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Suit-Ji
I develop and publish adult games. Currently most notably Mind the School. A game about manipulating and corrupting a school to create a heaven of free love.
Over the past 2 weeks I finally finished all of the planned events. I added 3 additional events, but those are a quick finish. 2 of them are actually already finished. So what does that mean for the game.
Events
Since the events are now finished, I went over to the testing phase. That means I check the events, run through them again and again, to check if the images are all working and if the events are properly triggering. Other than that, I need to check if "story" events properly align chronologically.
Quest System
Yesterday I also started work on redoing the Quest System. The old system started quite smart, but growing and changing requirements led to less than optimal changes and additions to the system. So I now created a new system, that works way better by utilizing a more modular approach than the previous one. Creating new Quests becomes more laborious with that but it allows for more freedom. In the old system, the Quest System itself decided when to unlock what quests, goals or tasks. That made it quite difficult to make it work for all scenarios. That's why sometimes the quests didn't properly activate or update.
Now the new System requires you to properly define what happens when a Quest, Goal or Task is updated, created, activated or completed. You just give it the actions and when the system should trigger them. That should hopefully make them more reliable.
It also shouldn't interfere too much with the release date. I pretty much finished the system yesterday in about 8 hours. Replacing the old one wasn't too much of a struggle, I just had to change the interfaces a bit and change the calls from the journal. Now I just have to test it and find out, why the quest isn't being properly displayed. Well it is displayed, but the settings for when and how to be displayed is a bit off. But That shouldn't take too long.
Dialogue Display
In the last private news I talked about a new display system for dialogues I want to introduce with the next update (not this one). The plan was to create a system that would display pre-made images of the characters your currently talking with in a generative fashion. Something like this:
And to prevent any misunderstandings. I plan to only use them for general dialogues. The ones where you only have changing expressions and mouth flapping anyway. This new system aims to reduce the amount of images, that are so similar to each other that they almost could be replaced with another. That amount of images is not that small either. So this change should be an improvement for all. For me it creates less work and for you, since the game size doesn't grow as fast and the development time should go down as well. To check what peeps thought of them, I ran a poll in the last private news post. Here are the results:
So it was decided rather unambiguously. So that will be my code project for 0.2.2 then. Look forward to that :D
Epilogue
Now with all that information. There is just one large one missing. WEN RELES! Since I am making good progress and pretty much all of the hard stuff is now finished. I am very optimistic for a release this month. So hopes are high :D
Here is the new update for Mind the School. Version 0.1.3!
With this new update the cafeteria is finally introduced and filled with events.
Here's what's new:
Changelog:
Cafeteria: Introduced Cafeteria
Cafeteria: Added 6 Events to Cafeteria
Cafeteria: Added new Rule for Cafeteria or other things (Adelaide seems to be stressed sometimes...)
Courtyard: Added 3 Events to Courtyard
School Building: Added 3 new Events to School Building
School Building: Introduced new Introduction Event when teaching class for first time.
Gym: Added new teaching event
PTA: Extended PTA Introduction to now introduce all teachers and parents.
Characters: All different Schools have now been merged to one school but different classes. No more stat-grinding for all Schools
Journal: Added a new budget-overview. Always keep your money in check. (New ways to earn money comes with next update.)
Journal: Added Replay Gallery to Journal. (Bottom right tag in Journal)
Locations: Replaced all background-images for all locations.
Events: Introduced a new System for the determination of values and data used by the events. Particularly useful for adding new Events or modding. Also used for the gallery.
Image-System: Improved the image system for more dynamic usage.
UI: Small changes to UI for much aesthetics.
QoL: Added more information in Journal to prevent players from being confused over what can be unlocked and what not.
QoL: Added a bit of extra information during introduction phase.
QoL: Special events now are marked. The location will glow red and the action will be marked with red dots, to show where to find the event.
Bugfix: Fixed Softlock during introduction phase when saving and loading. (Hopefully)
Bugfix: Fixed temporary events being replayed, when they shouldn't.
Bugfix: fixed a Crash when game tries to download Supporter List, while having no internet connection
Bugfix: added possibility to deactivate download of supporter list from web in the settings, internal list is then used.
Bugfix: possibly fixed a crash on MacOS (can't really test that, so only hope remains)
Bugfix: fixed a typo
Balancing: made the bento event more likely to fire.
Known Bug: When selecting a value in the gallery, an error occurs sometimes. I wasn't really able to determine why it happens, but it is harmless. Just Rollback once and it's fixed.
Version 0.1.3 should be compatible with all 0.1.2 Versions!
about 500 new images
13 new Events
1 new Location
Replay gallery
One of the big new additions is the Replay Gallery.
Just open the gallery in the journal, select the location, the event, the values and start replay.
The gallery enables you to replay all already seen events from all savegames in the journal. The Gallery tracks all variants and all decisions, so you can freely select what variant you want to have and are only prompted with decisions you already made.
To end the replay, just hit 'End Replay' in the Quickbar at the bottom or in the Menu.
Afterword
Almost all bugfixes and QoL-Changes are made because of the feedback I got from you peeps. So thank you all and please keep the feedback coming.
