soon! <3



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vixel
Public post

Working Out!


Heya floofs! Here's one more update this month - an animation I made for learning using the Reyna base + sculpts + generated animation rig from previous posts.

Also see the attached mp4 for a longer sequence with camera movement.




This project brought together a bunch of different topics I've been learning the last few months. There's lots of room to improve, but it served its purpose for learning!

  • Daz 3d character base
  • Blender custom sculpts
  • Wardrobe and fixing clothing animation issues
  • Base jogging animation loop (my first 3d run cycle!)
  • NLA layers in Blender for fixes, variations and secondary motion
  • Weight painting to improve geometry deformation
  • Body part attachments (the tail is standalone)
  • Procedurally generated tail motion
  • Full 3d environment and props
  • HDR sky for fast lighting
  • Render settings optimization
  • Post processing outside Blender

There's some weirdness with her model in a few spots. Later I might revisit this to fix those areas, add fur and textures, and render in Cycles for true PBR lighting (this is Blender's Eevee renderer, which is basically realtime video game lighting).

I'll dive into some behind-the-scenes in future posts. See you in May! <3

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vixel

Self Service

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Wobbly Boi

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More Blender Learning

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vixel

3d Animation in Blender

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