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Recurring Dreamer
For the people who want to simply contribute what they can! (Just know a single dollar is greatly effected by the transaction fee process! Higher the tier, the more money we actually get!)
Everything provided in previous Tier...
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Censored Previews of 18+Content: Mosaic blurred images of upcoming H-Scene Content.
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You know I haven't actually seen too much confusion regarding this issue, but I just thought I'd still take some time to try and clear things up for anybody that may be wondering. The odd question here or there isn't too bad, but I just wanted to make sure everybody knows what's up, and how it should work going forward as well.
The set schedule date of a release? I'm gonna always try and set for around 4:00-6:00 PM Central Time, as that's just after I get up in what is "my" morning (Overnight worker, remember.) That's assuming the build we're putting out doesn't have any last minute or last 5-6 hour issues. I would try to do that same amount for the following releases as well, even though we could technically release it at midnight, 6:00 AM, Noon, what have you. For one, because then an accurate measure of time will have passed so that nobody gets its *too* early. And second, because the download link post will remain the same, I'll just lower the level of access to it at that time.
So again, the schedule for this *first* build's early access will be:
June 15th: $15 Wet Dreamer June 20th: $10 Big Dreamer June 25th: $5 Lucid Dreamer June 27th: $3 Day Dreamer June 29th: $1 Recurring Dreamer June 30th: Public Access
That's more or less how it's always gonna unfold, in terms of how many days you get the content early or not depending on your tier. As I've said before, each dollar essentially earns you 1 day, we think thats fair and makes sense.
Anyway, that's it for now! Just giving people the heads up!
Hello one and all, and welcome on this fine Launch Update Eve. Been a long time coming for this moment, and we couldn't be happier. I mean, we *could* I suppose be happier, if we had more time to add more content, polish up everything, but I do feel like we've added a great of warnings within the game itself. And hopefully conveyed enough to all of you that the game development process is long, arduous and a little complicated, and often luck driven, both good and bad. This is meant to help temper both your expectations but also clue you guys in as to what is planned for the future as well.
So, I wanted to kind of give you guys a little 24 hour+ warning/expectations guide for the first launch update. Along with a throughly tested and comprehensive change log, I want to allow you guys to understand and know what you can look forward to. Cause over the course of time and with life getting in the way, our plans have to change a bit. Originally, this update was intended to include all the h-scenes we had planned in the course of the launch update script. That included the prologue, Danny’s birthday, the news segment, the beginning of school, Sam’s clothing incident, Danny phantom day, and thrum the first visit to the “Dark Verse” and the subsequent doppelgängers from that world.
At present, we are still whittling our way through the first hit of the first day of school, and even more so, we’re lacking a lot of animated expressionism. While I’m still happy that we’re working pretty decently with a new engine none of us have worked through before, that has caused some growing pains. And we might also be dealing with some additional problems involving growing pains working out this new artist-animator work flow, and with our coder in the middle also mediating and relaying GoDot info… stuff is gonna take some time.
So, all of this word salad to say, “Hey, before you decide to pledge your hard earned money out of super eager obligation, make sure you really analyze the work changelog for any and all updates.” Because we don’t want to just earn your cash and feel you guys didn’t get what you personally felt like paying for. So please, do yourself a favor and do your due diligence. Your satisfaction to us as a supporter is more important in the long term for us to prosper than it is to “swindle” any of your cash in the short. Use your wits, save your money when you *need* to, and always remember: Dark Dimensions will always remain a FREE public game, your monetary support is only a factor when you determine it would be worth to help throw us some of your rainy day money.
Anyway, along with that apprehensive forewarning about the update tomorrow and to keep your eyes open for the change-log before just pledging right away, I always come with some news. I realized in the course of this post that I’ve sorta been… a bit of a yapper. Promising certain things. Certain… consistent deadlines. Deadline I really wished w could promise, but I realized after asking for our actual game builder and resident Code monkey Epadder, that I don’t know are either reasonable or warranted. One of the things I’ve often mentioned often is this idea regarding monthly updates, meaning major or minor, we’d be putting out something every month. This would help us consistently improve the existing public or current update, as well as allow for 12 opportunities a year to potentially earn a new group of eyes via the various forums.
Well, Epadder has only expressed me to convey this message: we cannot PROMISE once a month, out of both practically and availability. We will instead be shooting for updates every other month, with bug fixes more consistently put out every other Fridays. We think that’s a good standard to start out with at least, and we will let you know of any other changes we want to make the schedule.
With this new schedule in mind, however, Epadder has informed me that he will actually want to produce three separate updates this month alone. Meaning the first launch update tomorrow, one a week from then either Friday or Saturday, and the final end of the month release as well. These will be attempts to add more content than you would find in a traditional bug fix anyway. So going into July, we should have a better and more consistent type schedule that will more accurately reflect what to expect going forward as well.
I’m sure that’s a whole lot of reading, and if you guys have any questions about any of my word salad in this post, feel free to reach outeither in the comments or by DMing me directly!
Thanks to all of you that intend on pledging tomorrow and beyond!!
This is the other post I said I had to mention, and I wanted to make sure it was separate from the silliness of the other post, it tonally wasn't the same and deserved its own spot to bring this info to you guys.
Very sadly, we at the SDG team were informed by a member of staff that only just yesterday, a close relative to them had passed away. That's really all the details we are going to share about the incident to remain some privacy. The staff member has since informed us that they just got back from hanging with friends and family, and they're requesting a few days to themselves to get themselves sorted personally. We totally understand that need and are indulging them the time they need, full stop. Our mission is to not only provide our fans quality games, but to provide a healthy and meaningful partnership for our staff.
So with that being said, there's no immediate known knowledge as to when they might return, and we also don't know if this will effect the current timeline for the launch date. I don't think it *should* necessarily, but it absolutely could given what I know. We'll keep you guys as up to date as we all are. We're sorry if this does end up delaying release, but we're committed to the needs of our staff.
Any questions, please feel free to ask them here. Thank you very much,
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