Also feel free to join my Discord where we freely discuss the game, anime, the purpose of life, the normal stuff.
Now for the important part, the game download.
This time I decided to also include a version with uncompressed images, because even though the compression I chose shows almost no difference to the original, I still found some differences I didn't like, but to force 2GB on you would be harsh, so I let you decide. The uncompressed variant has the images formatted to a lossless webp-format.
Hello, glad you could make it. Do you know, why I called you here?
First of all, the work you've done here is amazing, and I'm really happy that you're attending this school. But unfortunately there is one thing. I'm really sorry but today is the time for another post about the progress for Mind the School. I know it will be challenging... for both of us, but together we can get through it and come out stronger and better informed than before.
So let's get through it in a structured manner and start with...
0.1.3 Release résumé
I would say the release of version 0.1.3 went rather good. I got a lot of good feedback.
Of course there was a lot of negative feedback as well. Most of the criticism was about the lack of content and the current stat progression. Those are points that are absolutely understandable, the only thing I can say about that is, I'm working on it.
The lack of content is just due to the fact that the game is just not that long out yet. I started work on the game back in April 2023. Most of the time I spent on creating the framework of the game and all of the mechanisms to make the game as easily expandable as possible and to make it really easy to populate the game with content. Something that definitely pays off now. When creating an event, 10-20% of the work goes into integrating the event in the game and the rest goes into rendering the images. That just shows the power of the framework. Still I decided to release the game in September with only the framework and the game introduction in place. Something I received a lot of criticism for but something I don't regret doing. Since then I implemented a lot of changes in the game. Changes I was only able to implement thanks to your feedback. Since I'm working on this project all by myself, I'm just missing the different perspectives. A developer is always a bit biased when it comes to it's project. That's why in a team there are other people testing your project. Since I don't have a team, I'm misusing you peeps as my lab rats.
Now creating events takes a lot of time. Not necessarily the texts themselves, when I got an idea, I pretty much finish them in a short time. The most time goes into rendering the images. I'm still very inexperienced with it and just can't throw them out in a matter of minutes. For that reason I'm limited in the amount of content I can create each update, since I don't want to make you peeps wait too long for each update.
Now the problem with the stats. The stat problem is based on two factors. 1. The lack of game progression and 2. the lack of content.
First, the game being in it's early state does not have a lot of in-game progress yet. The current version progresses only up to level 1 of the planned 10 levels. So there currently is no real use for the stats right now. Something that will change once more progress and more options are availble.
Second, the game just lacks diversity. There just aren't enough events, so that creates a sense of repetition. I try to make it less repetitive by adding different variants to most events, so they don't feel as repetitive, but of course that has limited success.
So my piece of advise to you is, don't focus that much on the stats, play the game, enjoy the events already added. There just is no need for stat grinding. Not yet, even though I want to prevent the stats from being too grindy.
I know this might sound like me making excuses, but I am really not. I just want to make clear, I am aware of all the issues and all the shortcomings of my game. I'm often reminded of them in the time after each release. Especially since I take my time to go through all the messages and to answer most of them. It's always mentally exhausting, depressing and anxiety inducing every time I get a notification, but I think at this time of the development such feedback is crucial and will benefit the game. So I keep struggling my way through it.
Now the good part of the release. This time there were almost no bugs to fix. At least no bugs I have been made aware of (¬з¬). There was a small amount of bugs, but only 2 or 3, so huge success!
Plans for 0.1.4
Now for version 0.1.4 I planned a few things.
The biggest change will be the introduction of composite events. I already talked about them in an earlier post but again a small overview of what composite events are.
A composite event is a different kind of event. The difference is that a composite events is put together by multiple smaller event fragments. This allows for longer random events with the events being more divers, flexible and less repetitive. Imagine a class teaching event. In the composite event it would consist of 3 event parts. One running at the beginning of the class, one during the learning phase and on at the end of the class. Now for each part there are multiple fragments which are chosen randomly. I think you understand where I'm going with this.
Now fortunately with the event system being as well built as it is (*pats myself on the back*), it was really easy implementing the new event type. With that said, it is almost fully implemented. Just needs some testing and then I need to integrate the new event type into the gallery system, which takes the most work.
For that I ask all of the peeps who already made use of the gallery to give me their feedback, whether good or bad, ideas or improvements. The gallery system while being extremely flexible and absolutely simple when using, it is very complicated and extremely sensible in the inner works, so I'd rather touch it as rarely as possible, so if you have improvements or ideas, I'd fancy putting them in now, while I have to work on it anyways.
Now for other changes in 0.1.4, I want to add more events to the office building, mostly covering the organisational stuff, like earning money, providing counselling sessions, looking at papers etc.
Also some fun time with Emiko. Or some happy accidents during counselling:
Now that is all for today. Thanks for reading through all that stuff.
If you have feedback or just want to talk to me join my Discord! I try to answer on all platforms I'm on but discord just works best for me and enables me to answer as fast as possible. For the Patreon DMs, I only get the notification hours later, even for all the follow-ups. But on discord I'm always able to answer, except for when I'm sleeping
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