Hello, I'm back! I'm still not healthy, but I am at least healthy enough now to give you the devlog!
In the last private news I talked about the Timeline Plugin I wrote myself. Since then I kept working on it, optimizing it further and giving it more and more functionality. One big limitation of it was, that it needed to simulate keyboard and mouse inputs to be able to use some elements needed, like switching scenes or outfits. That meant StudioNeoV2 had to stay focused, and I couldn't use the computer for anything else in the meanwhile.
So I started hacking into some plugins the timeline uses, like FashionLine and VNGE, and improved the interfaces a bit so now the Timeline can directly call the plugins to do certain things. I also extended functionality for the timeline plugin to interact with my external copy script.
This is what the timeline plugin window looks like now :D
Also a bit more colorful than before :D
Now the timeline script is able to run fully in the background. So what did I do in the last two weeks? I used that timeline plugin to finish the most annoying task this game has ever thrown at me, I actually finished all the sprites for all the characters! It still took a few days, since the plugin takes about two hours for each characters body and face sprites. Depending on the amount of outfits the character has, of course. So in the last two weeks I was able to create 23541 sprites! That is three times the amount of images of the entire game by version 0.2.1.
Of course the sprites aren't full sized images and 11424 of those images will just be a few pixels from the face left by my diff script for the facial expressions. So the size impact on the game files will be rather minimal.
So that's all for today. A bit shorter, since I only worked on this :D
I'll no go back to curing my illness. See you next time!
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