Hello, I'm back! I'm still not healthy, but I am at least healthy enough now to give you the devlog!
In the last private news I talked about the Timeline Plugin I wrote myself. Since then I kept working on it, optimizing it further and giving it more and more functionality. One big limitation of it was, that it needed to simulate keyboard and mouse inputs to be able to use some elements needed, like switching scenes or outfits. That meant StudioNeoV2 had to stay focused, and I couldn't use the computer for anything else in the meanwhile.
So I started hacking into some plugins the timeline uses, like FashionLine and VNGE, and improved the interfaces a bit so now the Timeline can directly call the plugins to do certain things. I also extended functionality for the timeline plugin to interact with my external copy script.
This is what the timeline plugin window looks like now :D
Also a bit more colorful than before :D
Now the timeline script is able to run fully in the background. So what did I do in the last two weeks? I used that timeline plugin to finish the most annoying task this game has ever thrown at me, I actually finished all the sprites for all the characters! It still took a few days, since the plugin takes about two hours for each characters body and face sprites. Depending on the amount of outfits the character has, of course. So in the last two weeks I was able to create 23541 sprites! That is three times the amount of images of the entire game by version 0.2.1.
Of course the sprites aren't full sized images and 11424 of those images will just be a few pixels from the face left by my diff script for the facial expressions. So the size impact on the game files will be rather minimal.
So that's all for today. A bit shorter, since I only worked on this :D
I'll no go back to curing my illness. See you next time!
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Public News 01.08.2025
Hello Everynyan!
New month, new monologue!
Now I come with good news!
Over the past 2 weeks I finally finished all of the planned events. I added 3 additional events, but those are a quick finish. 2 of them are actually already finished. So what does that mean for the game.
Events
Since the events are now finished, I went over to the testing phase. That means I check the events, run through them again and again, to check if the images are all working and if the events are properly triggering. Other than that, I need to check if "story" events properly align chronologically.
Quest System
Yesterday I also started work on redoing the Quest System. The old system started quite smart, but growing and changing requirements led to less than optimal changes and additions to the system. So I now created a new system, that works way better by utilizing a more modular approach than the previous one. Creating new Quests becomes more laborious with that but it allows for more freedom. In the old system, the Quest System itself decided when to unlock what quests, goals or tasks. That made it quite difficult to make it work for all scenarios. That's why sometimes the quests didn't properly activate or update.
Now the new System requires you to properly define what happens when a Quest, Goal or Task is updated, created, activated or completed. You just give it the actions and when the system should trigger them. That should hopefully make them more reliable.
It also shouldn't interfere too much with the release date. I pretty much finished the system yesterday in about 8 hours. Replacing the old one wasn't too much of a struggle, I just had to change the interfaces a bit and change the calls from the journal. Now I just have to test it and find out, why the quest isn't being properly displayed. Well it is displayed, but the settings for when and how to be displayed is a bit off. But That shouldn't take too long.
Dialogue Display
In the last private news I talked about a new display system for dialogues I want to introduce with the next update (not this one). The plan was to create a system that would display pre-made images of the characters your currently talking with in a generative fashion. Something like this:
And to prevent any misunderstandings. I plan to only use them for general dialogues. The ones where you only have changing expressions and mouth flapping anyway. This new system aims to reduce the amount of images, that are so similar to each other that they almost could be replaced with another. That amount of images is not that small either. So this change should be an improvement for all. For me it creates less work and for you, since the game size doesn't grow as fast and the development time should go down as well. To check what peeps thought of them, I ran a poll in the last private news post. Here are the results:
So it was decided rather unambiguously. So that will be my code project for 0.2.2 then. Look forward to that :D
Epilogue
Now with all that information. There is just one large one missing. WEN RELES! Since I am making good progress and pretty much all of the hard stuff is now finished. I am very optimistic for a release this month. So hopes are high :D
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Public Release Major Update 0.1.3B
It is time!
Here is the new update for Mind the School. Version 0.1.3!
With this new update the cafeteria is finally introduced and filled with events.
Here's what's new:
Changelog:
Cafeteria: Introduced Cafeteria
Cafeteria: Added 6 Events to Cafeteria
Cafeteria: Added new Rule for Cafeteria or other things (Adelaide seems to be stressed sometimes...)
Courtyard: Added 3 Events to Courtyard
School Building: Added 3 new Events to School Building
School Building: Introduced new Introduction Event when teaching class for first time.
Gym: Added new teaching event
PTA: Extended PTA Introduction to now introduce all teachers and parents.
Characters: All different Schools have now been merged to one school but different classes. No more stat-grinding for all Schools
Journal: Added a new budget-overview. Always keep your money in check. (New ways to earn money comes with next update.)
Journal: Added Replay Gallery to Journal. (Bottom right tag in Journal)
Locations: Replaced all background-images for all locations.
Events: Introduced a new System for the determination of values and data used by the events. Particularly useful for adding new Events or modding. Also used for the gallery.
Image-System: Improved the image system for more dynamic usage.
UI: Small changes to UI for much aesthetics.
QoL: Added more information in Journal to prevent players from being confused over what can be unlocked and what not.
QoL: Added a bit of extra information during introduction phase.
QoL: Special events now are marked. The location will glow red and the action will be marked with red dots, to show where to find the event.
Bugfix: Fixed Softlock during introduction phase when saving and loading. (Hopefully)
Bugfix: Fixed temporary events being replayed, when they shouldn't.
Bugfix: fixed a Crash when game tries to download Supporter List, while having no internet connection
Bugfix: added possibility to deactivate download of supporter list from web in the settings, internal list is then used.
Bugfix: possibly fixed a crash on MacOS (can't really test that, so only hope remains)
Bugfix: fixed a typo
Balancing: made the bento event more likely to fire.
Known Bug: When selecting a value in the gallery, an error occurs sometimes. I wasn't really able to determine why it happens, but it is harmless. Just Rollback once and it's fixed.
Version 0.1.3 should be compatible with all 0.1.2 Versions!
about 500 new images
13 new Events
1 new Location
Replay gallery
One of the big new additions is the Replay Gallery.
Just open the gallery in the journal, select the location, the event, the values and start replay.
The gallery enables you to replay all already seen events from all savegames in the journal. The Gallery tracks all variants and all decisions, so you can freely select what variant you want to have and are only prompted with decisions you already made.
To end the replay, just hit 'End Replay' in the Quickbar at the bottom or in the Menu.
Afterword
Almost all bugfixes and QoL-Changes are made because of the feedback I got from you peeps. So thank you all and please keep the feedback coming.
Also feel free to join my Discord where we freely discuss the game, anime, the purpose of life, the normal stuff.
Now for the important part, the game download.
This time I decided to also include a version with uncompressed images, because even though the compression I chose shows almost no difference to the original, I still found some differences I didn't like, but to force 2GB on you would be harsh, so I let you decide. The uncompressed variant has the images formatted to a lossless webp-format.
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